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Member
(05-04-2012, 09:52 AM)
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#51
When a KS project goes absolutely wrong (as in, the game is complete trash and people don't get the promised gifts) then I'll carry the torches with you. It also means that the project leader will become an internet disgrace who can't be trusted with money, so there is a lot on the line for them as well. |
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Member
(05-04-2012, 09:53 AM)
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#52
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Member
(05-04-2012, 09:53 AM)
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#53
1. nah, i don't post in every thread at gaf, sorry son. plus, if you look closely the post i quoted (which you left out, convenient) talked as if the game was finished. 2. Kickstarter doesn't stop this, but i never said it did, if you would read my posts again pls. 3. Let's all see how these KS projects sell before everyone starts praising the ground KS walks on. Wasteland for example may have reached a goal, but it actually has to be finished (which will take a while depending on how large the team is) and even IF it is finished what is stopping even half the people who donated to have it finished from pirating the game, like they would do with any other release? |
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(05-04-2012, 09:53 AM)
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#54
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Member
(05-04-2012, 09:54 AM)
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#57
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(05-04-2012, 09:55 AM)
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#58
Why would people who own something... pirate it?
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-04-2012, 09:55 AM)
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#59
Boiling it down to more and better carrots added on top of preying on nostalgia-addled folks being the reasons for success, the way Tycho does, is blind to what this offers everyone, whether you back a game or buy it after release. These games (and, perhaps, their gametypes) will live or die based on backer success and, in the post release world, the extent to which the final pledged amount exceeds the minimum required to develop the core game, as greater production values and deeper, more fully-developed games may only fully reach their potential with that layer of polish and content to seal the deal. Big teams ain't delivering, so why wait and pass up an opportunity to effect a positive change to that situation? |
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Member
(05-04-2012, 09:55 AM)
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#60
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Member
(05-04-2012, 09:55 AM)
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#61
I mean that only certain donation amounts get the game, right? if i donate 1 dollar will i still get a copy? if so i retract my statement.
haha! |
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Banned
(05-04-2012, 09:56 AM)
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#62
- KS is a place where people trying to play on a sense of nostalgia or heritage to a sub culture get funding. -That people pledging are deluded into thinking they will get something crazy in return the 'Lamborghini'. They might only be talking about bad project but the framing of comic only shows that one project and it never gives context to elaborate that one project shown isn't suppose to be representative. |
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Member
(05-04-2012, 09:56 AM)
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#63
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Member
(05-04-2012, 09:56 AM)
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#64
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Member
(05-04-2012, 09:56 AM)
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#65
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Member
(05-04-2012, 09:57 AM)
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#66
And since I've never donated, I've never been hurt by this system. So I see no need to go on a rampage in this thread. Your mileage may vary though. I don't really see anything wrong with Kickstarter yet for it to be worth the spite that you're showing here. |
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Member
(05-04-2012, 09:57 AM)
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#67
And to the above poster, I dont' see how I'm showing spite... i'm just typing words on a forum lol i realize that i don't have to donate to any KS ever, but to me it just seems like something new to prey on the stupid (not EVERY SINGLE ONE, just in general) |
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Member
(05-04-2012, 09:58 AM)
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#69
Hell, Tycho's pimping a bunch of Kickstarters on the front fucking page of their site. I guess reading is hard.
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Member
(05-04-2012, 09:59 AM)
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#71
if EA were asking people to pay in advance to make a new super PC RPG point & click adventure strategy simulator before they had even started making the game people would be shitting with rage. |
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dude
(05-04-2012, 09:59 AM)
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#72
And if anything, the Kickstarter model is the best way to combat piracy -. People have more incentive to but the game because other wise it won't get made. Budget is already secured, less risk and thus less reason to pursue pirates. Even if pirates cause some profit loss, because people already funded the game almost every copy sold is profit.
Last edited by dude; 05-04-2012 at 10:02 AM.
