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Member
(05-11-2012, 03:46 PM)
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SEGASAMMY FY 2012 earnings & the announcement of SEGA Networks Ltd
#1
today SEGASAMMY posted its full year earning results
the holding company posted a 21.8 billion yen of net income ($273 million) with forecasting of 40 billion yen for the next period (2013) operation income/loss results by segment: Pachinco & Pachislots = 71 billion yen ($889.4 million) profit Amusement Machine Sales (Arcade) = 7.4 billion yen ($92.8 million) profit Amusement Center Operations = 355 million yen ($4.4 million) profit Consumer business (Video Game Software) = 15.1 billion yen ($189 million) loss this year the consumer business segment is losing quite a lot than usual! this is the worst performance since the merger (i have no idea if the re-structuring loss is included or not which is around $83.2 million) Arcade Major titles: StarHorse3 Season I A NEW LEGEND BEGINS | 10.1 billion yen WORLD CLUB Champion Football Series | 3.6 billion yen SEGA NETWORK MAHJONG MJ5 | 2.8 billion yen BORDER BREAK Series | 2.3 billion yen SENGOKU TAISEN | 1.2 billion yen Video Games Major titles Mario & Sonic at the London 2012 OlympicGames (Wii/3DS) | 3.28 million copy Sonic Generations (PS3/360/PC/3DS) | 1.85 million copy Virtua Tennis™ 4 (PS3/360/Wii/PSV/PC) | 1 million copy Football Manager 2012 (PC/PSP) | 710 thousands of copies Yakuza: Dead Souls | 550 thousands of copies SEGA sold in total 17.2 million copy of games worldwide (6.1 in U.S / 8.3 in Europe / 2.8 in Japan) it's worth to note that in the next year SEGA will be releasing around half the amount of the packaged releases of this year, also they are expecting equal sales between Packaged and digital games. http://www.segasammy.co.jp/english/p...ku_e_final.pdf http://www.segasammy.co.jp/english/p...in_e_final.pdf there is another announcement from SEGASAMMY today about a new company or a split company called SEGA Networks Ltd (a wholly owned company of SEGA Corporation) this split will start next July the 2nd
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http://www.segasammy.co.jp/english/p...ga_e_final.pdf |
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Member
(05-11-2012, 04:34 PM)
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#9
Sonic Generations between 4 platforms (PS3/360/PC/3DS) didn't outsell Sonic Colors (Wii and NDS).
Sonic Generations - 1,850,000 units. Sonic Colors - 2,180,000 units. Mario & Sonic at the London 2012 Olympic Games - 3,280,000 units. Mario & Sonic at the Olympic Winter Games - 6,530,000 units. |
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Member
(05-11-2012, 04:40 PM)
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#12
Wow, Consumer business losses are tremendous.
How much damage did Binary Domain flop? Sonic and Football Manager sell well from what I see. Mario & Sonic at the London 2012 OlympicGames sells even better. Almost all of their digital offering are every time in top 10/20 in monthly PSN/XBLA charts. From where this loses come from? the Budget for two Aliens titles? I hope SEGA will be okay, even if we get only digital offerings from them.
Last edited by Koralsky; 05-11-2012 at 04:42 PM.
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Member
(05-11-2012, 04:44 PM)
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#14
I'm playing through Generations right now and it's even better than Colors. After the unleashed debacle those two games are the first to truly feel like competent platformers. The modern sonic sections are slowed down just enough to reward quick reaction time and allow for less on rails and rote level memory. The 2D sections feel like a modernized version of the genesis games. Good stuff.
Though 4 Episode 2 still looks like crap. Sega going 4th party |
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Banned
(05-11-2012, 04:46 PM)
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#16
Clumsyorchid a Sega mod and employee at Sega forums argued with me about the profitability of new versus classic i.p.'s and what would be the most profitable direction for the company....I was advocating digital releases of classics over new i.p's like Binary Domain and Anarchy Reigns.
