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Member
(05-12-2012, 10:32 AM)
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Cliff Bleszinski Interview: Advising Japanese and Horror Game Developers.
#1
Gamasutra has a 4-page interview with Cliff B and it's a pretty cool read. Some of his ideas are neat.
http://gamasutra.com/view/feature/17..._the_world.php About Japanese devs:
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WELCOME TO THE XANDER ZONE
(05-12-2012, 10:34 AM)
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#2
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Member
(05-12-2012, 10:40 AM)
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#6
Resident Evil: Special Victims Unit aka Resident Evil Outbreak?
He has really great ideas, though. Could you imagine him working with Grasshopper and consulting some with Platinum/Tango? I love those three companies but it would help a lot.
Last edited by randomwab; 05-12-2012 at 10:43 AM.
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(05-12-2012, 10:40 AM)
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#7
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Lots of interesting info otherwise. I'd love to see him tackle the horror genre. |
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Member
(05-12-2012, 10:42 AM)
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#8
Like his horror ideas but really don't like how he wants multiplayer. He keeps saying he doesn't want it to be tacked on but that is what would happen with Shadows of the Damned and Vanquish style properties. They simply can't have a budget where you don't get tacked on multiplayer.
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Member
(05-12-2012, 10:42 AM)
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#9
I'm not the type of guy to go around whining about a lack of multiplayer modes, but yeah, Vanquish could really have used one. That game was amazing, and the way it played would have meant multiplayer could have been hectic. It really could have been one of those rare multiplayer gems that put such a unique, addictive spin on things to make it stand out. Kinda like how Red Faction: Guerrilla had freaking awesome multiplayer that nobody played :(
Also, I love his Demon's Souls-esque Project Zero multiplayer ideas. |
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Member
(05-12-2012, 10:46 AM)
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#10
Vanquish's core design is too heavily dependent on time manipulation to be an effective multiplayer game. It also had a tiny budget and the director already had other plans for the future, so the viability of a sequel was never of importance. It shouldn't have had multiplayer.
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Junior Member
(05-12-2012, 10:49 AM)
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#12
Why do people always have to bitch about Gears and dudebro and huge characters? Anyone seen Predator or any other 80's action movie? He was making that type of game. People love it. Get over it and stop being so pretentious.
Back on topic. I love all of these ideas. I think there has to be something wrong when people spend 3 years on a game and it turns out as "generic third / first person action game #4589". Something's broken. All of his ideas are very ambitious and are exactly the kind of things the industry needs. I'm very interested to see what he does next. He definitely made an impact with Gears and influenced the industry and I'd love to see him do it again. I think with budgets and huge projects these days you are lucky if you get to truly innovate once per generation. The risk and investment is just that big. Having said that, some studios haven't innovated at all this generation.
Last edited by johnnysix; 05-12-2012 at 10:53 AM.
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Member
(05-12-2012, 10:51 AM)
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#15
It may be regrettable that there aren't any MP modes in Vanquish, but to me it's better to have a SP-only game than a SP+half-assed MP mode, where the resources and manpower could've been allocated to the SP. Example in mind : Mass Effect 3. The MP mode is just okay, it was fun for a hour or two with a friend, but I can't see myself sinking hours in it, contrary to other MP games. |
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(05-12-2012, 10:53 AM)
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#17
ideas are cheap
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Knows what side
the bread is buttered on. (05-12-2012, 10:55 AM)
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#19
While I'm sure he's right from a commercial point of view, I don't really like what I'm reading. As someone that doesn't care for multiplayer, hearing people advocate for making more multiplayer focused experiences makes me a bit disappointed. The projects he brought up as examples already felt like they didn't have much wiggle-room in their budget, let alone for well-developed multiplayer features.
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Junior Member
(05-12-2012, 10:59 AM)
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#20
Talk is cheap. Ideas aren't. What's cheap is cranking out the same game you've been making since the PS1. Why aren't we encouraging out of the box thinking? If we're not seeing ideas like these come to fruition then we need to look at why not, instead of discouraging discussion.
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Member
(05-12-2012, 11:14 AM)
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#23
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Really. NO. Last thing gaming needs is for someone to preach the glory of brodude-ism to the east too. He poisoned the wells enough in the west already this gen, visually speaking. |
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Member
(05-12-2012, 11:15 AM)
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#24
Though I'm talking from a AAA perspective, you still see interesting stuff from indies and mid-tier developers like Amnesia and Lone Survivor (when looking at the horror genre).
