Fersis
It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
(05-09-2012, 06:20 PM)

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#151

Originally Posted by Lombax: View Post
I already did ... on one of my work test accounts cuz i dont have a real facebook account.
Last edited by Fersis; 05-09-2012 at 06:22 PM.
LongDongJunon
Member
(05-09-2012, 06:20 PM)

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#152

already tired of anything 'nauts' related.
TucoBenedictoPacifico
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(05-09-2012, 06:23 PM)

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#153

Originally Posted by VVIS: View Post
Did anyone play the Dragon Age fb game? It was made by one of the most veteren RPG dudes in the biz. Just wondering.
Yeah, I did. It was atrocious.
Beside all its limits, it was the very example of pay to win, with outrageous prices and tons of time sinks.
I actually alrady posted this in another thread, but if you read this blog from a developer you'll have a pretty clear idea of what *sucks* with these social games.

Here's a hint: no, it isn't just the low production value.
Last edited by TucoBenedictoPacifico; 05-09-2012 at 06:26 PM.
RatskyWatsky
Member
(05-09-2012, 06:24 PM)

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#154

I don't really have an interest in playing Facebook games...but I suppose I'll try Outernauts when it comes out. I'll try anything once, and it's Insomniac so it can't be totally horrible. ;) I also think it's great that Insom is branching out into smaller Facebook games. While they might not interest Insom's core fan base, they have the opportunity to gain a whole slew of new fans. (and moneyz)
MrPliskin
Banned
(05-09-2012, 06:28 PM)

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#155

Originally Posted by TucoBenedictoPacifico: View Post
Yeah, I did. It was atrocious.
Beside all its limits, it was the very example of pay to win, with outrageous prices and tons of time sinks.
I actually alrady posted this in another thread, but if you read this blog from a developer you'll have a pretty clear idea of what *sucks* with these social games.

Here's a hint: no, it isn't just the low production value.
Meh? Different strokes for different folks. We pay $60 a game on $200+ consoles, with $50+ controllers and other accessories and subscription services.

Didn't see him complain about any of that shit, did you?
V_Ben
Member
(05-09-2012, 06:32 PM)

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#156

Originally Posted by jstevenson: View Post
Nope, SCEA does.

But we will own all our IPs going forward (including Overstrike and Outernauts)
So, If you ever make a game for Sony again, it'll either be Ratchet or something from the back catalogue? I mean, seeing as you guys have said you're done with resistance :(

Either way, the mention of multiple console games in the works has me curious :P
MrPliskin
Banned
(05-09-2012, 06:36 PM)

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#157

Originally Posted by V_Ben: View Post
So, If you ever make a game for Sony again, it'll either be Ratchet or something from the back catalogue? I mean, seeing as you guys have said you're done with resistance :(

Either way, the mention of multiple console games in the works has me curious :P
I'm really hoping that their NC studio is working on a new downloadable title. They're a really big team though, so downloadable may be "beneath them" so to speak.
V_Ben
Member
(05-09-2012, 06:40 PM)

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#158

Originally Posted by MrPliskin: View Post
I'm really hoping that their NC studio is working on a new downloadable title. They're a really big team though, so downloadable may be "beneath them" so to speak.
I really hope they're working on a big new Ratchet game. Not a diversion like all 4 one, but a big new title in the series.

Edit: Seriously Insomniac... Pitch a new Blasto game to SCE. You guys could actually make a good game out of that..l
Last edited by V_Ben; 05-09-2012 at 06:43 PM.
TucoBenedictoPacifico
Member
(05-09-2012, 06:45 PM)

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#159

Originally Posted by MrPliskin: View Post
Meh? Different strokes for different folks. We pay $60 a game on $200+ consoles, with $50+ controllers and other accessories and subscription services.

Didn't see him complain about any of that shit, did you?
I can't tell anymore if you're serious or not.
Carl
Member
(05-09-2012, 06:48 PM)

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#160

Insomniac haven't come out and said they're never doing a Ratchet game have they? I know they said they're stepping away from Resistance. Just want to make sure i'm not waiting for something that will never happen :P
Crewnh
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(05-09-2012, 06:49 PM)

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#161

Probably wouldnt play it but it looks nice.

