DimmuBurgerKing
Member
(05-08-2012, 04:00 PM)

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#201

I wish people didn't use the term "emo" so loosely.
NinjaBoiX
Member
(05-08-2012, 04:04 PM)

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#202

Originally Posted by DimmuBurgerKing: View Post
I wish people didn't use the term "emo" so loosely.
Long floppy hair? World weary scowl? Long leather cost? Bare chest? Yeah, not emo at all.
Nemesis_
Member
(05-08-2012, 04:05 PM)

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#203

Originally Posted by -NinjaBoiX-: View Post
Because OG Dante looked sooo cool and not at all like a homoerotic, emo nancyboy. I think new Dante looks a) much better and more badass than before, and b) actually looks like a person you'd meet in the street rather than in Jean-Paul Gaultier's fantasies.
What? Are you complaining about the homoeroticism of the FIRST Dino? Not the immense pizza crust cock Dino from the redesign?

Oh my.

Originally Posted by -NinjaBoiX-: View Post
Long floppy hair? World weary scowl? Long leather cost? Bare chest? Yeah, not emo at all.
Three of those things are seen in DMC3 Dante's design. =/
Haunted
(05-08-2012, 04:07 PM)

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#204

Originally Posted by DimmuBurgerKing: View Post
I wish people didn't use the term "emo" so loosely.
Don't be so emo about it.
Messofanego
Member
(05-08-2012, 04:07 PM)

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#205

You guys honestly want to go back to this?

Boss Doggie
all my loli wolf companions are so moe
(05-08-2012, 04:07 PM)

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#206

Originally Posted by ezekial45: View Post
FYI, here is the actor that is portraying Dante

Tim Phillips
He's not affiliated with Power Rangers? This Dante will suck then.
Gbraga
Junior Member
(05-08-2012, 04:08 PM)

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#207

Originally Posted by Nemesis556: View Post
What? Are you complaining about the homoeroticism of the FIRST Dino? Not the immense pizza crust cock Dino from the redesign?

Oh my.



Three of those things are seen in DMC3 Dante's design. =/
I believe he's talking about the original Dante from the vanilla DMC series.
DimmuBurgerKing
Member
(05-08-2012, 04:08 PM)

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#208

Originally Posted by Haunted: View Post
Don't be so emo about it.
Nobody understands. /wrists
GuardianE
Member
(05-08-2012, 04:08 PM)

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#209

Originally Posted by Nemesis556: View Post
What? Are you complaining about the homoeroticism of the FIRST Dino? Not the immense pizza crust cock Dino from the redesign?

Oh my.

Three of those things are seen in DMC3 Dante's design. =/
He's saying the real Dante was an emo homoerotic nancyboy... which is really just silly considering the direction that Ninja Theory has gone.
NinjaBoiX
Member
(05-08-2012, 04:10 PM)

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#210

Originally Posted by Nemesis556: View Post
What? Are you complaining about the homoeroticism of the FIRST Dino? Not the immense pizza crust cock Dino from the redesign?

Oh my.



Three of those things are seen in DMC3 Dante's design. =/
What do you mean Dino? I thought Dante looked pretty similar across the four games, am I mistaken?
JonathanPower
Member
(05-08-2012, 04:10 PM)

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#211

Originally Posted by Gbraga: View Post
For people that are not confident about this game:

If it was the same game, the same design, same everything, even 30fps, but with Capcom on charge and Itsuno directing it, would you be hyped? Because if so, I respect that, you're not confident Ninja Theory will deliver a gameplay worthy of the DMC series and will only believe by playing, I can really respect that. If you don't think you'd like it even so, then please elaborate because I honestly can't see why would you like the series in the first place. Instead you post yaoi of DMC on tumblr, than I can understand why you wouldn't like the game just because of the reboot.

Yeah, you are right. I tell you what, when I first saw that there was a DMC 5 video on youtube, at first I thought that it was just a sequel made by Capcom, a sequel with the same gameplay and just renewed graphic. Therefore, I wasn't really exited about the game. However, when I looked the trailer and I realized that it wasn't the same shit over and over again, but it was something totally new, then I started to be really interested about the game.

The people who are happy to play the same old game over and over again, can just ignore the new DmC and can go back playing DMC4.
RoboPlato
Member
(05-08-2012, 04:11 PM)

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#212

Originally Posted by Messofanego: View Post
You guys honestly want to go back to this?

That art for DMC3 Dante has always looked bad. He looks a lot better in game.
NinjaBoiX
Member
(05-08-2012, 04:13 PM)

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#213

Originally Posted by GuardianE: View Post
He's saying the real Dante was an emo homoerotic nancyboy... which is really just silly considering the direction that Ninja Theory has gone.
Yeah, he still has the scowl and long coat, but proper man hair, and a bit of an imperfect complexion make him look more real and badass. OG Dante was a GQ Blow-Dry boy.
GuardianE
Member
(05-08-2012, 04:14 PM)

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#214

Originally Posted by JonathanPower: View Post
Yeah, you are right. I tell you what, when I first saw that there was a DMC 5 video on youtube, at first I thought that it was just a sequel made by Capcom, a sequel with the same gameplay and just renewed graphic. Therefore, I wasn't really exited about the game. However, when I looked the trailer and I realized that it wasn't the same shit over and over again, but it was something totally new, then I started to be really interested about the game.

