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Member
(05-07-2012, 07:30 PM)
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#101
Edit: I don't really care about the PS3 discussion, more about the general tone coming from people who make these games.
Last edited by inky; 05-07-2012 at 07:32 PM.
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Member
(05-07-2012, 07:32 PM)
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#104
And what you interpret it as is offensive enough to be honest. |
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Member
(05-07-2012, 07:33 PM)
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#105
Hmmmmmm, I think he might be right. Jenova Chen, that is.
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Member
(05-07-2012, 07:35 PM)
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#108
Is it by chance? Or are you perhaps discounting the huge amount of time and resources Sony and Microsoft have dedicated to identifying their respective audiences? Sony don't tell their audience what they should want to buy, instead they give them what they actually do want to buy. There's a huge difference. If there was a big, untapped 'arty' audience starved of content then Microsoft would have recognised and catered toward it. 100%. The fact they haven't and such software does only appear on Playstation proves Jenova's point. |
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-07-2012, 07:35 PM)
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#109
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but I am a sheep
(05-07-2012, 07:35 PM)
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#110
I don't agree with that general statement but I would assume he is speaking based on his experience, ThatGameCompany has yet to test the waters of other markets.
Just a weird thing to claim when you have not released an artsy game on another platform. |
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Member
(05-07-2012, 07:36 PM)
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#111
No reason to limit it to games. Art is bullshit through all the mediums. At least modern art is.
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(05-07-2012, 07:37 PM)
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#113
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Member
(05-07-2012, 07:38 PM)
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#114
.... |
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Member
(05-07-2012, 07:39 PM)
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#115
Whether you enjoyed it or not Heavy Rain was an "outside the box" game or niche title. When I hear "artsy" I usually think of smaller budget niche games that don't follow the same gaming principles that the vast majority of games do. Shit on HR all you want but at least it was a different experience than SMG (which I loved).
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Banned
(05-07-2012, 07:40 PM)
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#117
Depends on what art means. Technically, all video games are art in the sense they're constructed visual products. So when people are talking about art games, I guess what they're really talking about is the author trying to embed a message or emotion in the product. Say what you will about Heavy Rain (I actually kinda liked the game for what it is), but it is obviously trying to make you feel some kind of emotion during itself story. Most the time that emotion is unintentional humour, but hey.
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Member
(05-07-2012, 07:41 PM)
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#119
Wow they've been very busy! Hope they don't burn themselves out..... |
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Member
(05-07-2012, 07:41 PM)
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#120
Heavy Rain tried to be a game about QTEs as a follow up to the also terrible Indigo Prophecy. |
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Member
(05-07-2012, 07:42 PM)
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#121
Do you even know what Dream Build Play is? XNA? Do you realize how pedestrian the top 10 selling indy game list on PSN was last year?
Dust: An Elysian Tale is dripping with "art".
Last edited by Sho_Nuff82; 05-07-2012 at 07:45 PM.
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Member
(05-07-2012, 07:44 PM)
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#122
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XP-39C²
(05-07-2012, 07:46 PM)
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#125
The games are great. It is possible to appreciate a game for what it is even if one doesnt have any interest in playing it.
Last edited by test_account; 05-07-2012 at 07:49 PM.
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Member
(05-07-2012, 07:46 PM)
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#126
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Member
(05-07-2012, 07:48 PM)
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#128
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Member
(05-07-2012, 07:48 PM)
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#129
Do you notice that every butter_stick thread has a bunch of questions at the bottom of of his posts?
Do you wonder why, even when he presents a news story, he feels the need to do this? Do you think this method is interesting or annoying? Do you like eggs? What are the chances he'll do this in every posts he makes? |
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Member
(05-07-2012, 07:48 PM)
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#130
Quote:
Quote:
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-07-2012, 07:49 PM)
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#131
As I say, I love XBLA. On the whole, there are more XBLA games I enjoy than PSN games. I just don't see the type of games that I assume Jenova is talking about when I look at XBLA. This topic has reminded me how miserable I am that .detuned hasn't been ported to the Vita. It's not even a real game, but I love it.
Last edited by SmokyDave; 05-07-2012 at 07:51 PM.