I dont get why people are getting bent out of shape, its a small team that made this and Overstrike is still coming out.
MrPliskin
Banned
(05-09-2012, 06:51 PM)

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#162

Originally Posted by TucoBenedictoPacifico: View Post
I can't tell anymore if you're serious or not.
Why wouldn't I be? He's essentially upset that the games are tedius, free, and you can pay money for things to make the grind shorter. So in short, he's upset that the design isn't what he likes, and that you eventually have to pay money for them.

On the flip side, we game on thousand dollar TV's, expensive surround sound set ups, etc.

The end result is ultimately the same. You pay money to do something you're clearly getting enjoyment out of. Just because this pompous douche bag thinks his priorities in gaming are more important than those of a "social gamer" on facebook...doesn't mean he's right, or even justified.


Originally Posted by Carl: View Post
Insomniac haven't come out and said they're never doing a Ratchet game have they? I know they said they're stepping away from Resistance. Just want to make sure i'm not waiting for something that will never happen :P
They've said they're not making Resistance, and that from here on out they'll own all the IP's they create. That's pretty much it. They're working with another studio to develop the HD Collection of Ratchet, and may be working on something on the side with their NC Studio. Ratchet is still a possibility, but no one knows at this point.
PhatSaqs
(05-09-2012, 06:53 PM)

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#163

"For the love of muuuuhknee people will kill one anotha"
jstevenson
Sailor Stevenson
(05-09-2012, 07:19 PM)

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#164

Originally Posted by V_Ben: View Post
So, If you ever make a game for Sony again, it'll either be Ratchet or something from the back catalogue? I mean, seeing as you guys have said you're done with resistance :(

Either way, the mention of multiple console games in the works has me curious :P
I mean, we have more than just the Overstrike team... it's not like the other console guys here aren't working on more games (that's no surprise, right?).

In terms of with Sony, since we aren't making more Resistance, I guess that means you could infer we'd only ever make more Ratchet games and/or new IP with them. Not that we are necessarily making anything with them besides collaborating on the R&C Collection.
TucoBenedictoPacifico
Member
(05-09-2012, 07:41 PM)

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#165

Originally Posted by MrPliskin: View Post
Why wouldn't I be? He's essentially upset that the games are tedius, free, and you can pay money for things to make the grind shorter. So in short, he's upset that the design isn't what he likes, and that you eventually have to pay money for them.
Wrong.
THIS is his point:

"This is where I start to lose my calm. Needing to click each square is “simultaneously entertaining and a little bit annoying”, is it? On what planet? It’s not entertaining, it’s just straight-forward tedium. There is no ambiguity here. But that isn’t the part that offends me. What offends me is that upon realizing that this tedium exists in the game, where a normal game developer might take the time and effort to make the player’s life easier by streamlining the tedium out of the interface so that all crops can be planted at once, a ‘social game designer’ gleefully pounces on it as an opportunity to sell the player an escape from the tedium their own design imposes in the first place."

Quote:
On the flip side, we game on thousand dollar TV's, expensive surround sound set ups, etc.
Yeah, if you don't get the difference between paying a reasonable price cause it's needed to cover the cost of your gaming stuff (the hardware, the software development, etc) and paying 15 fucking dollars for the gif of an overpowered weapon or armor in Dragon Age Legends, I think we clearly have a communication problem.