The people who are happy to play the same old game over and over again, can just ignore the new DmC and can go back playing DMC4.
Christ Almighty, if you thought that the original DmC trailer was created by Capcom you must be oblivious or blind.


Originally Posted by -NinjaBoiX-: View Post
Yeah, he still has the scowl and long coat, but proper man hair, and a bit of an imperfect complexion make him look more real and badass. OG Dante was a GQ Blow-Dry boy.
And supertight jeans. And going commando. And the earring. Sorry, but there's definitely homoeroticism tied to the new Dante. There's nothing wrong with that, but to suggest it's not the case is silly.
MrPliskin
Banned
(05-08-2012, 04:14 PM)

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#215

So instead of making a game for a perceived demographic that doesn't exist, he decides to...make a DMC game for a perceived demographic that doesn't exist?
Vinci
Danish
(05-08-2012, 04:15 PM)

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#216

I don't know. People were pretty pissed when they heard about Metroid Prime too. Not that I'm suggesting this will turn out as well as that game did, but... it would've been hard, during the development of MP, to know whether Retro was just shitting on Metroid fans or not with this whole first person thing.

People should probably just see how it turns out. If it doesn't do well, another more traditional DMC can be made. I'm pretty sure the company knows how controversial this game has become.
Azih
Member
(05-08-2012, 04:16 PM)
#217

I can't be mad at what the guy is saying. Maybe he shouldn't have gotten DMC in the first place but that's not really relevant at this point.

Make the best game you can make Tameem dude.
NinjaBoiX
Member
(05-08-2012, 04:18 PM)

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#218

Originally Posted by GuardianE: View Post
And supertight jeans. And going commando. And the earring. Sorry, but there's definitely homoeroticism tied to the new Dante. There's nothing wrong with that, but to suggest it's not the case is silly.
I'm not suggesting they excised the homoerotic stuff altogether, but they definitely toned it down, he's the same character after all.

I guess it's subjective, I think the new Dante is pretty cool, looks badass and a little homoerotic. OG Dante was "dailed up to 11, might as well be mincing and blowing kisses" homoerotic.
Nouzka
Junior Member
(05-08-2012, 04:21 PM)

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#219

Originally Posted by Vinci: View Post
People should probably just see how it turns out. If it doesn't do well, another more traditional DMC can be made. I'm pretty sure the company knows how controversial this game has become.
I'm not so sure about that. If it'll bomb it could end the series like this game killed Dino Crisis:
ultron87
Member
(05-08-2012, 04:21 PM)

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#220

Originally Posted by george_us: View Post
That's because Valve actually makes good games.
So...?

Just because he hasn't put out a truly great game he isn't allowed to suggest that he is following his own creative vision instead of chasing popular approval?
NinjaBoiX
Member
(05-08-2012, 04:22 PM)

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#221

So who/what is this Dino thing? Is that what people are calling new Dante or something?
Gbraga
Junior Member
(05-08-2012, 04:23 PM)

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#222

I wonder if they'll keep the Dante~Vergil bromance, I mean, come on, it was a bromance...

Originally Posted by -NinjaBoiX-: View Post
So who/what is this Dino thing? Is that what people are calling new Dante or something?
It's about the new Dante, means Dante in name only.
JonathanPower
Member
(05-08-2012, 04:23 PM)

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#223

Originally Posted by GuardianE: View Post
Christ Almighty, if you thought that the original DmC trailer was created by Capcom you must be oblivious or blind.
Well, since I don't have superpowers, I can't tell anything before I can actually see the video.

Now you have to explain to me, if I see a video on youtube named "DMC5", how in the hell I am supposed to know that it's not produced by Capcom before watching the video.
Last edited by JonathanPower; 05-08-2012 at 04:34 PM.
GuardianE
Member
(05-08-2012, 04:24 PM)

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#224

Originally Posted by -NinjaBoiX-: View Post
I'm not suggesting they excised the homoerotic stuff altogether, but they definitely toned it down, he's the same character after all.

I guess it's subjective, I think the new Dante is pretty cool, looks badass and a little homoerotic. OG Dante was "dailed up to 11, might as well be mincing and blowing kisses" homoerotic.
Honestly, it's totally subjective and is ultimately a non-issue anyway. I don't think they toned it down. I think it's higher than its ever been.

He's really not the same character. The new Dante is super serious, edgy, and sadistic. The old Dante was aloof and tongue in cheek. The tone is completely different, even with the latest trailer that tried to throw in humor.


Originally Posted by JonathanPower: View Post
Well, since I don't have superpowers, I can't tell anything before I can actually see the video.

Now you have to explain to me, if I see a video on youtube named "DMC5", how in the hell I am supposed to know that it's not produced by Capcom before watching the video.
Ah, I read your post wrong. I thought you watched the first trailer and thought that it was developed by Capcom. Then watched another trailer and saw it was something different.
Last edited by GuardianE; 05-08-2012 at 04:27 PM.
NinjaBoiX
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(05-08-2012, 04:27 PM)

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#225

Originally Posted by GuardianE: View Post
Honestly, it's totally subjective and is ultimately a non-issue anyway. I don't think they toned it down. I think it's higher than it's ever been.