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Member
(05-07-2012, 07:49 PM)
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#132
As impressive as the development story behind The Dishwasher is, it's not dissimilar to what Sony themselves did with Everyday Shooter and besides, helping developers and catering toward artistically inclined consumers aren't one and the same... Do you think the Dream-Build-Play initiative was formulated on the idea of making 'artistic' works? |
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I call 'em "death hugs"
(05-07-2012, 07:49 PM)
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#133
This whole thing is pointless. Jenova is partaking in some puffery, Sony is joining suit, and we're just arguing about a bullshit meaningless "art games" definition again. |
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Member
(05-07-2012, 07:50 PM)
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#134
Gears of War and Heavy Rain have completely different priorities when it comes to their goals for the end user, plain and simple. |
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Member
(05-07-2012, 07:51 PM)
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#135
Someone earlier in the thread suggested that they were just indie games with a unique art style, a dime a dozen now, and apparently not worthy of being thought of as artistic.
detuned and Linger in Shadows are apparently demoscene games, which as far as I understand means they were developed focusing specifically on the PS3 hardware, which might make porting them difficult. In general, I thought that companies that make the Sony-exclusive games mentioned in this thread (Heavy Rain, Journey, etc.) make games almost exclusively for Sony, but perhaps I am wrong. The article sounds a bit to me like saying "Journey is only available on the PS3, and not the 360, therefore the 360 audience wouldn't like it". :P I think if Journey were on the 360, people would play it, and some valid comparison data might be gained. Now whether Microsoft has bad practices regarding XBLA/360 developers is another story, maybe Microsoft is to blame. |
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Banned
(05-07-2012, 07:54 PM)
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#137
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Banned
(05-07-2012, 07:55 PM)
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#139
? |
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Member
(05-07-2012, 07:56 PM)
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#140
The only real difference between the PS3 and the 360 are their exclusive games and it's absolutely true that Sony likes to push (and publish) games with an indie esthetic compared to Microsoft's safe approach that won't scare away dudebros and soccer moms.
Just look at the games Sony has published: LittleBigPlanet, Patapon, Flower, Journey, Datura, Echochrome, Loco Roco, PixelJunk Eden, Escape Plan, Fat Princess, .detuned, Linger in Shadows.. MS would never ever have financed and published these games, but it's par for the course for Sony. |
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Member
(05-07-2012, 07:56 PM)
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#141
If you really want to find the differences one should look in the methods, not "priorities" (garbage said after the fact). Heavy Rain means to entertain through a QTE system and overwritten storyline presented like a film (it hopes to capture interest through the novelty of this). That is unusual (which spurs people into calling it "artsy") because few popular games are so shallow.
Last edited by Riposte; 05-07-2012 at 07:58 PM.
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Member
(05-07-2012, 07:59 PM)
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#144
I think most people would agree it's a virtually meaningless adjective for games.
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Member
(05-07-2012, 08:01 PM)
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#147
It just seems like Sony is more willing to take a risk on, well, riskier fare. And fund it (pub fund, dev deals).
I mean... what was the name of that game in development with the pub fund that had the little boy in the favelas with the big pink monster, that was a metaphor for a boy's abusive relationship with his dad? Just not the kind of thing I could see MS going for, historically. edit - Papo & Yo
Last edited by Nerfgun; 05-07-2012 at 08:07 PM.
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Member
(05-07-2012, 08:03 PM)
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#148
Quote:
But on a serious note, I'd imagine that the average age of PS3 owners is higher than that of 360 owners (and definitely Wii owners). I'm sure PC players are older and more mature, but he was also specifically talking about 360 and Wii in his comments.
Last edited by Fancy Corndog; 05-07-2012 at 08:05 PM.
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Member
(05-07-2012, 08:04 PM)
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#149
Laziness? No idea really...I'm supposing it narrows down the type of game their trying to describe. But it's pretty apparent that it has different connotations depending on a persons view so the term looses meaning as there's no clear definition.
It'd be fun to know the answer, though I'm guessing you're right.
Last edited by Fixed1979; 05-07-2012 at 08:06 PM.
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