zkylon
Member
(05-12-2012, 01:16 AM)

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#51

I don't mind lack of voiceacting at all, but I think something in between (like Persona) is the best way to go. Voiced dialogue for cutscenes and non-interactive dialogue, then loads of plain text for everything else. Best of both worlds IMO
Augemitbutter
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(05-12-2012, 01:18 AM)

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#52

i don't need voice acting in a game. i read way too fast, proper VA can't keep up. however, i feel its necessary in live action cut scenes. but i don't need those either.

give me text with cool and plenty of hand drawn portraits.
Wyndstryker
Member
(05-12-2012, 01:18 AM)

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#53

Yay.

IMO, if there is VA, just use a fictional language so you don't have to redub it. Save money while keeping some sort of realism if people want to hear a voice.

If no voice though, there needs to be SFX for every character that gets scrolled on the screen for old-times sake.
Rahxephon91
Banned
(05-12-2012, 01:20 AM)

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#54

Since voice acting has improved and is good, I see no point to go back to such an outdated presentation. No, text boxes are stupid, games need to have actual cutscenes, anything less just comes off as cheap.

But I really see no reason to not have voice acting when Atlus and Square games have good voice acting.

So I say nay as what you are describing sounds like crap.
Pupi18
Member
(05-12-2012, 01:20 AM)

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#55

*Plays Star Ocean The Last Hope and Enchanted Arms*

Yeah I rather have no voice acting than horrible ones.

EDIT: Voice Acting on Opening and Ending would be nice if done (Folklore)
cosmicblizzard
Shounen Iconoclast
(05-12-2012, 01:21 AM)

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#56

Originally Posted by Wyndstryker: View Post
Yay.

IMO, if there is VA, just use a fictional language so you don't have to redub it. Save money while keeping some sort of realism if people want to hear a voice.
I do like this approach too even if I don't think it should be used all the time. More JRPGs with Ico/SOTC language or Animal Crossing-ese would be nice.
Gozan
Member
(05-12-2012, 01:22 AM)

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#57

Text is still superior to voice acting - without actual humans or the hand-guided care in animated movies, the character animations never manage to match up to the voice acting, putting them somewhere between ventriloquist dummy and string-manipulated corpse; nor do the separate bits of voiced dialogue match up to each other in a way which make it sound like a believable conversation even without the sloppily timed button presses triggering the next line.

If the problem is the silence when people are supposed to be talking, an acceptable compromise would be Sims-type gibberish.
Lindsay
Dot Hacked
(05-12-2012, 01:23 AM)

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#58

Originally Posted by cosmicblizzard: View Post
That would look weird as hell in a high budget HD game with realistic character models.
It doesn't look weird in Yakuza but maybe that doesn't count as realistic? This kind of thing looked fine last generation and rpgs hardly ever go for the "realistic" look. If its truly high budget then it shouldn't be taking the cheap way out anyway!
Y2Kev
Favorite Poster on the Citadel
(05-12-2012, 01:26 AM)

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#59

Originally Posted by Aeana: View Post
I'm really disappointed in you, Kevin. I would expect you of all people to know it's "yea."
Blame iPhone

and also yourself or god
HappyBivouac
Member
(05-12-2012, 01:26 AM)

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#60

Yes please. Voice acting is a big part of what killed the genre. You can't make a big, long, epic, gorgeous game like FF9 if you want to voice act the entire thing.
cosmicblizzard
Shounen Iconoclast
(05-12-2012, 01:27 AM)

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#61

Originally Posted by Lindsay: View Post
It doesn't look weird in Yakuza but maybe that doesn't count as realistic? This kind of thing looked fine last generation and rpgs hardly ever go for the "realistic" look. If its truly high budget then it shouldn't be taking the cheap way out anyway!
I haven't played the HD Yakuzas, but aren't they mostly just standing around?

Just imagine something like FFXIII with all its body and facial movement. Now imagine the same thing, but in all the cutscenes, everyone's mouth would be closed and text boxes would appear instead. It would look really awkward.
Rahxephon91
Banned
(05-12-2012, 01:28 AM)

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#62

Originally Posted by HappyBivouac: View Post
Yes please. Voice acting is a big part of what killed the genre. You can't make a big, long, epic, gorgeous game like FF9 if you want to voice act the entire thing.
Huh?

