chronos4590
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(05-08-2012, 05:38 AM)

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#151

Originally Posted by HyperBitHero: View Post
Uncharted 3 is awful.

I did this video on how bad Talbot is written.
http://www.youtube.com/watch?v=wY5OA0QKEFQ
Great video. It addresses a lot of problems i have with the game. The story is so convoluted and the end was terribly anticlimactic. And like you said in the video, they have points in the game like the chase scenes just because they had to have it, with little to no context to the situation to make any legitimate sense.
LuchaShaq
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(05-08-2012, 05:40 AM)

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#152

Originally Posted by UrbanRats: View Post
With that shit platforming and worthless puzzles? At least the shooting mechanics are good.
I don't think the shooting is even on par with mediocre stuff such as mindjack/dead to rights/binary domain.
Net_Wrecker
(05-08-2012, 05:41 AM)

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#153

Originally Posted by raziel: View Post
well its there isnt it? go back and read the negative impressions/comments, in this thread or in any about UC3. the subject of the game's difficulty almost always underlies every one - when its not freely admitted. and it isnt always, thus you get things like "bad encounter design." again, the easiest test is when they say the game turned mid-way or at the ship graveyard (where the game starts to actually bring some challenge to the table).
Yes, people are too afraid to admit that Uncharted 3 is a hard game so they skirt around the issue with completely fictional complaints like "bad encounter design," and "weak gunplay" and "man dat ship graveyard sux."

Yep, that's totally the issue here. Cruise ship, ship graveyard, sandstorm, bullet sponges, broken stealth, shotgun to the back, etc., etc. are all just hard. There, I've come clean.
Last edited by Net_Wrecker; 05-08-2012 at 05:43 AM.
HyperBitHero
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(05-08-2012, 05:41 AM)

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#154

Originally Posted by UrbanRats: View Post
Good one, the point made on the chase scene can be applied to most of the game and it's probably the biggest problem, for me.
Uncharted 3 feels very disjointed and every scene feels like it's there just because it's cool, but also kinda out of place with the rest of the game.
Whether they used the same method with Uncharted 2 or not, it didn't gave me this impression as much, and it all flowed much better (with a better pacing, too).
I still really liked that chase though.
squidyj
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(05-08-2012, 05:42 AM)

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#155

Originally Posted by chickdigger802: View Post
Been like a good half a year or so, so lttp should be fine. Funny enough that I bought this day 1 for my bro but I've never bothered with it until today due to all the crying about how the game is garbage or whatever.

Got to chapter 5 or so. Enjoyed the young drake stuff. The yd chase sequence was terrible though. If I died more than 5 times on it... something is a bit off no?

New brit guy seems ok for now, and the underground stuff is fine... but man uncharted stuff were always the worst in the dark areas imo.

Sully "Did you forget how to shoot?"

Yes I forgot how wacky guns are in this series. I really hope that the new ND game has better gun feel and weight =/


Also... is it just me or is the melee thingy in this game kinda terrible? It tries to do the Assbro and batman thing... but it kinda doesn't work due to jank.

Anyhow, soundtrack is still great. Will play more tomorrow.
My fucking god, this bullshit again? At least as bad as the insane review score watchers from when the game launched.


Originally Posted by LuchaShaq: View Post
I don't think the shooting is even on par with mediocre stuff such as mindjack/dead to rights/binary domain.
There are a million things wrong with what you just said.
Papercuts
fired zero bullets in the orphanage.
(05-08-2012, 05:44 AM)

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#156

Originally Posted by NIGHT-: View Post
If anything, Sony exclusives get too much slack on this forum. Go into any Microsoft exclusive thread.
Please shut the hell up and put up a convincing argument if you feel like this game is being unfairly criticized. Until then, please don't act like a fucking child thinking anytime a game gets scrutiny it's some mindless fanboy drivel. Thank you.
CrunchyFrog
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(05-08-2012, 05:45 AM)

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#157

Originally Posted by Proelite: View Post
Uncharted 3 had an underwhelming ending.
Pretty much. So much for "cerebral villains" and the like. It was all shallow campy fluff even by B-movie standards.

It's not a terrible game. But compared to the first two it's a rather middling experience, though maybe that's just because this was more an expansion pack kinda game than the huge leaps that were the first two. It smacked of being rushed to market, almost. It also might be because I watched the ever loving shit out of trailers and the like before it came out, so (as is the problem with MOST movies, games, media nowadays), half the game is spoiled before you even get in. It's actually why I hated UC2's cover. Why spoil such an AMAZING opening sequence?

Next time around, they also need to seriously rethink the level progression. While in some parts it got a bit more non-linear, soooo many places it's just so frustratingly closed and tunneled. Not to mention that actually finding your way through the platforming sections is more just "find the thing that doesn't look like the other things" than any real ingenuity and exploration. I really believe they can find some other cue or way of pointing the player in the right direction besides just shoving out the most obviously colored bricks over and over again.
Gez
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(05-08-2012, 05:46 AM)

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#158

Originally Posted by Kogepan: View Post
Why is it ok to openly troll Sony, and but people get banned for criticising other companies?

OP really needed to open a NEW thread to voice his displeasure? Guess I should start new threads for all the games i don't like too.
As you said he is voicing his displeasure, not trolling. Seriously your post is the most immature in this thread.

