|
Member
(05-04-2012, 03:25 PM)
|
#101
I have the G13, it's a good gaming device, but it gets quite uncomfortable to use after a while because of the placement of your thumb. It did make WoW a joy to play, and I'm looking forward to breaking it out of storage for Guild Wars 2.
|
|
Member
(05-04-2012, 03:27 PM)
|
#102
With mechanical keys, no unnecessary screen, and a really nice analog stick!
|
|
Member
(05-04-2012, 04:01 PM)
|
#104
Put your cell phone on your desk, hold your hand on top of it, then have someone call it. Shitty right? The noise is amplified a ton, it would be really stupid to put in a mouse.
The only time I remember rumble is still a thing is when I put a controller on my desk during a shitty cutscene and it kicks on and sounds like a jackhammer. |
|
Member
(05-04-2012, 04:03 PM)
|
#105
In addition to the weight it's also drains the batteries a lot quicker. It would be nice to have an option to buy a controller without it as there a quite a few games out there that have no option to turn it off.
|
|
(05-04-2012, 04:04 PM)
|
#106
As mentioned before, there is (or rather, has been). If you can think of it, there's a good chance someone in PC gaming or modding has already done it.
That said, the Novint Falcon is the most badass peripheral I've ever seen. That is some cyberspace looking shit right there.
Last edited by Haunted; 05-04-2012 at 04:06 PM.
|
|
Member
(05-04-2012, 04:05 PM)
|
#107
Ideally, you'd be able to adjust it. I could see myself using one around 30 degrees from the vertical.
|
|
studying under Phisheep
(05-04-2012, 04:06 PM)
|
#108
I've been disabling force feedback since like 1998.
|
|
Member
(05-04-2012, 04:08 PM)
|
#109
A rumbling mouse would compromise input--it would be as if the rumble motor in your controller caused your analog sticks to drift. A rumbling keyboard...well, it might work, but considering how loose key caps are compared to buttons, it would probably make a lot of noise...not to mention the fact that the vibrations would also transfer to the mouse.
Really, the only feasible solution would be an external vibrator--like the "trance" vibrator in Rez/Child of Eden. Hell, you could probably rig this up by taping a 360 controller to the underside of your seat. |
|
Member
(05-04-2012, 04:26 PM)
|
#114
Yep. Using any sort of hardware button, slider, dial, knob, etc. is a form of feedback. There are just good and bad ways of implementing it. Most agree that rumble would be a poor addition to a mouse due to its reliance on being held relatively steady with the whole hand.
Last edited by Orayn; 05-04-2012 at 04:28 PM.
|
|
Member
(05-04-2012, 04:32 PM)
|
#116
Quote:
There are already established ways of making you work to aim properly in games such as recoil, sniper barrel waving and anticipation of projectile trajectories. The reason why it feels so easy these days is because there are now many game mechanics that try to make aiming easier, such as:
|
|
Member
(05-04-2012, 04:44 PM)
|
#117
To actually add to the immersion, rumble would have to be so strong that your batteries would run out in like 15 minutes if you were using a wireless device. Also, it would require so much practice to actually control the device you're using, that most games wouldn't be as fun. I don't mind rumble, but I wouldn't say it really makes me feel closer to the game
|
|
Member
(05-04-2012, 04:50 PM)
|
#119
|
|
Member
(05-04-2012, 04:56 PM)
|
#121
I always find it weird when people actively dislike rumble. When it's used right it can add so much more to a game and I think I've only played maybe two games ever that used it "wrong".
That said, I don't know how you would implement it in a mouse without making it annoyingly loud against the control surface. Maybe if you just made it more subtle. EDIT: I also don't see why it couldn't be implemented without messing with precision. There are a bunch of different levels of force feedback. |
|
Member
(05-04-2012, 05:00 PM)
|
#123
Compared to the real thing? Sure, it is. Not even a solider on Speed AND Steroids could wave around weapons like you do in your average *realsitic* shooter (arcade settings NOT included). So yeah. The same is true for controllers, though.
Novint Falcon looks like it's able to reproduce a much more realistic feeling. Obviously that's much better than your standard rumble, which only would be a small step in the right direction. But as I read this thread, I kinda get while no one is innovating the pc game controls, despite they are around for . There is just no audience for it, no interest in better (read: more immersive/real, add sense for touch, FF etc.) control input methods. People just want to stick to what they are used to for decades now. That's understandable, I guess. I'm really looking forward to what console manufcatures try next. Nintendo brought some movement to the whole thing which is nice, even though I don't like the Wii. I hope the future isn't the kinect bullshit because that's kinda the opposite I'm looking for (but there's the possibility to use kinect tech in a different, better way obviously). We'll see. |
|
Member
(05-04-2012, 05:03 PM)
|
#124
We're talking about video games, not real life. No point in comparing both when they'll never be close to comparison.
|
|
Member
(05-04-2012, 05:18 PM)
|
#126
BTW I dont even like vibration function in phones :)
Last edited by KKRT00; 05-04-2012 at 05:21 PM.
|
|
Member
(05-04-2012, 05:22 PM)
|
#127
|