Raonak
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(05-08-2012, 04:17 AM)

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#51

Wait. Wasn't he the say guy complaining about the sales of heavenly sword?
how 1.5 million was barely enough to break even?
graywolf323
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(05-08-2012, 04:20 AM)

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#52

Originally Posted by ViewtifulJC: View Post
Yeah, but then it would be "GOD KAMIYA DOESN'T GIVE A FUCK ABOUT SALES HE JUST MAKES GOOD GAMES, PERIOD. FUCK MY BITCH, KAMIYA! THE MAN GETS IT!"
but he at least does make good games
Slightly Live
Dirty tag dodger
(05-08-2012, 04:25 AM)

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#53

How the hell can you be part of a team making a game and not give two shits about how much the game sells?

The anti-PR from this guy is astounding. He shouldn't be allowed to give interviews.
Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
(05-08-2012, 04:27 AM)

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#54

Hes right. Stop trying to twist everything he says into some outrageous comment just because you dont like his Dante redesign.
Night_Trekker
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(05-08-2012, 04:30 AM)

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#55

An intelligent stance to adopt, Tameem.

He's right about making games you want to play instead of developing to suit what the fans want, though... in most cases. Maybe not so much when you're making a sequel to a long-running and well-loved series. But even then, gamers rarely know exactly what they want until you give it to them.
Last edited by Night_Trekker; 05-08-2012 at 04:32 AM.
Busaiku
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(05-08-2012, 04:30 AM)

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#56

Originally Posted by Krev: View Post
Capcom will.
Thankfully.
Ratchet
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(05-08-2012, 04:34 AM)

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#57

I agree with him, and I personally don't understand why people are outraged at Dante's redesign. Devil May Cry was getting stale by the fourth game. I think DmC looks fine.
The Praiseworthy
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(05-08-2012, 04:36 AM)

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#58

I like how this man think... And I can't wait to enjoy another game from him.
Endo Punk
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(05-08-2012, 04:38 AM)

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#59

You know what's funny? Enslaved actually has a vocal fanbase, critics always try to gullt trip gamers into purchasing it and those who do like it really want NT to do a sequel. Now why are they not doing a sequel despite even Namco clearly wanting one? Because it didn't sell well.

Heavenly Sword underperformed and they bailed, Enslaved underperformed and they balied. Not giving a shit about the fanbase they made along the way. Now if Ninja Theory doesn't give a shit about their fanbase based on the sales of their two previous games they created then why the hell would they give a shit about the sales and fans of a 10 year established franchise?

Originally Posted by odd_morsel: View Post
So he has some artistic integrity. Let's go ahead and burn him at the stake.
Nothing like that. He is just telling the truth. DMC is not his franchise and its sales will not affect him, he will get payed either way.
John Harker
Definitely doesn't make things up as he goes along.
(05-08-2012, 04:39 AM)

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#60

I personally think the franchise has lost almost all of it's luster and I'm generally interested in what this version has to offer. So from that respect, I actually get what he's saying (which I suppose is what he's getting at - trying to appeal to lapse and new gamers). I say go for it, buddy. Stick to your guns, and let's see what your teams got. I'm sure I'm not the only one.
Pachterballs
Banned
(05-08-2012, 04:41 AM)

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#61

wow. This dude is an assclown.

ninja theory deserves to go under with him in charge.
Phoenician_Viking
Please listen.
(05-08-2012, 04:42 AM)

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#62

Preemptive damage control.
Mxrz
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(05-08-2012, 04:45 AM)

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#63

The things he's said, and the way they've reacted to the sales of past games don't seem to add up. Heavenly Sword didn't make enough money for them, Enslaved didn't make enough money for them, but sales of DmC don't matter. Err. . .
Goon Boon
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(05-08-2012, 04:48 AM)

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#64

Let their track record and the facts speak for them :

-They haven't made an action game with game play worth a shit in comparison to DMC or really any action game worth a damn despite making exclusively action games.

-They don't care about 60fps

-They haven't made a game that's turned a profit (not saying thats indicative of quality, but if you can't make either a fun game or a profitable game you have no business making games)

-If they fuck this up we'll have to wait up to another 5 years for another DMC (DMC4 was 2007, but then again DMC3 was 2005)

-They let this Tameem Antoniades guy speak for them over and over again, either implying that they don't care or that they're trying to get people interested via controversy (but nobody actually cares at this point)

If they wanted to make a DMC5, they shouldn't make a game thats Heavenly Sword to the West : DMC skinned edition, but work off the game that's actually fun unlike every game they have made.
Pureauthor
(05-08-2012, 04:49 AM)

