Kinyou
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(05-08-2012, 11:55 PM)

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#51

It revolutionized gaming as we know it.

...


lol, but seriously. The initial idea wasn't that bad, the execution was just horrible. Way too inaccurate to control anything of significance which is why most games dumbed it down to "SHAKE YOUR CONTROLLER"
Pie and Beans
(05-08-2012, 11:56 PM)

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#52

Flower was fun but sixaxis' younger, fitter, more purposeful brother in the Vita is gladly welcomed.
Carl
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(05-08-2012, 11:57 PM)

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#53

Originally Posted by Goldrusher: View Post


This game had everything.

- flying
- skydiving
- laser aiming
- dancing
- monkey ball
- weapons
etc.

All very well implemented and lots of fun. It was shocking to see the sequels had nothing.
Actually forgot about it in Ratchet. Yeah, another good one. None as good as Folklore though
Jive Turkey
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(05-08-2012, 11:57 PM)

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#54

The motion controls in Katamari Forever were responsible for me breaking my first DS3 (and really hurting my hand) so that's where I stand.
Baconsammy
Banned
(05-08-2012, 11:58 PM)
#55

SixAxiS gives palindromes a bad name. Racecar and poop in particular.
CadetMahoney
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(05-08-2012, 11:58 PM)

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#56

was a big bag of "meh" really.
SolarPowered
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(05-08-2012, 11:59 PM)

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#57

It was nothing special. Move could be very good for Flower though...
Memento_Mori15
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(05-08-2012, 11:59 PM)

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#58

Flower made it worth it. Other than that, was kinda useless.
klee123
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(05-08-2012, 11:59 PM)

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#59

3 games used it well. MGS4, FolkLore and Flower.

I actually like how camo was controlled using the six axis motion. I wish it was used more in other games.
patrickthehedgehog
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(05-09-2012, 12:00 AM)

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#60

I've only really used sixaxis in Flower and I was offended that you had to do giant, twisting movements rather than small, delicate movements. Perhaps a sensitivity slider would have allowed me to enjoy the game a bit more, but as it was I found the game anything but relaxing.


Other than that? Pretty useless.
ghibli99
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(05-09-2012, 12:01 AM)

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#61

Originally Posted by EnderWiggles: View Post
This thread reminded me that the Sixaxis even exists.

I think that answers it pretty well.
Pretty much. The most recent thing I used it for was Flower... and that game was from over 3 years ago.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(05-09-2012, 12:04 AM)

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#62

Since it helped like TWO GAMES on the whole PS3 library, this feature can be stated as completely useless. Waste of time and our money.
Ploid 3.0
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(05-09-2012, 12:05 AM)

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#63

Folklore was such a pretty game. That girl has to represent in PBR. Wish there was another folklore.
Jasoneyu
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(05-09-2012, 12:06 AM)

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#64

waste of time for me. Made me rage in heavenly sword, especially those sections where I had to guide the arrow to hit a gong to open a door..... RRRAAGGGEEE
Leshita
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(05-09-2012, 12:06 AM)

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#65

Originally Posted by patrickthehedgehog: View Post
I've only really used sixaxis in Flower and I was offended that you had to do giant, twisting movements rather than small, delicate movements. Perhaps a sensitivity slider would have allowed me to enjoy the game a bit more, but as it was I found the game anything but relaxing.


Other than that? Pretty useless.
This, I enjoyed flower, but do not see any other implementation that I can even remember trying besides that.
Carl
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(05-09-2012, 12:07 AM)

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#66

Originally Posted by Baconsammy: View Post
SixAxiS gives palindromes a bad name. Racecar and poop in particular.
Haha, never actually realised it was a palindrome
Shai-Tan
Member
(05-09-2012, 12:08 AM)
#67

I have many PS3 controllers and some were a lot worse than others at sixaxis. I also noticed my dualshocks not working as well as the sixaxis at it. With flower I found myself switching controllers out until I could find one that wasn't glitchy. Seems like poor quality control.

Also on the topic of sixaxis if you want to give yourself brain damage play LocoRoco Cocoreccho. Like it's literally a health hazard with all the shaking of the controller it wants you to do.
Zeouterlimits
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(05-09-2012, 12:08 AM)

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#68

Hated the shitty light default controller it resulted in.
Loved it in Flower, didn't care about it in anything else.
KevinCow
Banned
(05-09-2012, 12:09 AM)

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#69

I still enjoy the fact that Sixaxis is a palindrome.

