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Member
(05-07-2012, 07:07 PM)
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#51
I'm not sure that artsy games do better on PS3, with Limbo and Braid doing really well on the 360. I doubt they would have done better, if they had launched on PS3 first.
However, Sony as a developer obviously caters far better to the artistic crowd, either publishing or developing games such as Ico, Flower, Journey and others. They just seem to experiment more that Microsoft's studios do. I would love to see Microsoft do titles like LocoRoco, Gravity Rush or Last Guardian, but feel that's unlikely to happen. |
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MeisaMcCaffrey
(05-07-2012, 07:08 PM)
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#53
On topic, it's true that Sony experiments a lot and those games are usually received very well on the PS3, but unless they release it on other platforms as well -- it is impossible to know how it would have done there.
Last edited by Meisadragon; 05-07-2012 at 07:11 PM.
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Member
(05-07-2012, 07:08 PM)
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#54
Yeah i think Sony are definitely more willing to publish, make deals for, and market "different" games. As proved by their incubation deal with ThatGameCompany (and now Giant Sparrow), and publishing games like Datura and Heavy Rain.
TGC's games and Heavy Rain have all sold well on PS3, but i don't know as if that means that PS3 owners are more likely to buy them than 360/Wii owners. But i definitely think Sony are more interested in them than MS/Nintendo |
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Member
(05-07-2012, 07:09 PM)
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#55
I only make games on the PS3. I make artsy games. Therefore PS3 owners are more likely to like artsy games than Wii or 360 owners.
Logic out the window on this one. Release fl0w, flower and journey on 360 and compare sales figures, and then he might be able to qualify his argument with some actual evidence, but until then his claims are completely baseless. Heavy Rain may have sold well, but you could just as easily point to the pitiful sales of Bioshock PS3 as evidence against this argument. |
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Member
(05-07-2012, 07:09 PM)
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#56
well, without sales numbers it is only some marketing bullshit.
But it is fair to assume that the Wii crowd consists mainly of Nintendo-Fans plus Wii Sports/Fit casuals. The former will buy classic Nintendo titles on the marketplace and the latter ones will probably buy only retail shovelware if they buy anything at all. The 360 crowd consists mainly of Halo/CoD FPS shooter fans plus Kinect casuals. So the same applies for both groups as on Nintendo. The PS3 crowd does not really have that many casuals, at least Move is much less successfull then Waggle or Kinect. And the Sony fanboys are much more diverse than Nintendo/Microsoft fanboys (GoW, UC, R&C, ... are selling less than Halo/Mario games). Journey would have failed hard on the Wii. On the 360 DD games seem to sell more than on the PS3, so it is difficult to say whether Journey would have sold more/less on the 360 than on the PS3. Though Journey is selling hot in Japan and the 360 is dead in Japan, so at least there the PS3 is the correct system to sell it on. So this theory might be correct. But there certainly too few facts/numbers. |
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Member
(05-07-2012, 07:10 PM)
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#59
I'd say that there's some truth to what they're saying simply because Sony pushes artsy games a lot more than anyone else. I'm talking about games that are hard to actually describe and not something like 2D platformers with twists. A good example of that would be Sony's next big PSN title
http://www.youtube.com/watch?v=xFfteZaAXq4 |
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for whom the Bell trolls
(05-07-2012, 07:11 PM)
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#60
First party publishing decisions =/= the interests and tastes of the audience that owns the system.
While not the "family system" of choice, I've seen it suggested that the PS3 retained a fair amount of offline casuals the PS2 had. People that buy 2 or 3 games a year like Madden, GTA, and play Call of Duty singleplayer but never touch online.
Last edited by a Master Ninja; 05-07-2012 at 07:16 PM.
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(05-07-2012, 07:12 PM)
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#65
I think what I consider "art" are Linger in Shadows and probably Datura (because it's by the same team who made LiS). I'm assuming LiS sold quite decently because it's very cheap.
Just wondering, does XBLA and WiiWare have something similar to Linger in Shadows (http://www.youtube.com/watch?v=mDdStxjGELk)? |
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Member
(05-07-2012, 07:13 PM)
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#66
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(05-07-2012, 07:14 PM)
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#72
Game developers can say really dumb things when they're chasing a contract.
