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Member
(05-04-2012, 08:42 AM)
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Why is there still no mouse with vibration/force feedback?
#1
I mean seriously? It's like 2006 all over again.
![]() Sorry, but it's last gen! I really do think that rumble adds a lot to the overall gameplay, especially when you fire guns. OK, when you don't have it you may not miss much but the moment you play with rumble it's always like "aaah...there you go.". So much better, more immersive. You feel more connected to the game. Especially in PC shooters it could add a lot because there it's almost "too easy" to aim and a little bit of force feedback would force you to work a bit more for your kills. |
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Trust no one!
Keep your laser handy! (05-04-2012, 08:44 AM)
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#4
cause it would fuck with your aiming?
that would only bring frustration and it'd be infuriating |
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Member
(05-04-2012, 08:45 AM)
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#6
Depends on the implementation, but that's what it should do I guess. Like force feedback on a wheel fucks with your driving.
And yes, analaogue movement has to come to the pc as a standard input as well.
Quote:
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all my loli wolf companions are so moe
(05-04-2012, 08:47 AM)
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#9
These ideas... need to be extinguished. Especially that last sentence. |
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Trust no one!
Keep your laser handy! (05-04-2012, 08:48 AM)
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#12
Handicapping control in order to "make you fuck up" would be frustrating as fuck. There are other ways to be immersive instead of physically hampering your ability to play the game.
Its like saying tripping in Brawl is immersive. edit: not a "CS kiddie" btw |
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Member
(05-04-2012, 08:51 AM)
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#14
It's not there to fuck your aiming up, it's there to make firing a weapon more believable and to make you feel it. If it happens to fuck your aiming a bit, so be it. Don't make it sound like it would be a feature that's only there to hamper your aiming. You wouldn't say the same about force feedback in a steering wheel.
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Trust no one!
Keep your laser handy! (05-04-2012, 08:52 AM)
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#17
i know what you're trying to say and i get it, but as it is there's no proper way of implementing it. Im not sure if those peripherals that allow for analogue movement with the left hand (like a nunchuk) allow for force feedback, but in that hand it would work. |
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Member
(05-04-2012, 08:52 AM)
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#18
Wouldn't it be awesome if your guy could just randomly fall over dead without indication? Like he's walking along, seemingly fine, and then some undetected heart condition induces cardiac arrest and he just carks it right then and there. Wouldn't that be immersive?
Maybe force feedback keyboards could be implemented to simulate the tingling sensation in the left side just before he succumbs. |
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(05-04-2012, 08:52 AM)
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#19
lol@rumble being immersive.
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will learn eventually
(05-04-2012, 08:53 AM)
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#20
PC is about total control. Always. No rumble, no force feedback, simple buttons that do what I tell them. FF is nice in racing games, but if you are serious about them you'll get a wheel, so why would you need a FF keyboard or mouse? |
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Junior Member
(05-04-2012, 08:55 AM)
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#23
EDIT: beaten by seconds!
They tried it about 10 years ago: http://www.dansdata.com/ifeel.htm The first (and i believe only) game that supported it was the first Black and White. I always thought the idea had potential, but I guess no one was really interested. |
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Member
(05-04-2012, 08:55 AM)
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#24
I don't understand this at all. We have 360 controllers where the wired ones work as standard on PC, and plenty of ways to use other controllers with analog movement. What's wrong with that situation?
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Trust no one!
Keep your laser handy! (05-04-2012, 08:56 AM)
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#25
It's a nice feature when available but yeah, i wouldnt call it immersive, specially what OP wants to do with it.
The idea of something physical getting in the way of your aiming sounds like the exact opposite of what i interpret to be immersive. The whole idea of immersion is basically to forget there's a controller in your hands and having the most direct input with the game as possible, idk how i could get to that point with the mouse vibrating and fucking up my game in the middle of the way. |
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Member
(05-04-2012, 08:56 AM)
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#27
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Member
(05-04-2012, 08:59 AM)
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#30
Nothing is wrong with that. I'm talking about how to improve the "standard" input.
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Trust no one!
Keep your laser handy! (05-04-2012, 08:59 AM)
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#31
There's been a ton of interesting new ways of input for the pc man, you just gotta look it up. Razer has been doing all kinds of crazy shit for years including their new motion control thingie.
Valve is currently doing test with their mouse that captures the grip and heat in your hand and whatever and changes gameplay according to what it recognizes. That's a much more interesting way of moving forward.
Last edited by SalsaShark; 05-04-2012 at 09:01 AM.
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Member
(05-04-2012, 09:07 AM)
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#35
I can't even leave my cell on my desk anymore, because the vibrations from it going off completely fuck with my mouse in terrible ways. As much as I like the idea, I have a feeling that it would end up being more frustrating than immersive. Also, it could never work for multiplayer, because they'd never make a game that requires this mouse, and everyone that doesn't have a rumble mouse would have a huge advantage.
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Member
(05-04-2012, 09:16 AM)
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#39
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Member
(05-04-2012, 09:18 AM)
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#41
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Banned
(05-04-2012, 09:21 AM)
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#42
I own one of those. I have always thought it would be EXCELLENT for the wiimote. Imagine playing the harp in Skyward Sword and being able to feel each pluck of the cords, for example.
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Member
(05-04-2012, 09:22 AM)
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#43
I don't see how it can be done without significantly changing the feel of the mouse, and the mouse is such a standard now after being used for years and years that a fancy new mouse with some form of analog control won't come in and convince everyone to upgrade. It's like gaming mice. I have one, plenty of people do, but some of the extra functions they have, like extra buttons and profiles, a lot of PC users would never need. Same with analog control, plenty wouldn't see a need for it so it would never be standard. I don't see the problem in just using one of the controllers that work with PC. |
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Member
(05-04-2012, 09:40 AM)
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#45
This sounds similar to my suggestion for more realism in WoW.
I wanted range attacks from a hunter to have a chance to hit raid members when missing. For instance, Aimed Shot misses the boss, oops hits the tank, or healer. something close to the boss. Everyone laughed at me then! Look at me now! Mwahahaha... wait |
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Member
(05-04-2012, 09:50 AM)
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#46
Yes. I have my Xbox 360 wired controller on top of my desk and some games (Crysis 2 if I remember correctly) even if I'm playing with mouse have the force feedback enabled as default. Pretty non immersive sound reverberating on the desk. That's the beauty of the PC If you do want haptic control in the PC just connect a controller with that option. Plug and play.
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Member
(05-04-2012, 11:52 AM)
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#48
Pretty much what he's saying. I've played CS a ton, but that doesn't even matter, this would be a mess in any fine precision type of PC game. I'd be really frustrated.
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Member
(05-04-2012, 11:55 AM)
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#49
Why do people actually like force feedback? There is nothing force feedback does that a well designed UI can't do better. The stupid rumble doesn't add any intensity or fun to games at all.
The only gameplay thing I've seen it used for is hunting for secrets, and that could be better handled with something on the screen. |
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Member
(05-04-2012, 12:05 PM)
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#50
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