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Member
(05-12-2012, 01:18 AM)
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#53
Yay.
IMO, if there is VA, just use a fictional language so you don't have to redub it. Save money while keeping some sort of realism if people want to hear a voice. If no voice though, there needs to be SFX for every character that gets scrolled on the screen for old-times sake. |
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Banned
(05-12-2012, 01:20 AM)
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#54
Since voice acting has improved and is good, I see no point to go back to such an outdated presentation. No, text boxes are stupid, games need to have actual cutscenes, anything less just comes off as cheap.
But I really see no reason to not have voice acting when Atlus and Square games have good voice acting. So I say nay as what you are describing sounds like crap. |
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Shounen Iconoclast
(05-12-2012, 01:21 AM)
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#56
I do like this approach too even if I don't think it should be used all the time. More JRPGs with Ico/SOTC language or Animal Crossing-ese would be nice.
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Member
(05-12-2012, 01:22 AM)
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#57
Text is still superior to voice acting - without actual humans or the hand-guided care in animated movies, the character animations never manage to match up to the voice acting, putting them somewhere between ventriloquist dummy and string-manipulated corpse; nor do the separate bits of voiced dialogue match up to each other in a way which make it sound like a believable conversation even without the sloppily timed button presses triggering the next line.
If the problem is the silence when people are supposed to be talking, an acceptable compromise would be Sims-type gibberish. |
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Dot Hacked
(05-12-2012, 01:23 AM)
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#58
It doesn't look weird in Yakuza but maybe that doesn't count as realistic? This kind of thing looked fine last generation and rpgs hardly ever go for the "realistic" look. If its truly high budget then it shouldn't be taking the cheap way out anyway!
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Shounen Iconoclast
(05-12-2012, 01:27 AM)
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#61
Just imagine something like FFXIII with all its body and facial movement. Now imagine the same thing, but in all the cutscenes, everyone's mouth would be closed and text boxes would appear instead. It would look really awkward. |
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Banned
(05-12-2012, 01:28 AM)
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#62
They did. It was called FFXII and it was great. And it has great cutscenes. FFIX would be so much better if it had voice acting. And then they also made Xenoblade. And guess what? It has voice acting. |
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Member
(05-12-2012, 01:30 AM)
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#64
The entire thing wasn't voice acted. Only a bit of it was. And yeah, it's a great game with great voice acting, but it's an exception.
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Member
(05-12-2012, 01:32 AM)
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#66
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shit his pants in anger when Bambi's mom died
(05-12-2012, 01:33 AM)
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#68
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Member
(05-12-2012, 01:34 AM)
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#69
I was gonna bring up Persona as well. I don't need to hear everything, but if I didn't get to hear voices in Persona 4 it would of lowered my enjoyment, so there is a middle ground.
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Banned
(05-12-2012, 01:34 AM)
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#70
A perfect example. Having pretty great cutscenes with lips flapping with no sound. God they looked dumb. Which is a shame, becuase other then that they were pretty good.
Last edited by Rahxephon91; 05-12-2012 at 01:38 AM.
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Will Eat Your Children
(05-12-2012, 01:35 AM)
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#72
Hells to the yayeah
dialogue boxes accompanied by character motion can often convey emotion much more better than VA, especially for funny stuff. Good VA is expensive, RPGs these days don't have that luxury if they want success. Hell I see awful VA moments in stuff like FFXIII |
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Shounen Iconoclast
(05-12-2012, 01:38 AM)
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#76
I'm pretty sure it never had that feature and you always had to go to the name changing guy, who I think is still in the DS version. |
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Asks questions so Ezalc doesn't have to
(05-12-2012, 01:39 AM)
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#77
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erotic butter maelstrom
(05-12-2012, 01:39 AM)
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#78
If a high production value RPG had no voice acting whatsoever, it wouldn't feel right, but I'm definitely cool with some text boxes. I even prefer it in some cases, since I process information much faster that way and I have a tendency to just skip past voiced parts when they drag on too long. When it comes to portable RPG's I usually prefer all text.
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Member
(05-12-2012, 01:41 AM)
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#79
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Member
(05-12-2012, 01:43 AM)
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#80
When you meet Namingway in the DS version, he has a midlife crisis when he realizes that his job is now obsolete and constantly changes professions for the rest of the game.
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Member
(05-12-2012, 01:44 AM)
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#81
You meet up with him a dozen or so times over the course of the game, and every time you meet him, he changes his job from whatever it currently was to something else, but all his jobs end with "-way". For instance, Mappingway, Livingway, Jammingway, Puddingway, etc. |
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Member
(05-12-2012, 01:52 AM)
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#83
I'm fine with it generally, but I am loving the voice acting in xenoblade, at least for most characters coughalviscough
Also voice acting often means I can't name my own characters, or if I can, every time someone says a characters name the voice either says 'you' or 'hey' or some other random vocalist ion (or they just skip saying anything where the name is) and I generally don't like when the va and text don't match.
Last edited by Like the hat?; 05-12-2012 at 01:58 AM.
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Member
(05-12-2012, 01:55 AM)
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#84
Square stuff, with Vagrant Story being the best example. I can't think of a single scene animation that looks canned.
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Member
(05-12-2012, 02:00 AM)
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#91
There has to be something, or I go crazy. Tried to play tales of symphonia or whatever the gc one was, and the text boxes and text just appeared with no sound effect or anything. It honestly kept me from being able to play the game.
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Banned
(05-12-2012, 02:05 AM)
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#94
Unless you are one of those people who needs everything in glorious Nippon language. |
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Member
(05-12-2012, 02:07 AM)
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#95
i am fine with no voice acting in JRPG.
(i am glad growlanser IV have no voice rather than having english only voice) some time it's just kind of hard for me to listen to english voice when the game artstyle is very japanese styled, it just my personal preference. |
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(05-12-2012, 02:12 AM)
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#96
absolutely yay. I'd rather make up the voice in my head than hear bad voice acting.
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Member
(05-12-2012, 02:18 AM)
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#98
It depends on the style of the graphics. A big-budget, balls-to-the-walls graphics game such as Final Fantasy XIII would be extremely weird and off-putting without voice acting. But a smaller game, or a game without realistic-looking characters, such as Disgaea or games with chibi characters, wouldn't suffer as much.
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Member
(05-12-2012, 02:20 AM)
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#99
I don't need voice acting, but I think it'd seem pretty off-putting to have realistic-looking characters in a realistic-looking world emoting in silence like silent movie actors as text runs on the bottom of the screen. I'd need some kind of layer of abstraction in between, whether it's "worse" graphics (I'm playing Mother 3 right now, and they do great stuff on the strength of the writing and pixel art) or something like an animated portrait in the text box, or a made-up babble language.
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