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Member
(08-10-2012, 05:02 PM)
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#2201
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Member
(08-10-2012, 10:21 PM)
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#2204
WOOT.
Quote:
Quote:
http://www.swtor.com/blog/community-...e-play-edition |
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Member
(08-10-2012, 11:12 PM)
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#2205
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Member
(08-11-2012, 12:37 AM)
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#2207
The fact that I couldn't access the expansion areas is really what pissed me off enough to not want to play. I had just paid $30 for it the year before, that content shouldn't have been locked out. |
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Member
(08-11-2012, 09:41 AM)
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#2212
did you set up your subscription with credit card info or other means, even just to get the free 30 days you need to set up and act like your a paying subscriber then unsubscribe before the 30 free days end.
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Member
(08-11-2012, 01:03 PM)
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#2213
You can get the set bonus off of Battlemaster pieces or even an old Champion shell if you still have it. I'm debating shifting some PVE mods into my old Champion Field Tech shells to get the 2-piece PVP bonus for my Sniper. An extra tick of Orbital Strike equates to an additional 33% damage from our big holyshit cooldown.. I even see PvE Operatives running with that set bonus.
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Challenge Everything
(08-11-2012, 07:30 PM)
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#2215
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Member
(08-11-2012, 11:06 PM)
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#2217
So what happened to ImpGAF? I've been reading through the first 10 or so pages of this OT2 and ImpGAF seemed alive in well in like May? What exactly happened?
I am really enjoying my Sith Marauder a lot more than my Republic Smuggler and would love to play with some Gaffers on Jedi Covenant. Yooni found me in Fleet Chat and let me know it broke up. Is there a Guild where most of you are concentrated on? Would love to be able to get together with some of you guys. |
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Member
(08-12-2012, 12:07 AM)
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#2218
Anyone else? I am forgetting a ton of people.. My thinking is once the game goes F2play we should remake ImpGAF. I think most of the ImpGAFers are content where they are at for now. |
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Member
(08-12-2012, 12:20 AM)
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#2221
Yeah, if we had enough good people to raid I would be happy to get back in a GAF Empire guild. That's the main reason it fell apart, we didn't actively try to merge with other guilds as people dropped the game, and came to the point where we had to pug too many spots in raids each week. We are all in good raid groups at the moment with our mains, but we could get our alts all into a guild together or something, and then just go from there.
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Member
(08-12-2012, 12:20 AM)
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#2222
It feels taboo to admit I'm excited to start playing this soon. I was excited as heck for GW2, and I guess I still am, but being among the first players generally causes chaos and everything turns into a bit of a clusterfuck. I've always wanted to play the Star Wars/Sci-fi mmo type of scenario, and sure it's nothing ground breaking, but I've enjoyed what I have played just with the little roaming around I've done.
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Member
(08-12-2012, 12:30 AM)
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#2223
That reminds me, today I capped snow in Alderaan with my Slinger while using Hunker Down. This terrible Assassin panicked and was spamming Mind Trap on me when all he had to do was use a basic attack and Force Cloak - Or ANYTHING else to break the cap. He finally figured it out after the cap. I was dying. |
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Member
(08-12-2012, 01:11 AM)
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#2224
All marauders have to do is buy the jugg war hero gear and take the armorings out and put it into medium gear to get the set bonus, takes a bit longer but it is still possible.
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Member
(08-12-2012, 01:11 AM)
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#2225
Mind you, it's no where near as much of an issue in Novare Coast. I think that capping is done much better. |
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Challenge Everything
(08-12-2012, 02:01 AM)
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#2227
yeah that's what i said earlier, was just responding to the dude that thought it was possible with bm. dat bonus is too good, but takes way too long to get 4 war hero at 3000 a piece.
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Member
(08-12-2012, 03:48 AM)
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#2228
But, yeah, they can be really pesky to deal with. |
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Member
(08-13-2012, 01:05 PM)
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#2230
Now that my Medic operative is in full augmented WH, (with only some blue augs left to be upgraded to purple) I decided to push my Shieldtech Powertech to 50 so I could get on with his gear grind and spent the last couple of weeks doing it. Now he's all Battlemaster except for the WH main-hand and the Champion relics.
