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Member
(05-08-2012, 05:38 AM)
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#151
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(05-08-2012, 05:41 AM)
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#153
Yep, that's totally the issue here. Cruise ship, ship graveyard, sandstorm, bullet sponges, broken stealth, shotgun to the back, etc., etc. are all just hard. There, I've come clean.
Last edited by Net_Wrecker; 05-08-2012 at 05:43 AM.
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Member
(05-08-2012, 05:41 AM)
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#154
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Member
(05-08-2012, 05:42 AM)
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#155
There are a million things wrong with what you just said. |
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fired zero bullets in the orphanage.
(05-08-2012, 05:44 AM)
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#156
Please shut the hell up and put up a convincing argument if you feel like this game is being unfairly criticized. Until then, please don't act like a fucking child thinking anytime a game gets scrutiny it's some mindless fanboy drivel. Thank you.
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Member
(05-08-2012, 05:45 AM)
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#157
Pretty much. So much for "cerebral villains" and the like. It was all shallow campy fluff even by B-movie standards.
It's not a terrible game. But compared to the first two it's a rather middling experience, though maybe that's just because this was more an expansion pack kinda game than the huge leaps that were the first two. It smacked of being rushed to market, almost. It also might be because I watched the ever loving shit out of trailers and the like before it came out, so (as is the problem with MOST movies, games, media nowadays), half the game is spoiled before you even get in. It's actually why I hated UC2's cover. Why spoil such an AMAZING opening sequence? Next time around, they also need to seriously rethink the level progression. While in some parts it got a bit more non-linear, soooo many places it's just so frustratingly closed and tunneled. Not to mention that actually finding your way through the platforming sections is more just "find the thing that doesn't look like the other things" than any real ingenuity and exploration. I really believe they can find some other cue or way of pointing the player in the right direction besides just shoving out the most obviously colored bricks over and over again. |
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Member
(05-08-2012, 05:46 AM)
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#158
Why do you care if he voices his own negative opinion on a game from your favoirite company? Faceless corporations don't care about you. He owns the game, he is allowed to critise his own property. Jesus christ the mentally of you people amaze me. |
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Banned
(05-08-2012, 05:46 AM)
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#159
Last edited by Para bailar La Bomba; 05-08-2012 at 05:49 AM.
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Member
(05-08-2012, 05:48 AM)
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#161
i dont really see that bit in the sandstorm as bad design. is it really any different than when enemies in games like CoD, vanquish, or yes, even UC seem to have a sort of tunnel vision than keeps them focused more intently on the player than friendly AI's? or when enemies in CoD and far cry see and hear you from 200 yards away? its a minor video game conceit and a very small bit in the game. you didnt really say anything wrong with the ballroom fight other than that it was too much for you, so all i can offer is that when the snipers came out, you were supposed to take shelter underneath the balcony they were nested on top of and take care of the enemies on the ground floor first. |
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Member
(05-08-2012, 05:49 AM)
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#162
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Member
(05-08-2012, 05:50 AM)
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#163
If i think, for example, at the village under siege in Uncharted 2, that was a fun level 'cause you could run, jump and shoot freely with some very cool level design. So i think the shooting parts, when supported by a nice level design, let you be creative, to an extent; the platforming parts are incredibly dull and stiff, and most of the deaths are pretty cheap, the puzzles are simply brain dead (though Uncharted 3 improved a bit) and there a million aids that are basically forced on you, be it the journal or the characters yapping on. On the other hand, shooting parts with a terrible level design (ballroom on the cruise ship) can be very dreadful. As a set piece in and out of itself it was cool, yes, so were a lot of other set pieces in the game, but i think the spectacle gets old fast, if it's not contextualized into the story (especially if it's a rethread of Uncharted 2's). |
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Banned
(05-08-2012, 05:51 AM)
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#164
EDIT: ...I see. NeoGAF's on her period.
Last edited by SLEEPS7ALK3R; 05-08-2012 at 05:57 AM.
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Member
(05-08-2012, 05:53 AM)
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#165
The best franchise this gen without a doubt, absolutely shits on other TPS like Gears and Vanquish. The mechanics alone are the most versatile in the genre and make Gears look like a flash game.