This was before the layoffs... Ho there, Clumsy. |
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Member
(05-11-2012, 05:14 PM)
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#18
The winter one about 6.5 million. Even at 3.5 million, London 2012 is probably highly profitable. |
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Member
(05-11-2012, 05:18 PM)
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#19
Interests has definitely lowered since then though. Might be time to do a more substantial Mario & Sonic crossover. I'd love to see an RPG or something. |
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Member
(05-12-2012, 09:24 AM)
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#22
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Member
(05-12-2012, 09:26 AM)
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#23
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Member
(05-12-2012, 09:37 AM)
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#26
more vita love and less 3ds love coming... im expecting generic games and nothing special... ;_____; where is my ps0 sequel... or any sega rpg goodness.
DD should be good for sega, if they actually think about translating/getting the proper games up in the marketplace... nintendo needs to hurry up on downloadable 3ds games, im praying for a release of puyo 20th anniversary or 7th dragon? i'll pay 30 bucks sega, do it |
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Member
(05-12-2012, 10:20 AM)
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#27
I just know that if that's their business plan and it fails, I'll laugh for quite a while. |
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Member
(05-12-2012, 10:29 AM)
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#29
In fact I'm trying to figure out what the f they're releasing for the PC between now and 2013 that'd add up to 8 SKUs. Aliens, Olympics, and?... |
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(05-12-2012, 10:34 AM)
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#30
So for Vita : Monkey Ball, Phantasy Star, the Hatsune thing, Sonic Racing, Yakuza and what else ?
Football Manager I hope. And a real Sonic. |
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Member
(05-12-2012, 10:42 AM)
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#31
Sega should definitely consider their arcade titles for digital release.
Many of them would be perfect fits for mobile or xbla/psn/nn but it's clear sega is going through some franchise fatigue and they need a breakout hit to stay relevant. They need to continue to improve the quality in their core sonic titles, bring games such as yakuza to the forefront, invest in a money printing MMO... but also release titles that have a global impact. Capcom may have it right by collaborating with companies all over to reach every audience... dead rising 2 is a great example... and lost planet 3 shows way more promise than lost planet 2. DmC isn't impressing me... but if it's a winner... the formula is a success. either way... Sega needs to re-invent itself next gen |
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My Contribution
(05-12-2012, 11:36 AM)
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#34
Quote:
neither of these is the OG genesis though! |
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Member
(05-12-2012, 11:36 AM)
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#35
The three before the end of Q2 in September are Virtua Tennis 4, Hatsune and Samurai & Dragons. The remaining five will include your two suggestions, Monkey Ball and Sonic Racing, leaving just three that I have no clue about. Easy guess would be a bunch of Mega Drive ports but who knows. PSN certainly makes it very easy for them to support the system with a number of games. What? Capcom have had ONE success from those collaborations, so I have absolutely no idea why you would suggest that. If anything, Sega have a vastly superior record collaborating with western studios. They own Football Manager and Total War. |
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-12-2012, 12:14 PM)
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#39
Last edited by outunderthestars; 05-12-2012 at 12:20 PM.
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Member
(05-12-2012, 12:25 PM)
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#40
They need to hurry the hell up with getting more Dreamcast games onto XBLA/PSN. I can see Jet Set Radio doing extrmely well, and when/if we get Skies or Acradia and Shenmue, those will sell like hotcakes (especially Shenmue).
Last edited by Shotgun Kiss; 05-12-2012 at 12:29 PM.
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Member
(05-12-2012, 12:27 PM)
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#41
Pinball of the gods.
...but from what I figure: You get these tiny metal pebbles which you try to enter into slots in the machine. These will make reels turn and if the reels give you a specific pattern you get more pachinko balls, you keep doing this until you have lots of balls which you can trade for stuff. So it's like Pinball+Slot machines. |
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My Contribution
(05-12-2012, 12:33 PM)
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#43
but yeah, when sega talked about more titles going digital, i was hoping this meant Yakuza 5, if they don't see a physical release as practical. they've gotta know a collection (even straight ports to PC) would be money in the bank too, i just wonder how much it'd cost to make it happen. |
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-12-2012, 12:36 PM)
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#45
People keep saying this, but wasn't the series originally a flop? Why would people suddenly care about Shenmue now?
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Member
(05-12-2012, 12:40 PM)
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#46
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My Contribution
(05-12-2012, 12:42 PM)
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#47
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