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Banned
(05-07-2012, 10:46 PM)
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#152
Nothing wrong with these MMO numbers imo, in fact they are quite healthy! losing subs after a launch has happened to every major mmo except for WoW in the past 10 years, but if SWTOR can improve their PvE and PvP content significantly at end game, I see no reason why it can't maintain 1 million subscribers for its lifetime. Once they launch in China/Korea and other asian countries like WoW did I am sure that they will gain a few hundred thousand subscribers.
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Member
(05-07-2012, 10:47 PM)
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#154
Don't want to derail this too much, but I wanted to get that out there. |
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Member
(05-07-2012, 10:47 PM)
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#155
Diablo 3, Guild Wars 2, Secret World, and Mists of Pandaria will all be out between now and the time this game hits its first anniversary. It's fucked. It's already bleeding subs and that's only going to accelerate as more persistent online games come out. I do believe there hasn't been a single MMORPG in history to reverse a downward trend in subscriptions. I highly doubt SWTOR will be the first to do so. |
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Member
(05-07-2012, 10:48 PM)
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#156
How much did this game cost to make exactly? |
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Member
(05-07-2012, 10:48 PM)
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#157
Too many used gamer accounts, if we got rid of the used market, KOTOR MMO would thrive.
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Member
(05-07-2012, 10:50 PM)
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#158
Budget was 200 mil likely not accounting for marketing. It did over 2.2mil last we heard on sales, its probably sold more since and theres been sales too so who knows. But not all of it is profit either from boxed sales or subs, they got alot of other costs to cover and only get a portion of boxed sales
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Member
(05-07-2012, 10:51 PM)
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#160
EQ started at $10 per month, but they increased gradually over time, and I'm pretty sure SOE was charging $12 or $15 by the time the game peaked. |
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Member
(05-07-2012, 10:52 PM)
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#162
400k is a large percentage of the 1.7m they had back in Feb, thats the problem.
And WoW is in the midst of a pure content drought. Guild Wars 2, Diablo 3, Mists of Pandaria along with this natural slimming of subs is going to reak havok on this games ability to grow this number from this point onward. They may be able to find a way to stabilize amongst all these new games and expansions dropping, but growth? Shiiiiiiiiiiiit, thats not going to be easy at all. |
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Member
(05-07-2012, 10:52 PM)
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#163
Planetside was the same way. It seems like it's worth waiting a month or two to let a couple necessary patches to be released and to figure out which servers are rocking the player community. |
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Member
(05-07-2012, 10:53 PM)
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#165
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Member
(05-07-2012, 10:55 PM)
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#166
Quote:
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Member
(05-07-2012, 10:57 PM)
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#169
They also just launched the game in 30+ new countries in the past couple of weeks and those numbers are not included. |
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Member
(05-07-2012, 10:59 PM)
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#171
Class story was fantastics, but after that was over I saw little reason to play. The combat system wasn't as fleshed out as wow and I already got most of the good gear through pvp.
I'm sure I'll resub when they do an expansion or expand the class story more. Also alignment being near meaningless didn't help my experience either. Wanted black robes on my jedi shadow. |
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Member
(05-07-2012, 11:02 PM)
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#174
Indeed. I doesnt include any resubs from 1.2, new region launches etc. That said They have work to do but its no where near the doom and gloom people are saying
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Member
(05-07-2012, 11:03 PM)
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#175
SWG never had more than 500k subs. That was before the NGE which basically killed the game.
There are only 2 western MMOs that have had over 1 million subs. WoW and SWTOR. |
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Member
(05-07-2012, 11:05 PM)
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#177
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Member
(05-07-2012, 11:09 PM)
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#179
The zones are designed horribly. I've literally fallen asleep about 10 times while travelling on my speeder through any of the zones after you get a speeder. When I wake up, most of the time I've died as a result of falling a thousand feet off a cliff or running into some trash mob.
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Member
(05-07-2012, 11:10 PM)
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#181
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Member
(05-07-2012, 11:12 PM)
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#182
The western MMO market hasnt grown that much. At this point SWTOR is 1/3- almost 1/2 WoWs western Numbers. And its those western numbers where blizzard makes the majority of their money.