Quote:
The end result is ultimately the same. You pay money to do something you're clearly getting enjoyment out of. Just because this pompous douche bag thinks his priorities in gaming are more important than those of a "social gamer" on facebook...doesn't mean he's right, or even justified.
And this is exactly where I stop taking you seriously.
SykoTech
Member
(05-09-2012, 07:44 PM)

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#166

Well, I'm just happy that you guys have not officially ditched Ratchet & Clank like Resistance. Would break my heart.
Toppot
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(05-09-2012, 07:51 PM)

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#167

I've had my stint with Facebook Games, I've played Farmville, Mafia Wars, Vampire Wars, Monster Galaxy, inFamous Anarchy, Angry Bird, Tetris Friends, Diamond Dash, Cafe World, Assassins Creed Project Legacy (Probably the best use of a Facebook game), Bejewelled Blitz and Zuma Blitz (Still play occasionally), Frontierville, Cityville, Fishville etc and played other social games like Glitch.

I'm very interested if there is anything truly innovative in Outernauts (Silly name imo) Atm it sounds mainly like Monster Galaxy and Glitch crashed together, will be interesting to see how far the RPG elements go as I see that as something making it stand out.

One thing that annoys me about this type of Facebook game is the limited time exclusive items, if I happen to miss out on something for some reason then I'm never getting that item/monster/event. If its a yearly thing then thats cool, I can handle having another chance next year to get it (Could be I have to do twice as many things to unlock it, just some alturnative but harder route to get the same item later after the promotion). This in part is because I am a completionist, once I can no longer get something, I wont be able to 'complete' the game, so why continue playing. I don't have a lot of Facebook gaming friends to keep me invested so I just get bored. I'm also generally not getting a story worth investing in to keep me coming back as a single player person, without a great story or rewards outside of the game it is more obvious than other games that I am sinking time in and getting little out.

I know it will run on the same energy/time model as most games and thats fine, but if you can give me something to do in the game while I am waiting for my energy to refill then you are going to keep me invested and more likely to stay around, not just leave after I have run out of energy and forget to come back. Something like a slot machine game i can spend in game cash on, or a little puzzle game/arcade where i can hang out and get stuff. I am aware I can play and do other things while waiting for energy to refill but if the game hasn't grabbed me quickly there's little reason for me to return. This happened to me with inFamous Anarchy, it was a forgettable game, left one day because I had run out of energy and didn't return, the game had gotten too repetitive.


Oh and James, if you want to rush me into the beta, I won't say no ;)
Last edited by Toppot; 05-09-2012 at 08:26 PM.
Corto
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(05-09-2012, 08:09 PM)

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#168

Originally Posted by jstevenson: View Post
I mean, we have more than just the Overstrike team... it's not like the other console guys here aren't working on more games (that's no surprise, right?).

In terms of with Sony, since we aren't making more Resistance, I guess that means you could infer we'd only ever make more Ratchet games and/or new IP with them. Not that we are necessarily making anything with them besides collaborating on the R&C Collection.
Other console guys? More games hey? ;)

And signed to the Beta of this FB game. Looking forward. I've only dabbled on Dragon Age and Dungeons and Dragons FB games for a while but I'll give it a go for sure.
JABEE
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(05-09-2012, 09:55 PM)

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#169

Originally Posted by jstevenson: View Post
I mean, we have more than just the Overstrike team... it's not like the other console guys here aren't working on more games (that's no surprise, right?).

In terms of with Sony, since we aren't making more Resistance, I guess that means you could infer we'd only ever make more Ratchet games and/or new IP with them. Not that we are necessarily making anything with them besides collaborating on the R&C Collection.
I guess Insomniac isn't making anymore new Ratchet titles? Insomniac has to own the IP of the game they are working on?
StrikerObi
Member
(05-09-2012, 10:01 PM)

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#170

Only FB game I really got into was CivWorld, which I really liked for about a month. I hope this is good, signed up for the beta on that webform. I trust Insomniac to make a damn good FB game. CivWorld came from a full-fledged developer and it was fun.
MrPliskin
Banned
(05-10-2012, 01:59 AM)

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#171

Originally Posted by TucoBenedictoPacifico: View Post
Wrong.
THIS is his point:

"This is where I start to lose my calm. Needing to click each square is “simultaneously entertaining and a little bit annoying”, is it? On what planet? It’s not entertaining, it’s just straight-forward tedium. There is no ambiguity here. But that isn’t the part that offends me. What offends me is that upon realizing that this tedium exists in the game, where a normal game developer might take the time and effort to make the player’s life easier by streamlining the tedium out of the interface so that all crops can be planted at once, a ‘social game designer’ gleefully pounces on it as an opportunity to sell the player an escape from the tedium their own design imposes in the first place."


