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never left the stone age
(05-08-2012, 10:51 AM)
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#101
Edit: I can see that people would be annoyed with this statement like. "Yeah it can sell 10 copies for all I care, we're making a game we want to make in a way we want to make it" vs "We're kinda disappointed with our sales :( We wanted our hard labour of love to do better" So their games might not be perfect or might have huge problems performance/gameplay wise but at least it seems they care about developing games.
Last edited by Easy_D; 05-08-2012 at 10:58 AM.
Reason: I decided I wanted to have some more OOMPF in my post y'all
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Junior Member
(05-08-2012, 11:02 AM)
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#107
It's blatantly not true. It's like saying, "I don't care if I lose my job, and my studio shuts down, as long as I like the game." He's not of sound mind if he genuinely doesn't care about the sales, especially with NT's record.
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Junior Member
(05-08-2012, 11:02 AM)
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#108
Also, calling top players doesn't mean it's not the game he wants, what if he wants a gameplay as good as the previous ones? Than calling top players to voice their opinions after playing would actually help him to make the game he wants... About the topic, whatever, just give us a realase date. |
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never left the stone age
(05-08-2012, 11:07 AM)
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#111
You know, from what I've seen I'd say this seems to be shaping up as a pretty good action game. Yeah maybe not what your hardcore DMC fan wants but as someone not invested in the series I'd say that it looks better than Heavenly Sword and Enslaved, at the very least
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Member
(05-08-2012, 11:07 AM)
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#112
Some of you guys have let your DmC hate get to the point where you're damning a dev for not wanting to make a manufactured, focus-tested product. Come the fuck on. |
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Junior Member
(05-08-2012, 11:07 AM)
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#113
You realise he is just saying what people want to hear right? Do you honestly think, as the head of the studio, that he doesn't care if the game sells or not? It's crowd pleasing empty talk, he doesn't mean a word of it, surely.
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Junior Member
(05-08-2012, 11:11 AM)
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#115
I actually think it looks really good, and like HS and Enslaved, jank be damned. But when the head of a studio comes out and says, it can sell 1000 units for all I care, my bullshit detector goes a little nuts. |
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Member
(05-08-2012, 11:11 AM)
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#116
Edit:
Last edited by PairOfFilthySocks; 05-08-2012 at 11:17 AM.
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Member
(05-08-2012, 11:15 AM)
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#117
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-08-2012, 11:18 AM)
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#119
Oh, yeah, well if DmC isn't for me my NeoGAF postings aren't for NeoGAF posters.
Quote:
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Junior Member
(05-08-2012, 11:19 AM)
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#120
This is what I don't get, its been made clear from day one this game is being made to reach a larger market, yet he is trying to play off its failure to have mass appeal as artistic integrity and worse yet people are buying that.
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Junior Member
(05-08-2012, 11:21 AM)
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#121
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Member
(05-08-2012, 11:26 AM)
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#122
Quote:
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Junior Member
(05-08-2012, 11:26 AM)
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#123
This is exactly what I was trying to get at. Eloquently put good sir.
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Member
(05-08-2012, 11:26 AM)
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#124
To be fair to this guy, Capcom is to blame, they gave the DMC IP to this guys.
Quote:
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Member
(05-08-2012, 11:30 AM)
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#126
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Member
(05-08-2012, 11:36 AM)
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#130
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Member
(05-08-2012, 11:38 AM)
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#133
It basically goes like this: I see someone using that "Taneem makes characters look like him" argument, and it just shows that there is no substance and nothing to learn from that post, only an undirected, rage-driven bashing. Fun for some, but ultimately very, very pointless and bears no fruit at the end of the day.
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(05-08-2012, 11:41 AM)
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#135
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Member
(05-08-2012, 11:41 AM)
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#136
But all of his movies contain explosions and he even made a video of himself blowing shit up :b
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Banned
(05-08-2012, 11:46 AM)
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#137
Going back on topic, I do think it's refreshing for a developer to say, "I don't care about sales" but at the same time, you should want to make a successfull product that people will buy so you can CONTINUE making products in the future. Capcom has blood on it's hands from a few developers already, Clover, Grin, etc. They will not bail you out if you underperform. |
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Member
(05-08-2012, 11:47 AM)
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#140
There is a difference between describing what you do not like about Valve for example or showing a photo of Gabe as if his only relevant quality was his weight. That happens sometimes as well, and it is just as pointless - but not half of GAF. More like one percent, or even less :D
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Member
(05-08-2012, 11:49 AM)
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#141
Antoniades is neither fat nor ugly, he just seems to be so self-confident for no reason. At least Bay's shitty movies make a lot of money (sadly).
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Member
(05-08-2012, 11:51 AM)
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#143
[QUOTE=Criminal Upper;37666324]Well, to be fair, all of Temeem's work have similarities as well. They have had terrible combat systems, dip below 20 fps, and are all commercially unsuccessfull.[quote]
These are not design decisions.
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Member
(05-08-2012, 11:55 AM)
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#145
This is the only attitude for devs to roll with.
You can't please everyone, and if you go chasing everyone's expectations you're just going to make things worse. Rightly or wrongly you need to have confidence in your vision for a project, especially when the internet doubts you. As I said in another thread recently, its about having the integrity to stand by your creative decisions. You are going to get judged anyway, so you need the courage of your convictions. |
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(05-08-2012, 11:57 AM)
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#146
Ninja Theory sounds done after this. I'm sure Tameem's personal brand of nigh on arrogance will continue to haunt the industry long afterwards though.
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Junior Member
(05-08-2012, 12:03 PM)
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#148
For people that are not confident about this game:
If it was the same game, the same design, same everything, even 30fps, but with Capcom on charge and Itsuno directing it, would you be hyped? Because if so, I respect that, you're not confident Ninja Theory will deliver a gameplay worthy of the DMC series and will only believe by playing, I can really respect that. If you don't think you'd like it even so, then please elaborate because I honestly can't see why would you like the series in the first place. Instead you post yaoi of DMC on tumblr, than I can understand why you wouldn't like the game just because of the reboot. |
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Member
(05-08-2012, 12:04 PM)
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#149
Hahaha, wow....you need to chill. What the hell are you talking about? I have never said anything bad about DmC. I only stated facts and asked how much of his creative vision is left, when NT is not the only ones deciding what to do in this game. While in the OP he's saying how he doesn't give a crap what players think and they make the game for themselves, while I showed it's not the case at all, since they are getting help from DMC players and Capcom. How am I "irrationally cursing anything about this game"? It seems YOU are the one irrationaly cursing ME for unknown reasons. Stop being so sensitive. I don't even know what Valve or Blizzard has to do with all this, Tameen Antoniades works for NT. What Valve or Blizzard does has nothing to do with NT/Tameem. Valve and Blizzard make good games, so why doesn't NT? See? There's no connection AT ALL.
Last edited by gogogow; 05-08-2012 at 12:11 PM.
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Member
(05-08-2012, 12:15 PM)
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#150
I think he has a point, but is just really bad at expressing it. Like, to say "we're proud of what we've made and think it's an excellent game, and we hope you'll agree", sure it's a straight up PR line but its solid. Nothing wrong with that. The problem with this line to me is that he seems to forget some of the basic principles of a creative work - it goes through revisions, and iteration. I remember a Creative Writing prof telling me back in the day that you can write poetry for yourself and think it's great, but if you want it to be art that can be appreciated, you have to connect it to a shared human condition, that shared experience, those things that everyone goes through. It's not saying "you need to cater directly to your fans" but it's saying "you need to be relatable".
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