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Polka King of the Midwest
(05-09-2012, 05:46 PM)
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#201
Yes, but given the time period it was in it was a great game. Something like that now I honestly don't see the appeal. I could be wrong but I don't think the market is the same -at least if its going to be 50-60 dollars.
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Member
(05-09-2012, 05:51 PM)
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#202
An on-rails shooter doesn't really strike me as a desirable next-generation experience.
Retro can do no wrong though. All I ask is that it's a cheaper downloadable title unless it has some seriously long single player or fleshed out multiplayer/co-op. The multiplayer in Starfox 64 wasn't that good, no matter what they could do with the levels/online, the gameplay and controls just aren't that great for competitive play to begin with. |
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Nintendo's Takao
(05-09-2012, 05:52 PM)
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#203
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Polka King of the Midwest
(05-09-2012, 05:53 PM)
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#204
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Member
(05-09-2012, 06:08 PM)
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#210
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Member
(05-09-2012, 06:14 PM)
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#213
The multiplayer was fun, the single player is short and flawed but honestly I enjoyed it, expanding on both of them is a plus for me, they just need to fit in the right amount of SF64 on rails stages on top of improved ground stages.
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Member
(05-09-2012, 06:19 PM)
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#214
The flaw of ground missions in Star Fox Assault wasn't that they were included, but rather that they were ground missions or that they were off rails- it's that they were slow paced sandbox levels with lousy controls. I think Retro can deliver ground missions more in line with what a Star Fox game should be. And the ability to jump in and out of vehicles made for some of the series' best multiplayer. |
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Romanes Eunt Domus
(05-09-2012, 06:26 PM)
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#217
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Romanes Eunt Domus
(05-09-2012, 06:30 PM)
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#218
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Member
(05-09-2012, 06:32 PM)
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#219
Thankfully there are harder paths to give it some longevity, and some of those stages I'm doing now I'm sure I never saw on the n64. Which was a pretty cool idea, I just never bothered before. Those new levels still are not what I'd call "hard" though. So if *someone* is doing a console version, I really hope they're making a TON of levels and a harder default challenge overall (or at least selectable difficulty from the start). As for on rails not belonging on next gen... Shoot. I'd say whatever's fun belongs on next gen. I don't think "complex" necessarily equates to "better." It's all about software variety for me and I'm sure I'd love a few less involved arcadey games where I'm not trying to figure out where to go, find some widgets, watching 10 minute cut scenes, and all that. Just add tons of levels, new power-ups, customizable ships, online, score attacks, selectable characters, stuff like that. And I'm totally down with that. New Super Mario Bros sure found a market, after all. So there's room for every style of game.
Originally Posted by EuropeOG:
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Banned
(05-09-2012, 06:33 PM)
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#221
Out of curiosity, why do you always bold the names of games? (It's annoying to look at and doesn't make any sense.)
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Member
(05-09-2012, 06:33 PM)
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#223
The reason I'd rather see F-Zero or Retro Zelda over Starfox is pretty much because of that reason, KI and S&P do similar things. That's not to say I dislike Starfox, I love it. I'd just rather Retro not work on it or DKC:R.
Now, as for Monolith made Mother 4... |
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Member
(05-09-2012, 06:36 PM)
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#227
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Polka King of the Midwest
(05-09-2012, 06:37 PM)
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#228
Dude. On rails shooter sound so boring. Give me a bald space marine anyday as long as I have the freedom of movement and choice.
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Romanes Eunt Domus
(05-09-2012, 06:39 PM)
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#229
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Member
(05-09-2012, 06:40 PM)
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#230
F Zero would be awesome. Really wish that Sega team (AV?) was still together because GX was a perfect experience and I want another one, bad. I'm afraid if a new developer touches it, they'll fuck it up by not understanding the nuances. But someone like Treasure could probably handle Star Fox. Just SF is a franchise that needs to be watched closely. They've got to ensure quality control so they should either handle it internally or give it to a great Dev like Retro to get it back on track. Farming it out to Rare, Namco, etc really hurt its name. |
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Polka King of the Midwest
(05-09-2012, 06:41 PM)
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#231
Though I'd still feel like they'd be wasting talent on starfox. |
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Boring Member
(05-09-2012, 06:47 PM)
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#233
Yeah, i would really like to see a game similar to Banjo-Kazooie/Tooie or DK64. I loved these platformers collectathons back then.
