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Member
(05-07-2012, 11:38 PM)
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#201
Warhammer got a handful of major patches and then it got shut down, cold. Only a trickle of small updates have followed for the past 3 years, and there's never been an expansion. |
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4chan's Official Representative
(05-07-2012, 11:39 PM)
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#202
Well, EA supposedly terminated about 50% of Mythic's employees within the first year of WAR's release. Then there were smaller layoffs after that and people leaving to form their own studios or join up with Trion Worlds and Zenimax Online. Whatever was left was merged with Bioware in late 2010/early 2011 (I think).
Last edited by crimsonheadGCN; 05-07-2012 at 11:45 PM.
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Member
(05-07-2012, 11:45 PM)
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#203
I've been playing during the free-month-for-level-50s to finish up some of the (for lack of a better term) single-player content that I didn't get through when I was a subscriber. With some of the servers my characters are on being absolute ghost towns--PvP queues stretching on for thirty minutes or more, a few dozen people on fleet during prime time, public chat dead except for the occasional person searching for a group--I have to wonder how Bioware expects to retain people interested in traditional MMO activities on these servers. Is the choice just between quitting and rerolling? That's a non-starter for a lot of the casual players the game seems oriented towards.
Absent launching new content, which obviously takes time to create, it seems to me that free transfers and server merges are damn near a necessity at this point, as in now--not a few months down the road. Maybe merges are bad PR, but so is the vicious cycle of subscriber bleed on low population servers. |
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Member
(05-07-2012, 11:46 PM)
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#204
So funny watching the apologists for this game say whatever random shit they want to damage control this game.
The game went from the definite WoW killer to "Game will play much better then WoW" to "Who cares if it has the same combat system as WoW! It will still be better!" to "It's still better! Zomg story!!!" to "You can't compare WoW to SWTOR right now in terms of features! It's not fair!. Give the game a year or so to gain basic features present in WoW that aren't in this yet!" to "25% subscriber drop off... It's only a knife wound not a gun shot wound! It will bounce back and compete against Mists of Pandaria, GW2, Diablo 3, etc.!" to already the biggest damage control of them all... "It's still more subscribers then SWG ever had!" God damn, what is next? |
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Member
(05-07-2012, 11:47 PM)
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#205
The guys that wanted to play from those countries already did so. |
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Banned
(05-07-2012, 11:48 PM)
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#206
Maybe they shouldn't have tried to clone WoW and do a shitty ass job. I wasted $50 on this game and one months subscription fee I believe. What a total snooze fest. It felt like the game was meant for single player but decided to put me in this MMO wanna be universe.. it was total disappointment on every fucking level.. It also doesn't help that I feel like MMO's are becoming stale..
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Banned
(05-07-2012, 11:52 PM)
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#208
God, I ended up buying 3 copies of this garbage (me, wife, brother). I couldn't even make it to the second month, and it was the first time I didn't even bother leveling 1 character to max level in an MMO.
"Server mergers are a good thing." "In-game item shops using Force Bucks is revolutionary." etc., etc.
Last edited by Zeal; 05-07-2012 at 11:55 PM.
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Member
(05-07-2012, 11:55 PM)
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#210
but i do |
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Member
(05-07-2012, 11:58 PM)
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#211
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Member
(05-07-2012, 11:58 PM)
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#212
I can't speak for everyone else, I thought it would have a steady million subs and be a far second place to wow.
Last edited by AppleMIX; 05-08-2012 at 12:00 AM.
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Member
(05-07-2012, 11:58 PM)
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#213
I have to wonder how much of an effect all the negative buzz has had. Self-fulfilling prophecies and all that. |
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real-time lotion physics
(05-08-2012, 12:01 AM)
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#214
Little to none. I don't think any big name MMO is going to fail right out the gate. Fucking conan was horrible shit, and the writing was on the wall that it would be... and it still started with a million purchases.
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Member
(05-08-2012, 12:01 AM)
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#215
EA, no! You're not supposed to copy WoW this way!
Design game to be easily and quickly beaten. Have underwhelming and unengaging endgame. ??? Profit! And *twist* goes the knife.
Last edited by SatelliteOfLove; 05-08-2012 at 12:03 AM.
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Member
(05-08-2012, 12:04 AM)
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#216
The game was just dull. Voice acting couldn't hide the fact that all the fetch quests were identical. All the lore was was boring. The combat was just copy-pasted from elsewhere. And like most MMO's, it just doesn't feel immersive. You get the impression that your actions are having zero consequence. Or any anything that does will be reset a few seconds later so that someone else can do it as well. I didn't like having separate planets rather than one large landmass with zones either. Felt like you were starting again each time and the previous area is (mostly) just left behind. The end game must be incredibly dull if all you have is that level 50 planet. I quit at level 41.
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Member
(05-08-2012, 12:04 AM)
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#218
It's funny, because SWTOR actually lost a larger % of its playerbase in a single quarter than Wow did over an entire year (25% vs 15%). They've also got less than 50% retention if you compare to total sales.
That low retention % is the key to why this game is not very exciting for EA anymore.
Quote:
Last edited by FieryBalrog; 05-08-2012 at 12:07 AM.
