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Member
(05-08-2012, 04:07 PM)
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#301
I consider virtual on to be a fighting game? I consider it a fighter with actiony elements. Same way I consider Power Stone a fighter. I never really considered genres to be that important. In the end it's just some broad type of category.
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Junior Member
(05-08-2012, 04:07 PM)
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#302
Hm, interesting video. I'll have to check it out later when I have time.
As for the question at hand, I would consider Smash Bros. to be a fighting game series. That being said, it's a more casual fighting game and not one that I consider to be competitive on the level of major Capcom/SNK/Arc Systems Works releases. Smash Bros. is to fighting games as Mario Kart is to racing games, IMO. |
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Member
(05-08-2012, 04:09 PM)
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#303
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Member
(05-08-2012, 04:09 PM)
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#304
*shrugs* |
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Member
(05-08-2012, 04:34 PM)
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#309
"Fighting Game":
Mortal Kombat Killer Instinct Skullgirls Street Fighter "Arena Fighter": Super Smash Bros Power Stone Jump Superstars Naruto Ultimate Ninja I'm not sure where I first heard that term , but I think it fits smash, given that the stages affect gameplay. (Of course, I'm only using it as a catch all for any game that similar to fighting games while being too different from the SF mold, or with low competitive value) |
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Member
(05-08-2012, 04:34 PM)
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#310
My friend and I have played Brawl almost every weekend for years and before that played Melee almost every weekend for years. We're not experts, but we've had a lot of fun with it and it never gets old(but if I play for more than like 90 minutes a row I get bored). I couldn't give two shits about Nintendo brands in general; neither could he. So I don't know if it's a 'legit' tournament-ready fighting game, but most people aren't that good anyway. It is a ton of fun though. Also videos of tournament-level players are often almost as entertaining and UMvC3 high-level play videos.
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tagged by Blackace
(05-08-2012, 04:36 PM)
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#312
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Member
(05-08-2012, 04:37 PM)
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#313
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Member
(05-08-2012, 04:44 PM)
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#314
The concepts of spacing, mindgames and the rock-paper-scissors gameplay definitely transfers over to other fighting games. *continues reading thread*
Last edited by Anth0ny; 05-08-2012 at 04:54 PM.
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fuckin' called it, man
(05-08-2012, 04:52 PM)
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#317
What does intent have to do with ANYTHING? Did you even watch the video? Combos weren't intended in SF2, how dare players use them in that game or any. |
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Member
(05-08-2012, 04:57 PM)
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#321
Quote:
I feel dumber for reading this post. I mean, fuck. Have you played a Smash Bros game? This is wrong on every level.
Last edited by Anth0ny; 05-08-2012 at 05:02 PM.
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Member
(05-08-2012, 04:59 PM)
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#324
Because respected people from the fighting game community like Ed Ma and Maj are working on it, instead of a man who admits to intentionally removing higher level techniques from his game and irremovable randomness in order to let people with less skill and experience have a chance to beat better people.
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Member
(05-08-2012, 05:01 PM)
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#327
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Member
(05-08-2012, 05:03 PM)
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#328
Mario kart is Also certainly a racing game. It is actually a goo way of thinking about it. Smash is the mario kart of fighters.
Last edited by amtentori; 05-08-2012 at 05:08 PM.
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Member
(05-08-2012, 05:07 PM)
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#329
I feel the video's argument as to the relevance of fighting game terminology in Smash compared to other, traditional fighters basically ends this debate.
I'd also like to point out how bizarre it is that fighting games are pretty much the only genre that doesn't have at least two distinct variations on the core theme. Without getting into the minefield that is WRPGs and JRPGs, you can look at the FPS and take away that it can be streamlined, lightning fast action like Quake or UT, or much more precise, "hardcore" take like CoD or CounterStrike (forgive me for comparing the two, it's just in service of the argument). Again, in racers, there's arcade-y stuff like Mario Kart, Burnout and DiRT and there's more simulation-based games like Forza, GT and iRacing. Genres tend to have sub-genres, of course, but for the most part everyone will concede that Pikmin and Starcraft are the same genre, as are Micro Machines and Need for Speed, and hell, even Portal and Tetris would be considered genre stablemates by most if you asked them to consider it. So why is the fighting genre so damn narrow? Answer: it isn't, obviously. Street Fighter, Guilty Gear, Soul Calibur, Power Stone, that fucking construction vehicle game and, yes, Smash, are all the same genre. |
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Member
(05-08-2012, 05:10 PM)
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#330
Last edited by amtentori; 05-08-2012 at 05:13 PM.
