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Member
(05-05-2012, 06:50 PM)
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#201
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Banned
(05-05-2012, 07:06 PM)
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#207
10/10 |
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-05-2012, 07:12 PM)
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#208
I think a subject this topic has failed to bring up is that hand held gaming is also known to be dying market correct? Maybe the development teams and efforts of the last generation of handhelds games havn't taken the challenge to maxamize a console like the 3ds. Case and point, capcom successfully porting the wii build of monster hunter. But no other publisher has put the funds to reach the same quality bar.
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Member
(05-05-2012, 07:28 PM)
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#209
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Member
(05-05-2012, 07:34 PM)
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#210
For the moment, 3DS showed some really good things, above GameCube. But there's still games to show with huge areas.
I mean, I want to see a Wind Waker on 3DS. I want to see something big like Twilight Princess, or Skyward Sword. I want to see something huge and detailled like Star Fox Adventures. |
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Member
(05-05-2012, 07:36 PM)
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#211
Depends on what part of the world you live in. In japan, it seems to be the other way around. Consoles are taking a back seat to handheld gaming. In Westren markets, we seem to be more interested with mobile gaming (see iOS and Android). |
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Member
(05-05-2012, 08:06 PM)
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#212
The Zealots are lower poly, but take advantage of the 3DS's shader capabilities when it comes to their clothing. |
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Banned
(05-05-2012, 08:12 PM)
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#214
You guys are aimlessly comparing what are first-gen 3DS images to the best the GCN had to offer. Games like RE4 and Rogue Leader look better than most Wii games, yet we know for a fact the Wii is a more capable machine. The facts are facts, regardless of what current samples show. The 3DS, spec for spec, is multiple times more capable than the GCN. It amazes me that people keep ignoring obvious examples like MH3G looking better than the Wii version, RE:R absolutely smoking RE4, and 3D Land blowing Sunshine out of the water. When it's a 3DS game, drawing large environments like in KI:Uprising does not equate to the amount of polygons, but Sunshine drawing a large environment somehow puts it above 3D Land? Conduit on the Wii is the most impressive game on the system technically, yet it looks like shit. What you think you see is often not what is going on in games. The 3DS is much more powerful than the GCN. That is a fact. |
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The 'H' stands for hentai.
(05-05-2012, 08:14 PM)
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#215
Out of curiosity, have we ever hammered out the specs of the 3DS?
For the CPU I see references to ARM 11, which can mean anything for the CPU power. For the GPU I see that there are references to the PICA 200 GPU, but nothing specific from it. With that said, knowing nothing technical about the 3DS, from my perspective I see its graphical capabilities as Gamceube+ since it has more RAM and a more powerful GPU. We may not see it in the actual games themselves until the second and third generation of 3DS games. Even then, I could imagine that the games would be much more graphically impressive if they had no 3D mode to render. |
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Member
(05-05-2012, 08:17 PM)
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#216
It depends. If I'm sure that 3DS outperform GC in terms of RAM and GPU, I'm still hesitant about the CPU. Not only in terms of the CPU itself (being dual core for 3DS) but also the fact that one core is dedicated to the OS. 3DS still have to prove it can perform CPU intensives games. I mean, I'd like to see a F-Zero like GX, with 30 cars on the track + 60FPS, or even a game like Metroid Prime, with high polycount, and nice lighting effects (should be better on 3DS, due to PICA 200 being more shaders capable)
Last edited by GhostTrick; 05-05-2012 at 08:20 PM.
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Member
(05-05-2012, 08:19 PM)
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#217
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Member
(05-05-2012, 08:25 PM)
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#218
Yes it is. The core is still dedicated for the OS, but they can allocate 25% of the second core for games. There's still 75% for the OS... But I think Nintendo should allow devs to use what they need. I mean, if they want to use the two cores, just allow them to block web browsing with their game, and running minimal features of the OS like brightness change and that's all. |
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Banned
(05-05-2012, 08:26 PM)
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#219
There are certain features that have to run in the background. They could open up a bit more, but it honestly wouldn't make much of a different. |
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Member
(05-05-2012, 08:28 PM)
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#220
Didn't OOT 3D block the ability to access the net?