Why do you care if he voices his own negative opinion on a game from your favoirite company? Faceless corporations don't care about you. He owns the game, he is allowed to critise his own property.

Jesus christ the mentally of you people amaze me.
Para bailar La Bomba
Banned
(05-08-2012, 05:46 AM)

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#159

Originally Posted by HyperBitHero: View Post
The let down was much more intense for me because of how hyped I was for it.
Originally Posted by HyperBitHero: View Post
I still really liked that chase though.
So you admit it wasn't awful. Thanks for the clarification.
Last edited by Para bailar La Bomba; 05-08-2012 at 05:49 AM.
HyperBitHero
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(05-08-2012, 05:48 AM)

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#160

Originally Posted by Para bailar La Bomba: View Post
So you admit it wasn't awful. Thanks for the clarification.
It's not awful, but it's very bad.
raziel
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(05-08-2012, 05:48 AM)

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#161

Originally Posted by Papercuts: View Post
I beat UC2 on Crushing pretty smoothly, and am perfectly fine with difficult games in general. I just picked up Vanquish and am getting my ass beat(starting on hard of course), but I'm having a great time, while UC3 would just frustrate me as I died to complete nonsense. "Too hard" can be bad when it's cheaply done, such as the sandstorm shooting segment. Visual imparement on the player, but the enemies all PERFECTLY see you. That is poor game design. The ballroom fight throws everything and the kitchen sink at you, with snipers that force you to constantly roll, shit exploding(and you can get stuck in the stumble animation and get killed with no chance of retaliation), etc.
that doesn't surprise me or really say anything. UC3 sort of shows what a cakewalk UC2 really was.

i dont really see that bit in the sandstorm as bad design. is it really any different than when enemies in games like CoD, vanquish, or yes, even UC seem to have a sort of tunnel vision than keeps them focused more intently on the player than friendly AI's? or when enemies in CoD and far cry see and hear you from 200 yards away? its a minor video game conceit and a very small bit in the game.

you didnt really say anything wrong with the ballroom fight other than that it was too much for you, so all i can offer is that when the snipers came out, you were supposed to take shelter underneath the balcony they were nested on top of and take care of the enemies on the ground floor first.
raziel
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(05-08-2012, 05:49 AM)

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#162

Originally Posted by Net_Wrecker: View Post
Yes, people are too afraid to admit that Uncharted 3 is a hard game so they skirt around the issue with completely fictional complaints like "bad encounter design," and "weak gunplay" and "man dat ship graveyard sux."

Yep, that's totally the issue here. Cruise ship, ship graveyard, sandstorm, bullet sponges, broken stealth, shotgun to the back, etc., etc. are all just hard. There, I've come clean.
finally.
UrbanRats
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(05-08-2012, 05:50 AM)

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#163

Originally Posted by LuchaShaq: View Post
I don't think the shooting is even on par with mediocre stuff such as mindjack/dead to rights/binary domain.
I think the shooting has its own thing going for it, with verticality and mobility.
If i think, for example, at the village under siege in Uncharted 2, that was a fun level 'cause you could run, jump and shoot freely with some very cool level design.
So i think the shooting parts, when supported by a nice level design, let you be creative, to an extent; the platforming parts are incredibly dull and stiff, and most of the deaths are pretty cheap, the puzzles are simply brain dead (though Uncharted 3 improved a bit) and there a million aids that are basically forced on you, be it the journal or the characters yapping on.
On the other hand, shooting parts with a terrible level design (ballroom on the cruise ship) can be very dreadful.
Originally Posted by HyperBitHero: View Post
I still really liked that chase though.
As a set piece in and out of itself it was cool, yes, so were a lot of other set pieces in the game, but i think the spectacle gets old fast, if it's not contextualized into the story (especially if it's a rethread of Uncharted 2's).
SLEEPS7ALK3R
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(05-08-2012, 05:51 AM)

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#164

Originally Posted by distantmantra: View Post
I thought Uncharted 3 was terrible. Had fun with the first one and thought the second one was fantastic. Uncharted 3 felt rushed and completely anticlimactic.
What backward, fuckcrazy shitland am I living in?

EDIT: ...I see. NeoGAF's on her period.
Last edited by SLEEPS7ALK3R; 05-08-2012 at 05:57 AM.
Lion Heart
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(05-08-2012, 05:53 AM)

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#165

The best franchise this gen without a doubt, absolutely shits on other TPS like Gears and Vanquish. The mechanics alone are the most versatile in the genre and make Gears look like a flash game.

It perfectly lends itself to multiplayer, it allows for smooth and quick traversal, it allows crazy set pieces to take place all while you control Drake, and it allows unique gameplay scenarios like the ship graveyard levels to exist and change up the gameplay, all within the main mechanics of the game. Brilliant stuff.

Not to mention some of the best graphics ever, awesome multiplayer (smashes U2) and awesome production values.

