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Member
(05-08-2012, 04:05 PM)
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#203
Oh my. Three of those things are seen in DMC3 Dante's design. =/ |
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(05-08-2012, 04:07 PM)
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#204
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Junior Member
(05-08-2012, 04:08 PM)
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#207
I believe he's talking about the original Dante from the vanilla DMC series.
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Member
(05-08-2012, 04:08 PM)
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#209
He's saying the real Dante was an emo homoerotic nancyboy... which is really just silly considering the direction that Ninja Theory has gone.
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Member
(05-08-2012, 04:10 PM)
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#210
What do you mean Dino? I thought Dante looked pretty similar across the four games, am I mistaken?
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Member
(05-08-2012, 04:10 PM)
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#211
Yeah, you are right. I tell you what, when I first saw that there was a DMC 5 video on youtube, at first I thought that it was just a sequel made by Capcom, a sequel with the same gameplay and just renewed graphic. Therefore, I wasn't really exited about the game. However, when I looked the trailer and I realized that it wasn't the same shit over and over again, but it was something totally new, then I started to be really interested about the game. The people who are happy to play the same old game over and over again, can just ignore the new DmC and can go back playing DMC4. |
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Member
(05-08-2012, 04:13 PM)
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#213
Yeah, he still has the scowl and long coat, but proper man hair, and a bit of an imperfect complexion make him look more real and badass. OG Dante was a GQ Blow-Dry boy.
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Member
(05-08-2012, 04:14 PM)
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#214
And supertight jeans. And going commando. And the earring. Sorry, but there's definitely homoeroticism tied to the new Dante. There's nothing wrong with that, but to suggest it's not the case is silly. |
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Danish
(05-08-2012, 04:15 PM)
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#216
I don't know. People were pretty pissed when they heard about Metroid Prime too. Not that I'm suggesting this will turn out as well as that game did, but... it would've been hard, during the development of MP, to know whether Retro was just shitting on Metroid fans or not with this whole first person thing.
People should probably just see how it turns out. If it doesn't do well, another more traditional DMC can be made. I'm pretty sure the company knows how controversial this game has become. |
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Member
(05-08-2012, 04:18 PM)
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#218
I guess it's subjective, I think the new Dante is pretty cool, looks badass and a little homoerotic. OG Dante was "dailed up to 11, might as well be mincing and blowing kisses" homoerotic. |
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Junior Member
(05-08-2012, 04:21 PM)
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#219
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Junior Member
(05-08-2012, 04:23 PM)
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#222
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Member
(05-08-2012, 04:23 PM)
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#223
Now you have to explain to me, if I see a video on youtube named "DMC5", how in the hell I am supposed to know that it's not produced by Capcom before watching the video.
Last edited by JonathanPower; 05-08-2012 at 04:34 PM.
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Member
(05-08-2012, 04:24 PM)
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#224
He's really not the same character. The new Dante is super serious, edgy, and sadistic. The old Dante was aloof and tongue in cheek. The tone is completely different, even with the latest trailer that tried to throw in humor.
Last edited by GuardianE; 05-08-2012 at 04:27 PM.
