Pancho
Qurupancho
(05-09-2012, 02:22 AM)

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#51

Uh....well this doesn't sound...that good, sounds more and more like a shooter.
Ken Masters
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(05-09-2012, 02:22 AM)

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#52

Originally Posted by zoner: View Post
The movie alien did a pretty good job of it
Little different levels of talent behind each project
Croc
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(05-09-2012, 02:23 AM)

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#53

I never got around to playing the second entry so I don't really know how the series has progressed, but this info kind of reminds me of Lost Planet. I really need to get around to playing the second one.
Nirolak
Super Adventure Boxing
(05-09-2012, 02:24 AM)

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#54

Originally Posted by purple cobra: View Post
I hope it's at E3.
EA's entire fiscal year line-up, including Dead Space 3, will be at E3.
MrTroubleMaker
(05-09-2012, 02:24 AM)

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#55

co-op, not sure on how I feel about this :s
purple cobra
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(05-09-2012, 02:26 AM)

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#56

Originally Posted by Nirolak: View Post
EA's entire fiscal year line-up, including Dead Space 3, will be at E3.
Ok!
Rated-Rsuperstar
Member
(05-09-2012, 02:28 AM)

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#57

Me and my brother are huge fans of Dead Space and The Thing. Can't wait to tackle this with him.
~Devil Trigger~
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(05-09-2012, 02:32 AM)

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#58

fighting Humans?
SolarPowered
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(05-09-2012, 02:32 AM)

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#59

This co-op meh kinda weird...
Oracle Dragon
Member
(05-09-2012, 02:33 AM)
#60

Excellent, thank you for doing proper co-op... I wont even wait for a steam sale, it just became Day 1 for me and a friend.

Dev's... put co-op in your games! Forget reasons like "it doesn't fit in the plot" or "cut scenes are weird with 2 people" in it... no one cares! We just want to blast through our favorite games with friends. Let someone in, double the enemy strength, and most people would be quite satisfied with that. Of course, don't let me stop you from putting proper, tuned co-op in your games, that's even better :)
Totobeni
An blind dancing ho
(05-09-2012, 02:34 AM)

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#61

Originally Posted by Nirolak: View Post
EA's entire fiscal year line-up, including Dead Space 3, will be at E3.
So we will finally see DA3? going by EA strategy I guess they will put multiplayer or co-op modes in that too.
CorrisD
badchoiceboobies
(05-09-2012, 02:34 AM)

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#62

Sounds good to me, I love me some Dead Space, and this sounds like a great way to allow Co-op without forcing another character to do the journey with you that ruins the atmosphere while also allowing the story to have changes that could include a partner.

Sounds sweet.

But the alt-fire change sounds like a strange choice, the point of the Plasma Cutter is its direct pinpoint accuracy for chopping off limbs, taking away the ability to change its angle kinda defeats its point, I would hope this is just wrong information or that weapons now have a secondary alt-fire.
Nirolak
Super Adventure Boxing
(05-09-2012, 02:35 AM)

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#63

Originally Posted by Totobeni: View Post
So we will finally see DA3? going by EA I guess they will put multiplayer or co-op modes in that too.
That might be the "major title" that got delayed until April 2013-March 2014.

For their line-up, note that there's only one open slot here that would presumably be Overstrike unless that was pushed out: http://www.neogaf.com/forum/showpost...2&postcount=55

Quote:
April-Jun:
-The Secret World (Distribution/Co-publishing)

July-September:
-FIFA 13
-Madden 13
-NCAA 13
-NHL 13

October-December:
-Medal of Honor: Warfighter
-Need For Speed: Most Wanted 2
-NBA Live 13 (presumed due to being listed elsewhere for this year)
-1 mystery game

January-March:
-Crysis 3
-SimCity
-Dead Space 3 (presumed due to being listed elsewhere for this year)
-Tiger Woods 13 (presumed due to being listed elsewhere for this year)
-1 mystery game
SolidSnakex
Member
(05-09-2012, 02:37 AM)

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#64

Originally Posted by Nirolak: View Post
I'm assuming they can't easily clone all of Isaac's animations on to her.
I'd hope that this wasn't the issues. I think that they've done a good job of trying to keep a high level of quality when it comes to the visuals in the series. They're one of those devs that have made it a point to make sure their console releases are on par with each other. I'd think (or hope) that they'd be willing to put in the extra effort to make new animations for the co-op character.