The biggest faults of the game is the SP isn't as good as U2 (pacing, enemy encounters mostly) and the scheduling conflicts with the actors that interfere with the story. That aside its a brilliant game.
Para bailar La Bomba
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(05-08-2012, 05:56 AM)

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#166

Originally Posted by HyperBitHero: View Post
But the beginning of U3 was pretty good. It's only after you finish the game that all of the problems hit you.
Originally Posted by HyperBitHero: View Post
It's not awful, but it's very bad.
Oh I see.
Dash Kappei
Not actually that important
(05-08-2012, 05:57 AM)

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#167

The problem I have with this game, besides having too much fluff and not enough platforming+awful puzzles, is that 3/4 of the encounters aren't built at all to follow a sneaking approach like you could for U2 and that somehow melee combat has gotten worse by how it prompts unbreakable animations (punch the guy, get his weapon/punch the guy/cook his grenade).
On my way to beat it on Crushing btw. Still had fun with the game, it's def worth playing but Unch2 was my goty together with S&P2:SS
HyperBitHero
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(05-08-2012, 05:59 AM)

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#168

Originally Posted by Para bailar La Bomba: View Post
Oh I see.
It couldn't keep it up.

As you play it falls apart. The groundwork is set up nice, but that's about it.
NIGHT-
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(05-08-2012, 06:00 AM)

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#169

Originally Posted by Papercuts: View Post
Please shut the hell up and put up a convincing argument if you feel like this game is being unfairly criticized. Until then, please don't act like a fucking child thinking anytime a game gets scrutiny it's some mindless fanboy drivel. Thank you.
Lol.. Any time of criticism and you guys go ape shit.
Moaradin
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(05-08-2012, 06:02 AM)

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#170

Originally Posted by Lion Heart: View Post
The best franchise this gen without a doubt, absolutely shits on other TPS like Gears and Vanquish. The mechanics alone are the most versatile in the genre and make Gears look like a flash game.
NO
Crewnh
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(05-08-2012, 06:02 AM)

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#171

There is something wrong if you dont notice the obvious cues they give you during chases. Something wrong with you.

Your shooting is the same as U2 post patch. If you still cant get the feel for it, I guess that sucks. I know some just cant get around it. Still dont see how that makes it the worst game of the year it didnt release in but whatever.

People questioning the relevance of the pirate stuff, its there to show how far Nate will go for Sully and how much he has fucked up.

This is like the easiest of three games with how many one hit kill weapons or generally overpowered weapons are lying around in arenas for you to pick up.

Most of the shootouts that feel like overwhelming or unfair odds have pretty simple solutions if you keep moving, pay attention to surroundings, and enemy drops.
Last edited by Crewnh; 05-08-2012 at 06:12 AM.
Drencrom
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(05-08-2012, 06:02 AM)

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#172

Originally Posted by NIGHT-: View Post
Lol.. Any time of criticism and you guys go ape shit.
Oh boy here we go.
HyperBitHero
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(05-08-2012, 06:02 AM)

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#173

Originally Posted by NIGHT-: View Post
Lol.. Any time of criticism and you guys go ape shit.
But he's supporting the criticism, stating that the other guy is foolish for assuming that just because the game is getting criticism, that it's unjust.
NIGHT-
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(05-08-2012, 06:04 AM)

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#174

Originally Posted by Moaradin: View Post
NO
I agree. Vanquish, while I wouldn't call it a franchise, shits all over Uncharted and Gears. Though all 3 are pretty good. But, the shooting mechanics in Uncharted a joke compared to the other two. IMO!
Zeer0id
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(05-08-2012, 06:05 AM)

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#175

Originally Posted by Papercuts: View Post
I disagree. UC2 balanced this well, having explosive setpieces like the train followed by the stroll through the town and the pure platforming/puzzle ice cavern. Then the monastary is a great mix of shooting, traversal while shooting, pure traversal, and puzzles mixed in.

UC3 has ZERO puzzles after...I forget, chapter 12 or so? Once you get past that it is pure shooting(with poorly designed encounters) with some traversal, but nothing mixed as well as UC2. Boring 10 minute hold forward trudge through the desert was the only break from ACTION.
I didn't really find the "balance" in the monastery. There was a bit of traversal but to me it felt too deeply ingrained with shooting, which ultimately stood out almost entirely. I do not mean to imply U2's pacing is bad -- quite the contrary -- U3's just clicked more.

Despite a lack of puzzles in the latter half of the game, they were generally much better designed. Uncharted 2's puzzles were extremely basic, where it was essentially an exercise in copying the notebook verbatim. 3 actually had a few decent ones, as I recall, and there was in fact a pretty damn good one in Chapter 20. The way they mixed things up with the desert which, as I said, I found highly engaging, and the caravan chase kept things from getting too monotonous.

One last thing: I don't really understand the concept of poor encounter design. I'm sure it's a real thing, it's just not something that registers on my radar. I guess I'm more inclined to think that if I fail, it's my own fault as opposed to the game's. That's just my nature, though.
Pranay_
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(05-08-2012, 06:07 AM)

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#176

As a huge uncharted fan, first 5 chapters were really under whelming, finish the game and you will love it . :).

Some of the post here are quite funny though
Sn4ke_911
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(05-08-2012, 06:08 AM)

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#177

The fuck? Uncharted 3 was FUCKING AMAZING!

Originally Posted by pharmboy044: View Post
GTFO, this is the worst thread of 2012.
.

Originally Posted by DerZuhälter: View Post
Worst GOTY 2011...

Hey! Wait a second. This isn't a Skyrim Thread!