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Member
(05-08-2012, 04:27 PM)
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#225
I still don't get this Dino thing. Someone care to explain? |
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Member
(05-08-2012, 04:28 PM)
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#226
Quote:
It's difficult to contain the issues with this game in just one post, I could write a dissertation on it. I might as well just post the issues in a list so that people would stop asking for them in every new DmC thread: *The game is not hard lock on. All previous DMC games had a hard lock on based combat engine meaning you had more precision over your movements, commands and actions on the 3D plane. You could stick to one opponent if you like and combo it without switching targets based on position priority which is what DmC is doing. This means the game's combat is switched from precise 1 on 1 combat to a combat that is more crowd controlling in nature (ala GoW and HS). *Because the game isn't hard lock on it restricts the number of moves that can be done with one button. You can't do moves that involve press back + button because the game would just read that as hitting an opponent with a forward move behind you. So if you want to do a Hightime (staple launcher of the game) there has to be an additional button for this function. Essentially in DmC you need more buttons to do less amount of moves than previous DMC games. *The game uses a Style/Weapon modifier system taken directly from Heavenly Sword where you hold one of the Shoulder buttons to change your stance. This means that you are almost always going to be holding down either one of two trigger buttons to have access to moves as compared to previous DMC games where you would just tap the button once and you would be in that set up until you tap it again (the real time weapon/style swap). Another unnecessary change to the series. *Game is 30FPS. No matter how much we like to dance around the subject, it's an important element of the game's design. Lower framerate means that the level of timing involved in particular combos is going to be significantly lowered as well as the enemy attack patterns slowed down so that they can be reacted to at lower framerates. The game overall is going to run slower and player slower than previous DMC games especially at the highest of levels but what I really have a problem with is that even with a ceiling of 30FPS they haven't achieved LOCKED 30FPS with the game yet. The removal of hard lock on, the less moves mapped to more buttons, the use of HS style modifier system, lowered timing requirements, lowered enemy attack speeds all point to the combat engine being clearly dumbed down from previous DMC games. *No matter how obvious the dumbing down of the combat engine is, NT is sticking to their guns in saying that it's going to have the depth of previous DMC games which I have a problem with as that's a bold face lie. The mechanics are there and they aren't impressive but NT seems to think that adding more weapons is going to give the game more depth... no it's not. They need to stop hyping up the game to the hardcore DMC fanbase because they can see through the BS... they need to stop with the "DMC DNA" PR bandwagon because it's false. I have no problem if NT just says that they are going for a different demographic than the DMC fanbase but Capcom doesn't want them to do that either so they are stuck in some weird middle ground where they want to appease to all the crowds but they can't without pissing one side off. *On the technical side of things, the game isn't impressive either. There are still instances of screen tearing in the game. The animations are not on par with most other action games either and I already talked about the frame rate drops. There are bugs everywhere with the game, more so than a standard DMC game in the same stage of development. Another big issue with the game is that the camera angles are still awful, even worse than your average DMC game. Most of the attention is put towards their new "staged" environment destruction feature which is about the only thing in the game that actually looks visually impressive but bound to get old after one playthrough. *On the artistic design side of things, this also looks like it's not a DMC game or at least not a good DMC game. I have hardly seen anything that resembles the gothic structures seen in previous DMC games. The enemy designs are very mechanical based (like some in DMC2) and the environments are quite large also like DMC2. The game still features the same "go into a room, room closes off, fight enemies" level design structure of previous DMC games yet they were supposed to be taking the design to new heights. Everything about the game aside from art design of some of the environments screams generic action 101. There is nothing about the game that looks or feels like DMC... so I don't understand why it's still being called DMC. The name of the protagonist and the fact that this game has combos doesn't make it a DMC game. If the leaked impressions of the games have any weight, then even the story of this game is pretty bad. *Another big issue is the way this project has been handled. Let's just get it out of the way.. NT were not the right dev team for this series and that falls on Capcom for outsourcing the series in the first place. Once the backlash started the PR for this game has been hysterical, a huge contrast with the way that MG Rising was handled. Instead of sitting down and thoroughly explaining the goals, ideas and reasoning behind the project Capcom/NT just shrugged off the fanbase and started scapegoating which the media also picked up on. NT and the media still seems to believe that this game is being hated on because Dante has black hair but just read through my entire post... when do I bring up the color of his hair or the design of Dante? The issues with the game are more deep seeded than just the appearance of Dante but NT/Capcom/media loves making fun of the fanbase who complains about the design. Once they realized that the game has almost no hype they started spinning the PR bandwagon on how this game will retain the DMC DNA and how they are bringing in top DMC players to focus test the game so that it's just like previous DMC games... more misleading and spinning as I have explained in previous posts. At the end of the day when all things are said and done, DmC is just a very mediocre action game and a non-existent DMC game. Given the pedigree of the developers working on the game and the current quality of the game, NT shouldn't be making grandiose statements about artistic integrity and consumer demands. You also have to realize that this is the dev team that actually blamed the DMC fanbase for Enslaved's poor performance in sales. |
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Danish
(05-08-2012, 04:31 PM)
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#227
Just watch. |
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I have assigned to you one day for each year its punishment will last.
