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Member
(05-12-2012, 11:29 PM)
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#652
And you've clearly run out of ways to defend your poor arguments with so after sad attempts to circle jerk the same shit with random blanket statements that are far from the truth while skipping or outright distorting the points made by others, you resort to personal attacks. Thanks for making it obvious. I guess that's all that needs to be said, everything about KS is known and people are free to decide for themselves. The people are speaking and enough of them are using it for it to keep existing as it has been. Of course it hasn't been and won't be the second coming for those seeking funding, other options may still be more viable depending on their situation and project, but every high profile gig strengthens its viability. Claiming most backers don't comprehend basic risks and will suddenly agree with you the moment a project falls short isn't going to change any of these facts. Fin.
Last edited by Alextended; 05-12-2012 at 11:55 PM.
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-12-2012, 11:35 PM)
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#654
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Member
(05-12-2012, 11:37 PM)
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#655
Quote:
Quote:
This all the while these people HAVE wanted to make all kinds of other projects but couldn't have since publishers don't want them to.
Quote:
And as another person already pointed out, I WAS talking about specific games. There are a few adventure games around, but I still want a new one from Tim Schafer, Jane Jensen and whoever else decide to put up a Kickstarter in the future. Also, I'll copy-paste my edit from my earlier post, since it seems you didn't notice it:
Quote:
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-12-2012, 11:37 PM)
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#656
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Bish loves my games!
(05-12-2012, 11:50 PM)
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#657
Time is gonna sort out the good from the bad. One of the things I'm excited about especially in regards to the development diaries and documentaries is the fans getting to know individuals. My hope is that the key backers will eventually realize where the real talent lies.
Think about it Deliver and your next Kickstarter can be more ambitious. Fail and everyone will know. In the past some shitty developers kept getting job after job no matter how poor the product they produced was simply because they were cheap or quick. That's not going to matter here. Man, If I'd of helped Kickstart a Counter-Strike or Team Fortress and had some unique tag that identified me as being there from the start I'd feel pretty damn proud. |
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Member
(05-12-2012, 11:53 PM)
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#659
What is the definition of a "good" Kickstarter project besides "a project that gets funded because enough people think it's a good idea"? Does it have to be a project that will be widely appealing to an audience beyond the original backers? Not necessarily. |
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I'm an idiot
(05-13-2012, 12:01 AM)
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#660
..but to this point: Double Fine was in danger partly because Brutal Legend wasn't really that great of a game. That wasn't all the publishers fault, as it was a broken game at it's core. A lot of the dev houses being closed is because they made mediocre games. You can't live off past games forever before you need to make something that sells and is good. Honestly, what studio that closed (outside of Visceral Melbourne) in 2011 was actually producing decent games that were successes? Well, Black Rock.. but you should blame gamers for not buying Split/Second. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-13-2012, 12:19 AM)
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#663
Eh, he missed the point of the joke, and I'm not in a good mood. (Not being able to eat, drink, or talk in six days will do that). But you're right, shouldn't have said anything.
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-13-2012, 12:23 AM)
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#664
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Member
(05-13-2012, 12:24 AM)
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#665
Of course not, I just mean that usually, project that have a bad pitch or are just a bad idea will not get the money they need. That's not true all the time but it seems to be the case for most Kickstarter projects.
Last edited by DTKT; 05-13-2012 at 12:27 AM.
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Member
(05-13-2012, 01:36 AM)
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#666
My biggest gripe with Kickstarter isn't that I fear scams (or twitter spamming) or companies pocketing part of the money, but that it's such a ridiculously good deal for the ones that can successfully fund the project that way, and pretty much makes every one else look like suckers. That may be a silly argument but it's just my gut feeling.
A lot of developers work for next to nothing, betting their own money, or get investors/publishers and give up most, or all, of the profit from the sales once the game is done. But with kickstarter you get paid in advance, keep complete ownership and 100% of the profits. I guess it's fine if that's the absolutely last resort and the only way to get the project funded, but the deal is so sweet that everyone would want it, but it's a much worse deal for gamers. Not everyone will be able to do it though, it all comes down to how good you are at selling something that doesn't exist. I'm not sure Kickstarter will add a lot more diversity to gaming in the long run. Convincing a publisher and convincing a crowd is pretty much two sides of the same coin. While the perspective may be a bit different, I think the crowd can be every bit as conservative as the publishers; perhaps even more so as they have less to gain from a gamble with the kickstarter model. So while it may work great for industry veteran X making sequel to classic game Y, but upstart developers with a unique concept may still find it extremely hard to find funding. |
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Member
(05-13-2012, 01:42 AM)
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#668
Heres the biggest scam i have seen so far.
http://www.indiegogo.com/maxpayne3review Douche wants 500bucks to review Max Payne 3. |
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Member
(05-13-2012, 01:45 AM)
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#670
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(05-13-2012, 01:55 AM)
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#671
See how one pans out before you decide that is how you are going to create your Indie Army.
