Para bailar La Bomba
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(05-09-2012, 02:17 PM)

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#151

Originally Posted by Oracle Dragon: View Post
Excellent, thank you for doing proper co-op... I wont even wait for a steam sale, it just became Day 1 for me and a friend.

Dev's... put co-op in your games! Forget reasons like "it doesn't fit in the plot" or "cut scenes are weird with 2 people" in it... no one cares! We just want to blast through our favorite games with friends. Let someone in, double the enemy strength, and most people would be quite satisfied with that. Of course, don't let me stop you from putting proper, tuned co-op in your games, that's even better :)
It's nice of you to speak on behalf of entire contingent of GAF members. Pity such a small minority share your opinion.
KaizorPenguin
Member
(05-09-2012, 02:30 PM)

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#152

Well, as long as I don't have to drag AI Sheva around, I'm okay with them including co-op. DS1/2 are some of my all time favorites, so I'm still really excited.
jigglywiggly
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(05-09-2012, 02:31 PM)

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#153

I'd love to see co-op survival horror done right. Where there's a lot of time spent apart and out of contact, but you still need to work on your individual tasks for both of you to get by. Like if you're looking for someone, but split up to cover more ground faster. Or if, say, there was some machinery malfunctioning, and one player goes to fix it while the other stays behind to get it started when they do. It's the kind of setup you see a lot of times in horror films, and it's really effective at building tension and pacing the scares, due to how much safer everything seems in a group. Don't treat it like RE5, where it's just a 2 minute fork in the road, where you're constantly assisting one another. Go totally dark with it. 15 minute stints totally solo, maybe even cut the voice comms so you have no idea where your partner is or how long you have to wait for him to open a locked door from the other side. Basically, make any time me and my partner meet up to be one of overwhelming relief, rather than fist-bumping congratulations. I'd want to be saying "thank god you made it", rather than "good work, bro".

The biggest hurdle for something like this I could see would be dealing with the event of one player dying while apart. It'd be annoying as hell being booted back to a checkpoint when nothing's going wrong on your end, but it'd take the sting out if you respawned easily when alone. I'm sure someone could figure out a happy medium, though.
Derrick01
Banned
(05-09-2012, 02:41 PM)

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#154

Originally Posted by shinobi602: View Post
Damn, your cynicalness on what feels like every game on here is downright dreadful lol.

Anyway, this is sounding excellent so far. I probably won't play it co-op, but the enemy encounters are sounding great.
Your love of every single game is equally annoying I'm sure.

My cynicism usually saves me money and stops me from buying crap games with tacked on multiplayer and/or co-op.
pvpness
Member
(05-09-2012, 05:25 PM)

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#155

Hehehe. I'm in for some co-op!

Ya know what tickles me about hardcore "survival-horror" fans? Nothing is ever scary enough, or lonely enough, or atmospheric enough. Most of us aren't afraid of the dark, or things that jump out of the shadows, and doubly so when we are wielding pin-point accurate futuristic weapons. Dead Space never seemed to me like survival horror. Action horror, sure but survival? Maybe in the closing minutes of the game after you find out that the entire reason that you purposely came to the Ishimura was moot, shifting your focus to getting the fuck outta dodge. Dead Space 2 was even less "survival." You get the opening scene where you're entirely defenseless (which IS scary and all about surviving) and then after that Isaac is all, "Fuck this shit, I'm bringin em down!"

At no point does someone who is simply trying to survive decide to stand up and take the fight to their aggressors. You want a game about hiding in ventilation for weeks until the rescue crews arrive to save you? Well I'm glad that not many other people do. Lots of us like blasting blood soaked aliens, draculas, angry spirits, and blasting those things is always better in space.

Anyone who doesn't understand that Dead Space isn't a survivors tale, but a tale of vengence isn't paying attention. I won't be surprised when they go full Commando on this bitch and Isaac is driving tanks right into the Unitologist head quarters on space Earth 2.

*guess I was a little slow on hitting the submit button this morning. lol.
Last edited by pvpness; 05-09-2012 at 05:45 PM. Reason: Cause time means nothing to me.
Grisby
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(05-09-2012, 05:27 PM)

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#156

Cover? That's a bit worrisome.
Ken Masters
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(05-09-2012, 05:28 PM)

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#157

Originally Posted by Grisby: View Post
Cover? That's a bit worrisome.
Certified action game now
metareferential
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(05-09-2012, 05:31 PM)

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#158

Originally Posted by KaizorPenguin: View Post
Well, as long as I don't have to drag AI Sheva around, I'm okay with them including co-op. DS1/2 are some of my all time favorites, so I'm still really excited.
Well, that is what "optional co-op" seems to suggest.
Grisby
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(05-09-2012, 05:34 PM)

