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Member
(05-16-2012, 08:37 AM)
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#351
If her Heroic Actress outfit had her default good hairstyle, I'd never take it off. That outfit was awesome.
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Junior Member
(05-16-2012, 08:41 AM)
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#353
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Weeping Pickle
(05-16-2012, 09:29 AM)
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#355
Meh.
What bothered me the most about Abyss is how they make Luke as the typical boring whining suicidal hero after his transformation. I prefer his annoying-brat-but-good-at-heart persona at the beginning of the game. At least it is somewhat original to have a lead character acting like that. |
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Member
(05-16-2012, 09:30 AM)
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#356
Even Tales Studio realized it and that's why in most games where he appears or cameos he's cool asshole Luke. |
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Member
(05-16-2012, 09:45 AM)
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#357
Because he had basically went from being Van's "puppet' (which made sense given his relationship with Van), which was so terrible and bad and Luke's a horrible person and blah blah blah, to being the puppet of his so-called "friends", which was great in their eyes and Luke has changed and he's a great guy now and all that bullshit. He told every single one of them with that act, "fuck you, I'm my own person and I make my own goddamn choices, deal with it". |
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Member
(05-16-2012, 12:32 PM)
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#358
I guess we will see soon enough if that only affects the assets/grunt work staff (where more collaboration and exchange is a good thing variety and possibly shorter development time) or the game design staff as well (where I'd want more internal consistency finally, not less).
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Member
(05-16-2012, 12:45 PM)
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#359
HERE i said it ... Now namco bring in the trailer !!! I don't hate Collette at all ...Everyone on the cast is superior (No contest here ) but i like her..The amount of time i spent in SO4 is irrevelant
Last edited by R_thanatos; 05-16-2012 at 12:51 PM.
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Eloquent Princess
(05-16-2012, 04:07 PM)
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#361
Now this we can agree on. |
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Member
(05-16-2012, 04:53 PM)
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#364
Karol exists solely to be Rita's punching bag in my mind.
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Tragic victim of fan death
(05-16-2012, 05:12 PM)
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#366
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Member
(05-16-2012, 05:19 PM)
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#367
Last time someone tried that i remember , it was FF8 and i hated this game |
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Member
(05-16-2012, 05:43 PM)
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#368
Battle system aside, consistency in design between teams has been needed for a while. Playing Graces right now (and reading certain things about Xillia) has made me realize how such things could improve the experience so much. I believe you touched this topic in a previous post, IIRC. |
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Tragic victim of fan death
(05-16-2012, 06:17 PM)
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#369
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(05-16-2012, 06:45 PM)
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#370
I'm curious if this will be a Team Destiny, Team Symphonia, or Team absorbed-by-Namco-thus-it's-a-mix game.
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Member
(05-16-2012, 07:37 PM)
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#371
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Member
(05-16-2012, 11:32 PM)
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#372
While I'd love Destiny's battle system, it'd be more awesome if you could switch between the two systems. Oh, and I want Destiny's skits. |
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Member
(05-16-2012, 11:41 PM)
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#374
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Faster, stronger, smarter and has a wife who plays more games than you
(05-17-2012, 03:38 AM)
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#375
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Member
(05-17-2012, 03:52 AM)
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#377
*Realizes or Discuss a major plot point that if talked with the rest of the group could save a LOT OF TROUBLE* - What's wrong? - It's nothing. AAAAARRRGH! |
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Member
(05-21-2012, 02:19 AM)
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#378
Famitsu posted the Hideo Baba interview along with better quality for the concept arts: http://www.famitsu.com/news/201205/21014890.html
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Eloquent Princess
(05-21-2012, 03:17 AM)
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#386
Yeah, keeping hopes low because it might just be one or two towns that exhibit this sort of thing. I thought Xillia was going to be full of stuff like Il Fan, but it kinda wasn't.
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Asleep in the Fantasy
(05-21-2012, 03:19 AM)
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#388
Xillia was a bit rushed in a lot of ways... maybe they'll have spent more time on this one.
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Master of the Google Search
(05-21-2012, 05:03 AM)
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#396
Well a Tales of the Abyss 2 would definitely solve the trademark problem....
Though chances are that its just indicative of having a shared concept artist. But that in of itself could be suggestive that this is the project the missing Symphonia leads have been working on. Hmm |
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Eloquent Princess
(05-21-2012, 05:33 AM)
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#398
Originally Posted by Kagari:
Art still looks nice, but it seems like it's mostly of one area? I like looking at architecture and looking around in the game in general, but admittedly, a wide range of colour used is the biggest thing that I look for presentation-wise. Please let this game have more colour. Xillia went a little overboard on the sepia in some places, but I guess the between-town environments' lacklustre aesthetics didn't help much either. With that said, I really like this concept art:
Quote:
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Member
(05-21-2012, 06:48 AM)
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#399
I'm expecting a great world setup with those kind of past events leading to those results
So glad i'm not alone thinking this |