Yeah, if you don't get the difference between paying a reasonable price cause it's needed to cover the cost of your gaming stuff (the hardware, the software development, etc) and paying 15 fucking dollars for the gif of an overpowered weapon or armor in Dragon Age Legends, I think we clearly have a communication problem.


And this is exactly where I stop taking you seriously.
No, I'm not wrong. He is missing the point of social games. You can skip the microtransactions by way of grinding and cooperating with other players. The micro-transactions are simply there if you want to skip the grind and the social stuff. Of course, the fuck-tard who wrote that piece clearly hasn't played any social games, and instead is basing everything he thinks off of bits and pieces of info (much like people in this thread...go figure).

Also, I wouldn't really say the price for high definition gaming is reasonable, at least not any more so than someone who opts to spend more money to skip the non-sense in a F2P social game.

I mean, LoL is basically the same as FarmVille in its business model. You can either play a lot with other players to earn in-game currency and advance / get new stuff, or you can skip it and buy it.

So yea, continue to not take me seriously because I'm making sense. Continue basing your thoughts and opinions on the word of someone who clearly hasn't done their research.
Pyronite
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(05-10-2012, 02:14 AM)

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#172

Please, read this thread from post 1, and abandon all illusions about GAF being any more sophisticated or highbrow than any other gaming site.

Buncha haters.
Toppot
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(05-10-2012, 03:32 AM)

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#173

Originally Posted by MrPliskin: View Post
No, I'm not wrong. He is missing the point of social games. You can skip the microtransactions by way of grinding and cooperating with other players. The micro-transactions are simply there if you want to skip the grind and the social stuff. Of course, the fuck-tard who wrote that piece clearly hasn't played any social games, and instead is basing everything he thinks off of bits and pieces of info (much like people in this thread...go figure).
A lot of social Facebook games are designed to have a grind forced on them (Energy or Currency usually) and to some extent you can grind and work with friends to get more of the energy, but in the end the microtransactions are there for the company to make money because you want energy faster. From my experience, and correct me if I'm wrong, games like the Ville's (In it's many forms) infact limit how much energy you can get from helping neighbours, frontierville stopped you at 5 friends If I remember right. So when you have grinded and helped as many people as you can and you still need more energy asap, there is only one place to turn, microtransations. They are there to help the player do more to feed their 'addiction' and feed the publishers/developers bank balance.

Games like Bejelled Blitz, they are there purely to skip the grind, but I don't believe it to be the majourity.

To say microtransactions are there to simply skip grinding and social stuff is naive and taken purely from a consumer perspective.
Joni
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(05-10-2012, 06:51 AM)

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#174

Originally Posted by MrPliskin: View Post
No, I'm not wrong. He is missing the point of social games. You can skip the microtransactions by way of grinding and cooperating with other players. The micro-transactions are simply there if you want to skip the grind and the social stuff. Of course, the fuck-tard who wrote that piece clearly hasn't played any social games, and instead is basing everything he thinks off of bits and pieces of info (much like people in this thread...go figure).
So you can advance by spamming friends and spending hours doing menial stuff while still doing worse than someone who just buys everything. I played enough Facebook games in the past and over the last years most games have limited the social aspect and the utility of the grinds to promote the microtransactions.
FantasticMrFoxdie
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(05-10-2012, 07:13 AM)

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#175

Originally Posted by TTP: View Post
As an hardcore gamer, I couldn't care less of playing this game, but as an hardcore gamer I do hope this brings Insomniac enough money to make more hardcore games.

If that makes any sense.
Makes a ton of sense.

The Facebook and iOS numbers are just ridiculous right now. Yet, people keep complaining everytime they see a new dev jump on board.