Last edited by HP_Wuvcraft; 05-13-2012 at 01:58 AM.
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-13-2012, 01:57 AM)
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#672
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Member
(05-13-2012, 02:00 AM)
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#673
At the end of the day I don't see how having more avenues to try to get funding is a bad thing. |
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Member
(05-13-2012, 02:31 AM)
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#674
Last edited by whalleywhat; 05-13-2012 at 02:34 AM.
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Member
(05-13-2012, 02:51 AM)
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#675
I'm toying with the idea of going to the $225 level. I'd go higher if there was any way I could realistically get to the open house. |
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Member
(05-13-2012, 02:53 AM)
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#676
A dumb idea? Sure! Nothing compelling about it? Definitely! I don't think it's a scam, though. |
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Banned
(05-13-2012, 03:02 AM)
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#677
What I absolutely hate about this thread is that it's trying to justify complacency with traditional publisher models.
Yeah guys...traditionally funded games are just doing so well right now. If that's true, then why do the April NPD results represent a 32% decline this year in mainstream titles? The problem with publishers is that they limit and twist the creative vision of the geniuses for profit. Genres stagnate and over-saturate the market because of one massively-successful title (WoW, Call of Duty), and mainstream gaming becomes an increasingly stale experience. Kickstarter bypasses all of this. Who cares if the projects are shady? Who cares if they're not any good at the end of the day? The point is...Kickstarter allows innovation to be embraced, not thrown aside for some "tweaks" of what some delusional publisher thinks will sell well. If anyone is still confused by this, I encourage you to go watch Wasteland 2's pitch video based off of real interactions Mr. Fargo had with publishers about Wasteland 2. |
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Member
(05-13-2012, 03:02 AM)
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#678
I believe that that particular barrier is *too* big and *too* powerful (but I also acknowledge that it's *necessary* for the publishers) in this day and age, and Kickstarter is potentially a way to bypass it. It requires taking on a risk; I'm aware of that, I accept that, but *someone* has to do so, and I'm willing to take on a share of it in so far as I can do so.
Last edited by mclem; 05-13-2012 at 03:06 AM.
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I'm an idiot
(05-13-2012, 03:31 AM)
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#680
Games have to sell for a dev to keep people working, this is a business after all. |
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I'm an idiot
(05-13-2012, 03:34 AM)
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#681
..or maybe we're nearing the end of a hardware cycle? |
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Banned
(05-13-2012, 03:40 AM)
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#682
That's part of it. Another part is genre stagnancy.
There's a big question as to whether or not we'll still see the same types of games in the next console gen. Some say that the game industry refreshes itself, while others say that we'll still see the same endless sequels and obvious derivatives. |
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Member
(05-13-2012, 03:48 AM)
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#683
The way I look at it, without the support of these fans a lot of these games wouldn't be getting made because publishers think they wouldn't generate the desired amount of revenue.
Even if you don't contribute to any Kickstarters I still think they are a good thing but in moderation. |
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(05-13-2012, 04:05 AM)
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#685
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Member
(05-13-2012, 04:24 AM)
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#686
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Banned
(05-13-2012, 04:26 AM)
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#687
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(05-13-2012, 04:31 AM)
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#689
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Member
(05-13-2012, 04:37 AM)
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#690
Originally Posted by Zen:
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-13-2012, 04:46 AM)
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#691
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-13-2012, 04:49 AM)
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#693
Aww, lol, the Gubble guy canceled his Kickstarter (a few days before it ended) because of the abysmal results. The video is still up, though. If you guys like that kind of embarrassing-to-watch feeling you get from shows like The Office and stuff, definitely check this out.
http://www.kickstarter.com/projects/...y-ex-atari-des |
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Member
(05-13-2012, 04:52 AM)
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#696
This is pretty much the defining point of the argument. Kickstarters wouldnt be needed if publishers by the whole weren't corrupt/misleading/anti-innovation studio-closing investor focussed types.
I accept that games need to be profitable to keep studios running, but publishers seem to stack the deck against developers by insisting on unrealistic AAA presentation values for games that don't need it. Then they abandon the games when marketing would help, and close down the dev studio when they inevitably fail impossible targets. |
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Banned
(05-13-2012, 04:53 AM)
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#697
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Member
(05-13-2012, 04:55 AM)
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#698
How would you propose to fund games from devs like Oddworld Inhabitants, Free Radical or Bizarre then? All of whom got fucked by EA, Microsoft, Activision, Lucas Arts, Ubisoft and had to close as a result.
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Member
(05-13-2012, 04:57 AM)
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#699
Is that what you're saying? What about the games that could not be made via said method. Were they just "not good enough" and don't deserve to get made? |