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Super Adventure Boxing
(05-08-2012, 02:04 AM)
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Epic: "The intended platforms Unreal Engine 4 is aimed at havent even been announced"
#1
Tim Sweeney dropped an interesting note in an interview with Gamasutra posted today.
Originally Posted by Gamasutra:
He has many more interesting thoughts through the link, with quite a few being things he hasn't expressed before. |
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Member
(05-08-2012, 02:07 AM)
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#4
Guess I'm right to continue to keep my Wii U power expectations low.
Sounds like reaching at this point. |
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Super Adventure Boxing
(05-08-2012, 02:14 AM)
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#18
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Member
(05-08-2012, 02:15 AM)
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#20
WiiU will probably be able to run UE4, just not be able to use a lot of the improvements it got from UE3. In fact, companies will also be able to just use UE3 for PS4 and the next XBox (the Samaritan demo was done in UE3).
And no, iOS platforms are probably not the intended or aimed platform for UE4, even though companies will be able to use the engine to create stuff for those platforms. |
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-08-2012, 02:23 AM)
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#30
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Super Adventure Boxing
(05-08-2012, 02:25 AM)
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#31
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Member
(05-08-2012, 02:25 AM)
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#33
But that is not going to happen, regardless of UE4 being on the WiiU. Maybe a few, but if a publisher doesn't think that platform is going to make money from the port, it won't happen. Not to mention these next gen consoles are almost certainly going to be far more powerful than the WiiU, so ports would require a fair amount of effort. Similarly to the Call of Duty games for the Wii, whatever ports end up even happening will be bastardized versions made by some B team. Am I wrong?
Last edited by BruiserBear; 05-08-2012 at 02:31 AM.
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Member
(05-08-2012, 02:25 AM)
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#34
The second half of the generation is where the Wii lineup's weakness next to PS360 really started to show. If PS4/720 games can easily be scaled down to Wii U it could do a lot to prevent a repeat of that scenario.
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Member
(05-08-2012, 02:26 AM)
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#36
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Member
(05-08-2012, 02:27 AM)
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#39
The Wii barely had any third party support for a reason. If they miss out on a big engine such as UE4, they're going to miss out on third party support. |
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-08-2012, 02:27 AM)
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#40
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Member
(05-08-2012, 02:31 AM)
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#46
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(05-08-2012, 02:33 AM)
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#47
No, UE4 was not created to run on Wii U. That should've been obvious. The question is if it'll still support running on Wii U, even though it's not what they designed it for. Hopefully Nintendo's doing good talks with Epic to figure out the barebones requirement to at least make somewhat easy ports possible on the system.
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Member
(05-08-2012, 02:33 AM)
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#48
Seems like it would be more efficient to create a whole new UE3.0 SKU for the Wii U and backport it to the 360 and PS3 as well. But even that might cease to be financially viable a few years down the line.
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Member
(05-08-2012, 02:36 AM)
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#49
Wii U will be a current platform with an active user base purchasing games for the system. I very much doubt Xbox 360 and especially PS3 will have the market tail of PS2.
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-08-2012, 02:36 AM)
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#50
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