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Member
(05-09-2012, 06:56 PM)
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#316
Yeah I may be able to play this after all!
ftfy.
Last edited by Kandinsky; 05-09-2012 at 07:03 PM.
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Member
(05-09-2012, 07:06 PM)
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#321
Game looks awesome and the screens we have seen capture the essence of the conceptual art, but isn't nearly as gory as people were expecting. I don't think this will be any worse than God of War in that department, and I seem to remember that game doing extremely well on 3 different Sony platforms. No worries here. |
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Member
(05-09-2012, 07:17 PM)
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#324
A vita thread couldn't have been complete without you. Thanks for the input!
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Member
(05-09-2012, 07:35 PM)
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#326
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Member
(05-09-2012, 07:57 PM)
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#330
"guys, I need a hand with that boss"
ifyouknowwhatimean.jpg jokes aside, I'm really intrigued by the coop aspect of the game, I really can't figure out the how they're managing the characters and if there is loot\equipments. The characters seems always barehanded. |
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Member
(05-09-2012, 08:00 PM)
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#332
there's possibility that magic are treated as items. you sacrificr stones and trees for lower level magic. so maybe the loot you got is basically more item to sacrifice for magic.
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Member
(05-09-2012, 08:01 PM)
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#333
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Member
(05-09-2012, 08:30 PM)
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#340
Like, you can try to build up loot from the lesser enemies in order to gain some good materials to "burn" in order to defeat the stage boss and keep your humanity with a slow approach, or simply get just the essential stuff to reach the final part of the stage and blow out in full mutated form. But that would surely have to change something in the game overworld, like some sort of a Karma system once you leave the magical book. |
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Wiser than thou
(05-09-2012, 09:03 PM)
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#347
This game's "art" is absurdly lame, thanks to its juvenile gore-for-the-sake-of-gore approach. That said, the in-game graphics aren't as terribad as the concept art, thankfully. |
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extra source of jiggaflops
(05-09-2012, 09:09 PM)
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#349
That's the exact opposite of "Gore for the sake of gore". |