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Super Adventure Boxing
(05-08-2012, 11:44 PM)
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Square Enix: All games need to be social to survive.
#1
As I promised earlier, here's the thread where I wanted to talk about Phil Roger's potentially controversial statement.
So, I was curious, do people agree with his sentiment, and why or why not?
Originally Posted by Gamasutra:
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Super Adventure Boxing
(05-08-2012, 11:46 PM)
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#4
Resumes: Thief 4 Has Online, Is Using Unreal Engine 3, Other Info |
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Member
(05-08-2012, 11:46 PM)
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#6
I have no idea how the whole "social features" shit in games these days is "needed" to survive? What does it really bring to the table? I avoid social shit in games like the plague, i play games to escape not to get tied to everyone whos ever added me on facebook.
Online play is different, some games are made for it and some aren't, shit multiplayer for the sake of multiplayer wont help your game survive.
Last edited by Slair; 05-08-2012 at 11:49 PM.
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Member
(05-08-2012, 11:49 PM)
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#14
I think the real message we should take away isn't "FACEBOOK GAMES LOL," but that nearly all games, whether or not they include multiplayer, have some sort of social component to them.
We have OTs on GAF. We talk about our experiences with our friends. We get hype. 99% of the time, we share some aspect of how games make us think, feel, or act with others. This is very, very hard to deny, and it's to a developers' benefit if they want to further enable interaction between players, whether it's through the game itself or other channels. That's not the point at all, but okay.
Last edited by Orayn; 05-08-2012 at 11:54 PM.
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Member
(05-08-2012, 11:49 PM)
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#16
"Social" is actually seeming kind of nebulous beyond the obvious (like Facebook games). You don't really even SEE much of that on consoles unless you count silly Twitter/Facebook integration, or perhaps the Souls games. Well, maybe there's achievements, but that's kind of frivolous.
Still, I don't think video games can be compared to traditional games in that regard, there is a general trend for social functions as a part of human nature, but not every single thing we do or want to do MUST be tied to those either. I sometime wonder too if this is actively a clash of extroverted and introverted mindsets, a lot of people (possibly the ones that say this more?) are really into socializing with other people and perhaps want this in everything they do, while others just find it exhausting to put it in as much as possible. EDIT:
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the piano man
(05-08-2012, 11:50 PM)
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#19
I think is Bullshit if you ask me. Sure, I can understand that having all games being "social" and "multi" brings a lot of benefits for them as a company: monthly fees, effective anti-piracy measures and everlasting appeal, but games don't need the social component to deliver or even get an enhancement.
Business company bullshit. |
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listen to the madman
(05-08-2012, 11:51 PM)
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#21
The great news is that there are probably more than a thousand excellent old videogames that you haven't played. And they're mostly quite cheap and easy to get. And since time has allowed thousands of people to write tons of articles and reviews about them, you won't be duped into buying something that's super crap. To say nothing of all the videos and screenshots out there.
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Member
(05-08-2012, 11:52 PM)
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#26
we need to go deeper.jpg
A leaderboard is just one way of connecting single player games to each other, but there are so many other ways it can be done. Think more along the lines of the aspects of Demon's Souls and Dark Souls that didn't directly involve co-op or combat with other players. There's a TON of uncharted territory there, but people aren't willing to open their minds to those possibilities because they're too busy recoiling in horror at the thought of all games being multiplayer-focused or on Facebook. |
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Member
(05-08-2012, 11:52 PM)
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#28
Yeah, basically. |
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Member
(05-08-2012, 11:53 PM)
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#30
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Member
(05-08-2012, 11:53 PM)
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#31
The problem with traditional single player experiences is that you can easily rent a game like that, play through it once and never look at it again. In order to encourage gamers to actually buy and continually play their games developers have moved towards adding multi-player experiences. Look at the some of the most successful franchises out there like Call of Duty and Madden. Both games have yearly updates that continually get purchased, and it's because of the multi-player.
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Member
(05-08-2012, 11:54 PM)
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#35
There is not one single feature EVERY GAME needs. Leaderboards are pretty high on the "potentially useless", especially in more modern games. Seriously, who needs them in many graphic adventures? More importantly, how can they be implanted to even make sense?
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(05-08-2012, 11:54 PM)
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#36
Demon's Souls ambient 'social' stuff was some of the most intelligent online stuff since console games first clambered online.
Dont think it was 'needed' to survive, but more non-obstructive stuff like that rather than TWEET THIS, GET HELP FROM YOUR FACEBOOK FRIENDS shit please. |
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(05-08-2012, 11:54 PM)
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#37
This is dumb and will be proven wrong.
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Member
(05-08-2012, 11:54 PM)
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#41
Let me put it like this: I would not have stuck so many years in WoW if I had not had the guild I had. I stuck around for the people not the gameplay (beginning during the first expansion). Finally the guild died after shrinking and I left.
That said, they better not kill off singleplayer experiences because that would prompt me to drastically reduce/stop gaming. |
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Member
(05-08-2012, 11:54 PM)
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#42
True, but I was thinking more about future output from SE. |
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Member
(05-08-2012, 11:55 PM)
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#44
The trophy/achievement system is essentially a giant leaderboard, and it's very popular.
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Member
(05-08-2012, 11:56 PM)
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#45
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Member
(05-08-2012, 11:56 PM)
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#46
Didn't Skyrim sell like 12 million copies?
Anyway, I'm not against social gaming per se, but I do get annoyed when it encroaches on traditional single player experiences like in the case of RE5 with forced co-op. I'm fine with optional multiplayer modes and co-op campaigns and I actually think the Demons Souls/Dark Souls online component was brilliant for a SP game. Essentially, I fine with social gaming, but I just don't want to see single player die out because of it. |