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Member
(05-08-2012, 04:30 AM)
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#55
An intelligent stance to adopt, Tameem.
He's right about making games you want to play instead of developing to suit what the fans want, though... in most cases. Maybe not so much when you're making a sequel to a long-running and well-loved series. But even then, gamers rarely know exactly what they want until you give it to them.
Last edited by Night_Trekker; 05-08-2012 at 04:32 AM.
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Member
(05-08-2012, 04:38 AM)
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#59
You know what's funny? Enslaved actually has a vocal fanbase, critics always try to gullt trip gamers into purchasing it and those who do like it really want NT to do a sequel. Now why are they not doing a sequel despite even Namco clearly wanting one? Because it didn't sell well.
Heavenly Sword underperformed and they bailed, Enslaved underperformed and they balied. Not giving a shit about the fanbase they made along the way. Now if Ninja Theory doesn't give a shit about their fanbase based on the sales of their two previous games they created then why the hell would they give a shit about the sales and fans of a 10 year established franchise? Nothing like that. He is just telling the truth. DMC is not his franchise and its sales will not affect him, he will get payed either way. |
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Definitely doesn't make things up as he goes along.
(05-08-2012, 04:39 AM)
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#60
I personally think the franchise has lost almost all of it's luster and I'm generally interested in what this version has to offer. So from that respect, I actually get what he's saying (which I suppose is what he's getting at - trying to appeal to lapse and new gamers). I say go for it, buddy. Stick to your guns, and let's see what your teams got. I'm sure I'm not the only one.
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Member
(05-08-2012, 04:48 AM)
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#64
Let their track record and the facts speak for them :
-They haven't made an action game with game play worth a shit in comparison to DMC or really any action game worth a damn despite making exclusively action games. -They don't care about 60fps -They haven't made a game that's turned a profit (not saying thats indicative of quality, but if you can't make either a fun game or a profitable game you have no business making games) -If they fuck this up we'll have to wait up to another 5 years for another DMC (DMC4 was 2007, but then again DMC3 was 2005) -They let this Tameem Antoniades guy speak for them over and over again, either implying that they don't care or that they're trying to get people interested via controversy (but nobody actually cares at this point) If they wanted to make a DMC5, they shouldn't make a game thats Heavenly Sword to the West : DMC skinned edition, but work off the game that's actually fun unlike every game they have made. |
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(05-08-2012, 04:49 AM)
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#65
If he doesn't care then bully for him, but I'm pretty sure Capcom's outsourcing spree was done with the expectations of good returns.
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(05-08-2012, 04:55 AM)
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#68
Also if they wanted to make a game 'true to their artistic vision' they shouldn't be doing a sequel to a series that already has it's own, well-defined artistic vision.
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Member
(05-08-2012, 04:56 AM)
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#69
I think most anyone who said this (and had even an ounce of respect) would be received more positively than someone saying this who's in charge of a new entry to a series that hadn't been laying dormant for a long time, a new entry that seems to be a wild departure stylistically at least. In that case it may be more "Well maybe Capcom should've hired people who wanted more of the Devil May Cry we were getting!"
No, I suspect it's more they create the games they want to make... and playtest to make sure they aren't the only ones who like it. The actual inverse is forcing a team to make a kind of game they really don't care about, like an RPG team being made to work on a CoD-style FPS or something when no one on the team likes that kind of game. |
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Banned
(05-08-2012, 05:02 AM)
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#71
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Member
(05-08-2012, 05:05 AM)
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#74
Originally Posted by Chris Avellone:
Edit: The Chris Avellone bit is part of a longer response about how one of the ideas they had for Old World Blues, namely the player base, came directly from the fans and all the homebase mods they noticed were being made.
Last edited by Erethian; 05-08-2012 at 05:07 AM.
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I have assigned to you one day for each year its punishment will last.
(05-08-2012, 05:08 AM)
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#75
Like others have said, if this were from anyone else, there wouldn't be any issues here. |
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Member
(05-08-2012, 05:11 AM)
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#76
While it's true I don't care so much for the redesign, it's passable. That's fine. Whatever. I'm more upset about the changes under the hood like the lack of 60fps. |
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Member
(05-08-2012, 05:16 AM)
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#77
Not liking the game they are making is fine - if a bit weird being that no one here has played it. But the dev's attitude should be applauded. Making games trying to please people never, ever, ever works. Look at what EA and bioware have done trying to please people. Look at Socom 4. Look at every shooter trying to be COD.
