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Member
(05-12-2012, 12:52 PM)
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#201
Voice acting in JRPGs is completely optional in my opinion. It's more often a detriment than a boon.
I'd definitely hate to see a game not get localized because the publisher is unable to add in appropriate voice acting, for example. Or waste time and money adding in bad or mediocre voice acting that adds nothing to the experience other than the player spending 6 seconds in the menu looking for the option to turn it off. |
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Member
(05-12-2012, 01:39 PM)
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#207
I would be completely satisfied with voice samples (ala Skyward Sword) or if the VA was only used for a few FMV/anime cutscenes that played at key points (begging, ending, major plot twists...,). I wouldn't really use KH as an example of a game with great VA. The original characters stand out like sore thumbs compared to the Disney ones. Not to say that their voice actors are bad but the difference in quality is so obvious that it sours the experience quite a bit.
Last edited by Atmej; 05-12-2012 at 01:45 PM.
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Member
(05-12-2012, 01:45 PM)
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#208
I actually do listen to every line of dialogue if it is voiced, particularly if the characters are voiced by my favorite voice actors and actresses. Yeah I'd already read the lines but I like hearing the characters perform their lines. It adds to the flavor of the game personally. Its not really just any modern JRPG I demand voice acting from, just made-for-console JRPGs, especially a big budget one like in the OP. It would be hard to say the game would feel cheap if the game would be as big and graphic intensive as the OP proposed but the game would definitely feel off. It just seems, for the lack of a better word, ass backwards. |
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Member
(05-12-2012, 01:58 PM)
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#209
No voice acting is better than awful voice acting as has been said, but I much prefer actual good voice acting. In fact, good VA can make so-so writing seem better, and really good VA can create character development that doesn't even exist on paper(as it does in Persona 4 especially, but also some in Xenoblade). So, I would say put the investment in for good VA. It makes a huge difference. Xenoblade is on the right track. I think the absolute last thing the JRPG needs to continue doing is clinging to the past and arbitrary traditionalism. A fully-featured, fully-budgeted JRPG with modern but still complex gameplay, polish, genuinely decent writing and characters and a bit lighter on the anime-ness could just explode all around the world. Basically a Xenoblade that's a little better in every category.
Xenoblade's half-and-half approach is fine, though the heart to hearts really ought to have been VA'd. |
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Member
(05-12-2012, 02:03 PM)
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#211
I'm fine with it. |
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Member
(05-12-2012, 05:55 PM)
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#214
Fixed to be a little less vague. Ah, a fellow ToGf alumni. Glad to meet ya. Badges are on the table, the buffet is free, but please get a new plate for every trip.
Last edited by SatelliteOfLove; 05-12-2012 at 05:58 PM.
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Member
(05-12-2012, 06:13 PM)
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#219
It boils down to using your budget in the ways that lend itself best to the game you want to make, and I feel that being open-minded about which way they make that call is better for the industry as a whole. |
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Member
(05-12-2012, 06:43 PM)
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#222
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Banned
(05-12-2012, 06:56 PM)
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#224
How? The voice acting in Xenoblade is great. Some of the cutscenes are great as well. It would be terrible if Xenoblade had boring "here's some illustration talking while nothing goes on in the background" or whatever the hell Tales does with it's poor animation. The cutscenes in Xenoblade are very entertaining to watch.
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Member
(05-12-2012, 07:22 PM)
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#225
If someone is still skipping on this incredibly wonderful game because it doesn't have dual voice acting, you don't know what you're missing!! Atlus has been doing a great job lately. All in all during this seventh generation the only really big screw up dub wise was Arc Rise Fantasia I believe... |
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Member
(05-12-2012, 07:36 PM)
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#226
Surprisingly, one of my favorite voice cast efforts ever was Halo 2. There was a gold mine of talent in that game (I mean, look at the names). |
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Eloquent Princess
(05-12-2012, 07:54 PM)
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#228
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Member
(05-12-2012, 07:57 PM)
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#229
Yes, that's something I hear at almost every panel where someone asks about advice for aspiring voice actors. It's almost an immediate "YOU HAVE TO BE AN ACTOR." Also, I remember hearing somewhere that having a background in theater is actually a requirement for getting a job with FUNi, although I've never actually checked if that's true or not.