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#65

If he doesn't care then bully for him, but I'm pretty sure Capcom's outsourcing spree was done with the expectations of good returns.
BHK3
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(05-08-2012, 04:50 AM)

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#66

Good old double standard.
ProfessorMoran
Member
(05-08-2012, 04:50 AM)
#67

Originally Posted by Krev: View Post
Capcom will.
Capcom fans will buy millions of copies just like they bought ORC.
Pureauthor
(05-08-2012, 04:55 AM)

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#68

Also if they wanted to make a game 'true to their artistic vision' they shouldn't be doing a sequel to a series that already has it's own, well-defined artistic vision.
Eusis
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(05-08-2012, 04:56 AM)

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#69

Originally Posted by ultron87: View Post
If someone at Valve said this everyone would be cumming all over it.
I think most anyone who said this (and had even an ounce of respect) would be received more positively than someone saying this who's in charge of a new entry to a series that hadn't been laying dormant for a long time, a new entry that seems to be a wild departure stylistically at least. In that case it may be more "Well maybe Capcom should've hired people who wanted more of the Devil May Cry we were getting!"
Originally Posted by Aaron: View Post
Valve would never say it though. They playtest the shit out of their games for a reason.
No, I suspect it's more they create the games they want to make... and playtest to make sure they aren't the only ones who like it. The actual inverse is forcing a team to make a kind of game they really don't care about, like an RPG team being made to work on a CoD-style FPS or something when no one on the team likes that kind of game.
JaseC
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(05-08-2012, 05:00 AM)

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#70

Originally Posted by ultron87: View Post
If someone at Valve said this everyone would be cumming all over it.
Hardly an apt comparison when Valve self-publishes their games and are free to "not care" about sales.
Jigsaw
Banned
(05-08-2012, 05:02 AM)
#71

Originally Posted by Yuterald: View Post
Man, I hope DmC never releases because the drama surrounding this project is just too good. Plus, the infamous Event Status would be unable to continue his YouTube series if the game actually does launch. His videos about DmC, Capcom, Ninja Theory, Tameem, etc. are so on point. Keep the lolz and nonsense coming Capcom/Tameem!
hahaha just googled him,damn how can he rant for hours about this game :D
hayguyz
Member
(05-08-2012, 05:02 AM)
#72

I think dmc looks pretty awesome so far. I'm looking forward to it.

at 20 dollars of course. I never buy at release.
Chris_C
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(05-08-2012, 05:03 AM)

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#73

There's absolutely nothing wrong with anything in that statement, and little that could be considered controversial or "bad" for gamers. I don't understand why a thread needed to be made to discuss it.
Erethian
Member
(05-08-2012, 05:05 AM)
#74

Originally Posted by Aaron: View Post
Valve would never say it though. They playtest the shit out of their games for a reason.
You've also got companies like Obsidian.

Originally Posted by Chris Avellone:
Most importantly, game development is an iterative process. Our goal is to entertain our players. No one knows more about what they consider “fun” than the player themselves. While you can’t please everyone, there are iterations that make sense to do in DLC content and sequels.
J. E. Sawyer also did a blog post over a year ago about the importance of engaging with and listening to your fans.

Edit: The Chris Avellone bit is part of a longer response about how one of the ideas they had for Old World Blues, namely the player base, came directly from the fans and all the homebase mods they noticed were being made.
Last edited by Erethian; 05-08-2012 at 05:07 AM.
ezekial45
I have assigned to you one day for each year its punishment will last.
(05-08-2012, 05:08 AM)

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#75

Originally Posted by Chris_C: View Post
There's absolutely nothing wrong with anything in that statement, and little that could be considered controversial or "bad" for gamers. I don't understand why a thread needed to be made to discuss it.
So the haters can show resentment towards him and DmC.

Like others have said, if this were from anyone else, there wouldn't be any issues here.
BaroqueSampson
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(05-08-2012, 05:11 AM)

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#76

Originally Posted by Raging Spaniard: View Post
Hes right. Stop trying to twist everything he says into some outrageous comment just because you dont like his Dante redesign.
This is a gross oversimplification of why a lot of us are upset with this project.

While it's true I don't care so much for the redesign, it's passable. That's fine. Whatever. I'm more upset about the changes under the hood like the lack of 60fps.
famousmortimer
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(05-08-2012, 05:16 AM)

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#77

Not liking the game they are making is fine - if a bit weird being that no one here has played it. But the dev's attitude should be applauded. Making games trying to please people never, ever, ever works. Look at what EA and bioware have done trying to please people. Look at Socom 4. Look at every shooter trying to be COD.


A developer needs to have passion, and I would assume that making a clone doesn't stir much passion.