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#159

Originally Posted by Ken Masters: View Post
Certified action game now
Well there definitely was action in the series before but I always thought it had a nice balance between that and horror.
SafeinSound
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(05-09-2012, 05:35 PM)

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#160

Originally Posted by Ken Masters: View Post
Certified action game now
Dead Space has always been more action focused for me than horror.
Muffdraul
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(05-09-2012, 05:45 PM)

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#161

There was never any question as to whether or not I'd buy DS3. But if it has a co-op component, I'll simply ignore it, as I always do. I trust Visceral not to fuck me over a la RE5, where you either play co-op, or you play a broken game.
nel e nel
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(05-09-2012, 05:47 PM)

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#162

Originally Posted by Mr_eX: View Post
Wasn't co-op rumored for Dead Space 2 prior to the games announcement?
Does wild speculation from the DEAd Space forums count as rumors nowadays?
brandonh83
(05-09-2012, 05:52 PM)

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#163

Can't wait to see it. First game was good but Dead Space 2 was pretty fantastic. Don't care if they beef up the action elements, they were never subtle to begin with IMO. Yeah the first game had your cliche baby crying noise every now and then and satanic scribbling all over the walls but it never really creeped me out due to not trying anything new where horror elements are concerned.

Dead Space 2, on the flipside, had more action elements but at the same time I felt it had creepier moments than the first game.
Dascu
(05-09-2012, 05:54 PM)

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#164

Originally Posted by brandonh83: View Post
Can't wait to see it. First game was good but Dead Space 2 was pretty fantastic. Don't care if they beef up the action elements, they were never subtle to begin with IMO. Yeah the first game had your cliche baby crying noise every now and then and satanic scribbling all over the walls but it never really creeped me out due to not trying anything new where horror elements are concerned.

Dead Space 2, on the flipside, had more action elements but at the same time I felt it had creepier moments than the first game.
Like what? Some strobe lighting and flashy effects? Maybe I've got rose-tinted glasses on when looking back at DS1, but while playing DS2, I was just bored out of my mind. Such straight-forward run-'n-gun nonsense.
Nirolak
Super Adventure Boxing
(05-09-2012, 06:01 PM)

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#165

Originally Posted by Totobeni: View Post
To be honest I am not shocked here, co op, covers,rolls and whatever, Dead Space 2 was already too much shootery and actiony for my taste(and less atmospheric than the original), the last part of the game was like Gears of Dead Space , I think it was a huge hint that they wanted to go to that road.





huh..that interesting, I thought they were ready to show it not long ago, oh well Maybe it's for the best I guess. (open slot might be for Mirror Edge 2.)
The other possibility is Army of Four's team assisting on Dead Space 3.
SafeinSound
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(05-09-2012, 06:03 PM)

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#166

DONT SAY THAT
luxarific
Nork unification denier
(05-09-2012, 06:06 PM)

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#167

I wonder if multi-player is still in. If they make it like ME3's, I'd probably play it.
Speedymanic
Banned
(05-09-2012, 06:13 PM)

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#168

Co-op? Cover? Crouching? Rolls? Human enemies with guns?



lilltias
Member
(05-09-2012, 06:19 PM)
#169

I hope they make the levels a bit more mazy and non-linear, a bit like grimrock. Then, each time you die the enemies would appear at random locations so that you NEVER know where to be ambushed. Also adding firmer mid-level gameplay mechanics that drive the player forward without necessary story elements. Kind of like a metroidvania game, or even doom (find door, look for key).
Minamu
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(05-09-2012, 06:20 PM)

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#170

I'm okay with this! :D

Edit: Can I get different jump scares and enemy placements on different difficulties this time please? :D At the very least in co-op? If not, I can fix that for Dead Space 4, no problem, just say the word.
Last edited by Minamu; 05-09-2012 at 06:35 PM.
Mattiator
Junior Member
(05-09-2012, 06:35 PM)

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#171

It will still be a day 1, but I'm not sure how I feel about it going all Resident Evil......
Gameboy415
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(05-09-2012, 06:44 PM)

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#172

I loved Dead Space 1 & 2 (and Extraction!) so I'm definitely excited for DS3 but I hope they don't try to make the game too much like Gears of War with the new co-op/cover mechanics. :S

I wonder what role, if any, Ellie will play in the new game.
Also, any news on another animated prequel/side-story like Downfall/Aftermath?

Here's hoping Dead Space 3 is in 3D!! :)
Shotgun Kiss
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(05-09-2012, 06:48 PM)

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#173

Bleh. I really can't say I'm happy with human enemies and a cover system. Dead Space 1 and 2 were so good partly because there weren't any typical gunfights.

Also, fuck you Visceral for screwing about with the Plasma Cutter. The first time I played through both Dead Space 1 and 2, I used only the Plasma Cutter, because it's all around the best weapon in the game. It's useful in any situation, ammo is (relatively) plentiful, and it does a good amount of damage when upgraded.