He's really not the same character. The new Dante is super serious, edgy, and sadistic. The old Dante was aloof and tongue in cheek. The tone is completely different, even with the latest trailer that tried to throw in humor.




Ah, I read your post wrong. I thought you watched the first trailer and thought that it was developed by Capcom. Then watched another trailer and saw it was something different.
It's true, the new Dante does seem oh so serious, he was always a bit aloof as you say. Still, I think he looks cool now, but as you say, horses for courses.

I still don't get this Dino thing. Someone care to explain?
Dahbomb
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(05-08-2012, 04:28 PM)

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#226

Quote:
If it was the same game, the same design, same everything, even 30fps, but with Capcom on charge and Itsuno directing it, would you be hyped? Because if so, I respect that, you're not confident Ninja Theory will deliver a gameplay worthy of the DMC series and will only believe by playing, I can really respect that. If you don't think you'd like it even so, then please elaborate because I honestly can't see why would you like the series in the first place. Instead you post yaoi of DMC on tumblr, than I can understand why you wouldn't like the game just because of the reboot.
To answer your first question... hell no I would not be hyped for that especially if that was coming from Capcom. Itsuno making the game 30FPS with dumbed down combat mechanics ripped from Heavenly Sword and no hard lock on would be an instant no purchase for me. It would tell me that Capcom is not interested in taking the franchise to new heights and would rather pander to the lowest common denominator.

It's difficult to contain the issues with this game in just one post, I could write a dissertation on it. I might as well just post the issues in a list so that people would stop asking for them in every new DmC thread:

*The game is not hard lock on. All previous DMC games had a hard lock on based combat engine meaning you had more precision over your movements, commands and actions on the 3D plane. You could stick to one opponent if you like and combo it without switching targets based on position priority which is what DmC is doing. This means the game's combat is switched from precise 1 on 1 combat to a combat that is more crowd controlling in nature (ala GoW and HS).

*Because the game isn't hard lock on it restricts the number of moves that can be done with one button. You can't do moves that involve press back + button because the game would just read that as hitting an opponent with a forward move behind you. So if you want to do a Hightime (staple launcher of the game) there has to be an additional button for this function. Essentially in DmC you need more buttons to do less amount of moves than previous DMC games.

*The game uses a Style/Weapon modifier system taken directly from Heavenly Sword where you hold one of the Shoulder buttons to change your stance. This means that you are almost always going to be holding down either one of two trigger buttons to have access to moves as compared to previous DMC games where you would just tap the button once and you would be in that set up until you tap it again (the real time weapon/style swap). Another unnecessary change to the series.

*Game is 30FPS. No matter how much we like to dance around the subject, it's an important element of the game's design. Lower framerate means that the level of timing involved in particular combos is going to be significantly lowered as well as the enemy attack patterns slowed down so that they can be reacted to at lower framerates. The game overall is going to run slower and player slower than previous DMC games especially at the highest of levels but what I really have a problem with is that even with a ceiling of 30FPS they haven't achieved LOCKED 30FPS with the game yet. The removal of hard lock on, the less moves mapped to more buttons, the use of HS style modifier system, lowered timing requirements, lowered enemy attack speeds all point to the combat engine being clearly dumbed down from previous DMC games.

*No matter how obvious the dumbing down of the combat engine is, NT is sticking to their guns in saying that it's going to have the depth of previous DMC games which I have a problem with as that's a bold face lie. The mechanics are there and they aren't impressive but NT seems to think that adding more weapons is going to give the game more depth... no it's not. They need to stop hyping up the game to the hardcore DMC fanbase because they can see through the BS... they need to stop with the "DMC DNA" PR bandwagon because it's false. I have no problem if NT just says that they are going for a different demographic than the DMC fanbase but Capcom doesn't want them to do that either so they are stuck in some weird middle ground where they want to appease to all the crowds but they can't without pissing one side off.

*On the technical side of things, the game isn't impressive either. There are still instances of screen tearing in the game. The animations are not on par with most other action games either and I already talked about the frame rate drops. There are bugs everywhere with the game, more so than a standard DMC game in the same stage of development. Another big issue with the game is that the camera angles are still awful, even worse than your average DMC game. Most of the attention is put towards their new "staged" environment destruction feature which is about the only thing in the game that actually looks visually impressive but bound to get old after one playthrough.

*On the artistic design side of things, this also looks like it's not a DMC game or at least not a good DMC game. I have hardly seen anything that resembles the gothic structures seen in previous DMC games. The enemy designs are very mechanical based (like some in DMC2) and the environments are quite large also like DMC2. The game still features the same "go into a room, room closes off, fight enemies" level design structure of previous DMC games yet they were supposed to be taking the design to new heights. Everything about the game aside from art design of some of the environments screams generic action 101. There is nothing about the game that looks or feels like DMC... so I don't understand why it's still being called DMC. The name of the protagonist and the fact that this game has combos doesn't make it a DMC game. If the leaked impressions of the games have any weight, then even the story of this game is pretty bad.

