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Member
(05-08-2012, 11:29 PM)
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#102
It was worth it for Flower alone, one of my favourite games ever and would have been a totally different (worse) experience without it.
Also since DS3s are cheaper than 360 controllers, its not something we are really paying for. Basically its there for devs to use, option cant hurt. |
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Member
(05-08-2012, 11:29 PM)
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#103
Meaningful use of the SIXAXIS is hard to find.
The Killzone "sniper adjustment aiming" with the Sixaxis is to me the best most meaningful usage of the tech. It requires skill to aim better and makes you feel connected to the gun yet you still have stick control. Afrika camera mode made some sense too. Heavy Rain made use of it to help create immersion. High Velocity Bowling was ok. Interesting even. I think most usage of Sixaxis is tacked on and unnecessary though. EDIT: Although it works great in flower its simply odd rotating an unwieldy dualshock shaped device. The ergonomics are funky. |
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Banned
(05-08-2012, 11:31 PM)
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#106
edit: just checked prices and the PS3 controller is still $54.99 MSRP from Sony and the 360 controller is $49.99 MSRP from MS. If you are seeing them cheaper it's a store selling them for that price, not Sony.
Last edited by OldJadedGamer; 05-08-2012 at 11:34 PM.
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Member
(05-08-2012, 11:31 PM)
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#107
in total: it sucks and should have never been made. And I just played Heavy Rain. All the motion input via SixAxis was somewhat working, but it was getting on my nerves, because it was so unresponsive. I had to shake it really hard for it to "get it". Would have loved to turn it off, but no dice. In comparison: games on Wii just work (well at least the ones I played). I can do little motions and it will still recognize it correctly. Worse yet Sony sold this POS without rumble for the first few years. |
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(05-08-2012, 11:35 PM)
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#109
Hey y'all, let's take a trip down memory lane!
http://www.neogaf.com/forum/showthread.php?t=101251
Originally Posted by Kolgar:
Originally Posted by Ninja Scooter:
Originally Posted by Kuroyume:
Originally Posted by The Other One:
Originally Posted by Fuzzy:
Originally Posted by hyp:
Originally Posted by Mrbob:
Originally Posted by Deg:
Originally Posted by X26:
Originally Posted by jj984jj:
Originally Posted by Rorschach:
Good times!
Last edited by Haunted; 05-08-2012 at 11:37 PM.
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Member
(05-08-2012, 11:36 PM)
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#110
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-08-2012, 11:38 PM)
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#111
Would have worked if the console wasn't Five Hundred and Ninety Ninety Nine US dollars.
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Member
(05-08-2012, 11:38 PM)
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#112
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Banned
(05-08-2012, 11:41 PM)
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#113
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Member
(05-08-2012, 11:49 PM)
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#114
I've never liked it and have turned if off in any game that had the option to do so. I felt it made Flower a lesser experience, I did not play folklore because I didn't like the implementation, and have avoided a few other games that I can't think of atm due to its required use. It's not Sixaxis specifically, but all motion controls. I got rid of my Wii early on because I just don't like the disconnected feeling that all motion controls have. I wouldn't mind Sixaxis disappearing in the next console, but it will likely still be there considering the Vita has it also (Turned it off in Uncharted:Golden Abyss also).
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Member
(05-08-2012, 11:50 PM)
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#115
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Member
(05-08-2012, 11:54 PM)
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#118
Looking back at earlier responses in this thread, I believe I'm in the minority on this one, but I liked the motion sensing aspect of the Sixaxis. While not every game used it well, there were a few that did, and were better because of it.
Many people have mentioned Flower, which is a shining example of how Sixaxis motion control can be used well.
I didn't care for Sixaxis steering in the original MotorStorm, though. It just seemed way too sensitive. (I've never tried Sixaxis with the sequels.) I also have a feeling motion sensing in the joypad will stick around for future generations of PlayStation systems, and hopefully will be adopted by competing consoles as well. Tilting a controller seemed might have seemed awkward or even unwanted back in 2006, but the success of Wii, together with the proliferation of smartphones with tilt sensors, have made this a much more accepted and desirable feature now. |
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Member
(05-09-2012, 12:07 AM)
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#122
Only have had a PS3 for 6 months or so, so I haven't had a ton of Sixaxis experience, but I didn't really care for the random moments where I had to use it in Uncharted and MGS4. Just seemed out of place and just "there for the heck of it", like waggle in a lot of Wii games.