I still have high hopes regardless, but those are honestly my first reactions.
AlStrong
Member
(05-09-2012, 06:51 PM)

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#174

Wonder if Ellie gets a new eye.
Speedymanic
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(05-09-2012, 06:52 PM)

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#175

Originally Posted by Shotgun Kiss: View Post
Bleh. I really can't say I'm happy with human enemies and a cover system. Dead Space 1 and 2 were so good partly because there weren't any typical gunfights.

Also, fuck you Visceral for screwing about with the Plasma Cutter. The first time I played through both Dead Space 1 and 2, I used only the Plasma Cutter, because it's all around the best weapon in the game. It's useful in any situation, ammo is (relatively) plentiful, and it does a good amount of damage when upgraded.

I still have high hopes regardless, but those are honestly my first reactions.
The article isn't clear, it sounds like you can mod weapons to have new alt fire modes, which would be pretty cool. Having a Ripper that also also doubles as a flamethrower? FUCK YES!

But yeah, fuck 'em if they've messed with the PC.
geebee
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(05-09-2012, 06:54 PM)

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#176

Icy environment featuring enemies with orange weakspots? Is this the real Lost Planet 2?

Also, I really do hope that it's just a "crouch to take cover behind objects" rather than a "sticky" cover system that's in every third person game now.
Plissken
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(05-09-2012, 08:46 PM)

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#177

The guys at Visceral have cranked out 2 of my favorite games this generation in DS 1 and 2, so I have faith in their vision for 3. Personally, I think a co-op Dead Space sounds like an awesome idea.
NotTheGuyYouKill
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(05-09-2012, 10:28 PM)

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#178

Originally Posted by AlStrong: View Post
Wonder if Ellie gets a new eye.
I wonder if it'll be a cool robot eye

PsychoWARD23
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(05-09-2012, 10:41 PM)

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#179

:/ is all I have to say
Nirolak
Super Adventure Boxing
(05-30-2012, 12:32 AM)

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#180

I'm bumping this since it's almost assuredly all correct.
TheJollyCorner
(05-30-2012, 12:40 AM)

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#181

Quote:
Enemies

For the first time in the franchise, he'll fight human beings. Heavily armored soldiers pack guns and grenades to use against you. Of course, these guys become Necromorphs as well.




I mean, makes sense that it would eventually happen, but... ugh... UncharDEAD
Atrus
Member
(05-30-2012, 12:45 AM)
#182

I liked the isolated pacing of Dead Space 1, which basically brought out the thriller/suspense aspects of the game.

Dead Space 2 did away with this a little by having more action/noise sequences than the eerie silence of the first game.

Dead Space 3 seems to be going more full on action like Resident Evil did, and just about all action games take away a big sense of suspense and dread that made the first game create the series.
Amir0x
demodded, not denutted
(05-30-2012, 12:51 AM)

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#183

I think there can be a great co-op horror game, but I just doubt this would be. A co-op horror game would really need to emphasize the survival aspect, with extremely limited supplies (you and your buddy have to make decisions about who gets what) and overwhelming odds. The idea being that, say, you'd frequently be backed into a corner, surviving with your last bullet, you and your friends back pressed against one another, heaving. plenty of horror concepts could work with more than one.

I've always thought someone could make an awesome 4 player co-op horror multiplayer game. My idea was always something like...

Rule 1.) Voice communication only works when you're in proximity to your partners. If you're turned, you can no longer voice communicate with your pals.

There's this creature, he can shift through walls and what not. You start out in, say, a haunted mansion or a graveyard or a some suitably horrible place. As you continue through your session, your friends might get picked off one by one... if the enemy grabs you for a set amount of time, you'll be shifted with him and turn against your friends. Your friends would look the same to you, but you won't know they've been turned from looking at them... they'd just suddenly have extra powers, and will be able to attack you. The goal of course is to try to survive a set amount of time or maybe survive a journey to some destination, without all your friends being turned.

Rule 2.) The more friends that are turned, the more your adrenaline builds. The final player will have extra abilities and speed, but of course turned friends/enemy working together can take advantage of your added buffs and stop you.

As the match goes on, if the match starts turning against you, you'd realize you're becoming more and more alone, and your own adrenaline might start building in real life. But your avatar would be able to run faster, would require two or more enemies/turned friends to pin you down, and have other basic abilities.

Rule 3.) Progressive atmosphere

Each environment will have a progressive atmosphere. For example, it might start out with a cloudy skies, eventually it'll be full on typhoon, rain and wind obscuring your vision and making surviving even more scary. On the graveyard, fog might gradually roll in, making visibility next to impossible. In a dungeon, wind gusts might suddenly blow out the candles and torches, forcing you to find oil for your lantern in order to keep in the light and survive.



