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Banned
(05-09-2012, 03:37 PM)
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#107
I thought since week 1 it would have strong legs. Being an entirely new IP helps as does some strong marketing/branding. The games long as well, so being portable people will see their friends playing + multi-player helps. |
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Member
(05-09-2012, 03:39 PM)
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#110
FE is pretty old-school Japanese in it's dialogue, so it'd be tough to follow if you're not fluent. Still, the game itself is fun. You go Karl! |
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Member
(05-09-2012, 03:41 PM)
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#111
Also, it's Biohazard. The brand is still strong (even if it's not the same as its PS era). And more of its fanbase is on console , not handheld. I find most of my friend who play RE don't own 3DS. |
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Junior Member
(05-09-2012, 03:46 PM)
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#114
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Member
(05-09-2012, 03:47 PM)
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#115
Are second-hand copies appearing? I'd hope that Nintendo's tentative first steps into DLC are working somewhat to alleviate that danger.
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Member
(05-09-2012, 03:48 PM)
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#116
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Member
(05-09-2012, 03:50 PM)
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#118
Dude, you don't think people buy something to play during long holiday?
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Member
(05-09-2012, 03:50 PM)
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#120
...Seriously?
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Member
(05-09-2012, 03:51 PM)
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#121
I dunno, considering all those factors, plus the excessive budget and development time and advertising blitz, isn't this title kinda underperforming? Everything will sink like a rock next week too if the past is any indication.
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Member
(05-09-2012, 03:51 PM)
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#122
You realize Vita is a portable and people buy portables for vacations such as these, it was fair to assume Vita would do better this week because of it.
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Member
(05-09-2012, 03:52 PM)
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#124
They'll both reach these "milestones" on the same week. |
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Member
(05-09-2012, 03:54 PM)
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#125
So the 3DS just rose 16K and the Wii rose 5K for no reason despite no new game releases? The Wii has been under 10K all year and it just so happens this week to rise above.
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Member
(05-09-2012, 03:55 PM)
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#126
Sure, but I'm not seeing anything unusual in the charts. At least nothing to indicate that GW was the reason for it. For instance Wii sales probably would be right there whether it was GW or not, because of Mario Party 9.
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Member
(05-09-2012, 03:56 PM)
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#127
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Member
(05-09-2012, 03:56 PM)
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#128
The Sony fanboy response to GW bump shouldn't be that it doesn't happen (of course it does) but that its a holiday to give kid's spending money so of course the kiddy lineup of Nintendo games did well, pointing out that they don't see RE: Revelations anywhere on that chart, sophisticated potential owners of the Vita don't need spending money from mommy and daddy to experience the real handheld revolution, etc, etc.
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Junior Member
(05-09-2012, 03:57 PM)
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#129
01./02. [WII] Mario Party 9 (Nintendo) - 144,585 / 297,468 (-5%)
Nearly doubling it's first week. I knew it would get a big increase ,but still.. 02./01. [PS3] Resident Evil: Operation Raccoon City (Capcom) - 52,428 / 304,953 (-79%) Big drop ,but still sold more than I expected. 03./03. [3DS] Fire Emblem: Awakening (Nintendo) - 42,347 / 345,260 (-30%) Fe was hindered by supply problems ,but still sold a solid number. It might even break 400k. Easily beating the sales of the last few FE games. The FE fan in me is pleased. 04./09. [3DS] Super Mario Land 3D (Nintendo) - 28,528 / 1,563,527 (+82%) 05./14. [3DS] Mario Kart 7 (Nintendo) - 22,881 / 1,695,305 (+96%) 06./15. [3DS] Kid Icarus: Uprising (Nintendo) - 18,788 / 261,883 (+63%) 07./11. [3DS] Monster Hunter 3 G (Capcom) - 16,496 / 1,433,370 (+21%) 08./21. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 13,810 / 157,337 They just keep on selling and selling and... 10./20. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 10,058 / 935,555 (+61%) 15./23. [WII] Wii Party (Nintendo) - 8,503 / 2,345,476 17./29. [WII] Mario Kart Wii (Nintendo) - 6,783 / 3,561,199 20./32. [WII] Go Vacation (Namco Bandai) - 6,002 / 271,087 and these just keep coming back. I'm honestly surprised by Go Vacation 's numbers. 12./16. [3DS] Kingdom Hearts 3D: Dream Drop Distance (Square Enix) - 9,532 / 308,484 (+3%) At least it broke 300k 13./22. [NDS] Pokemon + Nobunaga no Yabou (Pokemon Co.) - 9,069 / 318,067 Pretty good for this pokemon spinoff. 19./27. [3DS] Harvest Moon: The Land of Origin (Marvelous) - 6,408 / 179,148 Nice to see it doing well. How is it doing compared to other recent HM titles? | 3DS | 91,868 | 74,282 | 1,627,266 | 5,909,410 | Nice boost for 3DS. | WII | 15,789 | 9,200 | 206,117 | 12,369,338 | Big bump for the WII. | PSP | 20,033 | 22,457 | 360,213 | 19,089,575 | | PSV | 10,583 | 12,299 | 250,773 | 690,758 | PSP and Vita dropping during Golden week. Vita outsold by the dying WII. I wonder if Sony will even bother to do much about it. They only just announced two new Vita versions ,but I doubt that will do much. http://andriasang.com/con0wu/ps_vita_crystal_white/ |
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Member
(05-09-2012, 03:57 PM)
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#130
Mario Party 9 released last week and there was barely a hardware bump and it was under 10 K. Then this week it goes above 10K and sells more than it did the week MP9 released.