*Another big issue is the way this project has been handled. Let's just get it out of the way.. NT were not the right dev team for this series and that falls on Capcom for outsourcing the series in the first place. Once the backlash started the PR for this game has been hysterical, a huge contrast with the way that MG Rising was handled. Instead of sitting down and thoroughly explaining the goals, ideas and reasoning behind the project Capcom/NT just shrugged off the fanbase and started scapegoating which the media also picked up on. NT and the media still seems to believe that this game is being hated on because Dante has black hair but just read through my entire post... when do I bring up the color of his hair or the design of Dante? The issues with the game are more deep seeded than just the appearance of Dante but NT/Capcom/media loves making fun of the fanbase who complains about the design. Once they realized that the game has almost no hype they started spinning the PR bandwagon on how this game will retain the DMC DNA and how they are bringing in top DMC players to focus test the game so that it's just like previous DMC games... more misleading and spinning as I have explained in previous posts.


At the end of the day when all things are said and done, DmC is just a very mediocre action game and a non-existent DMC game. Given the pedigree of the developers working on the game and the current quality of the game, NT shouldn't be making grandiose statements about artistic integrity and consumer demands. You also have to realize that this is the dev team that actually blamed the DMC fanbase for Enslaved's poor performance in sales.
Vinci
Danish
(05-08-2012, 04:31 PM)

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#227

Originally Posted by Nouzka: View Post
I'm not so sure about that. If it'll bomb it could end the series like this game killed Dino Crisis:
The controversy around this game is impossible to miss. They're not going to toss out a multi-million selling game series because they tried something and it didn't work for the fanbase. Watch and see. Three years from now, we'll have a developer saying the exact opposite of this guy, about "this one is for the fans - it is Dante at his most badass and cheesy" and people will be happy, it'll sell several million...

Just watch.
ezekial45
I have assigned to you one day for each year its punishment will last.
(05-08-2012, 04:32 PM)

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#228

Originally Posted by Dahbomb: View Post
At the end of the day when all things are said and done, DmC is just a very mediocre action game and a non-existent DMC game. Given the pedigree of the developers working on the game and the current quality of the game, NT shouldn't be making grandiose statements about artistic integrity and consumer demands. You also have to realize that this is the dev team that actually blamed the DMC fanbase for Enslaved's poor performance in sales.
Show me proof. Right now.

I understand you're upset that you're not getting this game you're used to, but this is getting ridiculous, Dahbomb.
M°°nblade
Member
(05-08-2012, 04:32 PM)

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#229

Although the only thing I liked about Heavenly sword was the sixaxis part and I didn't buy Enslaved because it played like euro-yank as well, I don't understand the critism against his words.

Not at all.
Nouzka
Junior Member
(05-08-2012, 04:39 PM)

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#230

Originally Posted by Vinci: View Post
The controversy around this game is impossible to miss. They're not going to toss out a multi-million selling game series because they tried something and it didn't work for the fanbase. Watch and see. Three years from now, we'll have a developer saying the exact opposite of this guy, about "this one is for the fans - it is Dante at his most badass and cheesy" and people will be happy, it'll sell several million...

Just watch.
Well I hope that happens. But what I meant by my post is that Capcom tried something different with DC3 and it did bomb pretty badly. And they never made new Dino Crisis even though the first two were popular games. I just think Capcom might do same with the DMC series and just forget it.
Finaika
Banned
(05-08-2012, 04:42 PM)

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#231

Originally Posted by -NinjaBoiX-: View Post
I still don't get this Dino thing. Someone care to explain?
I think it comes from the american bastardization of Godzilla (GINO = Godzilla In Name Only).

DINO = Dante In Name Only
Nemesis_
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(05-08-2012, 04:44 PM)

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#232

Originally Posted by ezekial45: View Post
Show me proof. Right now.

I understand you're upset that you're not getting this game you're used to, but this is getting ridiculous, Dahbomb.
He mentioned it in some interview. I can't find it, and I have an essay to write right now :( Dahbomb will be able to find it, easily =P

I think they were angry they couldn't work on Enslaved 2 (which was shelved) because of DmC. >_> or something
JonathanPower
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(05-08-2012, 04:46 PM)

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#233

Originally Posted by GuardianE: View Post
Ah, I read your post wrong. I thought you watched the first trailer and thought that it was developed by Capcom. Then watched another trailer and saw it was something different.
Nope, that's my point. When I first saw a video named "DMC5" on youtube, I was not really exited about watching it because I thought it was just an ordinary sequel with the same gameplay and rewamped graphic. However, when I looked the trailer and I realized that it was something completely new, then I started to be really interested about this game.

I don't get how some people can cry so much for getting something new instead of getting the same shit over and over again.
Ristlager
Member
(05-08-2012, 04:47 PM)
#234

Originally Posted by Dahbomb: View Post
To answer your first question... hell no I would not be hyped for that especially if that was coming from Capcom. Itsuno making the game 30FPS with dumbed down combat mechanics ripped from Heavenly Sword and no hard lock on would be an instant no purchase for me. It would tell me that Capcom is not interested in taking the franchise to new heights and would rather pander to the lowest common denominator.

