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Member
(05-11-2012, 11:43 AM)
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#103
Also Capcom has Monster Hunter in their hand and the game sold 4-5 million alone in japan. If that's the userbase they want to pull in for DD. |
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Member
(05-11-2012, 11:52 AM)
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#104
I'm not sure why people keep comparing DD to demon's souls outside of the network function, it's an rpg with some dmc inspired combat in an open world, with elements from other wrpgs redone in their own way.
Demon's souls was released in 2009 Feb in Japan and October in NA DD was in development after DMC4 came out as far as I know, 3 and a half year in development, release date for dmc4 was 2008 February, unless I'm missing something, they can't possibly foresee the success of the souls series.
Last edited by Anteater; 05-11-2012 at 12:20 PM.
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Member
(05-11-2012, 12:27 PM)
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#105
Quote:
In the end DmC's sales are more dependent on it's reviews and word of mouth (from the average gamer). There are enough people curious about the new direction to fuel it's sales but their curiosity only goes as far as the perceived quality of the game. If everyone is saying the game is bad they are less likely to buy it. |
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My Contribution
(05-11-2012, 12:41 PM)
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#107
yeah, these #'s are fine...can we talk about that font though
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Member
(05-11-2012, 12:47 PM)
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#110
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Member
(05-11-2012, 01:19 PM)
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#111
Very recently I had to chance to get my hands on a small playable level. I really had doubts about this game, will Ninja Theory screw it up, shall I like Dante's new design etc. ... but damn, this game is going to be friggin awesome! I just hope Capcom are going to release a demo version and convince everybody like they did me.
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Member
(05-11-2012, 01:22 PM)
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#112
LP3 is surprisingly good as well. Just wait for May 25th when the embargo lifts and previews pop up. Everyone I know was freaking out when he saw the game and had the chance to play it :)
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Member
(05-11-2012, 01:33 PM)
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#113
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Member
(05-11-2012, 01:33 PM)
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#114
I think you're really underestimating how much a lot of people vested in the DMC series dislike the new game. It's not like Mass Effect or Resident Evil, where they'll go in a different direction and people will still buy it. The key here is not DMC vets. The key question is, how many new people is DmC going to appeal to, because that's the target audience.
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Member
(05-11-2012, 01:48 PM)
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#116
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Member
(05-11-2012, 01:56 PM)
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#117
In the West, you're looking at a casual audience that's completely different, though. The new visual design is grittier, and loaded with saturated colors, two things that has a lot of appeal to the pseudo-hardcore market, and as long as you have a sword and it's relatively responsive, those people won't mind. |
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Member
(05-11-2012, 02:05 PM)
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#118
I'm sorry but I personally feel DmC's release has already been delayed. I think capcom originally wanted it out about this time this year.
It will get eaten alive if it's released in November. I'd be shocked if we don't see it before septembers end. 2013 is a pipe dream. As for it's shipped numbers, yeah if they grossly overship it. 1 million would be more reasonable, with it selling about 700k.
Last edited by ThoughtsOfSpeaking; 05-11-2012 at 02:07 PM.
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Member
(05-11-2012, 02:13 PM)
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#121
It wasn't though. It was filled with uncontrollable lock-on issues, and innumerable quick time events DURING fights. Also, Ninja Gaiden III was reviewed horribly. For whatever reason, Ninja Theory is a critical darling, and DmC is going to review extremely well (even if just to slight the DMC fanbase. Game "journalists" love to slight long-time fans of any series)
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Banned
(05-11-2012, 02:15 PM)
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#122
I'll be getting DD (a game that probably should sell 10 million, instead of something as casual as Skyrim) and maybe RE6. I still need to find out how bad the forced co-op is, if it's like RE5 where I'm stuck with an annoying AI partner the entire time I may just rent it again.
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Member
(05-11-2012, 02:19 PM)
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#124
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sparkle this bitch
(05-11-2012, 02:22 PM)
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#125
DmC will hit that 2million shipped easily. They'll probably ship 3/4 of it opening week due to how well DMC4 did(Some 2.7million sold). Shipped numbers this gen really don't seem to mean as much with how it works. Massive starting shipments than bomba in a month.