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Member
(05-09-2012, 03:57 PM)
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#131
Edit: Beaten. |
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Member
(05-09-2012, 03:58 PM)
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#132
I don't think so. This game was never going to be wildly successful, despite its quality. If Nintendo hadn't marketed it so hard, it would probably be facing far weaker sales than it is. They obviously think it's a product worth putting out there because they believe strongly in it, and it may yet become an "evergreen" title.
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Member
(05-09-2012, 03:59 PM)
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#133
I'm sure it might pick up once games start coming - but is that lineup even particularly stacked this year (in terms of original IPs). All very well announcing fancy new features or social applications, but Sony have yet to sell me on it game wise. |
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Banned
(05-09-2012, 04:00 PM)
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#134
![]() Its a brand new franchise. 'Excessive Budget/Development Time'...ummm...??? Those are great figures and even when it 'drops' it'll still have legs and keep selling each week (as we've seen the last few weeks now). What would you have considered as the benchmark to not be 'underperforming'? |
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Member
(05-09-2012, 04:01 PM)
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#136
If this cannot save the trend, they need to wait till August, even though Miku itself might only boost a hardware bump for 2 weeks... |
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Member
(05-09-2012, 04:02 PM)
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#138
Chances are they'll draw, but Vita's got a reasonable chance of winning. 3DS looks unlikely. For 3DS to win, it'd have to sell as well as *this* week next week, and Vita would have to sell below 9k again. For Vita to win, it'd have to sell above 9k next week, and the 3DS would have to drop. Most likely is that neither of them achieve those targets, and next week they both draw closer, and the week after *that* both pass their respective targets. |
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Member
(05-09-2012, 04:06 PM)
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#141
Am I off on the budget and development time? Felt like it was announced forever ago. |
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Member
(05-09-2012, 04:15 PM)
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#142
Yeah if Vita was backward compatible, it might have more luck. But as I understand it, the digital versions of PSP games have to be rebought if you only own the UMD. So its success really does rely on Vita software.
It's just weird to see the very popular DS drop off the map to make room for the 3DS, while PSP can't do the same for Vita. Maybe since PSP still does sell, Sony can't afford to phase it out? I'm assuming Nintendo pretty much stopped shipping DSes to Japan, right? |
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Junior Member
(05-09-2012, 04:16 PM)
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#143
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Member
(05-09-2012, 04:19 PM)
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#144
Probably all of the above. Especially word of mouth. The game is seriously awesome and I keep telling people I know to grab it, so I imagine others are too.
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Member
(05-09-2012, 04:22 PM)
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#146
Vita's problem is that there are still tons of PSP games in development. From day one every knew Vita wasn't backwards compatible with your UMDs and you'd have to pay to transfer your UMDs to Vita. That scared off a lot of potential buyers because unlike the 3DS where you instantly had access to every 3DS AND DS title, for Vita you only had access to PSP titles on PSN. |
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Member
(05-09-2012, 04:23 PM)
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#147
It shouldn't have any trouble selling over a million units. After the poor performance of Dragon Quest: Slime Morimori 3 and Kingdom Hearts 3D – Dream Drop Distance Square Enix needs a hit. I want more Dragon Quest titles for my 3DS :)
Dragon Quest Monsters series: 1998-09-25 [NGB] Dragon Quest Monsters: Terry's Wonderland (Enix) - 2,350,000 2001-03-09 [NGB] Dragon Quest Monsters II: Ruka's/Iru's Journey (Enix) - 1,570,000 2003-03-29 [GBA] Dragon Quest Monsters: Caravan Heart (Square Enix) - 593,458 2006-12-28 [NDS] Dragon Quest Monsters: Joker (Square Enix) - 1,458,149 2010-04-28[NDS] Dragon Quest Monsters: Joker 2 (Square Enix) - 1,283,423 2011-03-31 [NDS] Dragon Quest Monsters: Joker 2 - Professional (Square Enix) - 532,656 |
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Member
(05-09-2012, 04:23 PM)
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#148
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Member
(05-09-2012, 04:25 PM)
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#149
But yeah, considering this is a franchise which hasn't appeared in Japan for two and a half decades, the Kid Icarus start combined with the legs it seems to be developing has to be seen as a decent result.
Last edited by Exterminieren; 05-09-2012 at 04:27 PM.
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Member
(05-09-2012, 04:27 PM)
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#150
Other than the name the game itself is supposedly a fairly traditional dungeon romp. Compare that to FE, where pretty much every male/female combination can be married off, then have their children come to fight, and then those children can get married as well. Not to mention the support conversations including adult members and Nono, which can border on the creepy side depending on how you look at em. Definitely can't judge a book by its cover.
Not saying FE's bad of course, quite the contrary.
Does its moderate success mean it was a disappointment to Nintendo? Probably not. Nintendo's routinely made core titles that sold poorly for a variety of reasons (see: Xenoblade, which didn't even sell 100K at launch), but development isn't killed off, likely because they're needed to flesh out the lineup of a console. It's great that N spent the advertising money to get KI:U the attention it deserves, but other than their renewed focus on the 'core' audience their game-making habits haven't much changed. |