It's difficult to contain the issues with this game in just one post, I could write a dissertation on it. I might as well just post the issues in a list so that people would stop asking for them in every new DmC thread:

*The game is not hard lock on. All previous DMC games had a hard lock on based combat engine meaning you had more precision over your movements, commands and actions on the 3D plane. You could stick to one opponent if you like and combo it without switching targets based on position priority which is what DmC is doing. This means the game's combat is switched from precise 1 on 1 combat to a combat that is more crowd controlling in nature (ala GoW and HS).

*Because the game isn't hard lock on it restricts the number of moves that can be done with one button. You can't do moves that involve press back + button because the game would just read that as hitting an opponent with a forward move behind you. So if you want to do a Hightime (staple launcher of the game) there has to be an additional button for this function. Essentially in DmC you need more buttons to do less amount of moves than previous DMC games.

*The game uses a Style/Weapon modifier system taken directly from Heavenly Sword where you hold one of the Shoulder buttons to change your stance. This means that you are almost always going to be holding down either one of two trigger buttons to have access to moves as compared to previous DMC games where you would just tap the button once and you would be in that set up until you tap it again (the real time weapon/style swap). Another unnecessary change to the series.

*Game is 30FPS. No matter how much we like to dance around the subject, it's an important element of the game's design. Lower framerate means that the level of timing involved in particular combos is going to be significantly lowered as well as the enemy attack patterns slowed down so that they can be reacted to at lower framerates. The game overall is going to run slower and player slower than previous DMC games especially at the highest of levels but what I really have a problem with is that even with a ceiling of 30FPS they haven't achieved LOCKED 30FPS with the game yet. The removal of hard lock on, the less moves mapped to more buttons, the use of HS style modifier system, lowered timing requirements, lowered enemy attack speeds all point to the combat engine being clearly dumbed down from previous DMC games.

*No matter how obvious the dumbing down of the combat engine is, NT is sticking to their guns in saying that it's going to have the depth of previous DMC games which I have a problem with as that's a bold face lie. The mechanics are there and they aren't impressive but NT seems to think that adding more weapons is going to give the game more depth... no it's not. They need to stop hyping up the game to the hardcore DMC fanbase because they can see through the BS... they need to stop with the "DMC DNA" PR bandwagon because it's false. I have no problem if NT just says that they are going for a different demographic than the DMC fanbase but Capcom doesn't want them to do that either so they are stuck in some weird middle ground where they want to appease to all the crowds but they can't without pissing one side off.

*On the technical side of things, the game isn't impressive either. There are still instances of screen tearing in the game. The animations are not on par with most other action games either and I already talked about the frame rate drops. There are bugs everywhere with the game, more so than a standard DMC game in the same stage of development. Another big issue with the game is that the camera angles are still awful, even worse than your average DMC game. Most of the attention is put towards their new "staged" environment destruction feature which is about the only thing in the game that actually looks visually impressive but bound to get old after one playthrough.

*On the artistic design side of things, this also looks like it's not a DMC game or at least not a good DMC game. I have hardly seen anything that resembles the gothic structures seen in previous DMC games. The enemy designs are very mechanical based (like some in DMC2) and the environments are quite large also like DMC2. The game still features the same "go into a room, room closes off, fight enemies" level design structure of previous DMC games yet they were supposed to be taking the design to new heights. Everything about the game aside from art design of some of the environments screams generic action 101. There is nothing about the game that looks or feels like DMC... so I don't understand why it's still being called DMC. The name of the protagonist and the fact that this game has combos doesn't make it a DMC game. If the leaked impressions of the games have any weight, then even the story of this game is pretty bad.

*Another big issue is the way this project has been handled. Let's just get it out of the way.. NT were not the right dev team for this series and that falls on Capcom for outsourcing the series in the first place. Once the backlash started the PR for this game has been hysterical, a huge contrast with the way that MG Rising was handled. Instead of sitting down and thoroughly explaining the goals, ideas and reasoning behind the project Capcom/NT just shrugged off the fanbase and started scapegoating which the media also picked up on. NT and the media still seems to believe that this game is being hated on because Dante has black hair but just read through my entire post... when do I bring up the color of his hair or the design of Dante? The issues with the game are more deep seeded than just the appearance of Dante but NT/Capcom/media loves making fun of the fanbase who complains about the design. Once they realized that the game has almost no hype they started spinning the PR bandwagon on how this game will retain the DMC DNA and how they are bringing in top DMC players to focus test the game so that it's just like previous DMC games... more misleading and spinning as I have explained in previous posts.


At the end of the day when all things are said and done, DmC is just a very mediocre action game and a non-existent DMC game. Given the pedigree of the developers working on the game and the current quality of the game, NT shouldn't be making grandiose statements about artistic integrity and consumer demands. You also have to realize that this is the dev team that actually blamed the DMC fanbase for Enslaved's poor performance in sales.
Maybe you should ummm play the game before criticing the whole game (which also is in pre alpha state? And maybe there is uuummm more to it than one city level?
This hatingpissingcontest is just riduculus.

They said they have had high level DMC player test it, and they have been satisfied. But you seem to know better by watching videos.