They did.

It was called FFXII and it was great. And it has great cutscenes. FFIX would be so much better if it had voice acting.

And then they also made Xenoblade. And guess what? It has voice acting.
Electivirus
Member
(05-12-2012, 01:29 AM)

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#63

I'd much prefer voice acting, but either way is fine.
HappyBivouac
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(05-12-2012, 01:30 AM)

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#64

Originally Posted by Rahxephon91: View Post
Huh?

They did.

It was called FFXII and it was great. And it has great cutscenes. FFIX would be so much better if it had voice acting.
The entire thing wasn't voice acted. Only a bit of it was. And yeah, it's a great game with great voice acting, but it's an exception.
Rahxephon91
Banned
(05-12-2012, 01:32 AM)

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#65

Originally Posted by HappyBivouac: View Post
The entire thing wasn't voice acted. Only a bit of it was. And yeah, it's a great game with great voice acting, but it's an exception.
Only a bit?

Pretty much 90% is voiced.
Syril
Member
(05-12-2012, 01:32 AM)
#66

Originally Posted by cosmicblizzard: View Post
I haven't played the HD Yakuzas, but aren't they mostly just standing around?

Just imagine something like FFXIII with all its body and facial movement. Now imagine the same thing, but in all the cutscenes, everyone's mouth would be closed and text boxes would appear instead. It would look really awkward.
Skyward Sword had tons of movement in cutscenes, and it didn't come off as awkward to me. Just because there's no voice acting doesn't mean their mouths can't move.
Chacranajxy
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(05-12-2012, 01:32 AM)

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#67

I prefer the various sounds text boxes make over voice acting, even if it's good. And I like being able to fly through dialog sequences instead of having to sit around and listen to all the lines. Reading is fun, kids.
joe2187
shit his pants in anger when Bambi's mom died
(05-12-2012, 01:33 AM)

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#68

Originally Posted by RSLAEV: View Post
Voice acting has turned many jRPGs into bad anime.
This, It always turns me off.

We need a variety of different voice actors in games/shows.

I kind of get sick of hearing the same people voice 20 different characters.
TriGen
Member
(05-12-2012, 01:34 AM)

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#69

Originally Posted by zkylon: View Post
I don't mind lack of voiceacting at all, but I think something in between (like Persona) is the best way to go. Voiced dialogue for cutscenes and non-interactive dialogue, then loads of plain text for everything else. Best of both worlds IMO
I was gonna bring up Persona as well. I don't need to hear everything, but if I didn't get to hear voices in Persona 4 it would of lowered my enjoyment, so there is a middle ground.
Rahxephon91
Banned
(05-12-2012, 01:34 AM)

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#70

Originally Posted by Syril: View Post
Skyward Sword had tons of movement in cutscenes, and it didn't come off as awkward to me. Just because there's no voice acting doesn't mean their mouths can't move.
A perfect example. Having pretty great cutscenes with lips flapping with no sound. God they looked dumb. Which is a shame, becuase other then that they were pretty good.
Last edited by Rahxephon91; 05-12-2012 at 01:38 AM.
Sega1991
Member
(05-12-2012, 01:35 AM)

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#71

Been playing through Final Fantasy 4 DS and actually super super disappointed that they took out the feature to name your party just because they added voice acting.

Even though voiced cutscenes make up maybe 5% of the total dialog in that game.
Nemo
Will Eat Your Children
(05-12-2012, 01:35 AM)

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#72

Hells to the yayeah

dialogue boxes accompanied by character motion can often convey emotion much more better than VA, especially for funny stuff. Good VA is expensive, RPGs these days don't have that luxury if they want success. Hell I see awful VA moments in stuff like FFXIII
WickedLaharl
Member
(05-12-2012, 01:35 AM)

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#73

Nay. A game with such a budget should absolutely have voices and a proper localization done.
Ghost_Protocol
Member
(05-12-2012, 01:37 AM)

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#74

Yay, there are too many examples of JRPGs with fantastic english voice acting for it to be a negative anymore. Dragon Quest VIII, Tales of the Abyss, Persona 3/4, Final Fantasy XII, etc
br0ken_shad0w
Member
(05-12-2012, 01:38 AM)

