yellowjacket25
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(05-08-2012, 11:27 PM)

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#101

Folklore, and Flower were the best implementations. Guiding arrows in Heavenly Sword was pretty cool too. High Velocity Bowling was also pretty good once you got used to the controls. Overall it was a bit of a gimmick but produced some decent experiences.
Lion Heart
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(05-08-2012, 11:29 PM)

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#102

It was worth it for Flower alone, one of my favourite games ever and would have been a totally different (worse) experience without it.

Also since DS3s are cheaper than 360 controllers, its not something we are really paying for. Basically its there for devs to use, option cant hurt.
UntoldDreams
Member
(05-08-2012, 11:29 PM)
#103

Meaningful use of the SIXAXIS is hard to find.

The Killzone "sniper adjustment aiming" with the Sixaxis is to me the best most meaningful usage of the tech. It requires skill to aim better and makes you feel connected to the gun yet you still have stick control.

Afrika camera mode made some sense too.
Heavy Rain made use of it to help create immersion.
High Velocity Bowling was ok. Interesting even.

I think most usage of Sixaxis is tacked on and unnecessary though.

EDIT: Although it works great in flower its simply odd rotating an unwieldy dualshock shaped device. The ergonomics are funky.
thiscoldblack
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(05-08-2012, 11:29 PM)

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#104

Originally Posted by geebee: View Post
Folklore is the only game I enjoyed actually using the Sixaxis controls.
Came here to say exactly the same thing. It was the only time it felt like fun using it.
Mauricio_Magus
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(05-08-2012, 11:31 PM)

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#105

only good in Flower
OldJadedGamer
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(05-08-2012, 11:31 PM)

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#106

Originally Posted by Lion Heart: View Post
Also since DS3s are cheaper than 360 controllers, its not something we are really paying for. Basically its there for devs to use, option cant hurt.
When Sixaxis was first being sold (without rumble) they were $55 per controller. Around the same cost as the 360 controller that included rumble.

edit: just checked prices and the PS3 controller is still $54.99 MSRP from Sony and the 360 controller is $49.99 MSRP from MS. If you are seeing them cheaper it's a store selling them for that price, not Sony.
Last edited by OldJadedGamer; 05-08-2012 at 11:34 PM.
jimi_dini
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(05-08-2012, 11:31 PM)

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#107

Originally Posted by Foliorum Viridum: View Post
Flower and Journey are the only two games that used it well I think.
this and maybe Fl0w.

in total: it sucks and should have never been made.

And I just played Heavy Rain. All the motion input via SixAxis was somewhat working, but it was getting on my nerves, because it was so unresponsive. I had to shake it really hard for it to "get it". Would have loved to turn it off, but no dice. In comparison: games on Wii just work (well at least the ones I played). I can do little motions and it will still recognize it correctly.

Worse yet Sony sold this POS without rumble for the first few years.
PhoReal
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(05-08-2012, 11:35 PM)

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#108

In hindsight, Sony was out of their minds. What a horrible waste of money and resources. It was a useless feature that I maybe used twice and never particularly enjoyed.
Haunted
(05-08-2012, 11:35 PM)

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#109

Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251

Originally Posted by Kolgar:
DUALSHOCK 3 SIX DEGREES OF FREEDOM, BITCHES!




Nintendo am rosebudded
Originally Posted by Ninja Scooter:
Reggie just shat himself.
Originally Posted by Kuroyume:
SONY OWNS NINTENDO :lol

AHAHAHAHAHA

AHAHAHAHAHAH

Well played Sony! ::one handed clap::
Originally Posted by The Other One:
NINTNEDO AM CRY!
Originally Posted by Fuzzy:
Nintendo fucked.
Originally Posted by hyp:
:lol :lol :lol

sony rocks. first XBL clone, now Wii.... sony are going to rule teh world.
Originally Posted by Mrbob:
YEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS THANK YOU SONY.

CONTROLLERTON WOOOOOOOOOHOOOOOOOOOOOOO!
Originally Posted by Deg:
Well thats Nintendo done for. Every nfan will want to kill Sony now.

WARHAWK is hot with gyro.
Originally Posted by X26:
ROFL!