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(05-08-2012, 05:12 PM)
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#333
Would you say that Pokemon Pearl/Diamond is a fashion sim? |
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Member
(05-08-2012, 05:13 PM)
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#335
Well, they're close enough. RTS in so far as you're commanding a bunch of dudes around. Some games streamline the game down to just one unit (Dawn of War), don't see why one couldn't go the other way and streamline the resource element and concentrate on managing troops. But yes, I get what you're saying, they do have their toes in other, bigger ponds.
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Member
(05-08-2012, 05:14 PM)
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#336
At the high level, those games are more like Zelda than they are like Age of empires. They most definitely borrow elements from RTS though.
Last edited by amtentori; 05-08-2012 at 05:19 PM.
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Canadians burned my passport
(05-08-2012, 05:14 PM)
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#337
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Member
(05-08-2012, 05:17 PM)
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#339
The thread is surprising civil (for a Smash Bros thread)
Developer intent is a big aspect for me. On on hand, it really shouldn't matter, since you can't really dictate how people should enjoy the game. No one would honestly say "That's not how you're supposed to enjoy the game! You're not having fun unless items are on/you go through the game in the correct order/you have more than two people with all weapons available/etc!!!" On the other hand, if they developer doesn't give a shit about that emerging aspect, you're out of luck, short of making a game yourself or hoping a new game of that genre takes advantage of it. |
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Member
(05-08-2012, 05:19 PM)
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#340
The community is just split. Brawl is definitely still a fighter, it's just slower, has no hitstun, is imbalanced and has tripping. Many Melee players were uninterested from the get go, and decided to just stick with Melee. |
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fuckin' called it, man
(05-08-2012, 05:27 PM)
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#343
And the community is attempting to make a new game with Brawl itself. There are several mods out there for Brawl, one in particular that tries to make it closer to melee. |
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Member
(05-08-2012, 05:30 PM)
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#344
3D fighters Bam. Within 2D Fighters: SF type (footsies, slower), Mahvel type (hectic combos), ASW type games |
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Member
(05-08-2012, 05:31 PM)
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#345
The video makes a great point that the biggest thing going against the idea of Smash Bros. as a fighting game is Nintendo themselves.
People always wonder why competitive Smash Bros. always has these ridiculous rule sets, and it's 'cause Nintendo doesn't seem to care about making it competitive. That doesn't mean that it shouldn't be competitive, though. Like the video points out, combos weren't actually an intended element of fighting games, but now they're a fighting game staple, because that's how players played the games. So I really admire the Smash Bros. community for trying to make Smash Bros. competitive. They get so much crap for all the work they put into the community, which is a shame. They need to get Nintendo in on it for it to truly be accepted as an actual "fighting game." |
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Member
(05-08-2012, 05:32 PM)
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#346
Haha people will always use the Mahvel is not a 'true' fighting game or is not an 'honest' fighting game card. Because it's "random" but really they just don't understand the game.
Bam. |
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watch me play my flute
(05-08-2012, 05:33 PM)
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#347
Please continue generalizing an entire community of different people from all over the world who come from all walks of life based on your small sampling on the internet.
Last edited by El Sloth; 05-08-2012 at 05:37 PM.
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Member
(05-08-2012, 05:34 PM)
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#348
Nintendo added tripping.
Last edited by Skilletor; 05-08-2012 at 05:44 PM.
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watch me play my flute
(05-08-2012, 05:36 PM)
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#349
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all my loli wolf companions are so moe
(05-08-2012, 05:36 PM)
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#350
I'm just saying. I'm not downplaying any form of charity, but that doesn't make the body any less absolved.
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