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Jason Kidd murdered my dog in cold blood!
(05-08-2012, 08:18 PM)
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#506
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Member
(05-08-2012, 09:04 PM)
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#509
I played for the first 3 months, but it was a pain in the ass because of all the issues. Alot of performance issues...just broken stuff. I really did enjoy alot that the game offered, but did not feel paying $15.00 for what to me seemed like a "rushed out product". I am still waiting for them to fix some stuff and I will play it again, but not until they fix more things. 1.2 update was a big improvement, but still not enough for me.
With them losing that many sub's should say something to them about providing a better quality product and hopefully this will motivate them to really focus on some of the ouotstanding issues. |
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Member
(05-08-2012, 09:47 PM)
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#510
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Member
(05-08-2012, 09:57 PM)
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#511
Definitely not. Due to the nature of the gameplay, it's very much a "there can be only one" kind of market. You're encouraged to form communities and play every single day. MMORPGs become your main game. Put a subscription fee on top of that, and asking people to play multiple MMORPGs becomes a very difficult proposition.
You've got to be the ideal game for a large amount of people if you want to do well. That doesn't mean you need to beat WoW--it just means you need to carve out your own niche and budget realistically. |
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Member
(05-08-2012, 11:27 PM)
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#514
Last edited by BattleMonkey; 05-08-2012 at 11:34 PM.
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Member
(05-08-2012, 11:36 PM)
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#516
Riccitiello just said that the loss of subscribers doesn't really matter because this game isn't all that important in the first place. Oh and that 1.7 million number from the last earnings wasn't a good representation but "they had a duty to report the number" so the loss isn't as bad as it looks.
Guy is a total clown and I have no idea what I was thinking buying some EA options a few months ago. |
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Member
(05-08-2012, 11:39 PM)
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#517
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Member
(05-09-2012, 12:31 AM)
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#518
*I think it's that assholes don't get themselves sorted right propah with blacklisting after showing their asses in groups, or the skilled ones tended to gravitate towards each other in mostly-asshole guilds. Now the pot is mixed more thoroughly. Must be nice.
Last edited by SatelliteOfLove; 05-09-2012 at 12:34 AM.
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Member
(05-09-2012, 12:36 AM)
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#519
In the end ToR was a second rate game played as a SP game and poor as an MMO. |
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Member
(05-09-2012, 12:43 AM)
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#520
Well, at least he sold his shares before all of this started. |
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Member
(05-09-2012, 12:47 AM)
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#521
We WISH it had wotlk in it. or even BC. Some of the design stuff is Wrath level (like copying wow's exact badge system and pvp systems of that era), but then the basic shit like quest design and combat flow are pure vanilla. Even BC had more quest variety (Bombing runs, pet control like that event in blade's edge, etc).
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Member
(05-09-2012, 01:29 AM)
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#523
Flashpoint Design is incredibly outdated, boring trash fests that take forever to complete.
Last edited by Draxal; 05-09-2012 at 01:36 AM.
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Member
(05-09-2012, 01:35 AM)
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#524
I cancelled my sub for the second time. I have two months of playtime because of the free month. I had activated again recently to do some PvP with my roommate but our guild broke up over some drama and the server has been dipping in population for months now.
The game was fun though. My Bounty Hunter had a cool story line and I actually liked the companions I gathered. The problem was the opposite of seemless world and lack of motivation to do anything at end game. I also kinda hate the mod system for equipment. |
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Member
(05-09-2012, 01:46 AM)
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#525
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Member
(05-09-2012, 01:53 AM)
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#526
Old Republic is facing alot of problems, but this is nitpicking. |
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Member
(05-09-2012, 02:21 AM)
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#527
Hell, the Molten Front dailies show your actions having a greater impact on the world than pretty much all of TOR. All of your "impact" is confined to behind little green doors.
Last edited by FieryBalrog; 05-09-2012 at 02:25 AM.