.
Lion Heart
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(05-08-2012, 06:11 AM)

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#178

Originally Posted by Moaradin: View Post
NO
PezDispenser
I will not rest until
every fetus is destroyed
(05-08-2012, 06:11 AM)

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#179

Originally Posted by Tokubetsu: View Post
Hey dudes! Let me show you our cool water effects and stuff.
*Two-ish Hours Later*
Okay! Back to the actual story now I guess! Just wanted to show you something cool that had no real place in the narrative!
A complaint like this makes sense for a movie or something, but holds no weight for a game. Get over your storyline fetish.
Q8D3vil
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(05-08-2012, 06:11 AM)

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#180

bad game overall except the graphics.
bad gameplay
bad control (pre patch)
bad story
Net_Wrecker
(05-08-2012, 06:13 AM)

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#181

Originally Posted by raziel: View Post
that doesn't surprise me or really say anything. UC3 sort of shows what a cakewalk UC2 really was.

i dont really see that bit in the sandstorm as bad design. is it really any different than when enemies in games like CoD, vanquish, or yes, even UC seem to have a sort of tunnel vision than keeps them focused more intently on the player than friendly AI's? or when enemies in CoD and far cry see and hear you from 200 yards away? its a minor video game conceit and a very small bit in the game.

you didnt really say anything wrong with the ballroom fight other than that it was too much for you, so all i can offer is that when the snipers came out, you were supposed to take shelter underneath the balcony they were nested on top of and take care of the enemies on the ground floor first.
Is using CoD or Far Cry to back your opinion really the way you want to go? Yes, when the enemies can see you through a sandstorm and hit you with pinpoint accuracy, shoot rockets perfectly, and Tom Brady grenades from across the Earth, it's bad design. "Throw everything INCLUDING the kitchen sink" gameplay is boring, doubly so when the enemies BARELY react to bullets, and especially when nearly every combat scenario is designed around the concept, and armored bullet sponges are all over the place.

And "you were supposed to...." Yup, that sounds like Uncharted 3 alright. For all the "freedom" people claim the shootouts give you, "You were supposed to" comes up a hell of a lot. You were supposed to get to the Tau, you were supposed to go THERE, you were supposed to get to the Hammer, you were supposed to take THIS guy out first, you were supposed to get to the RPG, you were supposed to run here and use the grenade for that guy. Trial and error shootouts, there's the pinnacle of gameplay, alright.

This is not a matter of me thinking the game is too hard, this is me not enjoying how they designed the combat. If I was having fun, dying 100 times wouldn't have bothered me in the slightest, plus replaying sections only makes them easier. Dying HELPS you in U3 because you figure out "Oh, I guess Naughty Dog didn't want me to do THAT." Uncharted 2 simply did a better job at introducing enemies into the area, knowing when and where to place certain enemy types, and knowing when to show restraint. Also, people REACTED WHEN HIT and didn't run though your bullets to get to their predetermined piece of cover, or rush through your bullets to shotgun you out of cover. Yes, "bad encounter design" is a thing, and it exists in Uncharted 3 for a number of people. Nobody is trying to skirt around being afraid to admit the game's hard because it isn't.
Last edited by Net_Wrecker; 05-08-2012 at 06:28 AM.
Papercuts
fired zero bullets in the orphanage.
(05-08-2012, 06:15 AM)

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#182

Originally Posted by raziel: View Post
that doesn't surprise me or really say anything. UC3 sort of shows what a cakewalk UC2 really was.

i dont really see that bit in the sandstorm as bad design. is it really any different than when enemies in games like CoD, vanquish, or yes, even UC seem to have a sort of tunnel vision than keeps them focused more intently on the player than friendly AI's? or when enemies in CoD and far cry see and hear you from 200 yards away? its a minor video game conceit and a very small bit in the game.

you didnt really say anything wrong with the ballroom fight other than that it was too much for you, so all i can offer is that when the snipers came out, you were supposed to take shelter underneath the balcony they were nested on top of and take care of the enemies on the ground floor first.
Yeah, I do think the sand scenario is different. It goes out of it's way to mess with your vision, but the enemies are magically not affected. It makes no logical sense, and doesn't make for entertaining gameplay. On that note, CoD is the poster child of cheap. The only one I've bothered to try and complete on Veteran was WaW, which I heard is the roughest one. Constant grenade spam, filled with bullets when you pretty much expose a pixel of yourself, etc. The cheap difficulty in that game is a whole nother ballgame. Other games, it typically makes sense for AI to focus on you as a character when you're clearly the one pulling most of the weight. Some games(like vanquish) have mechanics designed around this. Cigarettes that distract enemies, and the eyes of them turn red when they're focusing on you. Small, simple, effective choices.

The ballroom fight was just a remark since it's typically called the hardest part. I tried many different strategies and they worked with random effectiveness. When an explosion is able to stumble drake, leaving you vulnerable to instant death, it's hard to do much to ever prevent this. Grenades are thrown all over, and the kicker is the AI is designed to KNOW they can take bullets without stumbling. They rush your cover and force you out of it, meaning you have to run away, meaning you're wide open to explosion stumbles and bullets. I get flanking as a legetimate manuver, but UC3 did iit in a completetly overkill fashion where normal guys would sprint right at you completely stupidly, knowing the bullets would be able to be shirked off. This specific issue may not matter with aiming that actually works, but it wasn't like that when I played the game, so it made this tactic nearly impossible to actually beat. In a small room like the ballroom, it just led to death.