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Member
(05-07-2012, 07:15 PM)
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#73
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MeisaMcCaffrey
(05-07-2012, 07:15 PM)
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#74
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Member
(05-07-2012, 07:17 PM)
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#77
I think he may be onto something, though not quite in the way he believes.
The X360 does seem to be the go-to console for the dudebro gamer, who isn't typically interested in the overtly artsy stuff. So PS3 ends up having more of an audience for this kind of stuff, but that's not because people have specifically sought it out on that platform - it's because the people who are least interested in it have gone elsewhere. |
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(05-07-2012, 07:17 PM)
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#78
There's more than one thousand indie titles on the 360. A lot of them only are portraying some idea of art.
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Member
(05-07-2012, 07:18 PM)
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#80
You also build your audience through the types of software you release for your system. If Sony publish more "artistic" games for the ps3 than MS does on 360 it makes sense that the audience for that particular genre may be larger on ps3.
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Member
(05-07-2012, 07:18 PM)
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#82
As you say, i assume it's continued to sell decently based on cheapness. |
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Member
(05-07-2012, 07:18 PM)
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#83
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Member
(05-07-2012, 07:19 PM)
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#84
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Member
(05-07-2012, 07:19 PM)
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#85
IMO, the difference between Sony and MS is that even though they both have a number of "artsy" games, only Sony seems to get behind from the beginning, whereas MS tends to look at indie games already being made and says "Hey, lets snatch this up as a timed as exclusive" (IE, Fez, Braid).
I really don't think MS would ever sink the budget into something out-there like Journey, The Last Guardian or Heavy Rain. And I really wouldn't lump Alan Wake into that category either, it's a shooter ultimately. |
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Member
(05-07-2012, 07:19 PM)
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#86
What a bunch of random and bs conjectures. I own all three consoles, so I might as well be a kid, a bro manchild and an artsy hipster all rolled into one I guess.
Lols. |
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Member
(05-07-2012, 07:21 PM)
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#88
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Member
(05-07-2012, 07:22 PM)
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#90
We'll see. Also, I'm glad I've never bothered setting up psn on my PS3. Means I've never given any money to this guy. And now I never will! fun fun fun |
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Member
(05-07-2012, 07:24 PM)
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#93
Calling a game "artsy" (or for that matter "artistic") was kind of funny at first, but now it has become empowering, which poisons the discussion. There is no good reason to create a barrier between these games and "non-artsy" games. It is mostly done in an arbitrary manner which is most based off how pretentious the noise around the game is and the size of the frames on the glasses the "indie" dev wears.
EDIT: This Linger in Shadows game seems to be a cheesy movie (with cool music) which stops often and forces you to solve a nonsensical puzzle.
Last edited by Riposte; 05-07-2012 at 07:26 PM.
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Member
(05-07-2012, 07:26 PM)
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#95
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Member
(05-07-2012, 07:28 PM)
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#98
It's not that simple. There might be a ton of artistic indiegames on PC and I love those, but sometimes for certain productions, you need a bigger budget than an indie can provide. Something like Shadow of the Colossus or The Last Guardian requires a publisher that's willing to take chances and oftentimes those publishers have proven to be firstparty. Sony has been very good at it for a couple of generations, like Sega was before.
So while PC artsy games are good, I still feel they lack the grandness, for lack of better word, that some firstparty console games provides. Take a look at Journey: http://www.youtube.com/watch?v=bKqeD7ojynw Or perhaps it would be more appropriate to my point, to try and imagine an indie developing and animating something like this: http://www.youtube.com/watch?v=EHzHoMT5eRg |
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Member
(05-07-2012, 07:29 PM)
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#100
I agree with the general sentiment, this is stupid.
Anyone who really is into niche, "artsy" stuff should own all consoles + handhelds + PC anyway (although ps3/360 might be a bit redundant except for a couple of games). And I hate how the wii gets ignored in threads like this with games like Shattered Memories, Lost Winds or Muramasa. The truth is that if you are into these type of games tough luck, they aren't very popular in any platform and you aren't going to find that many, I basically rely on GAF to find this gems, because outside they barely get mentioned. |