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Junior Member
(05-08-2012, 12:06 AM)
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#219
And wow took like 6years to start losing subs over all >.<;
They looked at wow as something to be emulated, when it was, really, this lucky moment when the stars alligned perfectly with a good game... I dont think there will ever be a p2p mmo like wow again. Hell, I think swtor will be the last major p2p mmo to release. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-08-2012, 12:08 AM)
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#222
What's going on with EA's stocks? OH LAWD.gif
Originally Posted by 4chan/v/:
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Member
(05-08-2012, 12:08 AM)
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#223
Impact on the world doesn't have to go the route of GW2's "meaningful quests" - I felt I had an impact on UO even with branded weapons, house placement, etc. |
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Member
(05-08-2012, 12:09 AM)
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#225
It's true we don't know exactly what the split is anymore; the last time the numbers were revealed the split was 50-50. We do know there's at least 1 million players in the EU & NA who have subbed for the entire year with the annual pass. Since obviously not everyone did the deal, that is circumstantial evidence that there's still quite a few people in the West playing the game. |
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Member
(05-08-2012, 12:13 AM)
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#226
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Member
(05-08-2012, 12:13 AM)
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#227
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Member
(05-08-2012, 12:16 AM)
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#228
Gaf has been a circle jerk of negativity about TOR since the game was announced. "Waaaah I hate MMOs" "Waaaah Its not KOTOR3" "WAAAAAH" "WAAAAAH" |
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Member
(05-08-2012, 12:17 AM)
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#230
Really? I didnt know that. Ill never forgive Mythic for the layers of shit they added to DAoC. It was a fine fine game at its core, but they didnt seem to know how to handle expansions at all. Shrouded isles wasnt so bad, but everything from Trials of Atlantis onward was just terrible. |
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Member
(05-08-2012, 12:18 AM)
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#231
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Member
(05-08-2012, 12:18 AM)
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#232
If they cant figure out why they are losing players its pretty sad..
The engine from my understanding was very difficult for them to program with. They should of just licensed one. Also the game itself was a total mess game play wise. first 10 levels you are taught to play by yourself. After that your entire game is focused around playing with companion AI. From missions, gearing them up, to planed strategy in combat with them. Then all of a sudden you hit end game. Everything you learned playing up through the levels does not affect end game unless you solo daily quests. End game focuses on grouping with other players where it dismisses your companion characters away from you from pvp to instances/raids. After getting a character up to max, getting end game raid gear. I was bored. this was within 2 months. The only thing left which i was being told by bioware and the official forums to do was re-roll! The new charter story will be great! Well it would be if you didn't have to do all the same fucking zones/quests all over again. Just doesn't seem worth it to me. It probably would of been better if they left companions in with the end game. Screw it, make dungeons where you can keep your companions, and raids with them, Scale encounters to adjust to player companion composition. Would of probably made end game a lot more appealing and not so short. /rant sorry, i was stupid and bought the collectors edition, i just feel like the IP was wasted, and downgraded from kotor.
Last edited by NeededSleep; 05-08-2012 at 12:23 AM.
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Member
(05-08-2012, 12:19 AM)
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#233
Claiming it will go F2P when it has over a million subs. That anything less that WOW is not good. Even if SWTOR did go F2P, that somehow makes it a failure. We're getting close to the 6 month mark and we're still over a million subs. I don't even know why I even bother correcting people. World PVP was obviously rushed so the could have more features at launch. Regular PVP is quite fun.
Last edited by AppleMIX; 05-08-2012 at 12:30 AM.
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Junior Member
(05-08-2012, 12:24 AM)
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#237
The fact that there are any Mythic people still employed is pretty worriesome >.> (I want my money back you british con man!)(That ass in the videos who still has a job at EA for some reason)
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Member
(05-08-2012, 12:27 AM)
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#240
We'll easily get a good idea of it when Mists of Pandaria releases, since the box sales are only in the West and other boxed copy regions, not China/Korea etc. I believe Cata sold 4.5 million in its opening month, meaning the Western playerbase was larger than that at the time.
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Junior Member
(05-08-2012, 12:35 AM)
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#242
I remember when I said it seemed like it would be a problem before launch, and people just said 'well then you roll another class and experience another story!' which seemed counter to the whole mmo thing... even though I like alts!
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Member
(05-08-2012, 12:38 AM)
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#244
I would say not struggling but slipping. That number is only going to go down. Next time they release their numbers I wouldn't be surprised if they don't mention the number if they don't have to as it's likely to be below a million.
Personally I canceled my sub in April. Last about two months. As much as I like Star Wars and even this era the game's design just bothered me to much. |
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Member
(05-08-2012, 12:38 AM)
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#245
Quote:
Sub numbers are current. That means the loss is a lot larger than it looks, given that a large majority of the players are within the free month promotion that was given out. Ouch. |
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Junior Member
(05-08-2012, 12:40 AM)
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#247
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Member
(05-08-2012, 12:48 AM)
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#249
When listening to the re-cap of the conference call, the most interesting thing mentioned to me was:
Quote:
Unbelievable. |
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card-carrying scientician
(05-08-2012, 12:49 AM)
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#250
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