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badchoiceboobies
(05-09-2012, 12:20 AM)
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#126
Its nice in some games, Flower used it well, annoying in most others.
I'm surprised it has taken till the Vita for developers to take advantage motion controls in little ways though, the aiming in Uncharted: Golden Abyss for instance I thought was really well and could work well with a full sized controller for slight readjusting your aim. |
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Member
(05-09-2012, 12:28 AM)
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#129
Love it. Glad it exists.
It was a lot of fun and used in a lot in the "smaller" PSN games I played. It was usually well implemented in these situations. It was used well in a lot of "bigger" games, as well. It rarely felt overbearing or seemed like a feature I was not happy to have (with one exception - Uncharted: Drake's Fortune - glad they got rid of it for U2 and U3). In fact, about half of the "bigger" games I played didn't use at all. Which is fine - appreciated even. It was great in the games it was used for. But, it wasn't used in games where it didn't belong. |
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(05-09-2012, 12:30 AM)
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#130
Not enough games used it to be worth it in my opinion.
I hated it at launch and I hate it now. It was a quick cash grab to try and sway would be wii purchasers and was a waste of time. |
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studying under Phisheep
(05-09-2012, 12:35 AM)
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#132
Utterly useless. Hated how you need to use it to throw grenades in Uncharted 1, but on the plus side there weren't many games that required it.
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Member
(05-09-2012, 12:39 AM)
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#134
Sony did the pseye and it was laughed at. While kinect is better, it was much later and welcomed. Sony didnt' push pseye and it was overshadowed.
same goes for sixaxis. The problem for kinect is that people want controller motion (sixaxis) but ms wants to avoid sixaxis mimic attention. People (on gaf as well) got excited at ms's natal circus show when they thought a new or re-release of kameo was going to be released with natal support....... sounds like sixaxis. Sadly sony dropped pushing sixaxis and nintendo/microsoft will push it better next gen, then sony will play catch up to their own idea. I really hate you sometimes sony. I liked early motion pseye screensaver and mini games as well as sixaxis gaming (heavenly sword, balancing on logs in uncharted 1, heavy rain i just recently played again and loved it all over again, killzone 2 sniping with sixaxis, etc).. but it sucks right? we will love it next gen under another companies name. Kinect is awesome but needs proper controller support. Sounds like sixaxis to me. ***EDIT*** Adding video Heavenly Sword Canons | Sixaxis Control, no PSEYE needed http://youtu.be/3CI_GQKu7N8 Heavenly Sword:Kai's mission: Twing Twang (more accurate than kinect or pseye) http://youtu.be/K7gDb6V9d2E Tori Emaki (pseye game easily done with sixaxis, would be considered revolutionary on kinect) not a sixaxis game its a motion game but imagine it with sixaxis or whatever ms is going to call their version of sixaxis http://www.podcast-directory.co.uk/e...-13407355.html
Last edited by Raoh; 05-09-2012 at 01:02 AM.
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Member
(05-09-2012, 12:41 AM)
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#136
Lovely for flOw and Flower, tolerable in inFamous, I either can't remember or choose to not remember it's use anywhere else.
I wouldn't call it a mistake, just a poorly used option for developers that was there with no real benefit or gain to doing so outside of a select niche range (like flOw) or the bad type of gimmick (MGS4/Lair). It's nice that there is an option for developers, it's just not worth it and they could have saved money by doing without and lost nothing overall. |
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Member
(05-09-2012, 12:42 AM)
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#137
I still have a couple non-dualshock sixaxis controllers that are in decent condition. I remember going out to buy a couple when they announced the dualshock 3.
Most of the time, I would rather use a lighter controller than have rumble. There are some games where I feel like I need rumble. But, for some games, I just turn it off. |
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Member
(05-09-2012, 12:52 AM)
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#139
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Member
(05-09-2012, 01:02 AM)
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#142
Same. When I hear or read about it I always go 'Wait what? OH YEAH! That tilt thing!'.
I remember it used in Heavy Rain, Flower and Uncharted 1 (for grenades). Oh, and Journey for camera movement (which was annoying). Don't remember playing any other games that used it. If I did then they didn't use it in a good way. |
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Member
(05-09-2012, 01:02 AM)
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#143
Everything sony does is bad at first. They are terrible at pushing their own tech.
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Member
(05-09-2012, 01:18 AM)
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#149
Edit : Whoa, double post! I thought someone else had my avatar for a second, haha. |