It perfectly lends itself to multiplayer, it allows for smooth and quick traversal, it allows crazy set pieces to take place all while you control Drake, and it allows unique gameplay scenarios like the ship graveyard levels to exist and change up the gameplay, all within the main mechanics of the game. Brilliant stuff. Not to mention some of the best graphics ever, awesome multiplayer (smashes U2) and awesome production values. The biggest faults of the game is the SP isn't as good as U2 (pacing, enemy encounters mostly) and the scheduling conflicts with the actors that interfere with the story. That aside its a brilliant game. |
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Not actually that important
(05-08-2012, 05:57 AM)
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#167
The problem I have with this game, besides having too much fluff and not enough platforming+awful puzzles, is that 3/4 of the encounters aren't built at all to follow a sneaking approach like you could for U2 and that somehow melee combat has gotten worse by how it prompts unbreakable animations (punch the guy, get his weapon/punch the guy/cook his grenade).
On my way to beat it on Crushing btw. Still had fun with the game, it's def worth playing but Unch2 was my goty together with S&P2:SS |
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Member
(05-08-2012, 06:00 AM)
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#169
Lol.. Any time of criticism and you guys go ape shit.
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Member
(05-08-2012, 06:02 AM)
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#171
There is something wrong if you dont notice the obvious cues they give you during chases. Something wrong with you.
Your shooting is the same as U2 post patch. If you still cant get the feel for it, I guess that sucks. I know some just cant get around it. Still dont see how that makes it the worst game of the year it didnt release in but whatever. People questioning the relevance of the pirate stuff, its there to show how far Nate will go for Sully and how much he has fucked up. This is like the easiest of three games with how many one hit kill weapons or generally overpowered weapons are lying around in arenas for you to pick up. Most of the shootouts that feel like overwhelming or unfair odds have pretty simple solutions if you keep moving, pay attention to surroundings, and enemy drops.
Last edited by Crewnh; 05-08-2012 at 06:12 AM.
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Member
(05-08-2012, 06:05 AM)
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#175
Despite a lack of puzzles in the latter half of the game, they were generally much better designed. Uncharted 2's puzzles were extremely basic, where it was essentially an exercise in copying the notebook verbatim. 3 actually had a few decent ones, as I recall, and there was in fact a pretty damn good one in Chapter 20. The way they mixed things up with the desert which, as I said, I found highly engaging, and the caravan chase kept things from getting too monotonous. One last thing: I don't really understand the concept of poor encounter design. I'm sure it's a real thing, it's just not something that registers on my radar. I guess I'm more inclined to think that if I fail, it's my own fault as opposed to the game's. That's just my nature, though. |
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I will not rest until
every fetus is destroyed (05-08-2012, 06:11 AM)
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#179
A complaint like this makes sense for a movie or something, but holds no weight for a game. Get over your storyline fetish.
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(05-08-2012, 06:13 AM)
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#181
And "you were supposed to...." Yup, that sounds like Uncharted 3 alright. For all the "freedom" people claim the shootouts give you, "You were supposed to" comes up a hell of a lot. You were supposed to get to the Tau, you were supposed to go THERE, you were supposed to get to the Hammer, you were supposed to take THIS guy out first, you were supposed to get to the RPG, you were supposed to run here and use the grenade for that guy. Trial and error shootouts, there's the pinnacle of gameplay, alright. This is not a matter of me thinking the game is too hard, this is me not enjoying how they designed the combat. If I was having fun, dying 100 times wouldn't have bothered me in the slightest, plus replaying sections only makes them easier. Dying HELPS you in U3 because you figure out "Oh, I guess Naughty Dog didn't want me to do THAT." Uncharted 2 simply did a better job at introducing enemies into the area, knowing when and where to place certain enemy types, and knowing when to show restraint. Also, people REACTED WHEN HIT and didn't run though your bullets to get to their predetermined piece of cover, or rush through your bullets to shotgun you out of cover. Yes, "bad encounter design" is a thing, and it exists in Uncharted 3 for a number of people. Nobody is trying to skirt around being afraid to admit the game's hard because it isn't.
Last edited by Net_Wrecker; 05-08-2012 at 06:28 AM.
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fired zero bullets in the orphanage.
