|
Member
(05-07-2012, 09:35 PM)
|
#202
|
|
Member
(05-07-2012, 09:51 PM)
|
#204
Again, It doesn't affect me, i own everything current except a Vita (which i plan to purchase). I just find people trying so hard to prove that one company is the art Mecca and the other is casuaggle dudebro both stupid and funny. |
|
Member
(05-07-2012, 10:05 PM)
|
#206
I know you're being somewhat facetious, but I love how hard you try in every thread related to "art." It's enjoyable for me as an observer as you are someone who admittedly does not read literature, listen to music, or care for fine arts. Keep at it and I'm sure one day your disinterest will be accepted.
|
|
Member
(05-07-2012, 10:06 PM)
|
#207
Some gamers tend to play games with a high emphasis on gameplay (interactive aspects) alone. Some prefer lore and story as a stronger aspects. Some claim that games are their best when social elements are involved (multiplayer) and more than a few don't consider a game to be the best unless it combines as many elements as it can in a smooth performing package. As much as one would think that the difference between artistic games and mainstream games are readily apparent it seems as if some don't understand. Artistic games are more interested in pushing abstract/complicated themes and ideas that may not be easy to pull of in any other medium. Gameplay, graphics, story (if there is even one) may not be the best or unique but the at is acceptable because it isn't the point. What makes games special is that unlike a movie, song, or a novel, the element of interaction helps the gamer to form his own perspective on what is being shown without everything being handed to him. |
|
Member
(05-07-2012, 10:20 PM)
|
#210
I would go as far as to claim that Heavy Rain people consider artistic is NOT because of the story but the journey the player has to go on to reach there and the firm consequences of your actions while playing the game. The game tries very hard to put you in the mind of the characters so when they present you certain choices and actions to complete it wouldn't be as clear cut as a typical mainstream game would be. |
|
Member
(05-07-2012, 10:28 PM)
|
#216
Surprised by the Chen hate. Seriously, read some interviews with him and tell me he's a guy swayed by brand loyalty and is doing this for the PR.
It's also a fact that Sony have targeted an older demographic with the PS3, and has also taken a lot more 'risks' with certain types of games. How that translates into sales and preferences I don't know, but I'm sure there's some validity to Chen's statement. He only said "more likely" too.
Last edited by Shiloa; 05-07-2012 at 10:30 PM.
|
|
Member
(05-07-2012, 10:54 PM)
|
#218
So, the older you get, the more you like "artsy" (still don't know what that means unless its a painting game) and "mature" stuff?
|
|
Member
(05-07-2012, 10:55 PM)
|
#219
|
|
Member
(05-07-2012, 11:03 PM)
|
#223
|
|
Member
(05-07-2012, 11:15 PM)
|
#227
Artsy in gaming for me is simply giving you gaming pleasure without resorting to shooting or slashing swords with good artwork music and atmosphere
|
|
Member
(05-07-2012, 11:26 PM)
|
#230
It never ceases to amaze (and dismay) me how some people will take offence at the slightest thing.
Originally Posted by jrDev:
Not to suggest that I'm "over" a good blast, but stuff like Journey, or Flower, or Heavy Rain is welcome because its at least trying to give an experience pitched different emotionally. |
|
Member
(05-07-2012, 11:39 PM)
|
#232
Yep. There's probably something to it, but most people will just treat the phrasing as console warrior stuff. I'm glad Sony does experiment more, and I think we're all better for it. I'd rather live in a world where Heavy Rain exists, then in one where it doesn't.
|
|
Banned
(05-07-2012, 11:46 PM)
|
#234
I don't like Heavy Rain, because it's story is pretty awful. But yet thats what the game is pushing and it has nothing to fall back on. It wants to be a movie, so I'm going to treat it like one. In that comparison it's a very very poor mans Seven. Something like Red Dead may be a poor mans honest imitation of better western movies, but the game has other things going on for it. And since the story is actually serviceable and works in conjection with a good game part, you have a game tha is fantastic. The story only adds to the game, it doesn't make the game. Thats really the problem with these art games and why the bore me. They seem to forgo the actual game part in the name of some sort of high level experience. That in my opinion usually falls short and then has nothing to rest itself on. |
|
Member
(05-07-2012, 11:52 PM)
|
#235
Limbo, Journey, Flower, The Void, etc.. Though i agree with you on the principle. |
|
Member
(05-08-2012, 12:02 AM)
|
#236
Staticneuron my point is that there is no such thing as "artistic games" (and no such thing a lot of things connected to the word "art"). Another way to understand it would be that there is no such thing as "non-artistic games" if that makes it easier to grasp. Such a label is not based on the games themselves but the hipster clout they gather. If one could make any sort of connection between them it is that this label is applied most often to those who make dumb, shallow games which favor style over substance and most of know it and thus advertise this as a virtue (called "art"). Right now I'm strained to dissect a post which takes calling games "artistic games" on such arbitrary criteria for granted. You pretty much clouded your message with shit and to clarify it I would have to cover myself in it, ultimately making a very convoluted, messy conversation going in a hundred different directions. But let me say this on defining "artistic games" (a pointless endeavor): I am sick of the platitudes people employ to make such a phrase sound intelligible. Garbage like "it is an experience" as if you do not experiencing a videogame. Or "it is emotional" as if a videogame does not stimulate your mood (of which there is more than "slight melancholy"). Or "it has a message" as if you don't naturally create meaning from every little thing you see... as if having a message (like this sentence I'm typing right now!) is even fazing. "Makes you think!", "Makes you learn!", etc. What better example of pretentiousness is there if not people using universals like something special?