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Member
(05-04-2012, 10:00 AM)
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#73
Your last part in particular, that's all i've been trying to say, jesus. Sorry to all you KS lovers, I just have yet to see a substantial game come out of it. Sorry <3333 |
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(05-04-2012, 10:01 AM)
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#74
If I donate to an outside pool in New York, I helped make a pool. The main problem with talking about Kickstarter is that you're not just talking about one category of items. Also: Why would EA ever give a shit about Kickstarter? The amount of money is insignificant to them. |
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Member
(05-04-2012, 10:01 AM)
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#75
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Member
(05-04-2012, 10:01 AM)
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#77
But that point is valid, there is no guarentee every project will finish, so you should use some common sense when donating. |
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Member
(05-04-2012, 10:02 AM)
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#79
The point of the current trend on Kickstarter is to fund games that publishers are very unlikely to greenlight/fund. The whole reason why Wasterland 2 was funded on kickstarter was because it was rejected by all publishers.
It comes to common sense when it's time to fund these games. I trust established developers like inXile and Doublefine. If they fail to deliver their developing career is pretty much over. |
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Member
(05-04-2012, 10:02 AM)
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#80
Nope. It's all theirs. |
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Member
(05-04-2012, 10:03 AM)
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#82
That's the risk I run fronting up money to get a game that wouldn't otherwise be made. No, you've been saying lots of ridiculous things that show to all and sundry you have no earthly idea what you're talking about. |
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Member
(05-04-2012, 10:03 AM)
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#83
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Member
(05-04-2012, 10:03 AM)
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#85
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(05-04-2012, 10:04 AM)
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#86
Kickstarter type funding will probably result in some gems, but I think its almost assured that a lot of people are going to be donating to projects that fail spectacularly.
So yeah, be optimistic but don't go crazy with it. |
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Member
(05-04-2012, 10:04 AM)
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#87
Rage? No. I'd consider it. I'd also, of course, consider the fact that EA *do* have the means to fund it themselves, but that wouldn't necessarily mean I'd write it off.
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Member
(05-04-2012, 10:04 AM)
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#88
Quote:
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dude
(05-04-2012, 10:04 AM)
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#89
Like everything, you need to invest smart. You need to trust the developers and the pitcher and not invest too much. And if nothing came of it, you lost like 50$ and you can try and sue them. There's a risk, but crowd-sourcing make it significantly smaller.
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Member
(05-04-2012, 10:05 AM)
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#90
It just seems crazy to me, i had a friend who wanted to record an album that made a kickstarter but never reached his goal. To me then it sounded sketchy at best but this was when it first started (at least a year or two ago)
The next thing I know KS is HUGE, i don't understand it |
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Member
(05-04-2012, 10:06 AM)
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#91
We're all clear on the fact this strip is obviously referencing the recently exposed fraudulent Kickstarter for a game where all the assets were stolen and the company didn't exist, right? Not the enterprise in its totality...
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Member
(05-04-2012, 10:07 AM)
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#93
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Banned
(05-04-2012, 10:07 AM)
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#95
Quote:
People on different levels of industry are held to different standards.
Last edited by B_Rik_Schitthaus; 05-04-2012 at 10:10 AM.
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Member
(05-04-2012, 10:08 AM)
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#97
I read it originally on their site (RSS reader) and I didn't get that sense at all. I feel like the thread title must be framing your interpretation. The actual name of the comic is "Incredibility." |
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Member
(05-04-2012, 10:10 AM)
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#98
I think they're specifically making fun of KickStarter's made by dudes who haven't made games in forever coming back into the fold asking for money to make games, when they haven't produced anything notable in years (decades in some cases right?).
I'm not too familiar with the stated pitch of a lot of these KickStarters, are a lot of them just vague nonsense as parodied in the strip? They usually just use the actual name when they're talking about a specific dude. In any case I chuckled at "I'm John Videogames" and John Videogame's crazy face |
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Member
(05-04-2012, 10:12 AM)
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#100
Today's news post isn't up yet, but here's a segment of Wednesday's post:
Quote:
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