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Member
(05-08-2012, 02:39 AM)
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#52
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Banned
(05-08-2012, 02:43 AM)
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#54
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leeches are the best bait when attempting to land bass
(05-08-2012, 02:44 AM)
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#55
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Member
(05-08-2012, 02:45 AM)
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#56
I agree that publishers likely aren't going to bother to go through with this. It also doesn't account for games that take advantage of the next-gen hardware in more ways than using advanced graphics features. For example, a game like Assassin's Creed could never have been brought to Wii, no matter how much the graphics were reconfigured for its shader-less, TEV based GPU.
I don't think a lot of UE4 games will be released before the release of iPad 5 or 6. And as for the underlined...no, it's not. |
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my womb is impregnable
(05-08-2012, 02:45 AM)
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#57
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Member
(05-08-2012, 02:45 AM)
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#58
The big open question is "What will the Wii U user base be purchasing?" The type of titles that will be the vanguard next gen might still sell better on those consoles than the Wii U. Especially while the Wii U install base is smaller.
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Member
(05-08-2012, 02:45 AM)
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#59
iPad is only 10 GFLOPS (Apr 11 2010) iPad 2 is only 19GFLOPS (Mar 11 2011 iPad 3 is only 38GFLOPS (March 16 2012) ipad 4 maybe 76GFLOPS (2013) iPad 5 maybe 152GFLOPS (2014) iPad 6 maybe 300GFLOPS (2015) iPad 7 maybe 600 GFLOPS (2016) iPad 8 maybe 1200 GFLOPS (2017) I highly doubt they can keep the upgrades doubling every year but even if it does... By the time iPad 8 arrives is when it will be more powerful than WiiU and by that time we will already be talking about the next generation of consoles by Nintendo. Who knows what would have happened by that time. Tablets could go the way of netbooks and be usurped by something else completely. You also have to realise that the iPad 3 renders at an outrageously high resolution and there goes your power running multiplatfor game sin native resolution. Good luck selling $1 games at AAAA budgets as well.
Last edited by I Stalk Alone; 05-08-2012 at 02:48 AM.
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Member
(05-08-2012, 02:50 AM)
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#60
I honestly don't care too much. I'm kinda scared of another powerhouse attempted generation. I'm fine with a moderate Graphic update and a lot more RAM on new system than trying to go AAAA. It'll kill off so many devs or just make them shift to being handheld and mobile exclusive to keep dev costs low to not eat them up. As much as some gamers want all out specs, I don't find it being good for the industry in this economical state.
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(05-08-2012, 02:52 AM)
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#63
Seems like this is confirmation that the Wii U isn't the final hardware name and thus has not yet been announced
this is a joke |
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Member
(05-08-2012, 02:53 AM)
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#65
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Banned
(05-08-2012, 02:54 AM)
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#66
And, yeah, I guess it isn't. However, it's definitely not nearly as closed as a console. The very fact that it runs across multiple hardware SKUs means that it's "not as closed" as a console OS. I don't think you can deny that. |
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Member
(05-08-2012, 02:56 AM)
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#67
What's to say that Apple will never do anything to foster a marketplace that also supports higher budget titles?
Netbooks were always a dead end. I raised an eyebrow when they started to catch on.
Last edited by Krev; 05-08-2012 at 03:09 AM.
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Member
(05-08-2012, 02:57 AM)
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#68
Originally Posted by March 2012:
Quote:
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Super Adventure Boxing
(05-08-2012, 02:58 AM)
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#70
We already saw Sega implode and EA paring back even more retail products in favor of digital. |
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Member
(05-08-2012, 03:00 AM)
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#72
Developers have fixed hardware that they can tailor the game for. It's not Android or PC. They can design solely for the high-end, latest release model if they wish, but it should also be a lot easier to create scalable games that work across a variety of hardware when you know the exact specs of those systems.
Last edited by Krev; 05-08-2012 at 03:07 AM.
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Banned
(05-08-2012, 03:06 AM)
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#75
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Member
(05-08-2012, 03:07 AM)
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#76
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Member
(05-08-2012, 03:08 AM)
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#77
Even titles that started off with UE2, like splinter cell and bioshock, kept that engine throughout it's respective development.
There are major differences between this and next gen regarding the Wii versus Wii-U. However, I think the biggest factor will be if epic includes any support at all. Devs will already need to do A LOT of work just to make UE4 run well on it's intended platforms. Unless epic offers a development path for the Wii-U, it's unlikely that devs will first put in the effort to make the engine fit on the system before they can optimize it properly. If 3rd party sales are there to support the investment, it may happen at times, but I have my doubts. And that would be? I'm genuinely curious. |
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Member
(05-08-2012, 03:10 AM)
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#78
This thing could very well be 2-3 years away if his comments about Unreal Engine 3 ramp up have any bearing on things.
In the meant time Wii U will get UE3 titles galore and when the new MS and Sony machines are out and inevitably run it, it's unlikely that developers will then immediately go "OK, let's throw away this 20-30 millions Wii U install base" |
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Member
(05-08-2012, 03:13 AM)
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#79
I think budget and market issues are what's actually preventing iPad games from being closer to what's on Vita. As it stands, iOS games don't even compete with Resident Evil Revelations or Super Mario 3D Land on 3DS.
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Banned
(05-08-2012, 03:15 AM)
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#81
Besides they continue to show no interest in gaming of any real substance. |
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Member
(05-08-2012, 03:19 AM)
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#82
As it stands, it's not very likely, but now that Jobs is gone there's a possibility that they could try to have their cake and eat it too. Bringing the enthusiast gaming demographic that's ready to pay more over to the iOS platform would be a good source of growth. |
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Member
(05-08-2012, 03:26 AM)
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#86
The current rumor from GDC is that the UE4 demo was running on Durango dev kits, and they've previously made similar comments about it targeting unannounced platforms. Reading between the lines it's obvious that UE4:Wii U as UE3:Wii.
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Member
(05-08-2012, 03:28 AM)
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#89
Though I've no doubt it will hit PS4. I think PS4 will be below what they're hoping for, but Microsoft will kowtow to them just as they did over 512 MB RAM in Xbox 360.
Last edited by Krev; 05-08-2012 at 03:41 AM.
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Banned
(05-08-2012, 03:39 AM)
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#91
That's impossible. Wii didn't support UE3 because it didn't have programmable shaders, not because it was too weak. Wii U most likely won't have such a technical limitation. If Wii U doesn't run UE4, it won't be due to tech. Wii U's not an overclocked 360, contrary to popular belief.
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Member
(05-08-2012, 03:46 AM)
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#93
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Banned
(05-08-2012, 03:53 AM)
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#98
The Samaritan thing always confused me- them showing that, and then saying "UE4 will be even better!". Maybe 'better' is relative in this case. |
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Member
(05-08-2012, 03:53 AM)
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#99
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