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Member
(05-05-2012, 05:29 PM)
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Downsampling for AMD cards is now possible
#1
Update: Black Zero over at Guru3D put together a more thorough guide that will likely be updated from here on. I recommend checking it out if you have any questions.
http://forums.guru3d.com/showthread.php?t=366244 Before I start, I use a base resolution of 1080p, so I've only tested it at that resolution, and in Windows 7. It should work with other resolutions, though. I want to give all the credit to this motherfucker over here, Mr. Lolman. It's amazingly simple and it works. (It's in German, and I don't speak German, but I was able to figure it out pretty easily.) First, make sure GPU scaling is OFF. (seems backwards, I know) ![]() Basically, you download his little program, AMDdownsamplingGUI (aptly named) here, then open the .jar file, click "Erstellen," and you'll see: ![]() Then change the following numbers to 2560x1440 (NOTE: In order to properly downsample the image, you have to first select 2560x1440. I'll explain a bit more below) then click "OK" to create the resolution. ![]() Now, open up your display properties and you should have the new resolution in your list. ![]() Clicked "Advanced settings" and uncheck this box: ![]() or you'll get this message. ![]() Now, select the new resolution and your desktop should scale properly. You can now start a game in 2560x1440 and it will be downsampled accordingly. Now, if you're wanting a higher resolution, or a proper 16:9 resolution such as 2880x1620, you can repeat the steps above to create that resolution, but to get it to scale properly you must first choose 2560x1440, then from there selecting the 16:9 resolution will work. The program was designed with 2560 in mind, from what I gather, so that's just how it works. If you choose 2880x1620 (for example) first, you'll only see a corner of your desktop as the image won't be properly scaled. IMPORTANT: Before you shut down Windows, make sure your resolution's not higher than 2560x1440 or you'll get a black screen upon restart. If that happens, just hit F8 and boot into 640x480. Try it out and share your experiences below. The more feedback the better.
Last edited by scitek; 07-27-2012 at 04:01 PM.
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GAF Kustomer Kare Rep
(05-05-2012, 06:18 PM)
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#5
So what's the benefit of this? Supersampled AA?
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Member
(05-05-2012, 06:29 PM)
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#13
AMD's supersampling is usually blurry as shit, and messing with the LOD settings in RadeonPro rarely helps. A lot of games don't allow forcing AA through drivers because rather than try to get them working, they simply disable the function altogether. So for those games, this is at least an option.
Yes to both. Downsampling from 2560x1440 drops Crysis 2 (DX11 w/tessellation off) from ~50fps to the high 30s for me, so it's not unplayable, but it's definitely a hit. Dead Space 2, however, I can maintain 60fps 90% of the time, and still get rid of a lot of jaggies.
Last edited by scitek; 05-05-2012 at 06:32 PM.
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Cock Encumbered
(05-05-2012, 06:31 PM)
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#14
Super sampling is far from perfect, especially on ATI cards and the performance hit can be absurd in certain games. This approach has vastly superior compatibility and a much smaller performance hit by comparison.
Do you care about image quality? |
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never left the stone age
(05-05-2012, 06:39 PM)
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#16
Wait, so super sampling with higher comptability AND better performance? Thanks for posting this dude. I mean can't even run SSAA in Hitman Blood Money without the framerate going from way over 60 to about 30.
And Elsolar, GUI elements shouldn't really be affected. If you take an image, zoom it up (without doing anything else) then shrink it down to its original size, it ought to look the same. So, rendering at whatever high ass resolution, then downscaling it to 720p, the GUI should look the same as it would if you just ran a native 720, if I understand my things correctly. It's not like when you scale from a low resolution to a high resolution, that's when blurring occurs.
Last edited by Easy_D; 05-05-2012 at 06:42 PM.
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Junior Member
(05-05-2012, 06:42 PM)
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#17
But you're not "zooming it up", you're just shrinking it down. GUI elements usually don't scale with resolution, something that's 200px by 200px at 800x600 is still going to be 200px by 200px at 1920x1080. So by rendering the game in a higher resolution and filtering it down to a lower resolution, the GUI is going to look compressed and gross.
