Garjon
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(05-09-2012, 09:35 PM)

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#101

Another vote for Mexico in Red Dead Redemption. If the game had gone straight from Act 1 to the near-end and cut out the entire awful, pointless civil war subplot, the game would have been so much better. Shorter yes, but I'd take that sacrifice. This part brought the entire game right down from interesting to mind-numbingly boring. I swear there were 3 or 4 missions that were endlessly repeated and in the end, the payoff was pathetic. Either way, I can never force my way through that again.

The opening hour is pretty bad as well, in all honesty.
PokéKong
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(05-09-2012, 09:36 PM)

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#102

For a Nintendo game and especially for a Mario platformer, Super Mario Sunshine has a ridiculously long unskippable introduction. And I can't even put it on then go make a sandwich or something, because it's boring FMV > walk across landing strip to get FLUDD > FMV > kill paint piranha plant > FMV > chase Jr. > start real game.
Rodney McKay
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(05-09-2012, 09:37 PM)

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#103

I found the Fade to be infinitely better on the PC version of Dragon Age.

I forget the exact graphic setting option, but I think by turning off post processing or something like that it removes the headache inducing blur filter during that section.

That was my biggest issue with it on the consoles, so I was at least able to make the Fade not physically painful to play through.
Karak
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(05-09-2012, 09:39 PM)

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#104

The Fade for sure.
ME 3 ending as well.
salpa
Banned
(05-09-2012, 09:41 PM)
#105

The whole game.

I don't mean that as an insult towards any game, but I have terrible times replaying games unless it is many years from now.

I adored Skyward Sword, for instance, but could care less about playing it again any time in the next year. I want to replay FF13 because I loved the game, but had to play it on a tiny monitor. Now that I have a sizable TV I want to play it again, but probably won't for at least a few years.

An example I thought of that actually fits the criteria of the thread though:

In Guild Wars, there is this area called Maguuma Jungle. Can't stand it. Every time I try to take a character through the campaign and I get to those parts I want to hurt something. I love this game, but that area just kills me.
Khold
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(05-09-2012, 09:42 PM)

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#106

Originally Posted by salpa: View Post

In Guild Wars, there is this area called Maguuma Jungle. Can't stand it. Every time I try to take a character through the campaign and I get to those parts I want to hurt something. I love this game, but that area just kills me.
Yeah, that area sucks. Luckily it's not 100% required.

Damn scarab beetle things
cilonen
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(05-09-2012, 09:44 PM)

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#107

Originally Posted by Yo Gotti: View Post
The bosses in Deus Ex: HR.
Invest Praxis in Typhoon with damage upgrade early. Even on 'Give Me Deus Ex' difficulty, it's three hits and they're gone. Done in seconds.
54-46!
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(05-09-2012, 09:46 PM)

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#108

Half-Life 2: The boat and buggy parts.

Dark Souls: The final areas.
Lionel Mandrake
(05-09-2012, 09:47 PM)

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#109

As someone who doesn't hate MGS4, Act 3. It was okay the first time, because it was tense and mysterious, but on subsequent playthroughs, it's unbearable. It's an entire hour of you trailing someone, trying not get caught.

In MGS3, assuming you didn't want to take part in that game's incredibly long boss fight, you can take The End out with a sniper rifle early and skip it. It seems like this game should have had something like that to eliminate this segment.
truly101
I got grudge sucked!
(05-09-2012, 09:48 PM)

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#110

Dead Space, Asteroids, deep hurting
MikeE21286
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(05-09-2012, 09:49 PM)

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#111

The Fade single-handedly killed my first playthrough of DA:O
Deified Data
(05-09-2012, 09:49 PM)

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#112

Haha, good idea for a thread.

The titular Fade sequence of Dragon Age: Origins, yeah, it was obnoxious, but it actually wasn't my least favorite area. I despised the whole sequence involved with recruiting the Dalish/werewolves. Story was boring. Dungeon was boring. No interesting choices to be made.

In Darksiders, the boss known as "The Stygian" was a huge pain in the ass to me. It has too much health and the only weapon you can attack it with is your weak revolver. You spend the vast majority of the fight fending off the boss's invincible minions, with actual opportunities to deal the boss harm being few and far between. So repetitive, so boring. I love Darksiders, but this one boss is reason enough for me to reconsider a replay.

Persona 3. I enjoy the combat and social aspects of the game, but the main dungeon of Tartarus was boring beyond words. It all feels randomly-generated (perhaps it was), offers absolutely no eye candy or puzzles along the way, and worst of all each level of Tartarus uses the same dungeon theme with very slight variations throughout.

I'll think of some more.
Ferrio
real-time lotion physics
(05-09-2012, 09:49 PM)

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#113

Originally Posted by Patryn: View Post
I actually like the Fade, but I understand why people don't like it.

The opening dungeon in Baldur's Gate 2 is so despised, people made a mod specifically to avoid it.
.
Damn you took my suggestion.
FINALBOSS
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(05-09-2012, 09:50 PM)

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#114

The turret sequence in Shadows of the Damned is one of the worst parts in a game ever.
BlazingDarkness
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(05-09-2012, 09:50 PM)

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#115

The first 4 hours of Persona 3/4 are a lot of hard work for someone who has played them before.
Mike M
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(05-09-2012, 09:53 PM)

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#116

The ADS turret portion of Dead Space pretty much guaranteed I'd never bother with the game again.

Which is a shame, because outside of that part, I *loved* the game.
RoadHazard
Banned
(05-09-2012, 09:54 PM)

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#117

The Oblivion gates in Oblivion. Those killed off my interest in that game sooo fast. Thought they were terrible.

Although that's not the only thing I found uninteresting about the game, so maybe it doesn't qualify.
Shtof
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(05-09-2012, 09:55 PM)

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#118

Those parts in Bayonetta where you ride a bike and a missile. Those parts were completely unnecessary. Adding too much variety can be a chore, too.
Skilletor
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(05-09-2012, 09:57 PM)

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#119

Originally Posted by Shtof: View Post
Those parts in Bayonetta where you ride a bike and a missile. Those parts were completely unnecessary. Adding too much variety can be a chore, too.
I stopped playing the game for several weeks because I got past the Space Harrier section to a fight with the white witch and quit. Come back to find out it didn't save (or doesn't save after certain checkpoints, even though if I die there, it continues at that spot) and I had to do the entire segment again.

Whack.
kevinski
Junior Member
(05-09-2012, 10:03 PM)

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#120

I recently replayed the original Call of Duty, and I'd completely forgotten about that one level that tasks you with running back and forth to collect Panzerfausts in order to destroy tanks that're coming from various directions while you wait for reinforcements.
A Huge Battleship
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(05-09-2012, 10:05 PM)

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#121

I'd have a hard time stomaching the opening parts of Suikoden V again on a second playthrough, much as I loved the game.
Gooster
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(05-09-2012, 10:06 PM)

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#122

The Homicide desk part of L.A. Noire because of its stunningly nonsensical conclusion (from what I remember) and its endgame for its blandness and it's just uninteresting storytelling-wise.
Papercuts
fired zero bullets in the orphanage.
(05-09-2012, 10:08 PM)

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#123

About half of Skyward Sword, not helped by the slow as molasses text.
Melchiah
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(05-09-2012, 10:08 PM)

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#124

Originally Posted by Ahasverus: View Post
Killer Croc's lair in Arkham Asylum. Say what you want about City but it did not have a /bad/ part. Asylum had.
Yes it did, the Zsasz mission. Luckily it was a sidequest though.

In RE4 the "fade" was the castle, in SH3 the subway station.