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Maturity, bitches.
(05-12-2012, 08:15 PM)
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#231
Low budget with voice acting? WOuld that be a recipe for disaster since they'd end up relying on the programmers to voice the cast.
Really depends on the noise. Sometime this can be really really grating. |
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Member
(05-12-2012, 08:43 PM)
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#235
Some interesting points brought up here. I definitely forgot about the fact that opting to voice everything almost always results in a smaller script with less branches, and just less content overall when it comes to dialogue, narration and story. I think this alone would be enough to ditch voice-acting if it becomes an issue.
I like the fake-language idea though. It avoids localisation issues and I think adds to the effect of a fantasy-universe the game is taking place in. Also, just wanted to clarify that the game I'm proposing still would have full-on FFXIII like visuals with body-language, movement, facial-expressions & character protraits in the boxes. Kinda like a modern-day FFVIII but with character art. I understand it may seem shocking to some to play something like that, but I honestly believe that with the right direction, it can be fantastic. It'd be like a great book but animated and with gameplay portions to boot. And just wanted to stress that I'm not advocating the idea that every RPG should be sans VA. It's still enjoyable, but a lot of JRPGs' VA has been atrocious. |
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Member
(05-12-2012, 08:49 PM)
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#238
I like VA and in general I think we do get good VA. Some games do have pretty terrible voice acting. I think;"Do some publishers need better voice casting?", is a better question. My answer would be yes. I think there are a lot of talented aspiring voice talent that can't find a job, because only famous or some pub's cousin get cast.
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Member
(05-12-2012, 08:54 PM)
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#240
Don't blame that mess on anime though. There's a lot of work in anime that's as sophistecated and well written as more famous non-anime material. Trainwrecks like FFXIII or Star Ocean VI are just embarrassing to witness though (let alone play) and really showcase the worst of genre in terms of VA. (Among other problems these games had...)
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Member
(05-12-2012, 08:59 PM)
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#241
Talking about cut-scenes:
Good voice acting >>>>> no voice acting. Good voice acting makes things more engaging. Persona 3 & 4 without the voice acting would lose a lot, the same FF games. I remember playing Devil Summoner and thinking how the lack of voice acting was a let down. |
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Member
(05-12-2012, 09:03 PM)
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#242
I played Zelda Skyward Sword after Xenoblade and SS felt really off with the lack of voice acting... until then I was one of the few people who defended mute Zelda, but I changed my mind. But Link won't have VA obviously
And After playing Kid Icarus, that is even more urgent.
Last edited by The Hermit; 05-12-2012 at 09:06 PM.
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Maturity, bitches.
(05-12-2012, 09:12 PM)
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#243
The one voice type I cannot stand is that cutesy voice that females do. Basically they are trying to mimic the high pitched Japanese counterpart but it comes off terribly. Probably doesn't help that I can pick up what they are saying but at the end of the day it is something that should be left to the Japanese.
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Member
(05-12-2012, 09:15 PM)
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#244
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Member
(05-12-2012, 09:17 PM)
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#246
Regarding the fictional language choice like they do in Zelda and Ico I'm all for it!
My first preference when it comes to language selection in a game is always on the language the characters should be speaking. Is the game set in US/UK? English! Is the game set in Japan? Japanese! Is the game set in Italy? Italian! (if only we could have good voice actors for games...) Is the game set in a fantasy world? Use a fictional language! For me it contributes to the immersion, it's something that makes the game more unique! As long as the dub is good in the first place of course... A game that made me effectively miss the good old text only times was Radiant Historia. It was fun trying to assing a voice to all the characters, especially with Stocke since I took a while to understand what kind of character is and what kind of voice would fit him the most. An other interesting point of view is the one taken by Zero Escape 999: 9 hours, 9 persons, 9 doors. The characters there dont's have any kind of voice acting, but as the text scrolls it beeps in a different tone for each other. Even if it's not a JRPG it's still a dialogue heavy game, i've found it very original.
I haven't heard exactly good things about it around, is there an option to turn Event Voices off, just in case? |
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The 'H' stands for hentai.
(05-12-2012, 09:18 PM)
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#247
Some of the best parts of Tales of Graces and Hyperdimension Neptunia Mk2 was when I read dialog boxes instead of hearing voice acting. |