(05-08-2012, 04:32 PM)
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#228
I understand you're upset that you're not getting this game you're used to, but this is getting ridiculous, Dahbomb. |
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Junior Member
(05-08-2012, 04:39 PM)
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#230
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Member
(05-08-2012, 04:44 PM)
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#232
I think they were angry they couldn't work on Enslaved 2 (which was shelved) because of DmC. >_> or something |
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Member
(05-08-2012, 04:46 PM)
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#233
I don't get how some people can cry so much for getting something new instead of getting the same shit over and over again. |
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Member
(05-08-2012, 04:47 PM)
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#234
This hatingpissingcontest is just riduculus. They said they have had high level DMC player test it, and they have been satisfied. But you seem to know better by watching videos. And you guys love a game with maybe the worst cutscenes (and increadible poor) to playing ratio, with a poor lead by all means but battle. But since this game has not shown a castle yet, then you can't in your mind like this one.
Last edited by Ristlager; 05-08-2012 at 04:50 PM.
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Member
(05-08-2012, 04:49 PM)
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#236
Wasn't there a whole article on it like 2 years ago? I remember reading about it but the memory is a bit hazy.
Also talk about zeroing in on the last line of my post, what about the actual complaints about the game?
Quote:
Last edited by Dahbomb; 05-08-2012 at 04:54 PM.
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Member
(05-08-2012, 04:51 PM)
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#238
It's not the fact that Devil May Cry has changed... it's that people don't like the way it's changed, nor the compromises being made to change it.
Anyway, high level DMC players probably signed a NDA. The most we've heard is that it's "responsive" which is positive, but very vague. It's not as though that alone is confidence inducing. The game is not in pre-alpha state. It's being released this year.
Last edited by GuardianE; 05-08-2012 at 04:54 PM.
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Member
(05-08-2012, 04:59 PM)
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#239
Quote:
Like how they added music to the style system and put out a numerical system for the style rating. That is a GOOD change to the series that I welcome. Everything else has been a pretty crappy change no matter how you dice it. Design changes are subjective, some people will like the old Dante and others will like the new one but you can't argue about stuff like framerates and technical issues. |
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Member
(05-08-2012, 05:04 PM)
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#240
http://www.youtube.com/watch?v=Qlj7A1HWUrM The game evolved a lot since its first appearance, and from this trailer it seems to be in the right direction to be a very great game. |
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I have assigned to you one day for each year its punishment will last.
(05-08-2012, 05:05 PM)
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#241
The play style and design choices NT/Capcom made for this game must work very for the parameters they've established here. In terms of technical aspects and design. Just because it's trying something different mean it's some abomination. |
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Member
(05-08-2012, 05:08 PM)
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#243
Last edited by GuardianE; 05-08-2012 at 05:13 PM.
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Member
(05-08-2012, 05:09 PM)
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#244
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Member
(05-08-2012, 05:10 PM)
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#245
If this was a game that was not called DMC, would you love the game ?
Last edited by JonathanPower; 05-08-2012 at 05:13 PM.
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Member
(05-08-2012, 05:11 PM)
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#246
Understand that I don't have a problem with them deviating from the formula... I have a problem with them doing so while also claiming that it retains the DMC DNA and that it still plays/looks like a DMC game. As a fan of action games in general (mind you I love NG, Bayonetta, GoW, Godhand as well), I can't find myself being excited for this game. It really doesn't have anything new or exciting to offer... not worth anything more than a rental like Dante's Inferno.
Quote:
If we aren't allowed to talk about the game before it is even out... what the hell is the point of all these gaming forums? We just talk about developer quotes?
Last edited by Dahbomb; 05-08-2012 at 05:14 PM.
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Member
(05-08-2012, 05:14 PM)
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#247
And don't forget: more than 2 years of development for this rubbish DmC! :( |
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Member
(05-08-2012, 05:16 PM)
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#248
I'm slowly enjoying the DMC collection (Cerberus is like euphoria incarnate) so I'll probably get this once it lowers in price just so I can actually give an informed opinion.
Am I going in salty? Of course I am, but that doesn't mean I should just write if off as terrible. However, if it becomes a self-fulfilling prophecy, then at least I have evidence to back up my claims, while NT-GAF tries to go 'bu-bu-bu you didn't even tryyyyy itttt~ shuttt uppp dessuuu~'. Also, Dante's design is fine in game. Really, you only see that concept art like one time at the title screen, you guys need to get over it. |
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Member
(05-08-2012, 05:17 PM)
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#249
The last trailer? Not my cup of tea, but I see how some people would like it. |