Last edited by SparkTR; 05-12-2012 at 11:19 AM.
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I've done nothing with my life except eat and fap
(05-12-2012, 11:16 AM)
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#25
Originally Posted by CliffyB:
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Member
(05-12-2012, 11:20 AM)
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#26
I'm not too into multiplayer but I do agree with him with it.
Multiplayers not only add replay value, but also encourage people to actually replay them with a friend to explore what the game has to offer, people doesn't mind playing on higher difficulty and replaying the game again, and they will talk about it with the friends, encouraging other friends to try it, etc. With a game like Vanquish or Bayonetta, a lot of people probably just play through normal, sell it, and tell his friends "lol it's short and easy, story sucks, rent it." |
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I've done nothing with my life except eat and fap
(05-12-2012, 11:23 AM)
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#28
Speaking of horror multiplayer I recommend everybody who owns a PC and Valve's game to download Hidden Source. It's a very, very tense multiplayer game/mod and I'm surprised that some big publisher hasn't stole the idea.
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(05-12-2012, 11:23 AM)
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#30
"Why don't I have an augmented reality version of Fatal Frame for the Vita, in which ghosts hang around the world?"
Because it's a Nintendo IP, Clifford. And they just did an AR Fatal Frame. Nobody bought it. ;) I agree that multiplayer survival horror could work, though. Not necessarily the way he described, I think there are much better solutions, but yeah - I believe it's possible. |
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Member
(05-12-2012, 11:29 AM)
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#34
huh? since when? I honestly don't know, all I know ist that I have some Fatal Frames for Playstation 2 and Xbox. when did Nintendo buy the IP?
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(05-12-2012, 11:32 AM)
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#36
I was probably spoiled by reading this post about evolving horror from Frictional Games. Cliffy's ideas don't seem particularly noteworthy next to that. |
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Member
(05-12-2012, 11:35 AM)
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#38
See, this is why I like Cliffy. He has the dudebro persona and attitude, but when you dig into his head he's a really smart, really creative guy. I'm not a fan of his "make everything multiplayer" standpoint from a gamer perspective, but I realize why it makes sense from a business perspective, and even more importantly, I LOVE that he was able to tie the idea of multiplayer in to specifically how the genre worked. I really like the idea of more emergent, less scripted gameplay, and would love to play his vision of Fatal Frame, his vision of Uncharted, and frankly, while his idea for Resident Evil has already come and gone (outbreak) I really think it needs to make a comeback - It's the kind of game that was really awesome in concept, but was just way ahead of its time. The PS2 wasn't ready for a game like that, because we didn't have this "always online" mentality with regards to consoles. I'd love to see a "back to basics" Outbreak vol. 3 on PS360.
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(05-12-2012, 11:39 AM)
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#39
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Banned
(05-12-2012, 11:39 AM)
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#40
I *think? know exactly what you're getting at and what you're referring to. i believe vanquish just couldn't afford multiplayer without the core game suffering, some of his ideas are incredibly sound though, especially the "unseen" bit which is actually the name of an idea i'm working on.
edit:*maybe not.. |
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Member
(05-12-2012, 11:42 AM)
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#41
Cliffy needs to play the Siren games. (The PS2 ones.)
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(05-12-2012, 11:43 AM)
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#43
But you're correct that they're certainly a factor (as he mentions in the interview as well). |
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Member
(05-12-2012, 11:47 AM)
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#44
Um no. the multi in mass effect is fantastic. But let me guess, youve never done.a.gold run or even a silver run have u?
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Member
(05-12-2012, 11:48 AM)
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#45
And Project Zero 2 Wii Edition does have a multiplayer mode though, and it somewhat reminds me of his 'idea'. |
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(05-12-2012, 11:56 AM)
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#46
Nintendo has the publishing rights. The press release never said it was just for one game, or limited to a certain platform. And Nintendo is just about to release the third Fatal Frame title since 2008.
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Member
(05-12-2012, 11:57 AM)
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#49
i came reading this Op plenty surprised ..some nice ideas in there , even if some of them are hard to make IMO... ( not beecause of the idea , but because of the teams )
You should expect the same MP modes as RE5 ( dlc included ) day one .. |
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(05-12-2012, 11:59 AM)
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#50
Not understanding why Vanquish couldnt be done in multiplayer and in essence focussing on the single player is what made it so good with no "this would be too fast to ever work across servers" compromises has made me think sufficiently less of Cliffy.
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