And you guys love a game with maybe the worst cutscenes (and increadible poor) to playing ratio, with a poor lead by all means but battle. But since this game has not shown a castle yet, then you can't in your mind like this one.
Last edited by Ristlager; 05-08-2012 at 04:50 PM.
Nemesis_
Member
(05-08-2012, 04:48 PM)

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#235

Dahbomb
Member
(05-08-2012, 04:49 PM)

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#236

Originally Posted by ezekial45: View Post
Show me proof. Right now.
Wasn't there a whole article on it like 2 years ago? I remember reading about it but the memory is a bit hazy.

Also talk about zeroing in on the last line of my post, what about the actual complaints about the game?

Originally Posted by Ristlager: View Post
Maybe you should ummm play the game before criticing the whole game (which also is in pre alpha state? And maybe there is uuummm more to it than one city level?
This hatingpissingcontest is just riduculus.
The same applies for people defending this game. You guys know any better? You guys have played it? Criticism pre-release is a part of gaming whether you or NT likes it or not. Can't deal with the criticism? Tough shit.

Quote:
They said they have had high level DMC player test it, and they have been satisfied. But you seem to know better by watching videos.
I want to hear directly from the mouths of these top DMC players. Not from NT's mouth.
Last edited by Dahbomb; 05-08-2012 at 04:54 PM.
Rahxephon91
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(05-08-2012, 04:50 PM)

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#237

Originally Posted by Messofanego: View Post
You guys honestly want to go back to this?

Yes. Devil may Cry 3 and 4 had very cool and fun character designs. I love DMC3 Dante and Lady is my favorite female video game character design.
GuardianE
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(05-08-2012, 04:51 PM)

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#238

Originally Posted by JonathanPower: View Post
Nope, that's my point. When I first saw a video named "DMC5" on youtube, I was not really exited about watching it because I thought it was just an ordinary sequel with the same gameplay and rewamped graphic. However, when I looked the trailer and I realized that it was something completely new, then I started to be really interested about this game.

I don't get who some people can cry so much for getting something new instead of getting the same shit over and over again.
Something shouldn't be lauded for being different. It should be lauded for being good. And what I see of DmC isn't good. Of course, that's subjective. You love it, and you're certainly free to love it. But don't fall into the same trap that a lot of people in this thread have done, and make sweeping generalizations of the fanbase.

It's not the fact that Devil May Cry has changed... it's that people don't like the way it's changed, nor the compromises being made to change it.


Originally Posted by Ristlager: View Post
Maybe you should ummm play the game before criticing the whole game (which also is in pre alpha state? And maybe there is uuummm more to it than one city level?
This hatingpissingcontest is just riduculus.

They said they have had high level DMC player test it, and they have been satisfied. But you seem to know better by watching videos.

And you guys love a game with maybe the worst cutscenes (and increadible poor) to playing ratio, with a poor lead by all means but battle. But since this game has not shown a castle yet, then you can't in your mind like this one.
Wow this post was really difficult to read.

Anyway, high level DMC players probably signed a NDA. The most we've heard is that it's "responsive" which is positive, but very vague. It's not as though that alone is confidence inducing.

The game is not in pre-alpha state. It's being released this year.
Last edited by GuardianE; 05-08-2012 at 04:54 PM.
Dahbomb
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(05-08-2012, 04:59 PM)

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#239

Quote:
It's not the fact that Devil May Cry has changed... it's that people don't like the way it's changed, nor the compromises being made to change it.
Pretty much, if there is a change and it's a good change I will talk about it and I will probably like it.

Like how they added music to the style system and put out a numerical system for the style rating. That is a GOOD change to the series that I welcome. Everything else has been a pretty crappy change no matter how you dice it. Design changes are subjective, some people will like the old Dante and others will like the new one but you can't argue about stuff like framerates and technical issues.
JonathanPower
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(05-08-2012, 05:04 PM)

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#240

Originally Posted by GuardianE: View Post
Something shouldn't be lauded for being different. It should be lauded for being good. And what I see of DmC isn't good. Of course, that's subjective. You love it, and you're certainly free to love it. But don't fall into the same trap that a lot of people in this thread have done, and make sweeping generalizations of the fanbase.

It's not the fact that Devil May Cry has changed... it's that people don't like the way it's changed, nor the compromises being made to change it.
In my opinion, this trailer looks amazing:

http://www.youtube.com/watch?v=Qlj7A1HWUrM

The game evolved a lot since its first appearance, and from this trailer it seems to be in the right direction to be a very great game.
ezekial45
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(05-08-2012, 05:05 PM)

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#241

Originally Posted by Dahbomb: View Post
Wasn't there a whole article on it like 2 years ago? I remember reading about it but the memory is a bit hazy.

Also talk about zeroing in on the last line of my post, what about the actual complaints about the game?
No, I wasn't. The point of your whole post is that DmC is not like the previous games, and that it is flawed, broken, dumbed down, etc, because of it. You're so dedicated and fixated on the playstyle of the previous games, that any deviation you see from it is wrong. Which explains this overly pessimistic attitude you have for it.