On top of this, melee is useless. It takes forever to do what it always did in the last games, and you are going to get shot up all the same, so there's no point. If you get into a fistfight you're locked in and are already dead. Worthless, poorly implemented gameplay mechanic done for specific cinematic fights where everyone is unarmed, like a poor man's batman.

There are also many times where enemies just spawn from behind you, with no logical reason. The "stealth" sequence in the airport does this, and presents you an unwinnable scenario. I tried many times to do it all with stealth, but the last 2 enemies still manage to "alert" these people even when it's not possible. I shoot them both with a silenced gun as quickly as possible, doesn't matter, I throw an explosive canister at them both, doesn't matter. These enemies will swarm behind you anyway. And the checkpoint is put before the stealth sequence starts if you die here(poorly designed). On some, like the shipwreck area with the water, once you get caught the game checkpoints AFTER this, so you immediately start and get shot at. Zero consistency.

A lot of the fights have powerful weapons thrown around on the ground, and it becomes more manageable when you realize this. But to me, that's not fun. That's even more linear gameplay trying to dictate what weapons you almost need to have at every angle. UC2 did this a little bit with the cross bow being extremely powerful on the blue guys, but that was a very small segment of the overall game. UC3 kicked it up way too much in that angle.

Originally Posted by NIGHT-: View Post
Lol.. Any time of criticism and you guys go ape shit.
Unless I'm misunderstanding you, you seemed to be against criticism and claimed it as sony focused while MS doesn't suffer from it. This has nothing to do with any of that.

Originally Posted by Zeer0id: View Post
I didn't really find the "balance" in the monastery. There was a bit of traversal but to me it felt too deeply ingrained with shooting, which ultimately stood out almost entirely. I do not mean to imply U2's pacing is bad -- quite the contrary -- U3's just clicked more.

Despite a lack of puzzles in the latter half of the game, they were generally much better designed. Uncharted 2's puzzles were extremely basic, where it was essentially an exercise in copying the notebook verbatim. 3 actually had a few decent ones, as I recall, and there was in fact a pretty damn good one in Chapter 20. The way they mixed things up with the desert which, as I said, I found highly engaging, and the caravan chase kept things from getting too monotonous.

One last thing: I don't really understand the concept of poor encounter design. I'm sure it's a real thing, it's just not something that registers on my radar. I guess I'm more inclined to think that if I fail, it's my own fault as opposed to the game's. That's just my nature, though.
I also think the puzzles themselves were better, they just weren't spaced as well which acutally led me to feel burnt out by the end. I don't think there was a puzzle in chapter 20 though, unless I'm completely forgetting something.

I personally had a lot of issues with the pacing of 3, and it just felt like constant shootouts at the end. See the above stuff for why I think the encounters were sloppy. I'm always the type of gamer that likes to take stuff on the hardest difficulty, and I am typically at fault with games I consider great. I felt like I died completely randomly here in many cases, like I was literally destined to get screwed over.
Last edited by Papercuts; 05-08-2012 at 06:24 AM.
Sn4ke_911
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(05-08-2012, 06:15 AM)

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#183

So OP has only played to Chapter 5 and calls the game "The worst GOTY of 2012" (lol)?

OK, i'm done with this guy. Finish the game then we can talk again about it.

Fucking ridiculous.
NIGHT-
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(05-08-2012, 06:25 AM)

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#184

Originally Posted by Sn4ke_911: View Post
So OP has only played to Chapter 5 and calls the game "The worst GOTY of 2012" (lol)?

OK, i'm done with this guy. Finish the game then we can talk again about it.

Fucking ridiculous.
Why should you finish a game if you're not having fun with it and think it's a bad game? Should you force yourself to finish a game you're not enjoying?
Sn4ke_911
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(05-08-2012, 06:30 AM)

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#185

Originally Posted by NIGHT-: View Post
Why should you finish a game if you're not having fun with it and think it's a bad game? Should you force yourself to finish a game you're not enjoying?
What really bugs me is the thread title. It makes me a bit angry. Don't call a game "The worst GOTY" if you haven't even finished it yet!!

Originally Posted by HyperBitHero: View Post
Well, you shouldn't really make a thread writing the game off as the worst in that year, just because you didn't have fun with it. If OP hated it after finishing it, then sure.
Exactly.
Last edited by Sn4ke_911; 05-08-2012 at 06:34 AM.
HyperBitHero
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(05-08-2012, 06:33 AM)

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#186

Originally Posted by NIGHT-: View Post
Why should you finish a game if you're not having fun with it and think it's a bad game? Should you force yourself to finish a game you're not enjoying?
Well, you shouldn't really make a thread writing the game off as the worst in that year, just because you didn't have fun with it. If OP hated it after finishing it, then sure.
CcrooK
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(05-08-2012, 06:36 AM)

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#187

Wait, there's shooting in this game? I remember beating the hell out of most of everyone. Only time I had to shoot were those heavy armored dudes. Huh. Go fig. I think I enjoyed 2 and 3 as equally.
Grayman
Member
(05-08-2012, 06:40 AM)
#188

i walked away at the airport part and do not know if I will ever get back to it.