Wow. The difference between an Operative and a Powertech in recruit gear is huge. Whereas at the start my operative felt fairly useless, my Powertech was hitting the top of the medal table easily. Gear gain is much faster, because you aren't limited to the two-three "respirating healer" medals when you are in a bad team - it's rare that I don't get 8 medals at least in a wz. Now that I'm in Battlemaster Supercommando (yes, I'm in tank gear) I quite happily solo people in WH (I know the models). I've had some priceless moments along the way, including one WH DPS sorc whinging that there were too many people in recruit in our team (I topped the medals table, and did more damage in recruit tank gear than he did damage and healing, oh, and more protection than he did healing). Shieldtech: Still awesome at 50! Also, Huttball with my Powertech is awesome. |
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Member
(08-13-2012, 01:18 PM)
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#2231
I can get two saps (whatever it's called in this game) done before your resolve bar fills and it's worthless. Unless there's some talent down the Concealment tree that I don't know about for resolve-less stuns... |
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Member
(08-13-2012, 01:51 PM)
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#2232
I think being able to be sapped once is enough. It would give around 15 seconds + combat time for delaying until backup arrives, which should be more than enough for a competent team. As I said, Civil War is part of the issue itself. With how the speeders work, it already makes it incredibly hard to cap a node. It exaggerates the issue with being able to buy so much time with sapping. |
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Member
(08-13-2012, 02:00 PM)
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#2233
Edit - I've just noticed I haven't factored in the cap time. A minute though is pretty unrealistic!
You have two eight second stuns and you really don't want to dart them at the last second because of lag. So let's be fair and say 20 seconds of preventing the flag cap. Here's what needs to happen for that to work: Vanish needs to be available. Evasion (whatever the TOR name for this is) needs to be available to (clear dots). You need to actually drop out of combat (oh how I hate that from the other side of things) when I vanish. There needs to be only one of you - sleep dart affects only one target. The third of these is a real killer because unless there is just the two of us (and even then the stars don't always align to allow this to happen) there's lots of other stuff going on keeping you and/or me in combat.
Last edited by AFollowerNotALeader; 08-13-2012 at 02:17 PM.
Reason: I'm a muppet.
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Member
(08-13-2012, 02:23 PM)
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#2234
Well, I'l admit I've mostly had it happen with Shadows more than I have Operatives, and what makes them such a pain is, they're mostly tanks(I rarely see any DPS Shadow/Assassins anymore, probably because they're so squishy) and so they take ages to kill. And when you do get them low on health, they use their resist cd to get rid of dots and prevent stuns, speedboost away and then combat stealth. 1min really isn't unreasonable in that sense.
Last edited by Zafir; 08-13-2012 at 02:31 PM.
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Member
(08-13-2012, 02:32 PM)
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#2235
When I'm defending a side node, I tend to run laps around the platform healing myself, LoSing the attackers with the sides and attacking to interrupt when I can see the turret. I last longer that way. |
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Member
(08-13-2012, 03:39 PM)
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#2236
https://twitter.com/Asros/status/235030147705761792
Next SWTOR live event starting very soon. Fan sites got a heads up this morning. More info coming shortly. |
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Member
(08-13-2012, 04:31 PM)
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#2238
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Member
(08-13-2012, 04:34 PM)
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#2239
https://www.youtube.com/watch?v=8x1N...layer_embedded
Okay, that looks good. I'm holding hope for this week, but I'd assume it will probably be next. Maybe even Bioware wants to be real fuckers and throw it out when GW2 launches.
Last edited by Milly79; 08-13-2012 at 04:37 PM.
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Member
(08-13-2012, 04:48 PM)
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#2240
Hopefully it's for this weekend |
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Member
(08-13-2012, 04:49 PM)
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#2241
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Member
(08-13-2012, 04:49 PM)
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#2242
The last event lasted 9 days, hopefully this one lasts a bit longer. |
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Member
(08-13-2012, 04:50 PM)
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#2243
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Member
(08-13-2012, 05:03 PM)
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#2244
Last edited by HBroward; 08-13-2012 at 05:06 PM.
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Member
(08-13-2012, 05:06 PM)
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#2245
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Member
(08-13-2012, 05:10 PM)
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#2246
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Member
(08-13-2012, 05:32 PM)
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#2249
Yea the bad guys scaled their levels depending on the player who starts the aggro. Previous event was also limited in that it required basically for players to have at least reach Tatooine. If this is going to be across all planets, then that will be a limiting factor for some players who will have to deal with higher level mobs on the later planets
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