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I'm taking it FROM here
(05-05-2012, 06:44 PM)
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#20
Actually, real supersampling AA, when implemented correctly, is superior to downsampling. This is because downsampling is basically equivalent to ordered grid supersampling, while SGSSAA uses a sparse grid, which achieves superior anti-aliasing performance across all edge angles.
Downsampling is very useful for games where you can't force real SGSSAA though (which I understand to be even more common on AMD than NV). I don't think that's the case for modern games. Lots of them do scale the UI. |
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never left the stone age
(05-05-2012, 06:45 PM)
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#21
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Member
(05-05-2012, 07:16 PM)
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#23
Try going into Advanced Settings in the screen resolution box and uncheck "Hide modes that this monitor cannot display".
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(05-05-2012, 07:25 PM)
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#26
Hum, I can't find that GPU scaling option on my CCC?
Are there any prerequisites for this? |
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Perfectly able to grasp the inherent value of the fishing game.
(05-05-2012, 07:29 PM)
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#28
Bah, mine just doesn't let me, and the checkbox for "Hide modes that this monitor cannot display" is blanked out, help? Using a Radeon 7850 connected via HDMI (Possibly the issue here?) to a Sony 32" HDTV.
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lil' bit tasty
(05-05-2012, 07:30 PM)
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#29
http://www.java.com/en/download/index.jsp edit: also you do not need to have your desktop resolution run at the desired downsampled resolution it seems. Just set the games reolution higher. Works good so far. |
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Member
(05-05-2012, 07:45 PM)
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#31
Here's a few quick ones I took. Downsampled from 1440p.
Crysis 2 benefits on the fences and smaller details the most. The difference in lighting is from pausing/unpausing. Sorry. Original Downsampled Dead Space 2 Original Downsampled Original Downsampled Hit F8 during startup as if you were going into Safe Mode. There's an option there to start in 640x480.
Last edited by scitek; 05-05-2012 at 07:50 PM.
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(05-05-2012, 07:45 PM)
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#32
Ok... how do I get this to reset to previous settings? lol
It didn't work and now windows doesn't let me change the resolution. It's stuck at 1280x1024. |
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lil' bit tasty
(05-05-2012, 07:47 PM)
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#33
@scitek - do you resample the pics with an image editing tool afterwards to get to the base reolution? It kinda defeats the purpose of it I think but I have no idea how to take screenshots of the downsampled shot.
Last edited by derFeef; 05-05-2012 at 07:50 PM.
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Member
(05-05-2012, 07:54 PM)
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#35
Oh, are you not using Win7? |
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lil' bit tasty
(05-05-2012, 08:01 PM)
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#37
"Enable low resolution"
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(05-05-2012, 08:02 PM)
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#38
lol, too late. Ended up reinstalling the drivers. Does anyone know if this can work with a 16:10 resolution? Like 2560×1600 downsampled to 1440x900? |
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(05-05-2012, 08:12 PM)
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#42
Just to make sure I'm doing it right. 1) Add 2560x1440 with the java program 2) Add 2560x1600 with the java program 3) Go to screen resolution and switch to 2560x1600 Is that it? |
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lil' bit tasty
(05-05-2012, 08:18 PM)
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#46
Oh it is. But the thing is, in games where FXAA is the only option and shit is still flickering like crazy, the downampled picture looks much cleaner and sharper on screen, especially in motion. You can't really capture that in screenshots. I wanted that option so much and now it's possible ... heaven! Thanks to the German duder :)
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(05-05-2012, 08:19 PM)
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#47
Well I don't even have the option on my CCC so I "assumed" it's off by default and I can't turn it on.
Last edited by Metalmurphy; 05-05-2012 at 08:21 PM.
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Member
(05-05-2012, 08:19 PM)
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#48
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Member
(05-05-2012, 08:20 PM)
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#49
It varies from game to game, and it's not worth the performance cost in most cases, to be perfectly honest. It's just an option for those games that don't allow AA at all (AMD has a bad habit of doing this). Dead Space 2 is one I use it for because, if you do manage to get proper AA working through drivers, things like dynamic shadows no longer work.
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