But yeah, I really do hope this funds the hardcore games down the line. And yeeeeah...i'm probably not going to play this game.
Bebpo
trying to mount a comeback
(05-10-2012, 07:16 AM)

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#176

They're making a few games right? This is only one of them and probably only takes up like 5% of their company staff to make/manage. Shouldn't be a big deal then for people who like games-not-on-facebook.
TucoBenedictoPacifico
Member
(05-10-2012, 07:24 AM)

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#177

Originally Posted by MrPliskin: View Post
No, I'm not wrong. He is missing the point of social games. You can skip the microtransactions by way of grinding and cooperating with other players. The micro-transactions are simply there if you want to skip the grind and the social stuff.
Which is bullshit.
I'm not sure if you are deluded or dishonest at this point.

Quote:
Of course, the fuck-tard who wrote that piece clearly hasn't played any social games, and instead is basing everything he thinks off of bits and pieces of info (much like people in this thread...go figure).
Seriously?
The "Fucktard" (and I wonder how dare you calling names for such a trivial thing, to be honest) apparently knows and understands how they work way better than you.

Originally Posted by Pyronite: View Post
Please, read this thread from post 1, and abandon all illusions about GAF being any more sophisticated or highbrow than any other gaming site.

Buncha haters.
ITT: people pretending that Facebook games can be good and interesting just because a developer is around.
davepoobond
you can't put a price on sparks
(05-10-2012, 07:25 AM)

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#178

what the hell is this
subversus
I've done nothing with my life except eat and fap
(05-10-2012, 07:27 AM)

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#179

GAF is sooo stuck in 2006. sometimes I start to think that the audience of this forum is aging.
mescalineeyes
Banned
(05-10-2012, 07:32 AM)

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#180

Between this and ... That other game for EA they are making, I can't believe how incredibly bad Insomniac's artistry has become.
Elixist
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(05-10-2012, 07:38 AM)

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#181

JS enjoyed you on the Weekend Confirmeds recently man. The trolls in this thread lol are alot of you guys really this mad? JS question for you if this does well any chance we could see it on a PSN/ XBLA? I'd def be interested in it for those platforms.
FoxSpirit
(05-10-2012, 07:39 AM)

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#182

Originally Posted by subversus: View Post
GAF is sooo stuck in 2006. sometimes I start to think that the audience of this forum is aging.
*looks at own face*
It is...
subversus
I've done nothing with my life except eat and fap
(05-10-2012, 07:46 AM)

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#183

Originally Posted by FoxSpirit: View Post
*looks at own face*
It is...
lol, I see what you did there. I meant "the average audience".

Any facebook game is no less tedious and dumb than an average corridor shooter. I can't see why people love Resistance and then hate Facebook games all of sudden.
TucoBenedictoPacifico
Member
(05-10-2012, 07:53 AM)

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#184

Originally Posted by subversus: View Post
lol, I see what you did there. I meant "the average audience".

Any facebook game is no less tedious and dumb than an average corridor shooter. I can't see why people love Resistance and then hate Facebook games all of sudden.
I can hardly see the flaws of today's corridor shooters as an argument *for* Facebook games, to be honest. At best it's an argument against both genres.

And I have no idea about what you think is changed since 2006, cause it's not like Facebook games did get any better meanwhile.
sankt-Antonio
Member
(05-10-2012, 08:00 AM)

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#185

Most pedestrian character design i have seen in a long time.
subversus
I've done nothing with my life except eat and fap
(05-10-2012, 08:02 AM)

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#186

Originally Posted by TucoBenedictoPacifico: View Post
I can hardly see the flaws of today's corridor shooters as an argument *for* Facebook games, to be honest. At best it's an argument against both genres.