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Member
(05-05-2012, 08:40 PM)
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#224
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Member
(05-05-2012, 08:47 PM)
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#225
Yep. But actually, I think that the think that "limit" the 3DS is the CPU and of course the 3D. But Nintendo unlocking part of second core, and using better use of 3D (means less CPU or GPU intensive) makes me think Resident Evil Revelations is far from being the best 3DS can do. And I think tech demos (Naked Sample, Resident Evil Revelations) we saw at E3 2010 will be easily reachable, or even bested when the second core will be fully unlocked. (I assume those demos were made on a system with two cores unlocked.) |
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-05-2012, 08:48 PM)
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#226
Nintendo needs to learn from Sony in OS optimization. I think in 2 years sony unlocked more and more more memory, lowing something like 130mb of allocated memory to 60 something in the end.
Reading about the battery preservation tactics in games sounds like the console was rushed, and that might be a big factor too into why developers are keeping away from it. Nintendo is new to OS software afterall. That might be very damaging to developers who are used to having control on nintendo platforms. |
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Member
(05-05-2012, 08:50 PM)
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#227
I don't think Sony is better here. Vita OS takes one entire core and 256mb of ram. Plus Vita also use some weird tactics to preserv battery or the fact that half ram and one core is wasted for OS, for exemple, wifi is disabled on Uncharted, or the game isn't rendered at native resolution.
Last edited by GhostTrick; 05-05-2012 at 08:54 PM.
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(05-05-2012, 08:52 PM)
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#228
Last edited by Zoramon089; 05-05-2012 at 09:08 PM.
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-05-2012, 09:04 PM)
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#229
Learning this: It means that even polygon count, graphics and performance of titles are dismissive in trying to figure out if the 3ds is capable of outdoing the gamecube. Because developers are noticeably also considering battery draw in the handheld when developeding their games. I wonder if RE:R turned on and left sitting burns the battery life of the console faster than say: Super Mario Land 3d because one game is interested in graphics over battery longevity. I think a conclusion to draw is that because the 3DS is a portable handheld it will favor portable optimization's over trying to graphically surpass it's console brethren. |
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Member
(05-05-2012, 09:07 PM)
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#230
http://www.youtube.com/watch?v=P3n62Z4nxAQ If something like this is possible on the ds, I can't imagine what they could do with 3ds hardware edit: wait... what?
Last edited by Zornica; 05-05-2012 at 09:51 PM.
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Member
(05-05-2012, 09:10 PM)
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#231
And PSP too. And it's clearly sure that 3DS is far more powerful than PSP. |
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The 'H' stands for hentai.
(05-05-2012, 09:23 PM)
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#232
Not maxing out the hardware is definitely a balance between battery life and providing great graphics. Home consoles don't have this issue since they are perpetually plugged in, but handheld consoles have this issue due to battery life. The only thing I can think of is running a game at a certain level on battery mode, and completely maxing out the hardware when it is plugged in, but that completely destroys the notion of portable gaming if the portable experience is not the same across the board. |
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Member
(05-05-2012, 09:26 PM)
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#234
Yep, that's right. But it depends, I mean, is battery consumption depends of the CPU charge, or the frequencies ? I mean, will battery consumption will always be the same at 268Mhz, or it will depend of the game ?
I thought it was more about shading capabilities or rendering (which should be right, about shaders or rendering (Street Fighter IV 3D for exemple). But I'm sure power capabilities was always supposed to be Gamecube level if not more. (EA claims)
Last edited by GhostTrick; 05-05-2012 at 09:28 PM.