Wii - what's the point?
and then they dropped the price bomb

Originally Posted by jj984jj:
OMG!!! FUCKING EXPENSIVE!
Originally Posted by Rorschach:
600 BUCKS LOL
etc etc


Good times!
Last edited by Haunted; 05-08-2012 at 11:37 PM.
Pookmunki
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(05-08-2012, 11:36 PM)

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#110

Originally Posted by EnderWiggles: View Post
This thread reminded me that the Sixaxis even exists.

I think that answers it pretty well.
Sevenaxis to have 'wiggly finger' support confirmed (this will be all over the news in a month).

I'm in the same boat, forgot it even had motion control.
SirIgbyCeaser
Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-08-2012, 11:38 PM)

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#111

Would have worked if the console wasn't Five Hundred and Ninety Ninety Nine US dollars.
Carl
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(05-08-2012, 11:38 PM)

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#112

Originally Posted by Haunted: View Post
Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251



and then they dropped the price bomb



etc etc


Good times!
Old E3 threads are always fun to read. Usually find myself jumping into them at this time of year
OldJadedGamer
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(05-08-2012, 11:41 PM)

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#113

Originally Posted by Haunted: View Post
Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251
Looking back on reveal threads for anything is so awesome.
rbanke
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(05-08-2012, 11:49 PM)

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#114

I've never liked it and have turned if off in any game that had the option to do so. I felt it made Flower a lesser experience, I did not play folklore because I didn't like the implementation, and have avoided a few other games that I can't think of atm due to its required use. It's not Sixaxis specifically, but all motion controls. I got rid of my Wii early on because I just don't like the disconnected feeling that all motion controls have. I wouldn't mind Sixaxis disappearing in the next console, but it will likely still be there considering the Vita has it also (Turned it off in Uncharted:Golden Abyss also).
Lion Heart
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(05-08-2012, 11:50 PM)

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#115

Originally Posted by OldJadedGamer: View Post
When Sixaxis was first being sold (without rumble) they were $55 per controller. Around the same cost as the 360 controller that included rumble.

edit: just checked prices and the PS3 controller is still $54.99 MSRP from Sony and the 360 controller is $49.99 MSRP from MS. If you are seeing them cheaper it's a store selling them for that price, not Sony.
Well in Canada the 360 controller is 60 and DS3 is 55.
Muffdraul
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(05-08-2012, 11:51 PM)

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#116

Originally Posted by EnderWiggles: View Post
This thread reminded me that the Sixaxis even exists.

I think that answers it pretty well.
This. I honestly forgot that it even existed, ages ago.
Zeouterlimits
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(05-08-2012, 11:52 PM)

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#117

Originally Posted by Haunted: View Post
Good times!
A good part of why I'm both looking forward to and dreading the build up and beginning of the next generation.
Agent X
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(05-08-2012, 11:54 PM)

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#118

Looking back at earlier responses in this thread, I believe I'm in the minority on this one, but I liked the motion sensing aspect of the Sixaxis. While not every game used it well, there were a few that did, and were better because of it.

Many people have mentioned Flower, which is a shining example of how Sixaxis motion control can be used well.

Originally Posted by PSY・S: View Post
Am I the only one who actually enjoyed the sixaxis implementation in Heavenly Sword? It wasn't perfect but it still felt good to me. I also like to use it to steer in Motorstorm and pilot helicopters in GTA IV.
No, I also enjoyed the Sixaxis segments in Heavenly Sword. I can see some other players didn't care for it, but I thought it was fun to guide cannonballs and arrows through the air (even though it's not at all realistic).

I didn't care for Sixaxis steering in the original MotorStorm, though. It just seemed way too sensitive. (I've never tried Sixaxis with the sequels.)

I also have a feeling motion sensing in the joypad will stick around for future generations of PlayStation systems, and hopefully will be adopted by competing consoles as well. Tilting a controller seemed might have seemed awkward or even unwanted back in 2006, but the success of Wii, together with the proliferation of smartphones with tilt sensors, have made this a much more accepted and desirable feature now.
mclaren777
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(05-08-2012, 11:55 PM)

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#119

I'm a huge fan of SIXAXIS gameplay and I wish more games made use of it.
cyborg009
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(05-09-2012, 12:03 AM)

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#120

I used it in twisted metal and it was pretty neat for quick action stuff, however in GTA4 it was hell and stupid
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(05-09-2012, 12:05 AM)

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#121

Failure.