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Member
(05-11-2012, 02:24 PM)
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#126
After the PR shitstorm that was DmC's reveal trailer, game journalists have been defending the game non-stop, even before we saw any real gameplay footage. They refuse to ask difficult questions in interviews, and preface their discussions by finger pointing at the fanbase. The fact that hardcore fans hate the new direction means that video game media outlets are going to pad their numbers even more to try and compensate- mark my words.
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Nintendo's Takao
(05-11-2012, 02:27 PM)
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#128
This practice has been slowly but surely catching up with Capcom. Retailer confidence seems to slip a little more with each release.
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Member
(05-11-2012, 02:27 PM)
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#129
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Member
(05-11-2012, 02:31 PM)
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#130
by the way, I'm assuming your under NDA, but I'll say this Anyway. if what your talking about is the vergil backstory and the level leading up to the bug boss, that isn't going to convince anyone.
Last edited by ThoughtsOfSpeaking; 05-11-2012 at 02:36 PM.
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Member
(05-11-2012, 02:31 PM)
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#131
The majority of previews are vague, and the previewers seem to only have a superficial understanding of what made DMC's combat special. Anyway, especially after the Mass Effect 3 fiasco, I've learned to not put much weight into game journalists' opinions. |
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Member
(05-11-2012, 02:35 PM)
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#132
This "preview" on DmC basically says it all.
http://www.1up.com/previews/dmc-prev...ptivate-capcom I like the final paragraph which begins with "Of course, I don't have the perspective of a long-time Devil May Cry on all of this..." Maybe... just MAYBE if he had some perspective he wouldn't ask questions like "what's so terrible about this game?".
Quote:
Last edited by Dahbomb; 05-11-2012 at 02:38 PM.
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Member
(05-11-2012, 02:42 PM)
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#133
edit: As for DmC, I think a demo would be a great idea. I don't think the majority of 'hardcore' DMC fans are going to purchase at full price (and rightfully so) but as I said earlier, I am confident it will meet it's sales expectations. |
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Member
(05-11-2012, 02:47 PM)
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#135
Eh, you've gotta look at this from a difference perspective. With a studio like Platinum and with Hideki Kamiya at the helm, expectations were at an all time high with Bayonetta. Expectations are really really low for Ninja Theory, which works in their favor when it comes to critique time.
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Member
(05-11-2012, 02:53 PM)
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#141
The best thing going for DmC right now is that most previews and impressions claim that the game has responsive controls. If the demo is released and people realize it doesn't have responsive controls (or within the same range as a standard DMC game) shit will hit the fan.
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Member
(05-11-2012, 03:19 PM)
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#144
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Member
(05-11-2012, 03:21 PM)
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#145
"Capcpom to beef up DLC sales" is not an idea I like. What Capcpom has done thus far is rip out substantial content (12 characters in SFxT, the *ending* in Asura's Wrath) and then in SFxT's case add in an entire system catered to paying to win (DLC Gems in SFxT).
With SFxT, disk locked content was just one of about seventeen thousand things Capcom buggered up with that game. DLC for that game will sell horribly - nobody wants an extra twelve fighters in a (very) crappy fighting game. What they want is overpowered gems so they can troll online. Capcpom's facilitating that, at least. As a rule I now refuse to buy any Capcpom game until the DLC plans have been announced. |
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Member
(05-11-2012, 03:42 PM)
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#147
Yeah ever since the awful just awful reveal trailer of DmC the critics have been really sucking up to NT like helping a wounded dog. And the interviews?
Ass licker: How awesome is your awesome game? Tam Tam: So awesome. Ass licker: Would you say this awesome game which is so awesome is, too awesome? Tam Tam: Too awesome. Ass licker: DMC fans butt hurt. |
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Member
(05-11-2012, 03:43 PM)
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#148
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Member
(05-11-2012, 03:45 PM)
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#149
Sounds very doable. I know they are releasing the two games I want more than any this year in Dragon's Dogma and RE6. Say what you will about Capcom and some of their shoddy DLC practices and outsourcing, but they still very much have that mojo when it comes to putting out badass games that are made by their in-house dev teams. At least from my perspective they do anyway.
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Member
(05-11-2012, 03:48 PM)
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#150
The projected sales of those 4 games combined are 11.9 million. Their total projected sales for 2012 is 20 million.
I wonder if there's yet to be announced titles for this year which is expected to do really well. Or if they have a ton of other games which adds up to that (like the various HD collections they're releasing this year, or misc releases like SFxT on PC). |