|
Medal Princess
(05-12-2012, 04:02 AM)
|
#151
|
|
|
|
Member
(05-12-2012, 04:03 AM)
|
#152
Kaine is good. I can still hear the Laura Bailey twang (for a lack of a better word) when she raises her voice though, which I like if its not overdone. Cheria and Catherine are my favorite characters voiced by her.
Last edited by Esura; 05-12-2012 at 04:05 AM.
|
|
Member
(05-12-2012, 04:06 AM)
|
#154
They do that in visual novels and other games besides JRPGs too. I think they did it in Yakuza 3 a few times as well as many Zelda games.
|
|
Member
(05-12-2012, 04:35 AM)
|
#156
I really like the way Zelda does it. It's not complete silence. Characters will yelp an "Aye!" while saying something like, "Hey, Link! Long time no see!" or, "Ooooo!" when saying something like, "What an impressive maneuver!"
That's not real voice acting, but it makes the characters seem very alive. Generally, I like voices, and I don't usually mind if they're bad. However, I am completely OK without voice acting, unless the game's brought to America, and they replace an existing Japanese dub with silence (Mega Man ZX) or not voice the whole game (Tales of Symphonia, Legendia, the Abyss). |
|
Eloquent Princess
(05-12-2012, 04:47 AM)
|
#157
I dread hearing Rise tell me what to do in P4G again as a result.
Originally Posted by Why would you do that?:
|
|
Member
(05-12-2012, 04:49 AM)
|
#158
Would you say that you sit and listen to every line of dialogue in an RPG like that as it's spoken, or do you fast-forward through some of it at your normal reading speed? Is it something that you'd personally miss if it wasn't present, or would you say it's more a question of 'feel', as in 'any modern JRPG without this feature just 'feels' cheap/low-budget/etc. to me'? |
|
Member
(05-12-2012, 05:28 AM)
|
#162
|
|
Banned
(05-12-2012, 05:59 AM)
|
#165
Final Fantasy XII?
Nope VA is great in that game. Like all the FF games. Xenogears? Yeah the va is bad, but things have pretty much improved. It also hardly has va. Resonance of Fate? No, the leads are actually decent. It's a pretty average dub, but the story is pretty meh anyway. If you are trying to make a lame attack on XIII, well your factually wrong on both accounts. XIII is nowhere near my favorite game or FF and it's voice acting isn't bad at all. I don't care what you think of FFXIII. Calling it bad is factually wrong. Each character was perfectly casted and for a great majority of characters they come off as more natural then thier Japanese counter point. Snow, Szah, and Lighting sound much more natural and athentic in English. Ditto for for Fang and Hope. The only character who sounds a bit unatutal is Vannile and that is possibly the fault of the voice direction asking for her to imitate the Japanese. But other then it's a very carefully done production. And for XIII-2 you have of the best voce acting in a jrpg with great performances between the two leads. You want to have a problem with what they were saying? Sure, but the way it was said was pretty much better then any other jrpg not called FFXII. And thats true for a lot of jrpgs. Lets not even talk about thier work on DQVIII, a dub of something that did'nt even have voice acting before. A dub that adds more character to the game. And well there is of course FFXII. Kingdom Hearts of course has fantastic voice acting, but I'm not sure who is really responsible for that. The spotty area's with Sqaure are in it's dubs for it's non-internal games, which they seem to just give to other companies like 8-4. While Star Ocean 4 may have tunred out bad, a game like Nier has been pretty much praised for it's voice acting, with it's leads turning out pretty great performances. I don't think people would reflect as well on Nier on Kaine if the va's weren't able to delver the more softer and subtle parts of their persona. Then you have Atlus who has taken great strides with their localizations. P3 and P4 have great va. I'm not sure how you can argue that they don't. The proof is in the fanbase. The characters are seen as enduring and personable and part of that is because of thier voice acting. Even Namco does a decent job with Tale's localizations. They sound like anime, well they are. But as far as it's concerned they didn't go with the cheapest dubing studio to dub any of their recent Tale's releases. And the quality shows. These dubs don't sound like anywhere as bad as badly done 90s jrpg dubs. And I'm sure Ni No Kuni will follow suit. So really I don't get the complaints about dubs today.
Last edited by Rahxephon91; 05-12-2012 at 06:22 AM.
|
|
Lit himself on fire to get
a mod to tag him (05-12-2012, 06:11 AM)
|
#167
Do it. Lightens dev costs, allows for more dialogue, removes possibility of bad VA (also good VA, but eh).
I always liked games like FFVIII and Phoenix Wright that try and replicate speech quirks within dialogue box formats, like runaway scrolling text or characters interrupting one another with speech boxes. |
|
Member
(05-12-2012, 06:32 AM)
|
#169
As long as the writing is good, assuring a the portion of the dialogue fits on the box...