Originally Posted by Ziltoid: View Post
Dead Space was never a true horror game. It was always a action game with jump-scares.
I have a hunch you're going to be disappointed.
Dead Space falls more into the action-horror genre. It has a big emphasis on action, but there's still a good amount of horror there. They setting is key if you're going to have a horror game with a lot of action. The darkness and sense of claustrophobia that they aim for really helps the horror aspect.

Originally Posted by Ken Masters: View Post
I didn't say this scar character wasn't cliche, just laughable to want to replace him with another cliche
I thought that she was a pretty cool character, so I would've liked to see her return in a bigger role for the third game.
Nirolak
Super Adventure Boxing
(05-09-2012, 02:39 AM)

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#65

Originally Posted by SolidSnakex: View Post
I'd hope that this wasn't the issues. I think that they've done a good job of trying to keep a high level of quality when it comes to the visuals in the series. They're one of those devs that have made it a point to make sure their console releases are on par with each other. I'd think (or hope) that they'd be willing to put in the extra effort to make new animations for the co-op character.
Animation cloning usually isn't an effort issue, but a memory one.

Many animations are actually rendered and then stored in memory instead of being procedurally done, which can add up and take a lot of space.

Next generation we should be a lot better in this department due to excess RAM relative to the size of animation data and a lot more horsepower with which to procedurally animate.
Oracle Dragon
Member
(05-09-2012, 02:39 AM)
#66

Originally Posted by .GqueB.: View Post
Horror games don't work in co-op games. They just don't. RE5 and Fear 3 have showed me this. If they do this, communication between players should be limited. Different parts of the ship, only able to communicate in very specific ways only a few times in the game. Anything more than that kills the mood.
Then don't play them co-op... I'm NOT a fan of "forced co-op with an AI partner". Not that I believe such a thing is inherently bad, just that its difficult to do well and leaves disappointing results (so far).

However damn "the mood", RE5 co-op (with another human) was one of the most fun games I've ever played. They can shovel as much of that at me as they want, because I thought it was superb.
skynidas
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(05-09-2012, 02:39 AM)

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#67

God, I hope this is not true.
TriGen
Member
(05-09-2012, 02:46 AM)

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#68

This sounds alright, optional co-op sounds good.
NotTheGuyYouKill
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(05-09-2012, 02:47 AM)

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#69

This actually sounds good.

Co-op is entirely separate from the single player campaign and co-op modifies itself instead of forcing co-op into single player. That's how it should be done if you wanna do co-op. My precious single player remains untouched.

Regarding the other things, rolls, cover, certain enemies... I'll wait to see how it's implemented before judging. This game's a horror action shooter, I can deal with those things as long as the story and gameplay are good.

DEAD SPACE 3, I AM SO EXCITED!
The Xtortionist
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(05-09-2012, 02:58 AM)

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#70

I actually know someone who only plays multiplayer games that's considering picking this up to play with me lol

Dead Space was never a survival horror to begin with. It's always been a third-person shooter with horror theming. This isn't going to be like adding coop to Amnesia or something. Dead Space is top tier when it comes to blastin' monsters with badass weapons (seriously, probably the best 3rd person gunplay around). Sounds like a perfect fit for coop. I hope they add a Horde mode too.
Incendiary
Member
(05-09-2012, 03:00 AM)

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#71

It'll be interesting if the co-op guy turns out to be a hallucination/plays into the ending of the game. I think Dead Space could do some imaginative storytelling things with co-op since Isaac has a screw or twelve loose.
Newsboy
Junior Member
(05-09-2012, 03:00 AM)

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#72

As soon as I saw that crouching and cover was a new mechanic I already knew what would be in the spoiler section. Not happy with it becoming just another shooter >_<
TheVampire
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(05-09-2012, 03:01 AM)

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#73

Originally Posted by Ken Masters: View Post
Coop in dead space? Way to fuck things up
This.
Co-op takes away the fear when your not alone.
Rated-Rsuperstar
Member
(05-09-2012, 03:02 AM)

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#74

Originally Posted by TheVampire: View Post
This.
Co-op takes away the fear when your not alone.
Then don't play coop.
The Xtortionist
Member
(05-09-2012, 03:02 AM)