(05-08-2012, 06:15 AM)
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#182
The ballroom fight was just a remark since it's typically called the hardest part. I tried many different strategies and they worked with random effectiveness. When an explosion is able to stumble drake, leaving you vulnerable to instant death, it's hard to do much to ever prevent this. Grenades are thrown all over, and the kicker is the AI is designed to KNOW they can take bullets without stumbling. They rush your cover and force you out of it, meaning you have to run away, meaning you're wide open to explosion stumbles and bullets. I get flanking as a legetimate manuver, but UC3 did iit in a completetly overkill fashion where normal guys would sprint right at you completely stupidly, knowing the bullets would be able to be shirked off. This specific issue may not matter with aiming that actually works, but it wasn't like that when I played the game, so it made this tactic nearly impossible to actually beat. In a small room like the ballroom, it just led to death. On top of this, melee is useless. It takes forever to do what it always did in the last games, and you are going to get shot up all the same, so there's no point. If you get into a fistfight you're locked in and are already dead. Worthless, poorly implemented gameplay mechanic done for specific cinematic fights where everyone is unarmed, like a poor man's batman. There are also many times where enemies just spawn from behind you, with no logical reason. The "stealth" sequence in the airport does this, and presents you an unwinnable scenario. I tried many times to do it all with stealth, but the last 2 enemies still manage to "alert" these people even when it's not possible. I shoot them both with a silenced gun as quickly as possible, doesn't matter, I throw an explosive canister at them both, doesn't matter. These enemies will swarm behind you anyway. And the checkpoint is put before the stealth sequence starts if you die here(poorly designed). On some, like the shipwreck area with the water, once you get caught the game checkpoints AFTER this, so you immediately start and get shot at. Zero consistency. A lot of the fights have powerful weapons thrown around on the ground, and it becomes more manageable when you realize this. But to me, that's not fun. That's even more linear gameplay trying to dictate what weapons you almost need to have at every angle. UC2 did this a little bit with the cross bow being extremely powerful on the blue guys, but that was a very small segment of the overall game. UC3 kicked it up way too much in that angle. Unless I'm misunderstanding you, you seemed to be against criticism and claimed it as sony focused while MS doesn't suffer from it. This has nothing to do with any of that.
I personally had a lot of issues with the pacing of 3, and it just felt like constant shootouts at the end. See the above stuff for why I think the encounters were sloppy. I'm always the type of gamer that likes to take stuff on the hardest difficulty, and I am typically at fault with games I consider great. I felt like I died completely randomly here in many cases, like I was literally destined to get screwed over.
Last edited by Papercuts; 05-08-2012 at 06:24 AM.
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Member
(05-08-2012, 06:25 AM)
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#184
Why should you finish a game if you're not having fun with it and think it's a bad game? Should you force yourself to finish a game you're not enjoying?
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Member
(05-08-2012, 06:30 AM)
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#185
Exactly.
Last edited by Sn4ke_911; 05-08-2012 at 06:34 AM.
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Member
(05-08-2012, 06:33 AM)
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#186
Well, you shouldn't really make a thread writing the game off as the worst in that year, just because you didn't have fun with it. If OP hated it after finishing it, then sure.
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Junior Member
(05-08-2012, 06:42 AM)
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#189
Uncharted 2 was great, without any doubts. But as I played U3 right after U2, I was so baldy disappointed by the game. It became very lame for me at the point where the game became being about masses of new enemy waves rushing from everywhere just to make that game look longer. I would enjoy playing U2 again, but I probably will never touch U3 for a while. Altought the ending (in comparison to the second part of the game) was ok.
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Member
(05-08-2012, 06:46 AM)
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#190
i dont understand why you were reduced to random strategies and results with the ballroom fight. when i died there the first time and re-spawned, and laser sights targeted me from above, i thought "man i gotta get somewhere where i can take the lasers out of the equation." yes, grenades are thrown and enemies rush you occasionally. the fights in general are designed to discourage that you plant yourself behind one piece of cover and take out the whole room without ever moving an inch. i agree about the hit reactions needing work, but still not getting "bad encounter design" from this section. overwhelming? possibly. at first. about melee, i found it very useful, esp on crushing? i remember using it to take out shotgun tanks iirc. very useful when i needed to take them out quickly. there are many times when enemies spawn right behind you like they did in that bit in the subway? really? many times? i played UC3 recently and that is false. that subway bit is the only time i can think of actually. name the other times this happens like that and ill gladly concede the point. the bit about the checkpoints not starting you with an opportunity to stealth again, is a fair point. though not really a dealbreaker, because it isnt a stealth game and there are no sections in the game that absolutely require it. and yes, powerful weapons are strewn about and key to making things more manageable. its okay to not like it, but to say its bad design is a stretch. |
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Member
(05-08-2012, 06:56 AM)
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#191
uhh
You should play it soon ! Great Game.
The Chase Sequence were fun and well done imo.
i guess i have answered this in the above spoiler but which set pieces were done just for the set piece sake ?
