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Member
(05-12-2012, 02:23 AM)
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#102
So... yeah, put me in yay. I'm against stupid costly shit being the minimum accepted, and bad VA can do a lot of harm. especially bad if the voice actors are good but the base material shouldn't be spoken out loud in English (Star Ocean 4). |
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Dot Hacked
(05-12-2012, 02:27 AM)
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#105
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Boring Member
(05-12-2012, 02:28 AM)
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#106
I dunno, some big epic cutscenes where people do not talk at all, or rather you see the mouth moves but only text shows up, would not have the same impact as having voices.
Sure, there is some bad voice acting like that english Riki in Xenoblade, but when everything else is decent, i can deal with it for better cutscenes. I dont think we really need it outside of it or in battle though. |
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My Contribution
(05-12-2012, 02:31 AM)
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#108
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square pies = communism
(05-12-2012, 02:32 AM)
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#109
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Member
(05-12-2012, 02:32 AM)
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#110
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Member
(05-12-2012, 02:39 AM)
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#112
Yeah, exactly. Voice is just another layer of personality for a character to have. It doesn't have to be ever present, since that just limits what the writers can do, but voiceovers can really help a character come through. Middle ground is perfect.
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Member
(05-12-2012, 02:49 AM)
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#118
I fall into the 'limit the voice acting to prerendered/noninteractive cutscenes' camp. I don't mind hearing the characters speak at key moments, especially when they're voiced well - it helps set a sound for them when I'm reading their dialogue - but most of the time I'd rather just read the exposition at my own pace. Waiting for VA's to deliver their lines feels painfully slow to me. Removing most of the spoken dialogue altogether wouldn't hurt the experience for me a bit, and it would save money on localization.
Last edited by Tellaerin; 05-12-2012 at 02:52 AM.
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Member
(05-12-2012, 02:51 AM)
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#120
I think I'd prefer it. My favourite RPGs have no voice acting. Just like why people like a book over a movie version, you decide how the voice is said in your head and that touch of personalization can be really effective.
If it's anything like Red Dead Redemption though I'm in. Game had fuckin great voices |
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Member
(05-12-2012, 02:53 AM)
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#121
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Member
(05-12-2012, 02:55 AM)
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#122
A big budgeted JRPG with no voice acting whatsoever? That's ridiculous to me. I wouldn't buy it full priced at all, hell I probably wouldn't buy it at all. That would be so darn awkward with fully modeled characters not saying a word. Imagining the RPG I'm currently playing (Xenoblade) without voice acting.....nope.
Unless its a handheld JRPG, any console JRPG...no any console RPG in general pretty much requires some voice acting of some shape, way or form for me to give two cents about it. |
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Member
(05-12-2012, 02:56 AM)
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#123
I'm fine with how Persona does it. No need for full voice acting.
Same goes for WRPGs, really. I'd rather have a better game than a bunch of the time/budget going to getting a game fully voiced. SWTOR is the current example of why it's not a great idea. I may not be the best person to ask, though. I have an incredibly high tolerance for jank if a game is good or has good ideas, and I never really understood the fetish for fully-voiced games in the first place, since the vast majority have absolute shit acting. He was talking about something that I actually think has no place in games with high-res graphics. The characters can and should emote themselves. In a text-based game or something very rudimentary, though, that sort of thing is welcome. I love it in the Spiderweb games, for example.
Last edited by animlboogy; 05-12-2012 at 03:01 AM.
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Member
(05-12-2012, 02:58 AM)
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#124
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Member
(05-12-2012, 03:02 AM)
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#125
FFVII and Pokemon Red actually, and I believe I was about 7 or 8 years old, I think. I've been playing various JRPGs for years. Its my favorite genre but no voice acting for a console JRPG is like going from broadband to dial-up. Can't do it. I can go back and play older JRPGs without em fine and dandy and I also don't mind the lack of voice acting for newer JRPGs on handhelds but...I can't deal with it a newer console JRPG lacking voice acting. That's a step back.
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Member
(05-12-2012, 03:03 AM)
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#126
I read very quickly so I prefer dialogue boxes that I can skip through at my own pace. I hate being unable to click to the next box until the current one has slowly drawn all of its text. The first 20 minutes or so of Okami being text boxes destroyed absolutely any interest I had in playing it. (well, that and what was possibly a dysfunctional controller that wouldn't let me use the paintbrush thing properly)
My personal favourite solution is voice acting combined with a text box and button-to-skip-a-sentence. I'm pretty happy to forgo the voice acting too really, though it is getting better lately. I just don't have the patience to sit and listen while people slow-talk stuff I finished reading five minutes ago. Particularly if it's a very dialogue heavy game. |
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Member
(05-12-2012, 03:09 AM)
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#128
Strangely enough, I can't think of a single JRPG that I felt was better due to the fact that it had voice acting. If anything, if the VA was memorable, it was because I found it detrimental or distracting. The use of silence and music helps set the mood better, in my opinion. Maybe that's due to the quality of the voice acting, though.
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Member
(05-12-2012, 03:13 AM)
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#131
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Medal Princess
(05-12-2012, 03:17 AM)
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#133
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Writing a dinosaur space opera symphony
(05-12-2012, 03:21 AM)
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#134
I don't see video games as movies or television, so voice acting isn't a pre-requisite. Sadly, actual written text in games is something of an unappreciated concept; seen only as a stop-gap because you can't afford "real voices".
But, some things can 'sound' differently in your head when read, and text instead of voices also allows one to imagine a character sounds however they like. It also allows the player to read at their own pace (or skip at their own pace) without the attempted 'cinematic' cut scene seeming awkward as you page through it or let the characters go 'uuuuhhhh...' and linger in limbo between lines. Japanese games, due to the history of the JRPG, also sometimes make the text dialog and word balloon technique into its own stylistic choice, creating uniquely scripted and timed sequences that wouldn't work the same way with voices. Plus, it can give more creative freedom; certain kinds of narrative and dialog don't sound natural when acted out. Some prose is designed to be prose. I realize that this is not a view most would share these days; it seems most folks have come to see video games as movies where you make stuff happen by pushing buttons. Therefore it is expected that the presentation will imitate that of a motion picture. The irony of going full voice acting and the associated pressures to conform to an appropriate style of presentation will remove uniqueness from the gaming medium. One example is the way in which Nintendo has made it a trademark to use textual dialog in unorthodox ways. Interspersing colored words, highlights, and even icons in place of actual proper names for commands or key items. |
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Member
(05-12-2012, 03:31 AM)
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#138
Wait...that's what they said in Xenoblade after a battle? I thought it was "Let's not lose our heads love!" everytime I take out a Upa. |
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Medal Princess
(05-12-2012, 03:34 AM)
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#140
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Member
(05-12-2012, 03:40 AM)
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#145
I'm an old fart (my first gaming memory was playing Pong at a friend's house in elementary school), and I've been playing RPG's since the 8-bit days. I think my perspective's probably a little different because of that. For me, voice acting's nice, but not essential. If done badly, I think it can hurt a game more than it helps. I suspect a lot of people who got into gaming in or after the PS 1 era probably share your feelings, since fully voiced RPG's have become so prevalent since then. Kind of a shame, though, since that's one more thing feeding into the whole unsustainable development budget spiral the industry's stuck in nowadays. |
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Member
(05-12-2012, 03:44 AM)
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#147
Usually most of the characters she portray, at least the ones I heard, sounds somewhat similar to Welch...but oddly better. Only character she voiced I couldn't tell if it was her right away was Lust from FMA.
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