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#75

As long as they let me read and skip at my own pace instead of taking their sweet ass time to finish text. I'm looking at you 999!
cosmicblizzard
Shounen Iconoclast
(05-12-2012, 01:38 AM)

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#76

Originally Posted by Syril: View Post
Skyward Sword had tons of movement in cutscenes, and it didn't come off as awkward to me. Just because there's no voice acting doesn't mean their mouths can't move.
I loved SS, but I thought it looked pretty weird at points. Even if it didn't, it doesn't really have the same amount of action and movement in cutscenes as FFXIII does. Try to picture Sazh and Vanille's exchange in chapter 7 (or was it 8) without voice acting, even if their mouths did move.

Originally Posted by Sega1991: View Post
Been playing through Final Fantasy 4 DS and actually super super disappointed that they took out the feature to name your party just because they added voice acting.

Even though voiced cutscenes make up maybe 5% of the total dialog in that game.
I'm pretty sure it never had that feature and you always had to go to the name changing guy, who I think is still in the DS version.
RurouniZel
Asks questions so Ezalc doesn't have to
(05-12-2012, 01:39 AM)

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#77

Originally Posted by Gozan: View Post
Text is still superior to voice acting - without actual humans or the hand-guided care in animated movies, the character animations never manage to match up to the voice acting, putting them somewhere between ventriloquist dummy and string-manipulated corpse; nor do the separate bits of voiced dialogue match up to each other in a way which make it sound like a believable conversation even without the sloppily timed button presses triggering the next line.

If the problem is the silence when people are supposed to be talking, an acceptable compromise would be Sims-type gibberish.
Or Zelda-like quips as well. I'm with the camp that prefers that Zelda games don't have "proper" voice acting; just little sound bytes that give you a feel for the texture/pitch of their voice.
Snuggler
erotic butter maelstrom
(05-12-2012, 01:39 AM)

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#78

If a high production value RPG had no voice acting whatsoever, it wouldn't feel right, but I'm definitely cool with some text boxes. I even prefer it in some cases, since I process information much faster that way and I have a tendency to just skip past voiced parts when they drag on too long. When it comes to portable RPG's I usually prefer all text.
leng jai
Member
(05-12-2012, 01:41 AM)

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#79

Originally Posted by King_Moc: View Post
I think Lost Odyssey more or less already did this and got it right. Pretty sure only the cut scenes were voice acted?
I think so. Lost Odyssey is a bit different since there are so many cutscenes you barely notice the lack of in-game voice acting.
Syril
Member
(05-12-2012, 01:43 AM)
#80

Originally Posted by cosmicblizzard: View Post
I'm pretty sure it never had that feature and you always had to go to the name changing guy, who I think is still in the DS version.
When you meet Namingway in the DS version, he has a midlife crisis when he realizes that his job is now obsolete and constantly changes professions for the rest of the game.
Sega1991
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(05-12-2012, 01:44 AM)

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#81

Originally Posted by cosmicblizzard: View Post
I'm pretty sure it never had that feature and you always had to go to the name changing guy, who I think is still in the DS version.
Namingway becomes a running joke in FF4 DS. The first time you meet up with him, it brings up the "name your character" dialog window, but halfway through typing it he interrupts you and says he can't in good conscious let you change your name because he's changing jobs from Namingway to something else.

You meet up with him a dozen or so times over the course of the game, and every time you meet him, he changes his job from whatever it currently was to something else, but all his jobs end with "-way". For instance, Mappingway, Livingway, Jammingway, Puddingway, etc.
cosmicblizzard
Shounen Iconoclast
(05-12-2012, 01:46 AM)

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#82

Ah, you're right. Forgot all about his midlife crisis, :lol
Like the hat?
Member
(05-12-2012, 01:52 AM)

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#83

I'm fine with it generally, but I am loving the voice acting in xenoblade, at least for most characters coughalviscough

Also voice acting often means I can't name my own characters, or if I can, every time someone says a characters name the voice either says 'you' or 'hey' or some other random vocalist ion (or they just skip saying anything where the name is) and I generally don't like when the va and text don't match.
Last edited by Like the hat?; 05-12-2012 at 01:58 AM.
Fimbulvetr
Member
(05-12-2012, 01:55 AM)

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#84

Originally Posted by chickdigger802: View Post
I do wish more jrpgs would have the 'animated' character portraits you see like in disgaea 3 vita, or heck, Phoenix Wright games.