The play style and design choices NT/Capcom made for this game must work very for the parameters they've established here. In terms of technical aspects and design. Just because it's trying something different mean it's some abomination.
Mikey Jr.
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(05-08-2012, 05:05 PM)

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#242

Originally Posted by Krev: View Post
Capcom will.
Tameem Antoniades: Ohh, right. That guy.
GuardianE
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(05-08-2012, 05:08 PM)

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#243

Originally Posted by JonathanPower: View Post
In my opinion, this trailer looks amazing:

http://www.youtube.com/watch?v=Qlj7A1HWUrM

The game evolved a lot since its first appearance, and from this trailer it seems to be in the right direction to be a very great game.
And you completely ignored my point. It's fine that you love that trailer. It's also fine that I don't. But I'm certainly not adverse to change, and that was never the central issue. It's what people want to be the central issue.


Originally Posted by ezekial45: View Post
No, I wasn't. The point of your whole post is that DmC is not like the previous games, and that it is flawed, broken, dumbed down, etc, because of it. You're so dedicated and fixated on the playstyle of the previous games, that any deviation you see from it is wrong. Which explains this overly pessimistic attitude you have for it.

The play style and design choices NT/Capcom made for this game must work very for the parameters they've established here. In terms of technical aspects and design. Just because it's trying something different mean it's some abomination.
Not really fair, in my opinion. I think what DahBomb was trying to say more than anything else was: despite the change that Tameem touts that he's bringing to the franchise, it's all ironically very derivative and several design choices were simplified for accessibility.
Last edited by GuardianE; 05-08-2012 at 05:13 PM.
JonathanPower
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(05-08-2012, 05:09 PM)

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#244

Originally Posted by Dahbomb: View Post
Pretty much, if there is a change and it's a good change I will talk about it and I will probably like it.

Like how they added music to the style system and put out a numerical system for the style rating. That is a GOOD change to the series that I welcome. Everything else has been a pretty crappy change no matter how you dice it. Design changes are subjective, some people will like the old Dante and others will like the new one but you can't argue about stuff like framerates and technical issues.
Lol, technical issues ? The game isn't even out. Lets talk about technical issues when the game will be finished.
JonathanPower
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(05-08-2012, 05:10 PM)

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#245

Originally Posted by GuardianE: View Post
And you completely ignored my point. It's fine that you love that trailer. It's also fine that I don't. And I'm not adverse to change.
If this was a game that was not called DMC, would you love the game ?
Last edited by JonathanPower; 05-08-2012 at 05:13 PM.
Dahbomb
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(05-08-2012, 05:11 PM)

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#246

Originally Posted by ezekial45: View Post
No, I wasn't. The point of your whole post is that DmC is not like the previous games, and that it is flawed, broken, dumbed down, etc, because of it. You're so dedicated and fixated on the playstyle of the previous games, that any deviation you see from it is wrong. Which explains this overly pessimistic attitude you have for it.

The play style and design choices NT/Capcom made for this game must work very for the parameters they've established here. In terms of technical aspects and design. Just because it's trying something different mean it's some abomination.
I didn't say it was an abomination, I said it was a mediocre action game that is a non-existent DMC game. If that is the parameter they have established for themselves then they are doing a heck of a job following it.

Understand that I don't have a problem with them deviating from the formula... I have a problem with them doing so while also claiming that it retains the DMC DNA and that it still plays/looks like a DMC game.

As a fan of action games in general (mind you I love NG, Bayonetta, GoW, Godhand as well), I can't find myself being excited for this game. It really doesn't have anything new or exciting to offer... not worth anything more than a rental like Dante's Inferno.

Quote:
Lol, technical issues ? The game isn't even out. Lets talk about technical issues when the game will be finished.
So we turn a blind eye to the obvious camera, bugs, framerate and screen tearing issues they showcase in the videos that they are using to hype the game up with?

If we aren't allowed to talk about the game before it is even out... what the hell is the point of all these gaming forums? We just talk about developer quotes?
Last edited by Dahbomb; 05-08-2012 at 05:14 PM.
Orobi
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(05-08-2012, 05:14 PM)

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#247

Originally Posted by Dahbomb: View Post
To answer your first question... hell no I would not be hyped for that especially if that was coming from Capcom. Itsuno making the game 30FPS with dumbed down combat mechanics ripped from Heavenly Sword and no hard lock on would be an instant no purchase for me. It would tell me that Capcom is not interested in taking the franchise to new heights and would rather pander to the lowest common denominator.

It's difficult to contain the issues with this game in just one post, I could write a dissertation on it. I might as well just post the issues in a list so that people would stop asking for them in every new DmC thread:

*The game is not hard lock on. All previous DMC games had a hard lock on based combat engine meaning you had more precision over your movements, commands and actions on the 3D plane. You could stick to one opponent if you like and combo it without switching targets based on position priority which is what DmC is doing. This means the game's combat is switched from precise 1 on 1 combat to a combat that is more crowd controlling in nature (ala GoW and HS).

*Because the game isn't hard lock on it restricts the number of moves that can be done with one button. You can't do moves that involve press back + button because the game would just read that as hitting an opponent with a forward move behind you. So if you want to do a Hightime (staple launcher of the game) there has to be an additional button for this function. Essentially in DmC you need more buttons to do less amount of moves than previous DMC games.

