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Member
(05-08-2012, 08:42 AM)
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#101
Brawl is a pretty big fuck up, but I consider Melee one of the greatest fighters ever made. The 64 game was also good fun.
Nah, that's not true at all. There are a lot of dumb fucks here and there, but most people are okay. You can watch any stream and it's just people enjoying their hobby. It's not all crossgate, mindless hate and DRAMA. |
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Member
(05-08-2012, 09:07 AM)
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#108
It's not a fighting game with what that word has become. It's like an RTS is only an RTS when it's top down selecting crap ect. ect. even though a lot of games have real time strategy. So if it's not two guys on a 2d screen with 2 health bars, then it's not a fighting game.
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Oh, bitch bitch bitch.
(05-08-2012, 09:09 AM)
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#110
I suppose this makes HL2 a first person platformer since I can jump on platforms |
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Banned
(05-08-2012, 09:15 AM)
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#111
Now you're just sounding ridiculous. But I will answer your question. What platformer has the goal of damaging your opponents until you can knock them off of the screen? There is this great platformer series called Smash Bros that is multiplayer with the goal of damaging your opponents to knock them off of the screen.
Last edited by Frank "Trashman" Reynolds; 05-08-2012 at 09:18 AM.
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Banned
(05-08-2012, 09:23 AM)
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#115
I think Street Fighter is a Competitive 3rd Person Real-Time Strategy Role-Playing Game with fighting game elements imo. |
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Banned
(05-08-2012, 09:30 AM)
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#119
That would be just stupid. Tons of games have platforms, but not all are platformers. My main qualifer for Smash being a platformer is that it fits the mold of the platformer genre. Adding a competitive multiplayer mode doesn't somehow magically transition it into a fighter. Just like the idiotic gems system doesn't make SFxT an rpg.
Would you guys be happier if I called it a competitive beat-em up? I could live with that. |
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Member
(05-08-2012, 09:32 AM)
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#121
people think if you arent doing intricate directional inputs then its not a fighter..those are the same bums who get their ass beat online by some scrub in mvc3 using simple mode..any game can be deep you make it out to what you want.
Last edited by Mihael Mello Keehl; 05-08-2012 at 09:34 AM.
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Banned
(05-08-2012, 09:32 AM)
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#122
I didn't know fighting games had to be serious and devoid of color. I'm afraid after learning this requirement that games once thought to be fighters are now non-fighting games... just like Smash. Maybe they can keep each other company.
Last edited by Frank "Trashman" Reynolds; 05-08-2012 at 09:34 AM.
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One day I realized that sadness is just another word for not enough coffee.
(05-08-2012, 09:33 AM)
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#123
Or perhaps navigating from one end of a level to another primarily through the use of jumping and running? |
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Member
(05-08-2012, 09:33 AM)
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#124
That would technically make most of the garou games non-fighters because of the constant plane shifting. The only difference is the axis of movement and the requirements for a knockout. And neither of the differences disaqualify it from being a fighter.
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Banned
(05-08-2012, 09:37 AM)
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#126
Hey guys, the goal of Super Mario Kart isn't to reach a goal before someone else, it's to defeat your opponents!!! :S |
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holds a doctorate in beef
(05-08-2012, 09:39 AM)
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#127
I'm going to bed. |
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Member
(05-08-2012, 09:40 AM)
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#128
It's an untraditional, yet clearly competitive and deep fighting game. Don't see why this is so hard. Just because it reduces complex combos to simpler inputs and because the goal is not a KO but a ring-out (acquired from damage) doesn't change that.
So do you actually have a point, or do you just enjoy speaking in riddles, like some belligerent sensei? |
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Banned
(05-08-2012, 09:41 AM)
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#130
Now you're just being ridiculous and proving my point. I guess every game with any sort of depth in traversing the stage/level/whatever is now a platformer! Sorry Tekken, you are no longer a fighting game!
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Member
(05-08-2012, 09:49 AM)
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#133
Fighting game: A game in which a hitbox creates damage boxes in the hope of intercepting another hitbox which will in some way lead that second hitbox towards a failure state.
Quantity of hitboxes doesn't change the nature of the genre The existence of items doesn't change the nature of the genre One I'm slightly torn on is that Smash has a more interesting failure state than most fighters; "deal a lot of damage then knock them off the level" is a bit more nuanced than "reduce their health to zero" - particularly because a skillset that *isn't* tested in fighters often - platforming skills - is useful for reducing the risk of that failure state. To that end I'm willing to call it a hybrid, but it's a hybrid in the sense that the fighting genre is still there in its entirety, it just also adds to it from the platforming genre. No-one would claim that Ratchet and Clank isn't a platformer just because it's got heavy gunplay in it. No-one would claim that Project Gotham isn't a racer just because progression is tied to style rather than direct speed. No-one would claim that Paper Mario isn't an RPG just because player skill can increase the effectiveness of attacks. |
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Banned
(05-08-2012, 09:51 AM)
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#134
Also, all of that gibberish about KO's and Ring Outs makes no sense. And "You're speaking in riddles" translated into english is: "I don't like what you're saying."
