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will gently cradle you as time slowly ticks away.
(05-09-2012, 01:48 AM)
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#160
IIRC it was used to good effect for reloading in GTA4 and Army of Two. Just flick the controller up to reload.
I'll go on record for saying that I liked LAIR. But my brain kept fighting my hands. Every time I messed up with the Sixaxis controls I would just instinctively go back to the sticks to try to correct my mistake - only to be given an online message that "The sticks don't work, lol. Move the controller."
Last edited by industrian; 05-09-2012 at 01:50 AM.
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Member
(05-09-2012, 01:52 AM)
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#162
SOCOM: Confrontation SixAxis & Menu Demonstration http://youtu.be/6Aac36DE5Hg More games should be including this stuff. |
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I would bang a hot farmer!
(05-09-2012, 02:02 AM)
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#163
Quote:
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will gently cradle you as time slowly ticks away.
(05-09-2012, 02:06 AM)
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#164
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An blind dancing ho
(05-09-2012, 02:09 AM)
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#165
edit:this is the clone
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Member
(05-09-2012, 02:22 AM)
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#167
I had forgotten about it. It’s more or less useless...but I don’t care since at least it doesn’t sacrifice anything else like a certain other controller does.
Also, the best use of it is easily Heavy Rain for me. When Madison was trapped in that room and you had to smash the wall down, it was awesome! |
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Member
(05-09-2012, 03:06 AM)
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#172
Folklore justfies it's existance in my eyes.
First time I saw motion controls actually enhancing a game fully. Feels so damn satisfying yanking the controller to catch the mons. maybe HR and flow/er too. also i quite liked it for uncharted grenade throwing. It meant you could chuck very high and still see where it lands (becuse without motion, you tilt the view up to chuck furtherer- meaning you loose sight of where the grenade is gonna land if you tilt too high. if you use tilt, then you can keep the view the same, but change throw distance.
Last edited by Raonak; 05-09-2012 at 03:11 AM.
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(05-09-2012, 03:13 AM)
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#173
Almost non-existent. I only used it for Flower, a bit of Katamari Forever, and Heavy Rain.
Was worth it for Heavy Rain I guess. |
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Member
(05-09-2012, 03:19 AM)
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#175
I got this game from a GAFfer and it is still in the shrink wrap. It's been in my backlog pretty damn long. The demo reminded me of a better version of Rings of Fate (some psx sidescrolling rpg).
Is there more to it that the demo didn't touch on? How soon should I fucking play it? As for the topic at hand, I felt most implementations were awful and forced. Flower made me just want a new NiGHTS games so bad, so I think it did what it was supposed to there, but apart from that, I thought it detracted. That's to say, I fucking blow chunks at Warhawk and I know a lot of veterans swear by that sixaxis depth... |
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Junior Member
(05-09-2012, 03:20 AM)
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#176
It simply wasn't versatile enough to be used in many games, so developers mostly stopped trying. I only really saw it successful in two areas, imprecise movement (i.e. Flower, Heavenly Sword) and as a replacement for button presses/mashing where a more physical feeling makes sense (Folklore). It's a couple of pretty specific instances, so it's no wonder it doesn't show up much anymore.
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Member
(05-09-2012, 03:42 AM)
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#181
Last edited by Cipherr; 05-09-2012 at 03:46 AM.
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Member
(05-09-2012, 04:06 AM)
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#185
I still want it. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-09-2012, 04:14 AM)
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#186
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An blind dancing ho
(05-09-2012, 04:17 AM)
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#188
it's a mix of a detective adventure game about a mystery death/crime then turn to a full mystery and fantasy action adventure (and keep the crime plot till the very end),it's also a Pokemon/Digimon HD, or Gotta Catch Them All style game,where you fight and collect Folks ( monster there are 100+ ) use them to fight another monster, upgrade their abilities and power, it's full on RPG game because you need tp do side qest and the combat system is element Based (fire folks vs water folk ect) you even upgrade Ellen and Keats own powers ( Ellen's Cloaks and Keats Onimusha power) talk to people of doolin and do side quests for them, the game also has amazing music, and levels design, (even WW1 inspired Warcadia realm). Also DAT ending twist. O_O So yeah in short..buy it/play it. |
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Member
(05-09-2012, 04:18 AM)
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#189
The move has some cool stuff coming?? Like what? Right now, I kind of regret buying the move. It hasn't seemed like it was worth the investment.
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Member
(05-09-2012, 04:21 AM)
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#192
The sticks need the slightest bit of tweaking in position and head surface, and L2/R2 need to have a finger catch instead of their smooth flatness at an uncomfortable angle.
It's a fantastic controller, mechanically. The best D-Pad in base configuration controllers available. The motion parts... Heavy Rain used them excellently but simply, and...despite having 20+ games for PS3 and *knowing* deep down at least one more of them *must* have done *something* with motion- I can't remember a single one.
Last edited by SoulUnison; 05-09-2012 at 04:22 AM.
Reason: Spelling.
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Member
(05-09-2012, 04:22 AM)
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#193
looks good especially the bosses which look like they are out of Hayao Miyazaki movies, interesting concept with folk (collect and equip different abilities), however getting the different folk (abilities) is repetitive and boring. i quit before finishing it in chapter 3 (I'm guessing halfway through based on gamefaqs)
Last edited by Shai-Tan; 05-09-2012 at 04:24 AM.
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Member
(05-09-2012, 04:27 AM)
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#194
I honestly had no idea you could use SIXAXIS controls in Journey until reading this thread.
......and I went through the entire game twice! Maybe I just kept the controller level the whole time? haha I think SIXAXIS worked well in a few games as others have already mentioned (Folklore, Heavy Rain, Flower, etc.), but it wasn't very well-implemented otherwise. |