I always think people have an extremely limited idea of what 'survival horror' can really be
FunkyPajamas
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(05-30-2012, 01:08 AM)

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#184

Originally Posted by Amir0x: View Post
Rule 1.) Voice communication only works when you're in proximity to your partners. If you're turned, you can no longer voice communicate with your pals.
I'd expand on that a bit (borrowing from Chaos Theory): you have "area" chat with your friends (proximity, as you said) but you risk being heard by monsters/enemies, attracting them.

Additionally, I'd throw in a walkie or some other sort of communication device for long distances, but I'd keep the same rules (i.e. friend calls you while you're trying to sneak around and it will blow your cover) so you have to decide whether turning the device off in specific cases (and then risking missing important communication from your partner). I'd also add battery drainage for the device (i.e. you have to recharge it eventually if you're using it all the time). To try and keep the talkers silent for a bit (not ruining atmosphere).

But yeah, I agree with your post. I think co-op can definitely work. And in Survival Games, actual cooperation would make for a very tense game.
Dan
Currently boycotting the Wolfenstein franchise
(05-30-2012, 01:13 AM)

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#185

Originally Posted by Amir0x: View Post
I think there can be a great co-op horror game, but I just doubt this would be. A co-op horror game would really need to emphasize the survival aspect, with extremely limited supplies (you and your buddy have to make decisions about who gets what) and overwhelming odds. The idea being that, say, you'd frequently be backed into a corner, surviving with your last bullet, you and your friends back pressed against one another, heaving. plenty of horror concepts could work with more than one.

I've always thought someone could make an awesome 4 player co-op horror multiplayer game. My idea was always something like...

Rule 1.) Voice communication only works when you're in proximity to your partners. If you're turned, you can no longer voice communicate with your pals.

There's this creature, he can shift through walls and what not. You start out in, say, a haunted mansion or a graveyard or a some suitably horrible place. As you continue through your session, your friends might get picked off one by one... if the enemy grabs you for a set amount of time, you'll be shifted with him and turn against your friends. Your friends would look the same to you, but you won't know they've been turned from looking at them... they'd just suddenly have extra powers, and will be able to attack you. The goal of course is to try to survive a set amount of time or maybe survive a journey to some destination, without all your friends being turned.

Rule 2.) The more friends that are turned, the more your adrenaline builds. The final player will have extra abilities and speed, but of course turned friends/enemy working together can take advantage of your added buffs and stop you.

As the match goes on, if the match starts turning against you, you'd realize you're becoming more and more alone, and your own adrenaline might start building in real life. But your avatar would be able to run faster, would require two or more enemies/turned friends to pin you down, and have other basic abilities.

Rule 3.) Progressive atmosphere

Each environment will have a progressive atmosphere. For example, it might start out with a cloudy skies, eventually it'll be full on typhoon, rain and wind obscuring your vision and making surviving even more scary. On the graveyard, fog might gradually roll in, making visibility next to impossible. In a dungeon, wind gusts might suddenly blow out the candles and torches, forcing you to find oil for your lantern in order to keep in the light and survive.



I always think people have an extremely limited idea of what 'survival horror' can really be
That sounds very cool. I would definitely play that kind of multiplayer.
Totobeni
An blind dancing ho
(05-30-2012, 01:21 AM)

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#186

Originally Posted by Nirolak: View Post
I'm bumping this since it's almost assuredly all correct.
:(

But yeah we saw this coming, Dead Space 2 changed to an action game than a survival horror, the last level was pure Gears of Wars action, so these new changes they are going for are logical move of what EA/Visceral want from the series apparently.

oh well survival horror genre may return next gen.. I hope.
BotoxAgent
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(05-30-2012, 01:27 AM)

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#187

i welcome the addition of co-op. Always been too scared to play this game on my own.
LemonGremlin
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(05-30-2012, 01:32 AM)

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#188

They better not have fucked around with the Plasma Cutter.
Nirolak
Super Adventure Boxing
(05-30-2012, 01:35 AM)

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#189

I should put these here too.







SLEEPS7ALK3R
Banned
(05-30-2012, 01:48 AM)

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#190

So ssstriaght shootbang it is.
Brickhunt
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(05-30-2012, 01:55 AM)

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#191

Endgame co-op campaign twist.
Your co-op partner is actually a hallucination, and the entire campaign was actually Isaac kicking butts alone and by himself
NotTheGuyYouKill
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(05-30-2012, 03:53 AM)

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#192

Originally Posted by Brickhunt: View Post
Endgame co-op campaign twist.
Your co-op partner is actually a hallucination, and the entire campaign was actually Isaac kicking butts alone and by himself
Possible, but then why does John Carver have his own storyline?
Darkmakaimura
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(05-30-2012, 04:59 AM)

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#193

I hope we finally get some explanations about the Marker in this game. That's what I'm mainly concerned about.