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Member
(05-07-2012, 11:12 PM)
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#183
Yeah, I think most of the MMOs that are considered failures here probably still made a lot of money. Otherwise why would they keep making them? |
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Member
(05-07-2012, 11:13 PM)
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#184
The good news for people who still play TOR is that the development costs are a sunk cost so EA isn't going to shut down TOR because they can't recapture their investment. They'll only shut it down if they can use those resources more efficiently elsewhere or it's not actively making money.
I'm expecting dramatic knee-jerk game changes from EA. I'm hoping for controlled Blizzard-like improvements to bring a new MMO up to par with WoW. I think we all know which one we're more likely to get. |
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Member
(05-07-2012, 11:14 PM)
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#185
It's not clear if this is the case. The last number they gave us (1.7 million) was on March 9th. The Q4 earnings call only describes there being "1.3 million active subscriptions". It sounds like the 1.3 million number is current, not from March 31st. If that's true, the number is padded by the promotion.
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Member
(05-07-2012, 11:15 PM)
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#186
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beaten too hard
or not enough <3 (05-07-2012, 11:15 PM)
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#187
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Member
(05-07-2012, 11:16 PM)
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#188
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Member
(05-07-2012, 11:19 PM)
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#189
It seems like in this case, "the MMO market" means just World of Warcraft, right? Since if SWTOR is the 2nd-biggest MMO ever, yet it's not big enough to align with "the MMO market", that seems a little backwards, does it not? Much like how a single outlier - Call of Duty - has warped everyone's perceptions of what a shooter must be to be considered successful, it also seems like World of Warcraft has warped everyone's perceptions of what an MMO must be to be successful. |
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Member
(05-07-2012, 11:20 PM)
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#190
Paying subscriptions? Sure. I think Conan had more than 1 million accounts during its first month, though. |
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Member
(05-07-2012, 11:23 PM)
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#191
Everything I hear point to virtually every server being a ghost town except for probably about 10-15 of them. I don't know a single friend of mine who still plays it. Sad, but not unexpected. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-07-2012, 11:23 PM)
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#192
Really, TES is asking for it with the Hero engine. They've seen TORtanic and should've asked themselves. "WTF ARE WE THINKING!?" |
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Member
(05-07-2012, 11:25 PM)
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#194
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Cock Encumbered
(05-07-2012, 11:25 PM)
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#195
Yeah, the second I heard Hero engine when my friend was reading off the preview to a group of us, I lost any interest I could have had (which wasn't much).
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Member
(05-07-2012, 11:30 PM)
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#196
The free time given to existing subscribers and the temptation of buy one month, get one month free for previous subscribers is what inflates these numbers (unless they actually are from March 31st, which is doubtful given their last press release date). |
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Member
(05-07-2012, 11:31 PM)
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#197
Let's keep in mind that SWTOR launched with over 200 servers, and over 100 for NA alone. Conan currently has 4 NA servers. |
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Member
(05-07-2012, 11:32 PM)
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#198
You can't make this shit up. We're launching in Afghanistan, guys! |
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Member
(05-07-2012, 11:37 PM)
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#200
SWTOR, with the Bioware and Star Wars pedigree, huge development and marketing budget and ~5 years of development time was very clearly targeting WoW, and it missed for a number of reasons. The biggest one is a misunderstanding of the MMO market. Yeah, it's got fundamental gameplay issues, performance issues and design issues, but I don't think that's really what stopped it. Why would people who have invested thousands of hours into WoW, people who feel tied to that character, utterly obligated to keep playing it switch to SWTOR? There is nothing about SWTOR to pull people away from WoW unless you really, REALLY like Star Wars or copious amounts of mediocre voice acting for some reason. It doesn't do anything BETTER than WoW. Most things, it actually does worse. And to strip people who feel such loyalty to WoW away from it, you need to have something really special to pull them away. SWTOR doesn't have it. |