So, fine, DMC may suck. But atleast this team is making a game that they want instead of focus testing it into the ground. Because if they made something trying to be what *YOU* want, they would still fuck it up and they would end up with a game that no one likes.
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(05-08-2012, 05:17 AM)

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#78

Unless you're enough of an asshole to not give a shit whether everybody who works for you loses their job, you should probably care.
Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
(05-08-2012, 05:20 AM)

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#79

Originally Posted by BaroqueSampson: View Post
This is a gross oversimplification of why a lot of us are upset with this project.
.
Its not a simplification, its what a lot of people are saying int this thread.

If he had said the opposite, something like "this game is deeply focus tested to be something that the data tells us people really want and we think sacrificing our personal style to reach for mass appeal" then he would get flamed as well (and rightly so)

Here, he said the right thing, but people dont like this game that they havent plaid so hes an asshole and needs to be fired and his whole company needs to explode and die of game aids.
GuardianE
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(05-08-2012, 05:25 AM)

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#80

Originally Posted by Raging Spaniard: View Post
Its not a simplification, its what a lot of people are saying int this thread.

If he had said the opposite, something like "this game is deeply focus tested to be something that the data tells us people really want and we think sacrificing our personal style to reach for mass appeal" then he would get flamed as well (and rightly so)

Here, he said the right thing, but people dont like this game that they havent plaid so hes an asshole and needs to be fired and his whole company needs to explode and die of game aids.
I like how "haters" are pre-emptively exaggerated in all DmC threads now.

The statement is disingenuous. Even small indie developers with vision and creativity care about sales. I'm sure that you understand that, being a part of the Skullgirls team.

And your generalization of "haters" is most certainly an over-simplification. It's not simply visual design that has people up in arms. It's the actual game design, something far less shallow. Skullgirls had a design and a vision that it didn't compromise, but it had a rock solid foundation of gameplay and still obviously catered to their target audience.

Regardless, Tameem's always been a jackass. Why does this have its own thread?
Last edited by GuardianE; 05-08-2012 at 05:30 AM.
Lich_King
Member
(05-08-2012, 05:37 AM)
#81

I guess he's preemptively pulling Bioware's Artistic Integrity and Entitled Gamers move
Dahbomb
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(05-08-2012, 05:40 AM)

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#82

No one was even taking about Dantes design before in this thread until it was brought up to crap on the fanbase like it always is. Talk about falling right into the PR trap.

Tameem wouldn't bring in top dmc players to test the game if he was making a game for himself.
Dash Kappei
Not actually that important
(05-08-2012, 05:45 AM)

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#83

Originally Posted by Dahbomb: View Post
This really didn't need its on thread.
You might want to edit that.

Anyway, Capcom already ditched them for the sequel after seeing the game confirmed :P
Aaron Strife
Honk if you love cookies.
(05-08-2012, 05:46 AM)

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#84

That's good, at least no one will be disappointed then.
Dahbomb
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(05-08-2012, 05:51 AM)

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#85

Originally Posted by Dash Kappei: View Post
You might want to edit that.

Anyway, Capcom already ditched them for the sequel after seeing the game confirmed :P
Why would I want to edit that? This interview isn't even new. Are we really going to make a new thread every time Tameem says something about DmC?
Narcosis
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(05-08-2012, 05:55 AM)

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#86

Originally Posted by Lich_King: View Post
I guess he's preemptively pulling Bioware's Artistic Integrity and Entitled Gamers move
Probably.
But, I think Capcom will make sure this gets enough favorable reviews from the usual 7-10 scale outlets and I think just based on the brand name alone it will sell in the 1.5-2mil range, so we'll all be called entitled even if it doesn't actually bomb.
Monocle
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(05-08-2012, 06:00 AM)

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#87

I would take comfort in that statement if it had come from someone with a respectable professional history, like Hideki Kamiya. When you've been a key figure in the development of games like Resident Evil 2, Devil May Cry 1, and Okami, then you're justified in playing the aloof artist.
Dash Kappei
Not actually that important
(05-08-2012, 09:57 AM)

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#88

Originally Posted by Dahbomb: View Post
Why would I want to edit that? This interview isn't even new. Are we really going to make a new thread every time Tameem says something about DmC?
Read the TOS. I wanted to give you a heads up, being banned for something like that seems stupid to me but whatever keep going.
Jackpot
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(05-08-2012, 10:16 AM)

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#89

Quote:
"Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."
wat. Do they not have market researchers or something? How can you not know if such a demographic exists?
Liamario
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(05-08-2012, 10:18 AM)

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#90

It's going to feel like its a game for you. But it's not!
Arxisz
Junior Member
(05-08-2012, 10:26 AM)

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#91

God I'm starting to hate this guy more with every word he blurts out.
Please don't give these clown any more IP's!
Nome
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(05-08-2012, 10:30 AM)

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#92

What he said is pretty standard in the industry. It's a good thing.
The only scary thing here is the people in this thread who read the headline, nothing else, then join in on the dogpile. It's pretty disgusting.
Omikaru
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(05-08-2012, 10:37 AM)

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#93

The sentiment of retaining creative control is, well, something I quite agree with. The way he said it, however, was a kind of "fuck our fans" thing. That's not something I can go along with.