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Member
(05-05-2012, 09:33 PM)
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#235
It'd be interesting to see if homebrew/CFW ever happens on the 3DS if only to see if it can force the use of the second core and what happens when it's available. |
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re-sign Martin Rucinsky
(05-05-2012, 09:34 PM)
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#236
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Member
(05-05-2012, 09:36 PM)
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#237
Games that aren't programmed from the beginning for its use won't be able to use the second core. However, is possible that we might remove the clock limit on the ARM11s to 400-500ish which should be their native clock.
Last edited by Lonely1; 05-05-2012 at 09:38 PM.
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The 'H' stands for hentai.
(05-05-2012, 09:37 PM)
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#239
Yeah, I think most people (correctly) assumed that the 3DS would be somewhere between the Gamecube and the Wii, and the PS Vita somewhere between the PS2 and PS3. Anything other than those expectations were pretty unreasonable.
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Member
(05-05-2012, 10:29 PM)
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#240
There's been quite a lot of talk about it in the Vita threads. Most of the more graphically demanding games (Uncharted, Gravity Daze, Unit 13 etc) renders at subnative resolution, but also some less impressive games like Hotshot Golf, Mortal Kombat and even the MGS ports. I really doubt it's to save battery though. Personally I think Sony might have overshot with the screen resolution a bit and it's just too highres for its own good
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-05-2012, 10:58 PM)
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#241
We'll see, I suppose, but it seems to be in a similar position to the Vita in how it compares to console hardware. Vita definitely can't match up to the PS3 just as the 3DS doesn't seem to be able to match up to Gamecube despite both of them featuring superior specs in some areas.
Quote:
I disagree heavily about RE:R "smoking" Resident Evil 4, though. RE4 offers much much larger environment with many more enemies on screen at once along with more geometrically dense environments with a lot of clutter. RE:Mercs tried to emulate some of those areas in RE4 and looked much worse (yes, I realize it was early). RE:R throws around better shaders and lighting at the cost of large encounters and open areas. They focus on very different things.
Last edited by dark10x; 05-05-2012 at 11:01 PM.
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Member
(05-05-2012, 11:03 PM)
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#242
I don't think you could compare like this. Let the 3DS have his Smash Brothers, Metroid Prime or others to see if it compare. For the moment, 3DS also pulled impressive games like Resident Evil: Revelations... which is in 3D, so two scenes to render. We can also talk about Dead or Alive Dimensions, which runs at 60FPS, have a great polycount and large stages. |
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Member
(05-05-2012, 11:48 PM)
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#243
Lol, yeah funny how Capcom said 3DS was like a 360, now Wii U coming and some even say it's less powerful than a 360. Don't trust anyone, only the end product (i.e. Resident Evil Revelations) |
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formerly sane
(05-05-2012, 11:56 PM)
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#246
RE4 on gc runs slightly higher than that it has stupid ratio/resolution for the exact reason you mentioned. RE4 Wii has a max framebuffer so it's a moot point to bring up in the larger context of things. |
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Member
(05-06-2012, 12:07 AM)
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#247
I think Metroid Prime would be possible. Where I still have dubts is about the framerate. Also about polycounts, there's nice tech demos.with 3DS, you know the unlockable puzzles which are in fact the tech demos Nintendo showed at E3 2010. |
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Member
(05-06-2012, 12:08 AM)
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#248
It runs at 640x360, I believe. A definite drop in resolution from the usual 640x480, sure, but it is still more pixels than the 3DS pushes on its top screen.
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formerly sane
(05-06-2012, 12:18 AM)
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#249
I only compare tech demos to tech demos actual products get different considerations. |
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Member
(05-06-2012, 12:32 AM)
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#250
I don't have any citation, but you notice a big difference in the first area where everything looks sharp and highres till you come to the village and then everything is blursville and lots of jaggies which you notice since the game runs at a lower resolution
The game looks sharp in areas where there aren't many enemies but as soon you enter an area where there are lots of enemies the game looks blurry and jaggie because it runs at a lower resolution |