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#75

Originally Posted by TheVampire: View Post
This.
Co-op takes away the fear when your not alone.
Is Dead Space really that scary to begin with? The games are easily beatable with just a plasma cutter. Not exactly much to be afraid of.
razgriz417
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(05-09-2012, 03:04 AM)

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#76

<3 me some dead space, but I feel bad for poor Issac, he's had a rough couple of year :/
Elginer
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(05-09-2012, 03:07 AM)

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#77

fuck yeah! love me some dead space, day 1 on pc and 360 for coop.
earvcunanan
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(05-09-2012, 03:08 AM)

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#78

Aw man, forced co-op in a survival horror series a la RE5? :(
CorrisD
badchoiceboobies
(05-09-2012, 03:09 AM)

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#79

Originally Posted by Newsboy: View Post
As soon as I saw that crouching and cover was a new mechanic I already knew what would be in the spoiler section. Not happy with it becoming just another shooter >_<
Considering the games so far have tried to move away from the tank like controls seen in Resident Evil that these days are just to artificially limit your control and imo are lazy, I'm surprised they hadn't done it earlier.

I know if I was in the situation in a crazy suit that had a jet pack built in I would be moving around in any way possible.

Originally Posted by TheVampire: View Post
This.
Co-op takes away the fear when your not alone.
Which is why they have supposedly built the game around letting you choose to play co-op and that you aren't stuck with someone else if you don't want to be?

Originally Posted by earvcunanan: View Post
Aw man, forced co-op in a survival horror series a la RE5? :(
No?
I don't think you guys are actually reading it.

Quote:
The cooperative mode mirrors the single-player campaign, but Isaac's story changes to accommodate it. At one point in Dead Space 3, Isaac and his counterpart stumble, wounded, bloody, and missing chunks of armor, out of burnt wreckage together. In single-player, the same scene happens without the other character.
shinobi602
(05-09-2012, 03:12 AM)

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#80

Originally Posted by Derrick01: View Post
Guess I'm passing on this game. Co-op built into the single player? Co-op in a "horror" game to begin with?

Has pass written all over it.
Damn, your cynicalness on what feels like every game on here is downright dreadful lol.

Anyway, this is sounding excellent so far. I probably won't play it co-op, but the enemy encounters are sounding great.
earvcunanan
Member
(05-09-2012, 03:14 AM)

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#81

Spur of the moment thing, Corris. Thanks for the correction.

Still looking forward to Dead Space 3.
CorrisD
badchoiceboobies
(05-09-2012, 03:17 AM)

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#82

Originally Posted by earvcunanan: View Post
Spur of the moment thing, Corris. Thanks for the correction.

Still looking forward to Dead Space 3.
No worries, lol, I understand where people are coming from and would really hate for them to stick another character with you like in RE5 all the way through the game even when you're playing alone, would totally destroy the atmosphere of the game.

Hopefully they can pull it off and the choice is there for those that would enjoy co-op DS.
Elginer
Member
(05-09-2012, 03:21 AM)

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#83

any word on what engine this will be using? Enhanced DS2 engine or frostbite?
pargonta
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(05-09-2012, 03:21 AM)

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#84

save us shinji mikami, you're our only hope.

but this does sound interesting as a new direction for the IP, that direction being co-op action on a snow planet, which i can get down with.
Nirolak
Super Adventure Boxing
(05-09-2012, 03:22 AM)

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#85

Originally Posted by Elginer: View Post
any word on what engine this will be using? Enhanced DS2 engine or frostbite?
Given Ian's comments in the Dead Space 2 |OT|, almost assuredly enhanced Dead Space 2 engine.

Visceral Redwood Shores' new IP is on Frostbite 2 though, but I think that's going straight to future consoles.
Mr. Fix
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(05-09-2012, 03:23 AM)

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#86

Fuck yeah! Best of both worlds!
Respawn
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(05-09-2012, 03:24 AM)

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#87

Lov ya Nirolak. So much love in the news.
CorrisD
badchoiceboobies
(05-09-2012, 03:29 AM)

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#88

Originally Posted by Elginer: View Post
any word on what engine this will be using? Enhanced DS2 engine or frostbite?
I imagine it would be on a more developed version of the one they already have.

There were rumour that most of EA studios are being moved over to Frostbite2, but that seems like a waste of time to me before the third in the series when the current engine runs great on the platforms we currently have and at this point they should know the ins and outs of how to get stuff done.