Last edited by Riposte; 05-08-2012 at 12:09 AM.
|
|
Have a fun! Enjoy!
(05-08-2012, 12:20 AM)
|
#237
|
|
Banned
(05-08-2012, 12:26 AM)
|
#238
|
|
Member
(05-08-2012, 12:37 AM)
|
#239
I guess ,next week we will hear from A company that makes artistic game exclusively for MS and will say that 360 players like artistic games better. I wonder which company would it be?
|
|
Member
(05-08-2012, 12:39 AM)
|
#240
Personally, my main issue is this dude's idea that stuff like Flower, Limbo, etc. are more "artistic" and "deep" than the average game.
|
|
Member
(05-08-2012, 12:52 AM)
|
#241
But no I wasn't really being facetious. Contra Hard: Corps has 10 times the craft of the three games mentioned in the OP combined. I guarantee it will inspire more emotion from you than any of those games - just maybe not the emotions you generally like to arbitrarily tag to "art". Down the road when people wonder why these three mediocre games were unfairly awarded praise, the Contra games (among others) will still be shining examples of what makes gaming great.
Last edited by MTMBStudios; 05-08-2012 at 12:58 AM.
|
|
Member
(05-08-2012, 12:55 AM)
|
#243
No. See Riposte quote below...
Last edited by jrDev; 05-08-2012 at 12:59 AM.
|
|
Member
(05-08-2012, 12:57 AM)
|
#245
|
|
Member
(05-08-2012, 01:06 AM)
|
#247
Flower is not more artistic than Wii Fit or Star Wars Kinect because you can't really prove it. The truth is, Flower is just a stripped down version of a regular game (Flower was originally intended to be a rails shooter with a 12 hour campaign). If you think otherwise, you are being pretentious and you're a hipster. Art is for hipsters.
|
|
Member
(05-08-2012, 01:09 AM)
|
#248
I disagree with your statement. There is such thing as artistic games, such there is such thing as artistic movies. If you have played Journey, you would have probably realized a couple of themes. Here, think about this. People wonder about how vast outer space is, or how high and grand mountains are, but you never really wonder people. The people you see on a public bus, the woman whose glance you caught briefly but looked away, or the man playing football with a couple of his buddies out on the pitch. There are beautiful themes you can accept and find if you take the time to complete journey. Journey plays with anonymity, friendship, loneliness, and others. Flower plays with empowerment, urbanization, and natural beauty. Titles like Dear Esther tell such a beautiful backstory that I cannot help but listen in awe at the narrative the developers have crafted. Sure books and movies have done themes, but video games are my preferred medium, and once people realize the artistic potential of this medium, I will be a happier man. Is this not art? What is art to you? There is such thing as artistic games, or maybe they should be called interactive art if you detest the term so much. edit: On the subject of this thread, I would agree with Chen, however there is no statistical data to prove it. PC is number 1 though. Onceuponaspacetime <3
Last edited by namDa65; 05-08-2012 at 01:22 AM.
|
|
Banned
(05-08-2012, 01:09 AM)
|
#249
|
|
Member
(05-08-2012, 01:19 AM)
|
#250
I forgot to mention my main point after mathematically proving that art is for hipsters and that games like Flower and Journey are really just pretentious, stripped down versions of regular games like Tiger Woods PGA Golf 2006 and Deadliest Catch: Sea of Chaos.
I find it offensive that someone would say people who play video games on my console of choice are not as open to artistic games.
Last edited by Fancy Corndog; 05-08-2012 at 01:22 AM.
|