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Member
(05-09-2012, 06:49 PM)
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#234
That's not the problem imo. Retro has enough excellent artists and engineerings to handle any franchise. The problem is how they could revive the Starfox franchise and make it become a smashing hit like they did with Metroid and more recently with Donkey Kong. It's intrinsically difficult, because the past successes of Starfox were mostly based on technical characteristics. Mode 7, Rumble Pak + 3D. Further, the success stopped on N64. So, either they do something totally different with the franchise to make it more accessible as Rare did - with questionable results and breaking the formula of the series - or they have to output some serious impressive technical work to impress gamers. Especially if the rumors are true and Wii U is just roughly on par with X360 and PS3. It is an amazing challenge: will Retro really be able to make people say wow in front of a Starfox game? |
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Member
(05-09-2012, 06:51 PM)
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#237
I'm pumped for an actual Starfox revival this generation. It's due.
Online 4p co-op is a must though. I would consider it neat, but optional, to have video of my buddies on the pad while we save the Lylat system again. For competitive mp, if I can show up in video form on someones pad to spout cheesy Starwolf lines then I'll be a very happy man. I don't care if Retro does it, just want it to be a serious attempt at making the franchise relevant again. I do want Retro to make a new 2D Metroid, thought that's what everybody wanted. |
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(05-09-2012, 06:51 PM)
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#238
Movement and choice of which enemy to attack/which weapon to use are usually a lot more important in a rail shooter than in 3rd person shooters.
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studying under Phisheep
(05-09-2012, 06:52 PM)
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#240
Doesn't sound very believable, but I'd love it if they did a pure rail shooter.
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Member
(05-09-2012, 06:53 PM)
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#241
Inside sources says they're working on a game to that would target PS3/360 owners |
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Boring Member
(05-09-2012, 06:54 PM)
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#242
Fixed. I would rather see what Retro can do with HD hardware. If they can do something as beautiful as Metroid Prime and Donkey Country Returns, i want to see what's next with more powerful hardware.
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Member
(05-09-2012, 06:56 PM)
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#244
The best for the franchise - and particularly to make it impress gamers - would be to make it a treatment a-la Pixar. As I said, this will be hard if Wii U is just on par with X360/PS3, though Retro showed they are able to compensate with artistic design. Yes, but I wonder how this will be useful if it is not a launch game and with the successor of X360 coming next year. |
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Member
(05-09-2012, 07:01 PM)
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#247
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Member
(05-09-2012, 07:02 PM)
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#248
Same thing could happen to Star Fox. Just great artistry and horsepower can provide the "wow" factor, but even if there's not, retro revivals like NSMB & DK Returns still succeeded tremendously. For those saying "I don't want Star Fox to be an on-rails shooter," I just have to scratch my head. STAR FOX IS AN ON RAILS SHOOTER! Maybe you just don't want a Star Fox game? Because that's like demanding in a new F-Zero that Captain Falcon gets out of his car between races and has a gun and shoots people and shit. As for Retro, yes they're talented. Some people also overestimate them, based on their ONE great Metroid Prime game. But other than Metroid, what have they done? They've made a 2D Donkey Kong and (I think) the retro tracks for Mario Kart 7. So, something like a "retro" Star Fox rail shooter wouldn't be beneath them. It would actually FIT them. |
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Member
(05-09-2012, 07:04 PM)
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#249
Another thing many people - including me - wanted Retro to handle is The Legend of Zelda series. This also is true - many people wanted a big change. Especially after Skyward Sword - which was very good, but still too much linked to Ocarina of Time - many people wanted a radical change. And Retro was cited. A lot. But Starfox??? Who wanted it to be treated by Retro? I also don't recall that. |