Last edited by Frank "Trashman" Reynolds; 05-08-2012 at 09:59 AM.
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One day I realized that sadness is just another word for not enough coffee.
(05-08-2012, 09:51 AM)
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#135
As a platforming game it completely fails as there is no challenge to navigating stages at all. The point of the game is two people duking it out, not the platforming, unless you want to argue that Smash is a platformer on Fountain of Dreams but not Final Destination.
If CAPCOM made a SF spinoff with platforms on some of the stages, the game wouldn't suddenly become a platformer. I don't see how you can use that argument to label Smash as one as well.
Last edited by Haly; 05-08-2012 at 09:56 AM.
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Banned
(05-08-2012, 09:53 AM)
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#136
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you can't put a price on sparks
(05-08-2012, 09:55 AM)
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#138
just because you "fight" in a game doesnt make a game a fighter.
you technically fight in Streets of Rage, does that make it a fighting game? You technically fight in Call of Duty. Does that make it a fighting game? 90% of the games out there you "fight" something. That doesnt mean they're all fighting games. Smash Bros i consider an action game that you "fight" in a "tournament" theme. The appeal is and always has been less about the gameplay and more about the characters you are fighting with. |
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Banned
(05-08-2012, 09:58 AM)
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#139
The challenge of navigating the stage in Smash is the opposition. Many platformers have easy to navigate terrain with the challenge being created by the enemy. Some platformers difficulty is in scaling difficult to navigate terrain instead of having the emphasis on the opposition. And having two or more people "duking it out" doesn't automatically make any game a fighter, sorry.
Last edited by Frank "Trashman" Reynolds; 05-08-2012 at 10:00 AM.
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One day I realized that sadness is just another word for not enough coffee.
(05-08-2012, 09:59 AM)
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#141
No, of course not, yet it still has more merit than whatever this action game where y"ou "fight" in a "tournament" theme" is. Where does the tournament part come in to this? traditional fighters are closer to tournaments because of the typical best of 3 rule. The second part is also wrong, unless you're a really casual Smash player.
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Last edited by Haly; 05-08-2012 at 10:03 AM.
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Member
(05-08-2012, 10:02 AM)
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#142
I don't think I've spent days playing Melee because it has the Ice Climbers in it.
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you can't put a price on sparks
(05-08-2012, 10:05 AM)
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#143
most "fighters" are just boiled down to their basic gameplay for the purpose of competitive multiplayer, rather than "being glorified."
well thats because you're not a fan of the Ice Climbers. I know that I initially played Super Smash Bros because I liked Fox and wanted to see him out of his Arwing. Just because you can play a game competitively doesn't automatically make it something it isn't.
Last edited by davepoobond; 05-08-2012 at 10:10 AM.
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Banned
(05-08-2012, 10:07 AM)
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#144
I think you have it backwards. After all this time people can't really come up with a coherent argument as to why we should define Smash as a fighter. I'm almost positive most people here, on both sides of the fence, can define what a fighter is. Even what a platformer etc is. The Smash players just need to take off those blinders before they can do it. I actually like Smash. It's just not part of the fighter genre imo. Unless you guys need it to be a fighter to startenjoying your game of choice? If so I will just agree and walk away for your sake.
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you can't put a price on sparks
(05-08-2012, 10:09 AM)
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#146
also, another argument against smash bros being a "fighting" game is that none of the practical skills you can develop in Smash Bros will help you in Tekken or Virtua Fighter or whatever other fighting game there is. The gameplay is 100% unique to Smash Bros line of games itself. |
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One day I realized that sadness is just another word for not enough coffee.
(05-08-2012, 10:11 AM)
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#147
Because the fighting genre has a cohesive enough identity to warrant (as evidenced by all the people bickering over this topic) its own label.
Smash's most basic game play is... fighting. I mean, literally, people are punching and kicking each other in Smash. This is how the game is sold, the context in which it exists. A label such as "action game" is so needlessly vague that almost anything could be construed to fit it. And such broad labels are typically meaningless especially when it comes to genre definition. Party fighter is fine, anything less is just disingenuous.
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Contrast the fighting game genre with the RPG genre, which now has all sort of weird suffixes people like to add in front of it like ARPG, SRPG, MMORPG, etc. There is lots of genre blending in RPGs, because there's been many different attempts to differentiate and experiment with game mechanics. Not true of fighting games. It's one of the only genres where the playerbase is completely adamant on keeping one game in an entry as similar to previous entries as possible without being an exact clone. If fighting games had such a robust history of innovation and differentiation as RPGs did, we would not have this argument today.
Last edited by Haly; 05-08-2012 at 10:18 AM.
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(05-08-2012, 10:13 AM)
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#149
The real question being explored here is how to make the new Sony fighter seem legit without also legitimising Smash Brothers. Tricky without resorting to colours or cutesy.
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Banned
(05-08-2012, 10:14 AM)
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#150
Your posts are going to make my brain explode. |