Has there been a jrpg where the 'body language' didn't looks so canned?
Square stuff, with Vagrant Story being the best example. I can't think of a single scene animation that looks canned.
kittens
Member
(05-12-2012, 01:56 AM)

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#85

I'm firmly anti voice acting.
Lyude77
Member
(05-12-2012, 01:57 AM)

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#86

Since I loved Raidou 2 and its atmosphere (part of which is created by the lack of voice acting, in my mind), I'll have to say yea.

I loved Persona and other RPGs with voice acting though, so I guess I don't really care either way, as long as it isn't awful.
AlphaDragoon
Member
(05-12-2012, 01:57 AM)

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#87

I don't mind it at all. Especially in games like Arc Rise Fantasia where the voice acting is so goddamn horrible that you're basically forced to turn it off and go old-school.
Lyphen
GAF parliamentarian
(05-12-2012, 01:57 AM)

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#88

I'm 100% for this. If only because it'd help speed up localization.
Seik
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(05-12-2012, 01:58 AM)

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#89

Originally Posted by brandonh83: View Post
I'd rather have no voice acting than terrible voice acting myself. I'm okay with reading.
Exactly, so yay! :P
sky
Member
(05-12-2012, 01:58 AM)

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#90

Text-only is fine, as long as there's a cool "bleebloobleebloo" sound as each letter appears.
Like the hat?
Member
(05-12-2012, 02:00 AM)

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#91

Originally Posted by sky: View Post
Text-only is fine, as long as there's a cool "bleebloobleebloo" sound as each letter appears.
There has to be something, or I go crazy. Tried to play tales of symphonia or whatever the gc one was, and the text boxes and text just appeared with no sound effect or anything. It honestly kept me from being able to play the game.
chris.trejo
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(05-12-2012, 02:00 AM)

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#92

Based on the quality of most voice acting, I'd prefer reading everything.
Lactose_Intolerant
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(05-12-2012, 02:04 AM)

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#93

Originally Posted by brandonh83: View Post
I'd rather have no voice acting than terrible voice acting myself. I'm okay with reading.
1st post wins as always. If you can't have good voice acting, don't even spend money on it. It actually detracts from the game.
Rahxephon91
Banned
(05-12-2012, 02:05 AM)

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#94

Originally Posted by Lactose_Intolerant: View Post
1st post wins as always. If you can't have good voice acting, don't even spend money on it. It actually detracts from the game.
Well it's not a problem then since most jrpgs recently have had good voice acting.

Unless you are one of those people who needs everything in glorious Nippon language.
BlackIronCount
Member
(05-12-2012, 02:07 AM)

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#95

i am fine with no voice acting in JRPG.
(i am glad growlanser IV have no voice rather than having english only voice) some time it's just kind of hard for me to listen to english voice when the game artstyle is very japanese styled, it just my personal preference.
evil solrac v3.0
(05-12-2012, 02:12 AM)

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#96

absolutely yay. I'd rather make up the voice in my head than hear bad voice acting.
beef3483
Member
(05-12-2012, 02:13 AM)
#97

Put me in the "no voice acting" camp. Voice acting has ruined so many games and characters for me that I think they're better without it.
AuthenticM
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(05-12-2012, 02:18 AM)

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#98

It depends on the style of the graphics. A big-budget, balls-to-the-walls graphics game such as Final Fantasy XIII would be extremely weird and off-putting without voice acting. But a smaller game, or a game without realistic-looking characters, such as Disgaea or games with chibi characters, wouldn't suffer as much.
sonicmj1
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(05-12-2012, 02:20 AM)

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#99

I don't need voice acting, but I think it'd seem pretty off-putting to have realistic-looking characters in a realistic-looking world emoting in silence like silent movie actors as text runs on the bottom of the screen. I'd need some kind of layer of abstraction in between, whether it's "worse" graphics (I'm playing Mother 3 right now, and they do great stuff on the strength of the writing and pixel art) or something like an animated portrait in the text box, or a made-up babble language.
hardcastlemccormick
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(05-12-2012, 02:21 AM)

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#100

I prefer no voice acting for all genres except Star Fox/Kid Icarus.