That's how I would describe it.
TheBigG753
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(05-09-2012, 12:07 AM)

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#122

Only have had a PS3 for 6 months or so, so I haven't had a ton of Sixaxis experience, but I didn't really care for the random moments where I had to use it in Uncharted and MGS4. Just seemed out of place and just "there for the heck of it", like waggle in a lot of Wii games.
teepo
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(05-09-2012, 12:14 AM)

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#123

remember how annoying it was in Resistance:FOM whenever someone lit you on fire during a multiplayer match?
Tuck
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(05-09-2012, 12:15 AM)

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#124

Pointless. I can't recall ever using it.
Ridley327
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(05-09-2012, 12:18 AM)

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#125

Originally Posted by Memento_Mori15: View Post
Wait, what purpose did the sixaxis have in MGS4? Other than using it on Rosemary...
You could shake the controller to reset your camo during gameplay and the cutscenes.
CorrisD
badchoiceboobies
(05-09-2012, 12:20 AM)

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#126

Its nice in some games, Flower used it well, annoying in most others.

I'm surprised it has taken till the Vita for developers to take advantage motion controls in little ways though, the aiming in Uncharted: Golden Abyss for instance I thought was really well and could work well with a full sized controller for slight readjusting your aim.
The Albatross
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(05-09-2012, 12:22 AM)

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#127

Heavy rain was good with it. All others pretty much, worse than a gimmick. Most implementations were so bad it hurt the game.
AB12
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(05-09-2012, 12:24 AM)

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#128

Sixaxis, what is that?
The Jer
Member
(05-09-2012, 12:28 AM)
#129

Love it. Glad it exists.

It was a lot of fun and used in a lot in the "smaller" PSN games I played. It was usually well implemented in these situations. It was used well in a lot of "bigger" games, as well. It rarely felt overbearing or seemed like a feature I was not happy to have (with one exception - Uncharted: Drake's Fortune - glad they got rid of it for U2 and U3). In fact, about half of the "bigger" games I played didn't use at all. Which is fine - appreciated even. It was great in the games it was used for. But, it wasn't used in games where it didn't belong.
GotEmRunnin
(05-09-2012, 12:30 AM)

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#130

Not enough games used it to be worth it in my opinion.

I hated it at launch and I hate it now. It was a quick cash grab to try and sway would be wii purchasers and was a waste of time.
Fuzzy
I would bang a hot farmer!
(05-09-2012, 12:30 AM)

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#131

Even in games where it worked well I would've rather not used it at all.
revolverjgw
(05-09-2012, 12:35 AM)

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#132

Utterly useless. Hated how you need to use it to throw grenades in Uncharted 1, but on the plus side there weren't many games that required it.
Jive Turkey
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(05-09-2012, 12:36 AM)

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#133

Originally Posted by SykoTech: View Post
One of Cole's later moves, Lightning Storm. Lightning drops from the sky and you use the Sixaxis to steer it around.
Oh riiiiight. Forgot all about that.
Raoh
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(05-09-2012, 12:39 AM)

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#134

Sony did the pseye and it was laughed at. While kinect is better, it was much later and welcomed. Sony didnt' push pseye and it was overshadowed.

same goes for sixaxis. The problem for kinect is that people want controller motion (sixaxis) but ms wants to avoid sixaxis mimic attention. People (on gaf as well) got excited at ms's natal circus show when they thought a new or re-release of kameo was going to be released with natal support....... sounds like sixaxis.

Sadly sony dropped pushing sixaxis and nintendo/microsoft will push it better next gen, then sony will play catch up to their own idea.

I really hate you sometimes sony.

I liked early motion pseye screensaver and mini games as well as sixaxis gaming (heavenly sword, balancing on logs in uncharted 1, heavy rain i just recently played again and loved it all over again, killzone 2 sniping with sixaxis, etc).. but it sucks right? we will love it next gen under another companies name.

Kinect is awesome but needs proper controller support. Sounds like sixaxis to me.

***EDIT*** Adding video

Heavenly Sword Canons | Sixaxis Control, no PSEYE needed
http://youtu.be/3CI_GQKu7N8


Heavenly Sword:Kai's mission: Twing Twang (more accurate than kinect or pseye)
http://youtu.be/K7gDb6V9d2E

Tori Emaki (pseye game easily done with sixaxis, would be considered revolutionary on kinect) not a sixaxis game its a motion game but imagine it with sixaxis or whatever ms is going to call their version of sixaxis
http://www.podcast-directory.co.uk/e...-13407355.html
Last edited by Raoh; 05-09-2012 at 01:02 AM.
Duxxy3
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(05-09-2012, 12:40 AM)

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#135

Turned it off at every opportunity.
KenOD
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(05-09-2012, 12:41 AM)

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#136

Lovely for flOw and Flower, tolerable in inFamous, I either can't remember or choose to not remember it's use anywhere else.