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The Worst part was fighting those big guys which is boring and understandable. The Rest of the melee was good and their were moves which you could do if you figured it out how to do.
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_____________________________________________________________________ On a side note i dont understand some of the complaints,i think the puzzle were much better in uncharted 3 and were really good and uncharted 2 also long gun fights where enemy just came wave after wave. |
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Member
(05-08-2012, 06:57 AM)
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#192
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Member
(05-08-2012, 06:59 AM)
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#193
Uncharted 3 is certainly the "worst GOTY of 2011" in my book.
Please, hear me out, I'm a huge fan of Uncharted franchise (with 2 being one of my favorite games of all time). Ever since that VGA reveal I was super-hyped about U3. I preordered it day one, got the game, started playing it and here are my impression: U3 to U2 isn't a huge a step as U2 to U1 was both in terms of gameplay mechanics and tech (GFX, sound, etc.). But that was to be expected. I immediately got the feel that I just "continued" U2, which isn't that bad. Sure, I didn't have the "WHOW" effect like I had when I started U2 but no matter. The main thing that I really hold against this game is that SP (which I only play since multiplayer in Uncharted is of NO INTEREST to me) has become a polygon for MP testing, IMHO. I hated the changed shooting mechanics (which I believe they patched later after the outrage here on NeoGAF), I hated those ridiculous enemy waves (we're in a freaking desert and there's a whole fucking army there? fuck off). Level after level it felt dirty cheap and meaningless. I didn't have as close to a good time as U2. U2 had it all (perfect pacing of cinematics, gameplay, puzzling, shooting). U3 doesn't. Story felt bland and repetitive. I'm sorry guys, but it just is. U2 was something. Beautiful levels, scenery, gameplay, U3 was just a rehash (and a bad one at that). Not to mention that the ending was THE SAME FUCKING THING as U2 (ancient forgotten city, supernatural elements, etc.). I remember being so disappointed I couldn't believe what I just played. I still think that if Neil Druckmann and Bruce Straley were in charge (they shifted to The Last of Us) this could have been an amazing game. That's my $0.02, don't hate. I respect the opinion of people who like this game and all I ask is that you respect mine. Of course, discussion about this is always welcome. |
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Junior Member
(05-08-2012, 07:00 AM)
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#194
oh... I called it the worst GOTY because it's a GOTY that got one of the fewest amounts of GOTY media awards last year for a game with a 'GOTY edition' ;P
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Member
(05-08-2012, 07:02 AM)
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#195
err thats a bit -________- lame Anyways hopefully you will like the game when you finished, i was really hyped for this game and my first opinion on playing the game was that it sucked in the first 4 chapters. Also try the co op as well which is good. |
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Banned
(05-08-2012, 07:03 AM)
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#196
but you see... you've already said the that YOU ONLY PLAYED THROUGH IT WITH BROKEN CONTROLS (as did I) but once you can shoot properly the ball room bit is highly playable and fun. The difficulty stemmed from not being able to shoot the guys on the balcony when you wanted to. The aim patch fixed it and made it all a little easy - the complaints about the ship graveyard. Also really easy once it was patched. I played through the campaign 3 times. Once unpatched (awful game), patched - way better. It was a 4.5/10 unpatched. Just ruined it for me. Really awful to play. About 2 stellar games which I loved dearly, they released this game where the shooting mechanic is off. It is bizarre how they let that happen and didn't ever pick up on it play testing. why are we spoiler tagging a game thats been out, 6 months?
Last edited by Pachterballs; 05-08-2012 at 07:11 AM.
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Junior Member
(05-08-2012, 07:05 AM)
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#199
And I've been enjoying it so far besides the chase scene. I don't really remember the writing much in U2, but character dialogue is still great compare to other stuff around. besides a bit of jaggy fever, and some textures not streaming in properly, it looks about as good as console games can get this gen. http://www.neogaf.com/forum/showthread.php?t=455189 And now I think about it... Uncharted and batman are the only ones with GOTY editions coming out lol. So my statement is still valid!
Last edited by chickdigger802; 05-08-2012 at 07:08 AM.
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(05-08-2012, 07:07 AM)
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#200
2nd half of the game had pacing? All I remember after Chapter 9 or 10 is shoot, shoot, shoot, 5 minutes in the desert, shoot, shoot, shoot, end. And since my issues reside squarely with the combat design, yeah, the game got significantly worse when they turned the combat knob to 11. I honestly feel that the game peaked at the French Chateau which only increases my disappointment since we saw most of that pre-release.
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