On the other hand, I'm still upset that there wasn't a QTE in GoW3 where I jerked the controller upwards to rip something's head off.
MikeE21286
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(05-09-2012, 12:10 AM)

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#70

Flower.

Other than that it could have just not existed.
PigSpeakers
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(05-09-2012, 12:11 AM)

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#71

Is this the same thing they're using on Vita? Because that motion control garbage made it so I couldn't play uncharted: Golden Abyss while laying on my side. And there was no option to turn it off completely so I could play it like a normal uncharted game. Then I discovered that you could use the touch screen to climb, so it was less of a nuisance, but really? Who thought it was a good idea to make it so if you leaned the system, you would change your angle for climbing?
Speevy
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(05-09-2012, 12:12 AM)

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#72

They didn't make me use it in most games, so I consider it a success.
namDa65
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(05-09-2012, 12:12 AM)

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#73

As a recent ps3 owner I don't mind this feature at all.

Heavy Rain was fun with it, as was flower and twisted metal.

I liked it in KZ3 even, looking forward to planting those charges lmao.
NIGHT-
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(05-09-2012, 12:12 AM)

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#74

Terrible. Sony needs to get away from the Dual Shock design period
SykoTech
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(05-09-2012, 12:13 AM)

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#75

R&C: Tools of Destruction, R&C: A Crack in Time, and inFamous are the only games I have that use it off the top of my head. It was used minimally, usually to steer an attack or character a short segment. Didn't love it, but didn't hate it either. LittleBigPlanet 1 and 2 had it as well I guess, but just to pop Sackboy's head around.

Final verdict: Meh. Just glad it wasn't shoved down my throat as much as the Wii-mote was.
SirIgbyCeaser
Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-09-2012, 12:13 AM)

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#76

Though it lacked rumble, I really enjoyed sixaxis and playing with it in wipeout was challenging but rewarding.
Pimpbaa
Official Forum Cocksucker
(05-09-2012, 12:13 AM)

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#77

Useless. The built in lipo was a better advancement in controller technology.
FHIZ
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(05-09-2012, 12:13 AM)

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#78

Minus Flower and Journey, completely useless.
rekameohs
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(05-09-2012, 12:14 AM)

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#79

Nearly ruined Uncharted 1 for me.
Cosmo Clock 21
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(05-09-2012, 12:14 AM)

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#80

Originally Posted by Totobeni: View Post
This, it add to the game play experience in Folklore,but no other game used sixaxis "right" like Folklore.

also Folklore is my game of the generation, so good,hope Yoshida green light a sequel for it.
Game Republic went belly up last year.
Indyana
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(05-09-2012, 12:15 AM)

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#81

MrPliskin
Banned
(05-09-2012, 12:15 AM)

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#82

Folklore.

Flower.

Good enough for me.
Jive Turkey
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(05-09-2012, 12:15 AM)

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#83

Originally Posted by SykoTech: View Post
R&C: Tools of Destruction, R&C: A Crack in Time, and inFamous are the only games I have that use it off the top of my head. It was used minimally, usually to steer an attack or character a short segment. Didn't love it, but didn't hate it either. LittleBigPlanet 1 and 2 had it as well I guess, but just to pop Sackboy's head around.

Final verdict: Meh. Just glad it wasn't shoved down my throat as much as the Wii-mote was.
It has been a while since I played Infamous...How was it used there? I don't remember it at all.
PSY・S
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(05-09-2012, 12:16 AM)

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#84

Am I the only one who actually enjoyed the sixaxis implementation in Heavenly Sword? It wasn't perfect but it still felt good to me. I also like to use it to steer in Motorstorm and pilot helicopters in GTA IV.
MG310
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(05-09-2012, 12:16 AM)

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#85

Flower is the only game I remember enjoying the Sixaxis controls.


I really hated the door turning in Killzone and every single time it was used in Uncharted.
santi_yo
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(05-09-2012, 12:16 AM)

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#86

flOw, Flower.
chris.trejo
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(05-09-2012, 12:17 AM)

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#87

Originally Posted by KevinCow: View Post
I still enjoy the fact that Sixaxis is a palindrome.

On the other hand, I'm still upset that there wasn't a QTE in GoW3 where I jerked the controller upwards to rip something's head off.