That chase scene near the beginning did have some bad camera angle/control combinations because I remember getting taken out a few times as drake jumped at the wrong stuff.
tpax
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(05-08-2012, 06:42 AM)

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#189

Uncharted 2 was great, without any doubts. But as I played U3 right after U2, I was so baldy disappointed by the game. It became very lame for me at the point where the game became being about masses of new enemy waves rushing from everywhere just to make that game look longer. I would enjoy playing U2 again, but I probably will never touch U3 for a while. Altought the ending (in comparison to the second part of the game) was ok.
raziel
Member
(05-08-2012, 06:46 AM)

raziel's Avatar
#190

Originally Posted by Papercuts: View Post
Yeah, I do think the sand scenario is different. It goes out of it's way to mess with your vision, but the enemies are magically not affected. It makes no logical sense, and doesn't make for entertaining gameplay. On that note, CoD is the poster child of cheap. The only one I've bothered to try and complete on Veteran was WaW, which I heard is the roughest one. Constant grenade spam, filled with bullets when you pretty much expose a pixel of yourself, etc. The cheap difficulty in that game is a whole nother ballgame. Other games, it typically makes sense for AI to focus on you as a character when you're clearly the one pulling most of the weight. Some games(like vanquish) have mechanics designed around this. Cigarettes that distract enemies, and the eyes of them turn red when they're focusing on you. Small, simple, effective choices.

The ballroom fight was just a remark since it's typically called the hardest part. I tried many different strategies and they worked with random effectiveness. When an explosion is able to stumble drake, leaving you vulnerable to instant death, it's hard to do much to ever prevent this. Grenades are thrown all over, and the kicker is the AI is designed to KNOW they can take bullets without stumbling. They rush your cover and force you out of it, meaning you have to run away, meaning you're wide open to explosion stumbles and bullets. I get flanking as a legetimate manuver, but UC3 did iit in a completetly overkill fashion where normal guys would sprint right at you completely stupidly, knowing the bullets would be able to be shirked off. This specific issue may not matter with aiming that actually works, but it wasn't like that when I played the game, so it made this tactic nearly impossible to actually beat. In a small room like the ballroom, it just led to death.

On top of this, melee is useless. It takes forever to do what it always did in the last games, so there's no point. If you get into a fistfight you're locked in and are already dead. Worthless, poorly implemented gameplay mechanic done for specific cinematic fights where everyone is unarmed, like a poor man's batman.

There are also many times where enemies just spawn from behind you, with no logical reason. The "stealth" sequence in the airport does this, and presents you an unwinnable scenario. I tried many times to do it all with stealth, but the last 2 enemies still manage to "alert" these people even when it's not possible. I shoot them both with a silenced gun as quickly as possible, doesn't matter, I throw an explosive canister at them both, doesn't matter. These enemies will swarm behind you anyway. And the checkpoint is put before the stealth sequence starts if you die here(poorly designed). On some, like the shipwreck area with the water, once you get caught the game checkpoints AFTER this, so you immediately start and get shot at. Zero consistency.

A lot of the fights have powerful weapons thrown around on the ground, and it becomes more manageable when you realize this. But to me, that's not fun. That's even more linear gameplay trying to dictate what weapons you almost need to have at every angle. UC2 did this a little bit with the cross bow being extremely powerful on the blue guys, but that was a very small segment of the overall game. UC3 kicked it up way too much in that angle.
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Unless I'm misunderstanding you, you seemed to be against criticism and claimed it as sony focused while MS doesn't suffer from it. This has nothing to do with any of that.
you didnt really make a case for why its different. you said its magic that they can see you. when every enemy in every game sees, hears, and targets you over everyone else with deadly accuracy from 200 yards away - that could also be described as magic, i could say its not logical and not entertaining. again, all are video game conceits, and if you were really that much more upset about it in UC3, i can only conclude that you had extreme difficulty with it and this is the result. is it a coincidence that i didnt find that part very difficult, on normal or crushing, and that i didnt really think about it? and again, even if you dont buy it, this is still a small bit of the game.

i dont understand why you were reduced to random strategies and results with the ballroom fight. when i died there the first time and re-spawned, and laser sights targeted me from above, i thought "man i gotta get somewhere where i can take the lasers out of the equation." yes, grenades are thrown and enemies rush you occasionally. the fights in general are designed to discourage that you plant yourself behind one piece of cover and take out the whole room without ever moving an inch. i agree about the hit reactions needing work, but still not getting "bad encounter design" from this section. overwhelming? possibly. at first.

about melee, i found it very useful, esp on crushing? i remember using it to take out shotgun tanks iirc. very useful when i needed to take them out quickly.

there are many times when enemies spawn right behind you like they did in that bit in the subway? really? many times? i played UC3 recently and that is false. that subway bit is the only time i can think of actually. name the other times this happens like that and ill gladly concede the point. the bit about the checkpoints not starting you with an opportunity to stealth again, is a fair point. though not really a dealbreaker, because it isnt a stealth game and there are no sections in the game that absolutely require it.

and yes, powerful weapons are strewn about and key to making things more manageable. its okay to not like it, but to say its bad design is a stretch.
Pranay_
Member
(05-08-2012, 06:56 AM)

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#191

Originally Posted by Net_Wrecker: View Post
Some people will say it gets better in the 2nd half, I thought it got MUCH worse. So I'm just sayin'.......lower your expectations if you're already disappointed with the combat.
Second half of the game had a better pacing, the chase levels were fun, graveyard level and ship level was awesome, gun fights were dynamic and had better set pieces then the first half which had horrible pacing issues.