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Member
(05-09-2012, 02:23 AM)
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#528
...?????????????????????????????????????????????? |
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Member
(05-09-2012, 02:25 AM)
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#529
Bombing runs got used a lot when they were the 'new' quest type sure. And then in Wrath vehicles came in and suddenly they could make all kinds of variety with just that one bit of tech. The first quest I linked is 6 years old. The second one is 4 years old. Star Wars quest engine literally is incapable of either. It's incapable of even the simplest shit wow had ages ago. You can say things like this don't matter, but the fact is when you're paying to play this game and want shit to do, having VARIETY is very important. Tor lacks it in quests, it has potential in flashpoints due to the storytelling but the 'unique' aspects (the storytelling) bring minimal newness once you've seen it a couple times. The fact that MOST of the flashpoints don't even deliver on that is pretty pathetic. |
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Member
(05-09-2012, 02:41 AM)
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#530
Shartuul's was cool and probably the only good example you could pull from BC. But in all honestly, I did not care about the lich king quest you linked or the storm giant one in Zul Drak, vehicle quests were used so much and poorly in other situations (the pvp scenarios). Hell, even the best example that you didn't use (Battle of Undercity/Light's Hope) got so tedious after the first time doing, it that I skipped doing it on alts. I view it as superfluous filler akin to the space battles. There's alot more pressing issues that TOR is facing such as. 1. Shitty QA on patches, this is huge. 2. Speed of content development. 3. Lack of focus on features such as dungeon finder/dual spec especially with poor server balance. 4. Lack of anything innovative in pve (such as Rift's instant action) Variety quests that I'd only do once are pretty low on the totem pole. |
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needs to fix his kismet
(05-09-2012, 02:57 AM)
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#533
You won't find me agreeing. Cata was a step back. WotLK was my high point. TBC was only better than vanilla, and probably equal to the first 6 months of Cata, nothing more.
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Member
(05-09-2012, 02:58 AM)
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#534
I actually think Vash'jir is a horrible example, pretty much everybody hates Vash'jir and does Hyjal instead, because it's hamstrung by a gimmick just like Oculus and to a lesser extent Malygos. Mind you I also despised a decent amount of quests in Wow that I find nothing comparable in Old Republic, I think the Harrison Jones in Uldum was horribly done, and I thought Thrall event with Firelands was such a stinker.
Last edited by Draxal; 05-09-2012 at 03:00 AM.
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Member
(05-09-2012, 03:09 AM)
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#535
I'm probably in the minority here, but I far prefer the standard "Kill x" or "Gather y" quests to the "unique" vehicle and bombing quests. I like playing my character and using him in combat. Visual diversity is far more important, IMO. It doesn't matter what kind of quest I'm doing; if I'm looking at the same environment for drawn out periods of time, I'm gonna get bored.
I think it's for this reason that BC was my favorite. Aside from starting off rather drab with Hellfire Peninsula, the zone diversity was great. Cata has diversity as well, but Twilight Highlands, Deepholme, and Uldum (to a lesser extent; I'm just not big on desert zones), to me, have some of that drabness that HFP had. I thought TOR was pretty nice, in that regard. I had fun leveling, but it didn't have the endgame to keep me there. Not that I expected it to right out of the gate. Provided it stays afloat and keeps cranking out content, I'll probably go back sometime in the future. Right now I'm looking forward to Mists since I adore the Asian-inspired art. Time will tell, though. |
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Member
(05-09-2012, 03:24 AM)
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#536
Hyjal is also a bit more streamlined, so that has something to do with it too, I'm sure. |
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Member
(05-09-2012, 03:38 AM)
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#541
Last edited by Draxal; 05-09-2012 at 03:40 AM.
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Member
(05-09-2012, 03:51 AM)
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#542
This is the one thing WoW has consistantly gotten better at the last 7 years: more and more interesting quest concepts. Vash'jir, however, is a terrifyingly long questchain that is only good doing once to make the old Horde Ony attunement feel short in comparison and show off how vain and up his own ass Chris Metzen has become.
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ah can't conversate
(05-09-2012, 04:08 AM)
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#544
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Member
(05-09-2012, 04:11 AM)
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#545
It was my first MMO and I only lasted two months, I think, if even that. One of my biggest complaints was just trying to get a group with a proper class loadout to play through the flashpoints was a giant pain in the ass, nevermind the world boss fights. I started playing TOR with a group of friends, some lost interest, the rest simply couldn't all get on at roughly the same time. I just ended up solo'ing what I could, even flashpoints. It just sucked trying to do pick up groups, no one used the LFG list, they just spammed in chat. I think if there had been a better system in place, like one that let you queue for a group, while you solo'd, I'd still be playing.
Also the game felt incredibly front loaded with content, by the third or fourth world everything felt stretched out and thin. I rolled a couple of different characters, just to try different roles, classes and factions and always got bored once I hit Tatooine and the few worlds beyond. It was more fun starting a character and going through the first twenty or so levels. |
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formerly zmoney
(05-09-2012, 04:18 AM)
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#547
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Member
(05-09-2012, 05:17 AM)
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#549
So much of SWTOR's zones are just fake background art that is not an actual structure in the world. Like Nar Shadda, or many others for that matter. It's a good looking zone but it doesn't feel like a real city, just like in other Bioware games it feels like you're in a few corridors with a fake city facade around you. They've never been good with that. KOTOR 1 was particularly terrible in that regard, at least Tatooine in this game is 1000x better than Tatooine in KOTOR 1.
Last edited by FieryBalrog; 05-09-2012 at 05:20 AM.
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Member
(05-09-2012, 05:25 AM)
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#550
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