And I have no idea about what you think is changed since 2006, cause it's not like Facebook games did get any better meanwhile.
shooters didn't too but people here still get excited about them while loathing facebook games. I see a strange discrepancy here. So from this I conclude that instead of trying new things which may scratch their gaming itch people tend to stuck to their old ways. The difference is purely aesthetical. And this game looks as cartoony as Ratchet so I see no problem with this.
TucoBenedictoPacifico
Member
(05-10-2012, 08:04 AM)

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#187

Originally Posted by subversus: View Post
shooters didn't too but people here still get excited about them while loathing facebook games. I see a strange discrepancy here. So from this I conclude that instead of trying new things which may scratch their gaming itch people tend to stuck to their old ways.
Except no one here is advocating for shooters (which, by the way, if anything are one of the most widely blamed genres on this forum).
You're trying too hard.

Still, most of the times a decent shooter has some dignity as product putting some proper effort in the attempt to be a decent game, which often is not the case for Facebook games.
Last edited by TucoBenedictoPacifico; 05-10-2012 at 08:07 AM.
subversus
I've done nothing with my life except eat and fap
(05-10-2012, 08:11 AM)

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#188

Originally Posted by TucoBenedictoPacifico: View Post
Except no one here is advocating for shooters (which, by the way, if anything are one of the most widely blamed genres on this forum).
You're trying too hard.
Originally Posted by Nibel: View Post
What a fucking waste of talent. Insomniac can do so much more.

Goodbye!
Originally Posted by Carl: View Post
Facebook games? Talk about falling from a great height.
What Insomniac did in the past: platformers with shooting and just shooters. How these two posts are not advocating for them then? And shooters aren't the most widely blamed genre on this forum, there is a subset of people who don't like them and that is it. It's not like people in DayZ thread hate shooters (for example).


Quote:
Still, most of the times a decent shooter has some dignity as product putting some proper effort in the attempt to be a decent game, which often is not the case for Facebook games.
that is because Zynga is a shitty company. Insomniac is not.
Last edited by subversus; 05-10-2012 at 08:16 AM.
shagg_187
lapdance transform pants
(05-10-2012, 08:34 AM)

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#189

Love the design. Facebook though? Pretty skeptical about it. Should be fun as browser-based games have come a long way.
starmud
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(05-10-2012, 09:28 AM)

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#190

Originally Posted by sankt-Antonio: View Post
Most pedestrian character design i have seen in a long time.
well, it is a facebook game. going for the common denominator in design, given the platform, isn't a bad thing.

facebook games can be enjoyable... it just seems people are starting to become tired of playing them ON facebook. the backlash against game invites on facebook is kinda interesting. i hardly get any, nor do i send them anymore unless asked. namely because so many now complain about receiving them.

playing ville games isn't cool anymore (lol).



the facebook game hate has been spreading. at first it seemed to be focused on zynga, but it seems to be slowly becoming games on facebook. draw something may be a lesson for zynga here. the audience they chase is beyond fickle. a large user base, comes with potential but =/= worth. having 20 projects that are focused on a smaller audience can equal a draw something... and it's safer. gree shows its a better formula.

zynga needs to hurry with its own portal. i'd rather play on a 3rd party platform that houses these games and connects to your social network as a link. im sure facebook dosent like that, but... who cares about them ;D

outside of just seeing these games as a evolution of browser based gaming, the facebook component is a blip unless they evolve what gaming is on facebook. the marketplace already seems to be hitting a plateau. having to friend strangers to get connections in a game isn't a working solution. if zynga (or someone) cant make this portal publishing idea work, im not really sure where this type of business is going to go (other than the app store).
dude
dude
(05-10-2012, 12:06 PM)

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#191

Like it or not, this is the future. And if how this game looks is what Facebook will do to gaming I'm fine with it.

And saying this is game is a waste of talent simply for it being on Facebook is hilarious.
Sponge
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(05-10-2012, 12:17 PM)

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#192

All of my why to developers who make serious facebook games.
Corto
Member
(05-10-2012, 02:17 PM)

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#193

Originally Posted by starmud: View Post
well, it is a facebook game. going for the common denominator in design, given the platform, isn't a bad thing.

facebook games can be enjoyable... it just seems people are starting to become tired of playing them ON facebook. the backlash against game invites on facebook is kinda interesting. i hardly get any, nor do i send them anymore unless asked. namely because so many now complain about receiving them.

playing ville games isn't cool anymore (lol).

