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Junior Member
(05-07-2012, 10:32 PM)
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#51
but also one of the poorest optimized games released this gen. There is a reason why everyone was facepalming when Elder scrolls was mentioned to use the same engine as this. |
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Member
(05-07-2012, 10:32 PM)
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#52
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Member
(05-07-2012, 10:32 PM)
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#54
That might be because EQ didn't have an ungodly bloated budget like TOR.
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Danish
(05-07-2012, 10:32 PM)
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#55
True. My comment is more stating the foolishness of the decision. If the game lacks content in various areas, for example endgame, and you need to get that out to maintain your sub numbers... making the addition of new content a massive undertaking is probably not the wisest approach to take. |
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ah can't conversate
(05-07-2012, 10:33 PM)
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#56
I am still slowly trying to make my way to lvl 50 (at lvl 37). I might switch over to getting a time card since I don't play that often, maybe once or twice a week. I still really like the game. I prefer it over WoW because soloing is a better experience with the class quests.
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Member
(05-07-2012, 10:33 PM)
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#57
I thought it's a good game, but not enough for me to pay the monthly subscription for this singleplayer experience. It's always been in my "I'll resubscribe and come back one day when I have ample time to finish the class quest " list.
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Member
(05-07-2012, 10:34 PM)
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#59
I enjoyed my time with the game. My only two problems with the game was that there wasn't much at the endgame and it didn't run great on my PC but that was more the fault of my PC.
I'm going to check it out again when 1.3 launches and hopefully I have a better PC by then. |
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Member
(05-07-2012, 10:35 PM)
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#63
Is it likely they already got all the investment back with the initial sales & current sub base? If so, they'll be smart to make it F2P, but with a way to milk a lot more money out of it.
I have a feeling they're EA/Bioware are too proud as a company to make this move |
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Member
(05-07-2012, 10:36 PM)
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#64
If EQ cost 5% of what SWTOR potentially cost I would be very, very surprised.
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Banned
(05-07-2012, 10:36 PM)
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#65
Last edited by vaelic; 05-07-2012 at 10:41 PM.
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(05-07-2012, 10:36 PM)
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#66
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Oh, bitch bitch bitch.
(05-07-2012, 10:36 PM)
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#67
did everquest have to give a cut to another company and did it cost as much to make?
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Danish
(05-07-2012, 10:37 PM)
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#70
EA is not going to make an important decision based on pride. If they crunch the numbers and they come up in favor of F2P, that's where it will go.
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if he talks about books, you better damn well listen
(05-07-2012, 10:41 PM)
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#79
2 million boxed sales = $60 * 2M * 50% (production/distribution costs, retail margins, Lucasfilm cut) = $60M EA indicated that 500K subs would just cover their monthly operating costs, which means that those monthly operating costs are 500K * $15 = $7.5M So with 1.5M subs for 6 months, they'd add (1.5M * $15 * - $7.5M) * 6 months = $90M So their total operating profit after 6 months would be $150M with the above assumptions. Whether or not the game is a disaster depends on how much EA spent on it. If it was $200M, they'll probably end up being mildly profitable, although shareholders won't be pleased with their low ROI. If it was $250M or more, heads will roll. |
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Member
(05-07-2012, 10:42 PM)
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#82
It's a much better SP experience than a true "MMO" experience. But that said, even the SP side of things is pretty bland. I got my $60 out of it, but not much more.
The numbers they were throwing around shortly after launch definitely did, although I don't know about currently though. |
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Member
(05-07-2012, 10:43 PM)
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#84
I quit after a few weeks. There is no reason to play TOR instead of WOW unless you're way into Star Wars.
There is no excuse for releasing an MMO in 2011 without group/raid finder, macro support and mod support. Bioware made a terrible decision to have full voice instead of basic mmo features. |
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Member
(05-07-2012, 10:44 PM)
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#86
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Fighting the good fight against the rules of mathematics.
(05-07-2012, 10:46 PM)
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#91
Yeah, yeah.
Imagine KOTOR 3 with some kind of Demons/Dark Souls type of multiplayer, pulling in people to your single player, or going to theirs, to help out on quests or boss fights, and so on. Paying for a game, then paying for a sub, in these economic times? Crazy shit. |
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Member
(05-07-2012, 10:48 PM)
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#92
Nice thread title. It's true but still takes the most negative slant possible. Most MMOs would LOVE to have 1.3 million subs.
They said anything north of 1M subs means they are very profitable. 500k was the break even point. |
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Member
(05-07-2012, 10:50 PM)
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#93
WOW.
People's perception of the MMO market is fucked. http://www.escapistmagazine.com/news...h-500-000-Subs Even at 1.3 million they are making a pretty significant profit. Pretty Much.
Last edited by AppleMIX; 05-07-2012 at 10:52 PM.
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Member
(05-07-2012, 10:50 PM)
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#94
When it launched I told people half-jokingly that I would join them when it went F2P.
I guess that was actually a legitimate thing for me to have said.
Last edited by TouchMyBox; 05-07-2012 at 10:59 PM.
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#95
KoTOR 2 was going places, rewarding non-morally aligned playstyles, had some interesting characters (G0-T0, the unassuming little droid that secretly ran an entire galactic Dominion of crime; Kreia who was just incredibly well performed and realised), and a story that acknowledged the sinister possibility that The Force is some sort of tyrannical entity feeding of constant and unending death and warfare between its pawns. Kreia's quest, to use the freak of nature that was the Jedi Exile to poison The Force to death, and restore free will to the galaxy, was a fascinating direction for a Star Wars "villain". The idea that both Jedi and Sith were under constant vigilance to kill her on sight, exposed both groups as dogmatic. Some really great stuff was happening... But then you hit the two-thirds mark and the entire game collapses into disjointed nonsense with chasms seperating narrative chunks and a nonsense ending. If the game was finished, and maybe tinkered a bit further, it would have (in my opinion) succeeded KoTOR 1. Still hurts. |
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Member
(05-07-2012, 10:51 PM)
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#96
To clarify what I was talking about, as of patch 1.2 (April 12th) they gave all active players with a level 50 character (or a certain server-wide 'legacy level') a free month of gametime. This meant previous subscribers who hit level cap were tempted by a 'buy one month of game time, get one month free' promotion, and existing subscribers that would have had their subscriptions expire in April/May were instead renewed for a month. They lost 400k subs even with all the free time they were handing out.
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will learn eventually
(05-07-2012, 10:52 PM)
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#97
How much did the game cost? Has it made this money back yet? |
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Member
(05-07-2012, 10:53 PM)
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#100
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