*The game uses a Style/Weapon modifier system taken directly from Heavenly Sword where you hold one of the Shoulder buttons to change your stance. This means that you are almost always going to be holding down either one of two trigger buttons to have access to moves as compared to previous DMC games where you would just tap the button once and you would be in that set up until you tap it again (the real time weapon/style swap). Another unnecessary change to the series.

*Game is 30FPS. No matter how much we like to dance around the subject, it's an important element of the game's design. Lower framerate means that the level of timing involved in particular combos is going to be significantly lowered as well as the enemy attack patterns slowed down so that they can be reacted to at lower framerates. The game overall is going to run slower and player slower than previous DMC games especially at the highest of levels but what I really have a problem with is that even with a ceiling of 30FPS they haven't achieved LOCKED 30FPS with the game yet. The removal of hard lock on, the less moves mapped to more buttons, the use of HS style modifier system, lowered timing requirements, lowered enemy attack speeds all point to the combat engine being clearly dumbed down from previous DMC games.

*No matter how obvious the dumbing down of the combat engine is, NT is sticking to their guns in saying that it's going to have the depth of previous DMC games which I have a problem with as that's a bold face lie. The mechanics are there and they aren't impressive but NT seems to think that adding more weapons is going to give the game more depth... no it's not. They need to stop hyping up the game to the hardcore DMC fanbase because they can see through the BS... they need to stop with the "DMC DNA" PR bandwagon because it's false. I have no problem if NT just says that they are going for a different demographic than the DMC fanbase but Capcom doesn't want them to do that either so they are stuck in some weird middle ground where they want to appease to all the crowds but they can't without pissing one side off.

*On the technical side of things, the game isn't impressive either. There are still instances of screen tearing in the game. The animations are not on par with most other action games either and I already talked about the frame rate drops. There are bugs everywhere with the game, more so than a standard DMC game in the same stage of development. Another big issue with the game is that the camera angles are still awful, even worse than your average DMC game. Most of the attention is put towards their new "staged" environment destruction feature which is about the only thing in the game that actually looks visually impressive but bound to get old after one playthrough.

*On the artistic design side of things, this also looks like it's not a DMC game or at least not a good DMC game. I have hardly seen anything that resembles the gothic structures seen in previous DMC games. The enemy designs are very mechanical based (like some in DMC2) and the environments are quite large also like DMC2. The game still features the same "go into a room, room closes off, fight enemies" level design structure of previous DMC games yet they were supposed to be taking the design to new heights. Everything about the game aside from art design of some of the environments screams generic action 101. There is nothing about the game that looks or feels like DMC... so I don't understand why it's still being called DMC. The name of the protagonist and the fact that this game has combos doesn't make it a DMC game. If the leaked impressions of the games have any weight, then even the story of this game is pretty bad.

*Another big issue is the way this project has been handled. Let's just get it out of the way.. NT were not the right dev team for this series and that falls on Capcom for outsourcing the series in the first place. Once the backlash started the PR for this game has been hysterical, a huge contrast with the way that MG Rising was handled. Instead of sitting down and thoroughly explaining the goals, ideas and reasoning behind the project Capcom/NT just shrugged off the fanbase and started scapegoating which the media also picked up on. NT and the media still seems to believe that this game is being hated on because Dante has black hair but just read through my entire post... when do I bring up the color of his hair or the design of Dante? The issues with the game are more deep seeded than just the appearance of Dante but NT/Capcom/media loves making fun of the fanbase who complains about the design. Once they realized that the game has almost no hype they started spinning the PR bandwagon on how this game will retain the DMC DNA and how they are bringing in top DMC players to focus test the game so that it's just like previous DMC games... more misleading and spinning as I have explained in previous posts.


At the end of the day when all things are said and done, DmC is just a very mediocre action game and a non-existent DMC game. Given the pedigree of the developers working on the game and the current quality of the game, NT shouldn't be making grandiose statements about artistic integrity and consumer demands. You also have to realize that this is the dev team that actually blamed the DMC fanbase for Enslaved's poor performance in sales.
Thanks man! clapclap.gif
And don't forget: more than 2 years of development for this rubbish DmC! :(
Verelios
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(05-08-2012, 05:16 PM)

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#248

I'm slowly enjoying the DMC collection (Cerberus is like euphoria incarnate) so I'll probably get this once it lowers in price just so I can actually give an informed opinion.

Am I going in salty? Of course I am, but that doesn't mean I should just write if off as terrible. However, if it becomes a self-fulfilling prophecy, then at least I have evidence to back up my claims, while NT-GAF tries to go 'bu-bu-bu you didn't even tryyyyy itttt~ shuttt uppp dessuuu~'.

Also, Dante's design is fine in game. Really, you only see that concept art like one time at the title screen, you guys need to get over it.
GuardianE
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(05-08-2012, 05:17 PM)

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#249

Originally Posted by JonathanPower: View Post
If this was a game that was not called DMC, would you love the game ?
The first trailer? No. I really did think it looked bad. I'm being completely serious. Like, unversally, indisputably bad.

The last trailer? Not my cup of tea, but I see how some people would like it.
-PXG-
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(05-08-2012, 05:22 PM)

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#250

Originally Posted by ultron87: View Post
If someone at Valve said this everyone would be cumming all over it.
But Valve makes good games that
people actually want. No one asked for DMC, especially in its current form