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Member
(05-09-2012, 07:31 PM)
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#701
I prefer to think of the game as the makers developed it a "party brawler". Cannot turn a blind eye to developer intent. That's what it's meant to be: a sort of party brawler with full on items and a timer and wacky levels. That is the REAL Smash. The popular "fighter" mode the community is centered around is more of a "mod". That part of Smash is the game within the game, not the game itself. Not the game as it was intended. That's how I think of it at least... nothing more than a sort of pseudo mod. Which is fine. You can have a competitive community based around almost anything and that doesn't make the experiences and the games and the hype any less valuable.
So I really think we're talking about two different things here: the game as a whole vs the game within the game or what I like to call the "fighter" mode. The game as a whole is intended to be wacky and random and Sakurai's stated he wants to make it for casual gamers. Sort of an extension to Mario Karts and the Mario Parties so on.
Last edited by OmnipotentO; 05-09-2012 at 07:34 PM.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-09-2012, 07:43 PM)
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#702
They scream and cry and bitch and argue about how the fighting game community is a bunch of jerks and Melee is totally a competitive fighting game. Then they turn around and try to discredit Brawl with the same arguments and complaints the fighting game community used against Melee. |
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(05-09-2012, 07:45 PM)
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#703
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Billiechu
(05-09-2012, 07:46 PM)
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#704
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Member
(05-09-2012, 07:48 PM)
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#705
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Banned
(05-09-2012, 07:51 PM)
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#706
Shame there's a number of people who are calling us WHINERS on either side, Brawl or Melee. Jeez, some take Smash WAY too seriously. lol |
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Member
(05-09-2012, 07:51 PM)
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#707
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Member
(05-09-2012, 07:58 PM)
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#708
Hence the quotes in "mod". Obviously, it's not literally a mod since you're using the in-game options. My point is games with a high degree of variability/options will result in a variety of sub-games (like mods) and THOSE may be competitive. Think stuff like Little Big Planet, Starcraft/warcraft map editors, racing game race track editors, so on. Of course, to a way lesser degree in Smash but still, the options in Smash are quite extensive. So like I said we're talking about 2 different things here: the game vs the game within the game or what I call the "fighter mode".
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-09-2012, 08:00 PM)
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#709
Sakurai has totally said that Smash 64 and Melee's depth were intentionally designed, and that he purposefully changed Brawl. The "Nintendo never wanted it to be more than a party game" idea is just projecting.
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-09-2012, 08:09 PM)
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#710
I don't care if you want to call it a fighting game or a party game, but at the highest competitive level, Smash (Melee) is a much more complicated and difficult game than any other Capcom fighter. Most Capcom fighting games at that level rely heavily on reaction speed and perfect input commands, whereas Smash heavily relies on mindgames. That's my opinion at least.
I think it's silly to discount Smash as a fighting game. What's Power Stone considered? |
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Member
(05-09-2012, 08:12 PM)
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#711
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(05-09-2012, 08:15 PM)
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#712
I do like fighting the other player more than fighting the controls.
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Member
(05-09-2012, 08:16 PM)
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#713
Trust me when I tell you "high level" players at Capcom fighting games really aren't relying on their reaction speed and input commands any more. That's a concern for novices. |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-09-2012, 08:24 PM)
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#714
FGC on Melee: "It can't be a competitive fighting game because it's too much of a party game!" Melee whiners on Brawl: "It can't be a competitive fighting game because it's too much of a party game!" |
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Member
(05-09-2012, 08:45 PM)
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#716
Watch an high level SF IV match and tell me it's just about execution and reaction. |
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Member
(05-09-2012, 09:02 PM)
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#717
People find party fighter insulting? Really? I thought it was good way to describe the blend of craziness that happens beyond player control and the skill that comes with it being a fighter. But okay, fine, it's just a fighting game. I hope that makes you enjoy it more now I guess?
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Member
(05-09-2012, 09:36 PM)
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#718
-there are 4 different versions of Melee. 1.0, 1.1, 1.2, and PAL. The differences between PAL and the rest is significant; major balance changes include buffs to the low tiers (Kirby run speed, Yoshi's everything, etc) and nerfs to the top tiers (Fox weaker usmash, Falco/Marth down-airs no longer spike, Sheik down-throw combos are worse, etc). PAL came after NTSC so it is commonly thought that the developers made these changes between releases. -the developers' debug mode (accessible with action replay) is very revealing. Certain game mechanics, like L-cancelling and wavedashing, are given special markers and indicators when their animation starts. Very specific things, like a characters hurtboxes, hitboxes, ledgegrab boxes, invulnerability frames, and more are accurately depicted. The debug mode, which is now used as a sandbox by advanced players to test game mechanics, was presumably used by the devs to modify game mechanics. -numerous interviews with Sakurai indicate that he had a very hands-on and deliberate approach to game balance. He remarks that he worked tirelessly (all night, and into the weekend) making small changes here and there in the games mechanics and for every character. -simply playing the game at a high level will tell you that there is a guiding hand at work. Everything from ledgegrab regrab times, respawn invincibility frames, tech roll/getup lengths and invulnerabilities, walltech and walljump mechanics...everything is done perfectly. If one frame was off for any one of these things, many cheap and broken strategies could have been developed. Melee was made with competitive play in mind. To what extent, it is hard to say, but it is definitely there. You can't just make a game like Melee completely on accident. Now, I think that they wanted a fun party game as well, but that was part of their philosophy: easy to pick up, very, very hard (impossible) to master. I'm sure the developers couldn't envision what advanced Melee would look like, but they had a hand in the fundamentals. I think the majority of competitive games are like that though, so I'm not sure Melee is much of an exception.
Last edited by Justin Timberlake; 05-09-2012 at 09:39 PM.
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Maturity, bitches.
(05-09-2012, 10:19 PM)
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#719
Never did get the Paper Mario trophy. :( |
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Member
(05-09-2012, 10:33 PM)
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#720
It has nothing to do with being a party game. Brawl is not a party game. It just sucks. If Melee is Street Fighter IV, Brawl is Street Fighter x Tekken. The same way the FGC thinks that game is boring, full of time outs, and unbalanced is the way the Melee community feels about Brawl. I'll say it again: no one thinks Brawl is more of a "party game" than Melee. It just lacks depth. |
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Billiechu
(05-09-2012, 10:54 PM)
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#724
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Member
(05-09-2012, 11:03 PM)
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#726
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Member
(05-09-2012, 11:04 PM)
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#727
2. Disassembly and Reassembly http://www.nintendo.co.uk/NOE/en_GB/...49150.html#top |
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Member
(05-09-2012, 11:08 PM)
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#728
if you change a game too much though, should it still be considered a fighting game? if the changes are significant enough, should it not be called something else?
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Member
(05-09-2012, 11:12 PM)
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#729
But the mechanics, balance, and fluidity of the game were clearly tested, measured, and tweaked during development. Not only have the developers clearly said that, but we have access to the debug mode which they used to do so. |
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Member
(05-09-2012, 11:21 PM)
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#730
but they didn't fundamentally change it into something else. it wasn't changed into a racing game, an rpg or something like that, it's still a fighting game.
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