A developer needs to have passion, and I would assume that making a clone doesn't stir much passion. So, fine, DMC may suck. But atleast this team is making a game that they want instead of focus testing it into the ground. Because if they made something trying to be what *YOU* want, they would still fuck it up and they would end up with a game that no one likes. |
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If they are Dutch, upright and breathing they are more racist than your favorite player
(05-08-2012, 05:20 AM)
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#79
If he had said the opposite, something like "this game is deeply focus tested to be something that the data tells us people really want and we think sacrificing our personal style to reach for mass appeal" then he would get flamed as well (and rightly so) Here, he said the right thing, but people dont like this game that they havent plaid so hes an asshole and needs to be fired and his whole company needs to explode and die of game aids. |
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Member
(05-08-2012, 05:25 AM)
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#80
The statement is disingenuous. Even small indie developers with vision and creativity care about sales. I'm sure that you understand that, being a part of the Skullgirls team. And your generalization of "haters" is most certainly an over-simplification. It's not simply visual design that has people up in arms. It's the actual game design, something far less shallow. Skullgirls had a design and a vision that it didn't compromise, but it had a rock solid foundation of gameplay and still obviously catered to their target audience. Regardless, Tameem's always been a jackass. Why does this have its own thread?
Last edited by GuardianE; 05-08-2012 at 05:30 AM.
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Member
(05-08-2012, 05:40 AM)
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#82
No one was even taking about Dantes design before in this thread until it was brought up to crap on the fanbase like it always is. Talk about falling right into the PR trap.
Tameem wouldn't bring in top dmc players to test the game if he was making a game for himself. |
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Member
(05-08-2012, 05:51 AM)
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#85
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Member
(05-08-2012, 05:55 AM)
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#86
But, I think Capcom will make sure this gets enough favorable reviews from the usual 7-10 scale outlets and I think just based on the brand name alone it will sell in the 1.5-2mil range, so we'll all be called entitled even if it doesn't actually bomb. |
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Member
(05-08-2012, 06:00 AM)
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#87
I would take comfort in that statement if it had come from someone with a respectable professional history, like Hideki Kamiya. When you've been a key figure in the development of games like Resident Evil 2, Devil May Cry 1, and Okami, then you're justified in playing the aloof artist.
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Not actually that important
(05-08-2012, 09:57 AM)
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#88
Read the TOS. I wanted to give you a heads up, being banned for something like that seems stupid to me but whatever keep going.
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Member
(05-08-2012, 10:16 AM)
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#89
Quote:
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Member
(05-08-2012, 10:37 AM)
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#93
The sentiment of retaining creative control is, well, something I quite agree with. The way he said it, however, was a kind of "fuck our fans" thing. That's not something I can go along with.
I think when you create something you have to create it for yourself -- a game you'd like to play -- otherwise it's going to be generic focus tested shit, like the stuff you get from EA. I like games to have a bit of soul, and the developers to have all the creative freedom they need in order to look back on a finished product and say, "Well that's awesome and we're really proud of that." In my opinion, that can lead to better games, but also some real stinkers -- though that's only natural and healthy in any creative industry -- which are both the antithesis of the risk-averse schlock we're always bitching and moaning about as passionate gaming enthusiasts. However, to turn that sentiment into "I don't care if it sells a thousand units or two million units" (aka "fuck DMC's fans -- I don't give a shit if they don't want this game") is just as damaging as aiming to please "some perceived demographic that, in all likelihood, doesn't actually exist." The fact that he's conflated DMC fans (i.e. fans of a damn fine series) with "some perceived demographic" -- the kind who are often cited when great-looking games are taken by their overbearing publisher, and ground into generic mush that's more about its marketing than the end product -- is in itself rather worrying, and tells me that he's really not looked all that hard at the series' roots.
Last edited by Omikaru; 05-08-2012 at 10:41 AM.
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Member
(05-08-2012, 10:39 AM)
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#94
If you truly want to see his true colours check what he had to say when Heavenly Sword and Enslaved bombed. His fucking dispicable. |
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Member
(05-08-2012, 10:42 AM)
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#95
Market research and focus testing can be misleading. I think there is some truth to the idea that a lot of consumers don't really know what they want until you release it to them.
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Member
(05-08-2012, 10:46 AM)
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#97
Originally Posted by Chris Avellone from Obsidian:
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Member
(05-08-2012, 10:46 AM)
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#98
I understand what he's trying to say. It's always nice when a developer just sets out to make the game that they want to make. But i'd question whether or not this is a good example of that. They're constantly trying to reassure long-time DMC fans that this is still the game that they know and love. They've also changed the character design several times after the initial backlash. The same design that took them around a year to agree on.
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Junior Member
(05-08-2012, 10:48 AM)
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#99
It's not his own franchise so he can say that he doesn't care about sales suuure... If they didn't care about sales they would have gone through with a HS sequel. |