I like it when they get creative; examples may go beyond the scope of this post, but I might mention things like skipping text (I mean, who loves reading the same scene again...?), pop-ups during battles, or varying the font-size to denote expression. |
|
Member
(05-12-2012, 06:35 AM)
|
#170
Reading dialogue is a different, but no lesser, experience from listening to it. You're allowed to put your own mental spin on the lines, which is generally a good thing. lol @ people who refuse to play a game in this day and age without voice acting. Idiots.
Last edited by Night_Trekker; 05-12-2012 at 06:47 AM.
|
|
Member
(05-12-2012, 06:49 AM)
|
#172
The Persona games would lose most of their charm without the voice acting. For that reason I say nay.
|
|
Member
(05-12-2012, 06:59 AM)
|
#174
I'm really okay with either extreme or some mixture of the two. I'm just baffled by people who say, "It's 2012, why aren't all games voiced?" It's such a weird stance.
Hell yeah. That's how you do it right. |
|
(05-12-2012, 07:04 AM)
|
#175
Yay for RPGs with dialogue, they'd remind me of the old days.
|
|
Banned
(05-12-2012, 07:09 AM)
|
#177
|
|
Junior Member
(05-12-2012, 07:22 AM)
|
#178
I like what the Lunar series on PS1 did and voice act the important dialogue, cutscenes, and game action. Game with good voice acting>text>bad voice acting. Problem is localization can be costly which can lead the lower budget RPGs to degrade from bad voice acting. So I don't mind text based games since it gives more freedom and I enjoy imagining the most suitable voice like in books.
|
|
Member
(05-12-2012, 07:27 AM)
|
#180
Voice acting tiers are something like this.
From worst to first: Janitor, Porn Actress tier. "English" done by Japanese studio in Japan. Celebrity paid to read a few lines with bad voice direction. Cheap voice actors. Well paid famous ones. Then there is the British tier. The last four JRPG games with voice acting that I really liked were all British. Coincidence??? Probably. Script and voice director can make or break a project. Good actors with a good director and a good script is the best possible scenario. |
|
Member
(05-12-2012, 08:20 AM)
|
#181
I usually make a big distinction between battle voices and event voices.
While I always leave battle voices on, regarding events the only thing that can beat no voice acting in a JRPG for me is only an excellent voice acting. I'm perfectly fine with just reading the text in all other cases, like in Persona 3 and 4. The English dub isn't bad, but I don't like it. I really hope that at this point since they're going to redub Persona 4 The Golden Atlus pulls of another Catherine (or are they going to just replace the missing ones and add the new events?). Too bad that you can't turn off event voices in Valkyrie Profile... |
|
Member
(05-12-2012, 08:25 AM)
|
#183
Plus, I was always able to give a character my own voice before. Not so much now. |
|
Junior Member
(05-12-2012, 08:46 AM)
|
#188
|
|
Member
(05-12-2012, 09:22 AM)
|
#190
I'm not against the idea at all, but the fact we are having this conversation demonstrates how little effort developers/ publishers (the decision is in all likelihood usually the result of constraints imposed by the latter) have put into decent voice work. If the average quality of writing and voice acting in these games was as high as the majority of popular animes, I don't think so many of us would be clamoring for silent JRPGs. I would rather play a game with such great writing and voice acting that I want to listen rather than read. While text might have its own charm in some cases, in the past it has mostly been there as a result of either technical limitations or a reluctance to invest time and money in that area (focusing on say, shiny FMVs instead...)
Edit: I should recognize that localization is an issue too. I would never watch an anime with an English dub, but neither would I want to turn off the Japanese voices and just read the subtitles. That was true before I learnt any Japanese.
Last edited by Cheesecakebobby; 05-12-2012 at 09:24 AM.
|
|
Member
(05-12-2012, 10:30 AM)
|
#193
Voice acting is preferable, but I can easily live without it. Also it's better to have none than shitty VA work (Grandiaaaaa).
Basara Bailey is best Bailey. |
|
Member
(05-12-2012, 10:53 AM)
|
#194
I played it recently and I was truly amazed at how bad the English dubs were back then. The situation now has greatly improved, but still is far from what I'd like it to be. |
|
Lit himself on fire to get
a mod to tag him (05-12-2012, 11:09 AM)
|
#195
Hell, if Crispin Freeman is to be believed most professional VAs are theatre trained or radio trained.
I do like voice acting in some circumstances. I really love the battle dialogue in Xenoblade - it just feels like they're a team, y'know? |
|
Banned
(05-12-2012, 11:48 AM)
|
#198
i take it you don't play japanese Rpg's, and saw this thread as an opportunity to point out japans inferiority.
|
|
Member
(05-12-2012, 12:37 PM)
|
#200
|