Originally Posted by Barkley's Justice: View Post
it's a stinker
uhh

Originally Posted by Tokubetsu: View Post
Totally agree. I was mostly okay with things...until I got to the pirate ship/ship graveyard. Story is lame and half-baked, setpieces of the sake of them, barely any flow, lame villain etc etc. It was a backstep in every way from Uncharted 2.
What wrong with graveyard ? the place was a blast, sure the bad enemy encounter did affect entire game but the area was open, you litterally had the whole sea to hide and had tons of options to play it the way you want. Hell i literally was doing strealth, the next moment using melee, jumping in the water to take cover.


Originally Posted by Tokubetsu: View Post
Hey dudes! Let me show you our cool water effects and stuff.
*Two-ish Hours Later*
Okay! Back to the actual story now I guess! Just wanted to show you something cool that had no real place in the narrative!
Those were the best parts of the game and they tied in on simply what drake will do for sully and how far will he go to save them.


Originally Posted by LiquidMetal14: View Post
Slow down on the threads son.

I haven't even played UC3 >>
You should play it soon ! Great Game.

Originally Posted by Jacksonlee: View Post
story part really was a dissapointment; when 1st and 2nd had great storytelling elements and character development, the 3rd tried, and failed miserably.
The Story was simple and they showed how drake was so obsessed with treasure hunting that he actually didnt see that it was not only affecting him but affecting the life of his friends as well and dunno why people got pissed over chloe and cutter leaving half way through the game because they felt drake is getting too obsessed over treasure and they left him simply because they felt drake is doing this for pretty his own sake and all. So i thought the story was good, felt a bit disjointed but the relationship of drake and sully was nicely and also his character was developed pretty well.

Originally Posted by ChuckNoLuck: View Post
Yeah, he sucks because the hyper-linear level design didn't do a good job of making it clear where the one and only place he was allowed to go was. Rather, it was a frequent problem throughout the entire game.
In a linear game if you really cant find out where to go and if you are expected to be shown the one place you really needed to go then you simple then the person simply sucks.

The Chase Sequence were fun and well done imo.


Originally Posted by GillianSeed79: View Post
Oh come on. It wasn't that bad. You at least benefitted from Arnie's proactive fix to the wonky aiming. (Dude still needs a raise)

My biggest complaint was the set pieces for set pieces sake and the internet's wankfest over Sully and disdain for the supernatural elements that resulted in both Elena and Chole playing minor roles and an unsatisfying pay off.


LSD spiked water was a weak end game plot device when the villians already had that power from the start.

.

i guess i have answered this in the above spoiler but which set pieces were done just for the set piece sake ?

Quote:
Great graphics and entertaining cutscenes but some of the worst game play of the generation when it comes to the shooting portions. Terrible enemy AI and the same pattern of bad guys over and over and over and over and over and over and over and over and over and over and over and over and over and over.
AI was decent but the bad encounters didnt help much. But its far from having the worst gameplay. Dont think any game offer as much dynamic gun fights as uncharted does and mixing up strealth, shooting and melee was pretty much fun and satisfying.

The Worst part was fighting those big guys which is boring and understandable.

The Rest of the melee was good and their were moves which you could do if you figured it out how to do.

Quote:
Why should you finish a game if you're not having fun with it and think it's a bad game? Should you force yourself to finish a game you're not enjoying?
Cause the first 5 chapter barely had any game play as is relatively short as compared to the rest of the chapters.

_____________________________________________________________________

On a side note i dont understand some of the complaints,i think the puzzle were much better in uncharted 3 and were really good and uncharted 2 also long gun fights where enemy just came wave after wave.
Pranay_
Member
(05-08-2012, 06:57 AM)

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#192

Originally Posted by Sn4ke_911: View Post
What really bugs me is the thread title. It makes me a bit angry. Don't call a game "The worst GOTY" if you haven't even finished it yet!!


Yeah 5 chapters is really short , also their is multiplayer and co op which are actually great and fun as well
IvanI
Member
(05-08-2012, 06:59 AM)

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#193

Uncharted 3 is certainly the "worst GOTY of 2011" in my book.
Please, hear me out, I'm a huge fan of Uncharted franchise (with 2 being one of my favorite games of all time).
Ever since that VGA reveal I was super-hyped about U3. I preordered it day one, got the game, started playing it and here are my impression:

U3 to U2 isn't a huge a step as U2 to U1 was both in terms of gameplay mechanics and tech (GFX, sound, etc.). But that was to be expected. I immediately got the feel that I just "continued" U2, which isn't that bad. Sure, I didn't have the "WHOW" effect like I had when I started U2 but no matter.

