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Member
(05-09-2012, 05:20 PM)
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Full games now cost $90
#1
I noticed that Max Payne 3's $30 season pass is now up on PSN. This is something that we have seen from most major North American developers over the past year or so. I watched some of the videos for Max Payne 3 and it mentions that the multiplayer ships with only two modes.
So this is how the companies are softening the market to accept paying more than $60 for a game. It started with baby steps of $5 and $10 DLC but now were up to the true intention all along : a price point of $90 to receive all of the content that has been planned and mostly developed before launch. The season pass model seems to have gained traction with game companies and they all seem to be working together to normalize it by offering similar packages at the same price point. They have to release a $60 version of the product to avoid consumer revolt but when a game ships with just two multiplayer modes it feels like they are only grudgingly doing so. When this practice began an argument can and was made that the $60 version of the game was complete or complete enough and the DLC was merely extras. After all the vanilla game still has to score well on Metacritic and the like. I can see this changing however, changing as much as the DLC has changed since the start of this console generation. Multiplayer modes tend to not get the same level of scrutiny in a review as the quickly played single player portions. In time I would not be surprised if some of the most interesting and innovative game modes are saved for the season's pass in order to further boost their sales. Do you feel that 90 is the new 60? I'm interested in NeoGAF's thoughts on this matter. |
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Member
(05-09-2012, 05:23 PM)
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#9
I don't think it's nearly as extreme as the game having a $90 price-tag on store shelves and this certainly isn't the case with most games presently but yes, I am sick of DLC in general.
The kind of stuff that really bothers me is when the "true" ending of a game is sold as DLC (see: Asura's Wrath). |
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Member
(05-09-2012, 05:24 PM)
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#12
Then you still don't buy new games. Spending that kind of money is not exclusive to PC games..unless you're talkin Indie downloadable only games, in which case...still not exclusive to PC games.
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Member
(05-09-2012, 05:24 PM)
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#13
I simply stopped paying day one prices for games years ago. I built myself a gaming rig and with crazy Steam, and now constant Amazon and other digital media sales, I'm in a constant backlog so when I have time to get to said games (PC or console), it's already discounted and/or released a complete "GOTY" edition.
Last edited by HomerSimpson-Man; 05-09-2012 at 05:27 PM.
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Pride of Iowa State
(05-09-2012, 05:25 PM)
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#15
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Member
(05-09-2012, 05:25 PM)
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#18
Here we go...
The game costs $60. There is going to be DLC available, just as it has been for years now for lots of games. You don't have to buy it (or the $60 game). And I wouldn't expect many devs/pubs to "save" the best features of games for DLC. They want you to buy the $60 game first. Also, would you rather they charged $90, or give you the option of buying the season pass for an additional $30? Personally, I'm not forking over cash for a "season" of DLC until I know what it is. By then, I will have decided that I love the game, trust the developer, and that another $30 for the content they've promised is well worth it. Hasn't happened yet.
Last edited by Ace Harding; 05-09-2012 at 05:27 PM.
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Banned
(05-09-2012, 05:25 PM)
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#20
I picked up Gears of War 3 used for $20 bucks and there is all kinds of paid DLC but I'm having fun playing what shipped with the game. As long as there is good original content, I don't mind the charge for the people who want more. Just don't makemthe game unplayable without it.
You can still play on dedicated servers, just not on as many.
Last edited by OldJadedGamer; 05-09-2012 at 05:28 PM.
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Member
(05-09-2012, 05:25 PM)
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#21
Yeah I went for the more sensational title. When you look at the games that have done this however: Uncharted, Gears of War, Max Payne, Mass Effect and of course Call of Duty - these are the giants of the industry. They lead the way and others hope to follow. It seems that if your game is big enough and popular enough to justify a $30 DLC package then you do it, wrap it in a bow, and hope to make as many $90 sales as possible.
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Banned
(05-09-2012, 05:25 PM)
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#22
Ill never pay that asinine rate. Developers and publishers need to get there asses in check. Look at the economy, look at the competition for gaming from Apple and others.
$90.00 is stupid. $60.00 is even much for me anymore. So NO I will not be pursing this type of gaming. |
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(05-09-2012, 05:25 PM)
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#24
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Member
(05-09-2012, 05:26 PM)
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#26
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Member
(05-09-2012, 05:26 PM)
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#27
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Member
(05-09-2012, 05:27 PM)
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#32
On another note, a lot of people here are mentioning that the DLC is optional but the obvious implication posed by the OP is that this "optional" content was really just removed so that it could be sold separately later. Obviously it's hard to know how true this is and it varies from game to game but I certainly think it's something to be aware of. |
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Member
(05-09-2012, 05:28 PM)
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#34
B-b-but my gamer OCD requires that I have all the content available! If it don't, it's not the "full" game!
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Member
(05-09-2012, 05:28 PM)
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#36
Just wait a little |
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Member
(05-09-2012, 05:29 PM)
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#42
Nah, it's more of a "what if?" scenario, as far as I know. The canon ending is the one the game shipped with.
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Member
(05-09-2012, 05:31 PM)
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#47
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MeisaMcCaffrey
(05-09-2012, 05:32 PM)
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#50
It kind of feels like you aren't getting enough content when you see these DLCs being revealed before the game is even released.
It's optional and these developers want some extra revenue from gamers who are willing to pay for these additional content. I don't think that's wrong, but revealing everything before the game's out does feel a bit unprofessional. If the base game is filled with enough content and reviews well, then I don't think there's any problem with it. I'm against on-disc DLC though. |