I wouldn't call it a mistake, just a poorly used option for developers that was there with no real benefit or gain to doing so outside of a select niche range (like flOw) or the bad type of gimmick (MGS4/Lair). It's nice that there is an option for developers, it's just not worth it and they could have saved money by doing without and lost nothing overall.
The Jer
Member
(05-09-2012, 12:42 AM)
#137

I still have a couple non-dualshock sixaxis controllers that are in decent condition. I remember going out to buy a couple when they announced the dualshock 3.

Most of the time, I would rather use a lighter controller than have rumble. There are some games where I feel like I need rumble. But, for some games, I just turn it off.
AleeN634
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(05-09-2012, 12:43 AM)

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#138

Flower was alright but most devs never really used it that well. It seems nowadays I only see it as a bonus thing for easter eggs (like cutscene jiggling).
SuperSonic1305
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(05-09-2012, 12:52 AM)

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#139

Originally Posted by nullset2: View Post
When an absolute majority of the games in the platform completely ignore a console feature... that should be enough of a verdict in itself.
Cross-game invites, custom soundtracks, youtube upload, and screenshot taking are shit confirmed!
boingball
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(05-09-2012, 12:55 AM)

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#140

Who needs Rumble when we have Sixaxis?
ScrubJay
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(05-09-2012, 12:56 AM)

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#141

The sixaxis is great now that no games even bother to implement it these days.

That first year of the PS3 was pretty bad, with some kind of mandate to cram it in any way possible. I think lassoing folks in folklore was the only time I smiled at it.
Zomba13
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(05-09-2012, 01:02 AM)

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#142

Originally Posted by King of the Potato People: View Post
Honestly I forgot it existed.
Same. When I hear or read about it I always go 'Wait what? OH YEAH! That tilt thing!'.
I remember it used in Heavy Rain, Flower and Uncharted 1 (for grenades). Oh, and Journey for camera movement (which was annoying).

Don't remember playing any other games that used it. If I did then they didn't use it in a good way.
Raoh
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(05-09-2012, 01:02 AM)

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#143

Originally Posted by ScrubJay: View Post
The sixaxis is great now that no games even bother to implement it these days.

That first year of the PS3 was pretty bad, with some kind of mandate to cram it in any way possible. I think lassoing folks in folklore was the only time I smiled at it.
Everything sony does is bad at first. They are terrible at pushing their own tech.
Cipherr
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(05-09-2012, 01:04 AM)

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#144

Same as it always was, a reflex to peoples imagination being caught up in motion around the time the Wii popped up. Some games went on to make anywhere from horrible to decent use of it, but its still the same as it always was, a reflexive afterthought.
Vampire Baseball
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(05-09-2012, 01:05 AM)

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#145

It was a terrible gimmick added in at the last second in an attempt to 1up Nintendo. Horribly implemented in most games and I'm glad its been forgotten.
iammeiam
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(05-09-2012, 01:10 AM)

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#146

Originally Posted by Vampire Baseball: View Post
It was a terrible gimmick added in at the last second in an attempt to 1up Nintendo. Horribly implemented in most games and I'm glad its been forgotten.
Truly the Pressure Sensitive Buttons of the PS3 controller.
cj_iwakura
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(05-09-2012, 01:10 AM)

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#147

First post absolutely nailed it. Folklore's the only game that makes good use of XA by a mile.
kittens
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(05-09-2012, 01:11 AM)

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#148

Originally Posted by EnderWiggles: View Post
This thread reminded me that the Sixaxis even exists.

I think that answers it pretty well.
Heh, good point.
kittens
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(05-09-2012, 01:18 AM)

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#149

Originally Posted by Haunted: View Post
Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251
That was a fun read. :lol

Edit : Whoa, double post! I thought someone else had my avatar for a second, haha.
boingball
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(05-09-2012, 01:18 AM)

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#150

Originally Posted by EnderWiggles: View Post
This thread reminded me that the Sixaxis even exists..
well said.

Flower was a good game though and used Sixaxis reasonably well.