I fully expect any Dead Space games after this one though will be on Frostbite, and hopefully on next-gen systems that can take advantage of it.
Psycho Powaa
formerly Strider2K99
(05-09-2012, 03:31 AM)

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#89

Sounds great to me. The fact that SP and co-op have differences to accommodate the story is a great solution.
Salz01
Member
(05-09-2012, 03:31 AM)

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#90

This is the only EA game I'm looking forward to. I just hope the snow theme doesn't ruin the space atmosphere that the first two hand going for it. I don't want a The Thing/Lost Planet atmosphere in my Dead Space.
Eusis
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(05-09-2012, 03:31 AM)

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#91

Actually, I may've misinterpreted the co-op bit, I was thinking it was possible they're writing the other character as a possible DELUSION of Isaac's, which could have some real potential for multiplayer especially if they force silence. Imagine that, something akin to Dark Souls except rather than actively summon someone they pop up and pop out with little to no warning. Just another dude being there and shooting things with you, without any delusion angle, would be pretty boring though.
earvcunanan
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(05-09-2012, 03:33 AM)

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#92

So, what's the part about Isaac's "guide" through out single-player? Seems like there will be an AI with Isaac no matter what. You think it'll just be like in the previous two games where someone just gives Isaac orders and whatnot?
Dan
Currently boycotting the Wolfenstein franchise
(05-09-2012, 03:36 AM)

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#93

Totally optional co-op is the best kind of co-op. I approve.

Not so sure about the steel walls coming up. Do they mean, like randomly forming arenas to battle enemies?

I'm fine with the additional movement options. As long as the enemies can match you, the tension can be maintained.

I hope there's some more Dead Space stuff coming to other mediums too, to coincide with DS3. I've enjoyed the comics and the novel.
Allonym
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(05-09-2012, 04:05 AM)

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#94

I love Dead Space but I mean come on Issac should've moved beyond the hallucinations; I mean honestly isn't that what the final boss battle equated to? Letting go of the guilt and severing the marker's influence. At least that's what I took from it. Playing the hallucination card is just a way to instill those jumpy moments. What Visceral should do is have necromorphs actually attack you while you're crawling in the ventilation shafts. I thought that was a missed opportunity in DS2, to actually fight and fend off necros from both sides while crawling in claustrophobic areas. Anyway glad to see that DS3 is in development but disappointed with the changes to the Plasma Cutter, its synonymous with the DS franchise so it shouldn't be changed. I hope Issac lives and brings the nightmare to an end oh and please divulge more about the marker and its true creators/purpose and explain what is convergence really and why the military and government body want it so badly. Surely not for military applications, it seems we know why the Unitologist extremists want it, every other part motives aren't clearly explained.
Elginer
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(05-09-2012, 04:09 AM)

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#95

Originally Posted by CorrisD: View Post
I imagine it would be on a more developed version of the one they already have.

There were rumour that most of EA studios are being moved over to Frostbite2, but that seems like a waste of time to me before the third in the series when the current engine runs great on the platforms we currently have and at this point they should know the ins and outs of how to get stuff done.

I fully expect any Dead Space games after this one though will be on Frostbite, and hopefully on next-gen systems that can take advantage of it.
sounds good to me, the ds2 engine was fantastic and runs amazing on pc. cant wait to see an enhanced version of it.
Tguy
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(05-09-2012, 04:13 AM)

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#96

I would love to really see a developer try to tackle the horror genre with co-op in it, but make it so the players have to split up often. Think it would be pretty interesting and that it could be done. Too bad people are instantly disgusted by co-op.
Neuromancer
The Mayuh of f'n Bawston
(05-09-2012, 04:14 AM)

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#97

Yeah no thanks. The two of them will probably yammer on together like hens in a hen house. Bring back silent Isaac please.
Replicant
There's a duck in the room
There's a duck i-OWWWW
(05-09-2012, 04:19 AM)

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#98

But what if I want to be Isaac and someone else already took that position? I don't want to be the gnarly man.
clutch.as.it.gets.
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(05-09-2012, 04:21 AM)

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#99

Originally Posted by Derrick01: View Post
Guess I'm passing on this game. Co-op built into the single player? Co-op in a "horror" game to begin with?

Has pass written all over it.

I agree.
evangd007
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(05-09-2012, 04:22 AM)

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#100

Never mind the co-op. Cover? Combat rolls? Human Enemies?

Interest waning.