The main thing that I really hold against this game is that SP (which I only play since multiplayer in Uncharted is of NO INTEREST to me) has become a polygon for MP testing, IMHO. I hated the changed shooting mechanics (which I believe they patched later after the outrage here on NeoGAF), I hated those ridiculous enemy waves (we're in a freaking desert and there's a whole fucking army there? fuck off). Level after level it felt dirty cheap and meaningless. I didn't have as close to a good time as U2. U2 had it all (perfect pacing of cinematics, gameplay, puzzling, shooting). U3 doesn't. Story felt bland and repetitive. I'm sorry guys, but it just is. U2 was something. Beautiful levels, scenery, gameplay, U3 was just a rehash (and a bad one at that). Not to mention that the ending was THE SAME FUCKING THING as U2 (ancient forgotten city, supernatural elements, etc.).

I remember being so disappointed I couldn't believe what I just played. I still think that if Neil Druckmann and Bruce Straley were in charge (they shifted to The Last of Us) this could have been an amazing game.

That's my $0.02, don't hate. I respect the opinion of people who like this game and all I ask is that you respect mine. Of course, discussion about this is always welcome.
chickdigger802
Junior Member
(05-08-2012, 07:00 AM)

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#194

Originally Posted by Sn4ke_911: View Post
So OP has only played to Chapter 5 and calls the game "The worst GOTY of 2012" (lol)?

OK, i'm done with this guy. Finish the game then we can talk again about it.

Fucking ridiculous.
oh... I called it the worst GOTY because it's a GOTY that got one of the fewest amounts of GOTY media awards last year for a game with a 'GOTY edition' ;P
Pranay_
Member
(05-08-2012, 07:02 AM)

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#195

Originally Posted by chickdigger802: View Post
oh... I called it the worst GOTY because it's a GOTY that got one of the fewest amounts of GOTY media awards last year for a game with a 'GOTY edition' ;P

err thats a bit -________- lame

Anyways hopefully you will like the game when you finished, i was really hyped for this game and my first opinion on playing the game was that it sucked in the first 4 chapters.

Also try the co op as well which is good.
Pachterballs
Banned
(05-08-2012, 07:03 AM)

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#196

Originally Posted by Papercuts: View Post
I beat UC2 on Crushing pretty smoothly, and am perfectly fine with difficult games in general. I just picked up Vanquish and am getting my ass beat(starting on hard of course), but I'm having a great time, while UC3 would just frustrate me as I died to complete nonsense. "Too hard" can be bad when it's cheaply done, such as the sandstorm shooting segment. Visual imparement on the player, but the enemies all PERFECTLY see you. That is poor game design. The ballroom fight throws everything and the kitchen sink at you, with snipers that force you to constantly roll, shit exploding(and you can get stuck in the stumble animation and get killed with no chance of retaliation), etc.

but you see... you've already said the that YOU ONLY PLAYED THROUGH IT WITH BROKEN CONTROLS (as did I) but once you can shoot properly the ball room bit is highly playable and fun. The difficulty stemmed from not being able to shoot the guys on the balcony when you wanted to. The aim patch fixed it and made it all a little easy - the complaints about the ship graveyard. Also really easy once it was patched.

I played through the campaign 3 times. Once unpatched (awful game), patched - way better. It was a 4.5/10 unpatched. Just ruined it for me. Really awful to play. About 2 stellar games which I loved dearly, they released this game where the shooting mechanic is off. It is bizarre how they let that happen and didn't ever pick up on it play testing.

why are we spoiler tagging a game thats been out, 6 months?
Last edited by Pachterballs; 05-08-2012 at 07:11 AM.
Sn4ke_911
Member
(05-08-2012, 07:05 AM)

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#197

.
Last edited by Sn4ke_911; 05-08-2012 at 07:08 AM.
HyperBitHero
Member
(05-08-2012, 07:05 AM)

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#198

Originally Posted by chickdigger802: View Post
oh... I called it the worst GOTY because it's a GOTY that got one of the fewest amounts of GOTY media awards last year for a game with a 'GOTY edition' ;P
C'mon, at least stand behind your insult.
chickdigger802
Junior Member
(05-08-2012, 07:05 AM)

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#199

Originally Posted by Pranay_: View Post
err thats a bit -________-

Anyways hopefully you will like the game when you finished, i was really hyped for this game and my first opinion on playing the game was that it sucked in the first 4 chapters.

Also try the co op as well which is good.
IT WAS CLEVER IN MY HEAD!

And I've been enjoying it so far besides the chase scene. I don't really remember the writing much in U2, but character dialogue is still great compare to other stuff around.

besides a bit of jaggy fever, and some textures not streaming in properly, it looks about as good as console games can get this gen.

Originally Posted by Sn4ke_911: View Post
lol was thinking of the gaf list

http://www.neogaf.com/forum/showthread.php?t=455189

And now I think about it... Uncharted and batman are the only ones with GOTY editions coming out lol. So my statement is still valid!
Last edited by chickdigger802; 05-08-2012 at 07:08 AM.
Net_Wrecker
(05-08-2012, 07:07 AM)

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#200

Originally Posted by Pranay_: View Post
Second half of the game had a better pacing, the chase levels were fun, graveyard level and ship level was awesome, gun fights were dynamic and had better set pieces then the first half which had horrible pacing issues.
2nd half of the game had pacing? All I remember after Chapter 9 or 10 is shoot, shoot, shoot, 5 minutes in the desert, shoot, shoot, shoot, end. And since my issues reside squarely with the combat design, yeah, the game got significantly worse when they turned the combat knob to 11. I honestly feel that the game peaked at the French Chateau which only increases my disappointment since we saw most of that pre-release.