I think when you create something you have to create it for yourself -- a game you'd like to play -- otherwise it's going to be generic focus tested shit, like the stuff you get from EA. I like games to have a bit of soul, and the developers to have all the creative freedom they need in order to look back on a finished product and say, "Well that's awesome and we're really proud of that." In my opinion, that can lead to better games, but also some real stinkers -- though that's only natural and healthy in any creative industry -- which are both the antithesis of the risk-averse schlock we're always bitching and moaning about as passionate gaming enthusiasts.

However, to turn that sentiment into "I don't care if it sells a thousand units or two million units" (aka "fuck DMC's fans -- I don't give a shit if they don't want this game") is just as damaging as aiming to please "some perceived demographic that, in all likelihood, doesn't actually exist."

The fact that he's conflated DMC fans (i.e. fans of a damn fine series) with "some perceived demographic" -- the kind who are often cited when great-looking games are taken by their overbearing publisher, and ground into generic mush that's more about its marketing than the end product -- is in itself rather worrying, and tells me that he's really not looked all that hard at the series' roots.
Last edited by Omikaru; 05-08-2012 at 10:41 AM.
Endo Punk
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(05-08-2012, 10:39 AM)

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#94

Originally Posted by Nome: View Post
What he said is pretty standard in the industry. It's a good thing.
The only scary thing here is the people in this thread who read the headline, nothing else, then join in on the dogpile. It's pretty disgusting.
Jeez some people just don't get it. Tameem is a hypocrite, only reason he is saying this is because it's not his game it's an established franchise, he knows the product he has made will not live up to the standards set by past games so already has started damage control.

If you truly want to see his true colours check what he had to say when Heavenly Sword and Enslaved bombed. His fucking dispicable.
Krev
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(05-08-2012, 10:42 AM)

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#95

Originally Posted by Jackpot: View Post
wat. Do they not have market researchers or something? How can you not know if such a demographic exists?
Market research and focus testing can be misleading. I think there is some truth to the idea that a lot of consumers don't really know what they want until you release it to them.
Danielsan
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(05-08-2012, 10:45 AM)

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#96

Creative director sets out to accomplish his creative vision rather than pandering to the mass market and the marketing department. What a horrible crime...
gogogow
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(05-08-2012, 10:46 AM)

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#97

Originally Posted by Nome: View Post
What he said is pretty standard in the industry. It's a good thing.
The only scary thing here is the people in this thread who read the headline, nothing else, then join in on the dogpile. It's pretty disgusting.
Huh? No, it is not, this was just posted a couple of posts above yours:

Originally Posted by Chris Avellone from Obsidian:
Most importantly, game development is an iterative process. Our goal is to entertain our players. No one knows more about what they consider “fun” than the player themselves. While you can’t please everyone, there are iterations that make sense to do in DLC content and sequels.
I don't understand what some people here are talking about, artistic vision etc. This is about gameplay. Why do you think there are community managers?
SolidSnakex
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(05-08-2012, 10:46 AM)

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#98

Originally Posted by Danielsan: View Post
Creative director sets out to accomplish his creative vision rather than pandering to the mass market and the marketing department. What a horrible crime...
I understand what he's trying to say. It's always nice when a developer just sets out to make the game that they want to make. But i'd question whether or not this is a good example of that. They're constantly trying to reassure long-time DMC fans that this is still the game that they know and love. They've also changed the character design several times after the initial backlash. The same design that took them around a year to agree on.
Arxisz
Junior Member
(05-08-2012, 10:48 AM)

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#99

Originally Posted by Nome: View Post
What he said is pretty standard in the industry. It's a good thing.
The only scary thing here is the people in this thread who read the headline, nothing else, then join in on the dogpile. It's pretty disgusting.
It's a good thing if it was in a respectable context. Here you have a dev which is consistently ignoring fans of a beloved franchise. adding comments like this just reinforces his intentions.
It's not his own franchise so he can say that he doesn't care about sales suuure...
If they didn't care about sales they would have gone through with a HS sequel.
Setero
Junior Member
(05-08-2012, 10:49 AM)

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#100

So is he just ignoring that DmC is an attempted grab to get said perceived demographic? Sounds like he is trying to take the high ground when he really doesn't have it.