Damn...that would have been awesome lol but other than Folklore/Flower I haven't enjoyed it or even bothered using it.
The_Hitcher89
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(05-09-2012, 12:19 AM)

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#88

Only played 3 games in which it had a memorable impact. It worked well in Flower, it was slightly annoying in Journey, and it was ridiculously pointless and gimmicky in Uncharted: DF
Haunted
(05-09-2012, 12:19 AM)

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#89

Half-baked attempt to match the Wii feature set. Tacked on. Few games support it, fewer games did it well.

Killzone 2, thatgamecompany games... that's about it.

I'd rather have had rumble in there from day 1.
SykoTech
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(05-09-2012, 12:23 AM)

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#90

Originally Posted by Jive Turkey: View Post
It has been a while since I played Infamous...How was it used there? I don't remember it at all.
One of Cole's later moves, Lightning Storm. Lightning drops from the sky and you use the Sixaxis to steer it around.
Arxisz
Junior Member
(05-09-2012, 12:23 AM)

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#91

Pretty pointless to say the least.
Strike
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(05-09-2012, 12:23 AM)

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#92

A failed attempt to cash in on a fad. Never really did anything that traditional controls couldn't do better. Move came far too late. Also: Dualshock 3 > Sixaxis.
mavs
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(05-09-2012, 12:23 AM)

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#93

Originally Posted by HoodWinked: View Post
SIXAXIS was responsible for essentially killing a AAA developer. so yes its complete shit.

I like Folklore, but this. Sixaxis wasn't worth it.
Carl
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(05-09-2012, 12:24 AM)

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#94

Anyone in this thread that hasn't mentioned Folklore; you're doing it wrong
Afrikan
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(05-09-2012, 12:25 AM)

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#95

I think its use for racing games was underrated....i mean, it was pretty accurate. Also someone youtube made a hardware mod for it to placed in a plastic steering wheel, to be used for F1CE.....like how the Wii controller is used sometimes.

my friend's sun, who was four at the time...was able to play Motorstorm because of it...his hands were too small for the controller and trying to understand the buttons....but with the Sixaxis, he was able to play just fine.
KongRudi
Member
(05-09-2012, 12:25 AM)
#96

I found it cool in lot's of games, mostly games wich made use of it to make the feedback to make the gameplay feel more immersive.

In Ratchet & Clank, where you were guiding tornado, were pretty sweet, it felt like you worked against the elements of nature, dragging the wind in place. :)
It were cool to be able to stear that, and Ratchet and camera at once..

Guiding arrows over long distances in Heavenly Sword were also fun, especially fun to watch a friend fall out of the couch when trying to do last minute adjustments to hit the groin of a dude, and failing miserably.
Didn't like guiding cannon-balls, or other objects as much as the arrows.

I also liked the minor sniper-adjustments in Killzone, not so much as extra assistance, but it felt more realistic that you had to keep the gun (or in this case controller) absolutely still when aiming.. :)

And shaking the controller to ward off attack-dogs wich had downed you, or shaking to roll to get the fire from flamethrowers in first Resistance, were also pretty cool, I think that might be the best use overall.

The most stupid thing , where shaking the controller as a madman to eat 100 Pizza-slices in a JRPG, granted it were funny and hard to do while laughing..
The boob-jiggling thing in MGS4-videos were also epic. :P
Flayer
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(05-09-2012, 12:26 AM)

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#97

I absolutely loved the long range Sixaxis arrow guiding levels in Heavenly Sword. It just felt awesome to plunk arrows into people.

Folklores implementation was great as well since it added to the game. Doing the different kind of pulls was really cool, much better than any kind of button combination thing or button tapping you'd have done on a conventional controller.
olimpia84
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(05-09-2012, 12:27 AM)

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#98

I have tons of games for my PS3 but the only time I remember using the sixaxis motions were in Flower.
OldJadedGamer
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(05-09-2012, 12:27 AM)

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#99

Originally Posted by FHIZ: View Post
Minus Flower and Journey, completely useless.
The only thing it does in Journey is control the camera. I hated it. Try playing the game while laying down. I ended up just riding the right stick the entire game.
Memento_Mori15
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(05-09-2012, 12:27 AM)

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#100

Originally Posted by klee123: View Post
3 games used it well. MGS4, FolkLore and Flower.

I actually like how camo was controlled using the six axis motion. I wish it was used more in other games.
Wait, what purpose did the sixaxis have in MGS4? Other than using it on Rosemary...