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Member
(05-12-2012, 07:22 AM)
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#7
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Trust no one!
Keep your laser handy! (05-12-2012, 07:22 AM)
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#8
I was alright with clamshells until i realized that they are all bound to break eventually
both my DS lite and a friend's one began having issues on the top screen. After opening and closing it so much that cable in the middle must have recieved some damage. |
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Member
(05-12-2012, 07:23 AM)
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#9
Sounds good to me.
That's a DSlite issue. the DSi and 3DS have sturdy hinges. |
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Trust no one!
Keep your laser handy! (05-12-2012, 07:26 AM)
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#13
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Member
(05-12-2012, 07:29 AM)
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#17
I'm sure Nintendo fixed this issue by now but launch 3DS didn't have very good hinges. I had to return two 3DS' at launch week because of this issue and the third one wasn't any better so I just kept it. They were pretty loose, and more noticeable since the top screen is heavier than the DS models.
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Member
(05-12-2012, 07:30 AM)
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#18
To me the current Vita design is more touchscreen friendly than a clamshell design. With the d-pad and buttons on the side of the screen my thumb can just stretch a little to tap something on screen without having to move my hand off the controls.
Edit if there's no touchscreen, then it would work better.
Last edited by EekTheKat; 05-12-2012 at 07:35 AM.
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Member
(05-12-2012, 07:30 AM)
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#19
I dont want anything that flips, ideally. The hinges always bug me, although its cool and more intuitive for sleep mode. I like the slide up method the Go does, though.
My ideal 3DS would be two analog pads, slides up, longer battery life and for them to remove and stop supporting 3D on a wobbly handheld with a 1CM viewing angle :x
Quote:
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Banned
(05-12-2012, 07:31 AM)
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#20
Plenty of Game Boy games were lofi versions of NES formulas, and 118 million people were on the dancefloor for that one. The "handhelds and consoles offer different experiences" thing only came about in the last decade or so with the Gameboy Advance.
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(05-12-2012, 07:33 AM)
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#24
No touch screen sounds like about the worst idea you could think of for a handheld device
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Member
(05-12-2012, 07:39 AM)
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#28
Quote:
Last edited by Alex; 05-12-2012 at 07:42 AM.
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Member
(05-12-2012, 07:40 AM)
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#29
Do we really need dual screens? to be honest, the DS/3DS screen has been mostly useless on games, mainly for options and menu. The 3DS goes one step further and makes it even more unusable, at least some DS games used both screens to show gameplay (like Sonic) but the 3DS has one side with 3D screen and the other without, and this would make it a bit awkward to be honest. I know I'll get a lot of hate for this comment but I do think dual-screens has been mostly a gimmick that we can all live without, it hasn't changed anything in gaming.
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Member
(05-12-2012, 07:42 AM)
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#31
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Member
(05-12-2012, 07:47 AM)
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#32
Sony and Nintendo are trying to cut cost on every corner they can, I think gorilla glass would make it too expensive to make.
Yup, I noticed that dual screen gameplay wasn't going to be easy on the 3DS after I saw Nintendogs, where you would basically take care of your pet's silhouette in the bottom screen and see the pet's reaction on top. |
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Member
(05-12-2012, 07:47 AM)
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#33
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Member
(05-12-2012, 07:51 AM)
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#34
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Member
(05-12-2012, 08:04 AM)
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#38
I love clamshell designs, but... yeah, they do seem more likely to break. My DS Lite broke at one hinge eventually. I bought a replacement shell and spent hours changing it over. It looks great and everything went well... until I tried to charge it. No longer charges for whatever reason. Maybe I pinched a cable or something. Sigh...
Which reminds me, I need to get it professionally fixed before it becomes way too expensive. |
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Member
(05-12-2012, 08:06 AM)
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#39
Some examples of games that are better with the touch screen than without? Mario & Luigi: Bowser's Inside Story uses each screen to show a separate environment, one for Mario and Luigi inside Bowser, the other for Bowser himself in another environment. By showing each on a separate screen, it's easier to see what's going on in each environment and the screen doesn't need to constantly switch between two scenes to show what's happening in each. Kid Icarus uses the tough screen to let you aim more accurately than you could with dual-analogs at the same speed. Any game with a lower screen map can show more detail than they could otherwise, because they don;t have to worry about cutting into the screen real-estate of the gameplay itself. The World Ends With You could not have existed in the way it does with only one screen. Again, not every game has to use it, not every game does, and those that do don't always do it well. But the fact is that the DS with only one screen would have been a significantly less interesting system than it was with the benefit of two screens.
Last edited by blamite; 05-12-2012 at 08:09 AM.
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Member
(05-12-2012, 08:09 AM)
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#40
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Banned
(05-12-2012, 08:10 AM)
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#41
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Member
(05-12-2012, 08:26 AM)
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#42
Edit: Also, does that concept have no face buttons and two d-pads? that's so strange, not sure if that would work well.
Last edited by KillGore; 05-12-2012 at 08:40 AM.
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Member
(05-12-2012, 08:28 AM)
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#43
You had me until this.
Not too long ago, I thought about this kind of design, and how I wish the 3DS was designed like this. One screen 3D screen with touch. Yes, the 3D can get interfeared with when touching the screen, but only when the effect is 'popping out'. When the player needs to draw something, or use the input for something, just don't design the screen with any pop effects. Simple. Anyway, the past is the past... |
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Member
(05-12-2012, 11:07 AM)
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#45
Maybe, I do love clam shell designs. But no touch screen? idk.
I was thinking about this the other week if Sony did a redesign of the Vita, and somehow made it a slider like the PSP Go and how that would work, so it would look sleek like a mini tablet (or Note) when you are just browsing the internet, watching media or running apps, then slide done the controls when needed. Then I thought how would you use the buttons and use the touch screen comfortably. The way it is now, you still can slide your thumb over to the screen kinda easily if need be. idk what I am saying now, haha. I really like the PSP Go though. They should make a smaller Vita Go at like 4.2 in or something, and make normal Vita like 5.5 or 6 in or something, haha. |
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Member
(05-12-2012, 11:26 AM)
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#47
BTW, GBA SP was fantastic and one of my favourite handheld, I would like an evolved version of it. I can live without touch screens (like iOS gaming, but I'm not a fan of putting my fingers on a console screen).
Last edited by Acosta; 05-12-2012 at 11:31 AM.
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Member
(05-12-2012, 12:39 PM)
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#50
The design does remind me of that Pandora thing.
I'm not exactly a fan of clamshell designs or sliding ones like the Go because of my fear of damaged screen cables or loose hinges (my DS Lite's top screen just flips around with 0 resistance now, and the colors are all funky. Not good). I think the Vita is pretty much close to perfect for me. |