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Shounen Iconoclast
(05-13-2012, 12:03 AM)
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#252
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Member
(05-13-2012, 12:18 AM)
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#253
I think the Zelda games evoke a lot more with colourful and nicely animated characters that just grunts compared to many games with stock animations and VO.
It just feels more natural of a character to say the same thing over and over again if it's done in text. |
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Member
(05-13-2012, 12:58 AM)
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#255
Originally Posted by Kayos90:
Hell, Vagrant Story had better scene direction that most early PS2 games.
Originally Posted by ZombiePlatypus:
Even the best actors can’t save the worst dialogue(unless it’s so-bad-it’s-good dialogue). |
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Member
(05-13-2012, 01:10 AM)
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#257
Doesn't apply to JRPGs, but I don't need a paragraph of Dialogue in my sidescrolling Platform games whenever I want to buy something.
Example: Megaman Zero 2 Select Area to go to Operator: "Beginning Transport" press A "Transport Begun" press A "3..2...1..." Press A EVERY. DAMN. TIME. Its like 4-5 more button presses than necessary to just go to another part of the game world. On topic, I prefer that games try to tell emotions more through subtle body language. Its like watching a Buster Keaton/Chaplin style film, where you can get the mood just from a head nod or shoulder slumping. Its more universal. |
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Member
(05-13-2012, 01:59 AM)
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#259
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Member
(05-13-2012, 02:03 AM)
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#260
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(05-13-2012, 02:08 AM)
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#261
I'm fine with either actually. It doesn't have to be one or the other.
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Member
(05-13-2012, 02:59 AM)
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#263
Oh, yes, as for Zelda: to be honest, I might compromise and be fine with VA IF that meant guide characters would explain stuff to me without pausing gameplay to do so, not unless it were outright integral for something to be carefully explained. If the game is the same as before but with VA, then it can go fuck off, I half expect Nintendo would even be dumb enough to not allow me to skip dialogue unless the VA is finished. Part of the problem is the actual "acting" by the characters, so even going silent the scene would be terrible to watch I suspect. On a similar note, I do think I'd want presentation on the level of Nocturne or Zelda at most for going VA-less, if it was treated like a silent movie or a muted move with subtitles that would truly be jarring (and throw out one of the key advantages of VA: pacing dialogue out as you desire and re-reading if needed.) |
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Member
(05-13-2012, 04:35 AM)
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#264
Even with the much more bearable jap dub , the pacing flaws are totally obvious ... the real problem of SO4 was "pacing" ..heck they couldn't even pace their dongeons properly .. SO4 had many problems but the voice acting only expanded existing problems
Last edited by R_thanatos; 05-13-2012 at 11:27 AM.
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Member
(05-13-2012, 05:22 AM)
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#266
No, I like voice acting. Like, I know people are gonna hate this, but I couldn't really get into Nocturne because of the lack of voice acting.
And P3P's story scenes would've been even more boring without the voices, due to the lack of actual cutscenes. I would like it for more games to have the option of turning off voices, just to appease those that aren't into them, though. |
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Member
(05-13-2012, 05:31 AM)
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#267
Here's what I suspect most people who say this don't get: it's not simply a matter of "I don't want to hear VA so I want to turn it off" (though when a game isn't awkward with VA off it should definitely be there) it's a fundamental design decision. Multiple choice games that have VA will more likely need to decrease choices depending on how much there is, while Knights of the Old Republic/Jade Empire and Dragon Age: Origins were good compromises the choices start REALLY slimming down once we have the main character voiced too as Mass Effect (particularly 2/3) and Dragon Age 2 showed. And hell, while I imagine for most JRPGs it's a good thing to force developers to be concise sometimes they really CAN keep things both verbose and interesting, or the silence works better for whatever reason (I think this could be the case for Nocturne.)
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Member
(05-13-2012, 03:07 PM)
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#268
Exactly. I'm not particularly invested in any video game story, so I'd prefer to just have everything in readable form, since that is so much quicker than listening to voice acting.
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(05-14-2012, 05:47 PM)
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#270
It really depends on the company's choice of voice actors. Atlus chooses great people. Square Enix is definitely a toss up but their translation is fantastic. Ignition is a lol.
Though can you imagine if your favorite old JRPGs like Xenogears was fully voiced? I can imagine it reaching Star Ocean 4 levels of cringeworthy. |
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shh! it's already 2014!
(05-14-2012, 05:49 PM)
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#271
Nay. I've been spoiled by voice acting, but I will admit that I'm not a huge JRPG fan to begin with though. I always want to try some of the classics, but I always get busy. I don't even know where I'd start though. FF 6 seems like it is usually lauded as one of the best of all time.
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Member
(05-14-2012, 06:13 PM)
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#272
A Xenogears faithful remake with a dub done by modern standards however would be fantastic!
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shh! it's already 2014!
(05-14-2012, 06:14 PM)
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#273
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