[IMG] http://i.imgur.com/AGmqq.jpg [/IMG]

the facebook game hate has been spreading. at first it seemed to be focused on zynga, but it seems to be slowly becoming games on facebook. draw something may be a lesson for zynga here. the audience they chase is beyond fickle. a large user base, comes with potential but =/= worth. having 20 projects that are focused on a smaller audience can equal a draw something... and it's safer. gree shows its a better formula.

zynga needs to hurry with its own portal. i'd rather play on a 3rd party platform that houses these games and connects to your social network as a link. im sure facebook dosent like that, but... who cares about them ;D

outside of just seeing these games as a evolution of browser based gaming, the facebook component is a blip unless they evolve what gaming is on facebook. the marketplace already seems to be hitting a plateau. having to friend strangers to get connections in a game isn't a working solution. if zynga (or someone) cant make this portal publishing idea work, im not really sure where this type of business is going to go (other than the app store).
Those annoyances of Facebook notifications are easily overcome by changing your notifications settings. Problem is that most Facebook users can't even bother to change those.
Cornbread78
Member
(05-10-2012, 03:21 PM)

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#194

Originally Posted by JABEE: View Post
I guess Insomniac isn't making anymore new Ratchet titles? Insomniac has to own the IP of the game they are working on?

It's all speculation at this point by everyone, but I really would've loved to be a fly on the wall with the last conversations with Sony directly that led to this weird, estranged relationship they now have with one another. It is just weird seeing them drop a Facebook game in the mix.
I just want them to keep making great games like Resistance, but now that they've dropped that, I'm sure R&C isn't far behind so they can make all multi plat games. amirite or amiclose James?
jstevenson
Sailor Stevenson
(05-10-2012, 04:43 PM)

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#195

Originally Posted by Cornbread78: View Post
It's all speculation at this point by everyone, but I really would've loved to be a fly on the wall with the last conversations with Sony directly that led to this weird, estranged relationship they now have with one another. It is just weird seeing them drop a Facebook game in the mix.
I just want them to keep making great games like Resistance, but now that they've dropped that, I'm sure R&C isn't far behind so they can make all multi plat games. amirite or amiclose James?
I don't understand how the FB thing is weird at this point, we announced our intentions to make a Facebook game over a year ago.

*shrug* - and Ratchet's 10th Anniversary is going to be super fun
SykoTech
Member
(05-10-2012, 04:45 PM)

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#196

Originally Posted by jstevenson: View Post
Ratchet's 10th Anniversary is going to be super fun
Expectations rising.

Easily one of my favorite gaming franchises. Can't wait to see what's in store.
Combichristoffersen
Combovers don't work when there is no hair
(05-10-2012, 04:48 PM)

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#197

Originally Posted by jstevenson: View Post
*shrug* - and Ratchet's 10th Anniversary is going to be super fun
Will there be cake? Is GAF invited?
jstevenson
Sailor Stevenson
(05-10-2012, 04:50 PM)

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#198

Originally Posted by Combichristoffersen: View Post
Will there be cake? Is GAF invited?
everyone is invited. You can pick up your invite with a copy of the R&C Collection... or better yet, save the date now with a pre-order!
Toppot
Member
(05-10-2012, 04:51 PM)

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#199

Originally Posted by jstevenson: View Post
everyone is invited. You can pick up your invite with a copy of the R&C Collection... or better yet, save the date now with a pre-order!
Is EU invited? =[
Combichristoffersen
Combovers don't work when there is no hair
(05-10-2012, 04:51 PM)

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#200

Originally Posted by jstevenson: View Post
everyone is invited. You can pick up your invite with a copy of the R&C Collection... or better yet, save the date now with a pre-order!
Do I get a slice of cake as a pre-order bonus?????!!!!!????? :o