|
Member
(05-10-2012, 03:51 PM)
|
#703
is this old?
http://andriasang.com/con0yw/soul_sa..._presentation/
Quote:
Quote:
|
|
(05-10-2012, 03:57 PM)
|
#706
|
|
XP-39Cē
(05-10-2012, 03:59 PM)
|
#707
|
|
mashadar's neko-mimi slave
(05-10-2012, 04:01 PM)
|
#709
Do you have any idea how the game actually controls in gameplay? I know that you can map 6 different magic skills on the [], /\, and O buttons (plus R trigger toggle). But how does it really work in gameplay? Is X jump? Dash? What does L do? If there's no MP, how does the game determine if you have the required price to cast the spell?
|
|
Member
(05-10-2012, 04:04 PM)
|
#711
|
|
Member
(05-10-2012, 04:07 PM)
|
#715
My body is ready to be sacrificed |
|
(05-10-2012, 04:08 PM)
|
#718
As for the lack of MP, attacks are available as long as you have resources. Stuff like wood and stone were not so clear, but what you probably can't make out on YouTube is it occasionally flashes up a comment on one of the player's screens saying "You only have 1 lizard head left", which I assume is a magic resource. So you basically absorb the monsters you kill to use them in magic. It's probably not a 1:1 ratio as that would be tedious, but that's just my assumption ;) |
|
Member
(05-10-2012, 04:09 PM)
|
#721
The more powerful bodily sacfrifices seem that they will take a greater toll on you, using the spine sword for example will cost you your life. I'm assuming that when you summon the sword you will have a limited time to finish your quest, and if you don't your body goes to mush and you die. this is the way it seems like it works so far. I think(atleast it looks like) that may be the save/sacrifice option in progress. Basically think of it like Bioshock where you save, or harvest the little sisters. In this case you do that with your enemies who were once human, don't know what the risks/rewards are for either option though.
Last edited by ReaperXL07; 05-10-2012 at 04:11 PM.
|
|
(05-10-2012, 04:10 PM)
|
#723
|
|
Member
(05-10-2012, 04:13 PM)
|
#727
If you are referring to a scene that both hands appear (with o and []) then it is asking the player to sacrifice his fallen buddy or not. Same scene is repeated when he beats the boss.
|
|
Member
(05-10-2012, 04:14 PM)
|
#728
I don't get how you conclude this game is a winner takes all type affair. The rewards are split evenly for the surviving players as far as I could tell, if they all decided to sacrifice the boss, we don't know what happens if they don't or what incentives there are to save them instead. |
|
mashadar's neko-mimi slave
(05-10-2012, 04:17 PM)
|
#731
|
|
(05-10-2012, 04:24 PM)
|
#734
It only appears when it's being depleted, and bear in mind the top left player is the only one who dies. Others didn't take much damage. That said, it is a small indicator, almost like a signal strength bar on a mobile phone, except in vertical orientation.
|
|
Member
(05-10-2012, 04:42 PM)
|
#735
From andriasang:
Quote:
|
|
Member
(05-10-2012, 04:49 PM)
|
#737
Now that I've seen gameplay footage... it looks awesome.
A bit of Monster Hunter, Demon's Souls and Folklore all thrown into one game. I'm impressed and I'm excited. Hopefully Sony can show a bit off at E3... maybe surprise everyone with an on-stage demo. Regardless, I can't wait to see more. |
|
Member
(05-10-2012, 04:53 PM)
|
#738
I'm curious if the repercussions of sacrifice are cumulative, or if they're automatically reset with every level or use of consumables/equipment statistics. It'll be very interesting if part of the game's core mechanics involves constant balancing of the human/monster element to maximize your character's efficiency.
Last edited by Takuan; 05-10-2012 at 04:56 PM.
|
|
(05-10-2012, 05:01 PM)
|
#741
It looks so cool. Of course it's coming over, it's even written in one of the artworks (plus Sony is publishing).
|
|
Member
(05-10-2012, 05:04 PM)
|
#744
Any indication as to how the aiming will work? (Aim assist or auto-aim/lock on?)
Using primarily ranged spells will be tedious if it isn't handled well and could kill my enjoyment. In monster hunter it was primarily close range which is easier to control without some sort of system. |
|
Member
(05-10-2012, 05:07 PM)
|
#745
Leh sigh. I hate that.
|
|
Member
(05-10-2012, 05:07 PM)
|
#746
|
|
Member
(05-10-2012, 05:08 PM)
|
#747
Dark as in tone, or as in you can't see much? Going based off of the premise, and the early art for the game I can't imagine anyone was going to think that the tone of this game was going to be light, and happy... |
|
Member
(05-10-2012, 05:11 PM)
|
#748
The grotesque art direction will be a turn-off for some, that's for certain. I wouldn't be surprised if the game gets negative press here, assuming it comes here at all. The imagery and ideas may be construed as demonic, to the uninformed.
|
|
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-10-2012, 05:17 PM)
|
#749
That never stopped Diablo from being a phenomenon.
|