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Member
(05-12-2012, 11:59 AM)
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#51
Cliff's a creative guy, it's a pity his most notable production doesn't show it.
The problem with a lot of his ideas (some of which I've thought about in the past myself, particularly on Resident Evil) is that a single fuck-up is enough to doom them. If a game doesn't sell well the idea is pretty much dead in the water. Have a look at Operation Raccoon City and Revelations. The former sold blasphemously well because of its simplified action shooter gameplay and marketing budget, despite the fact that it was pounded by critics. The latter sold poorly because it was on a handheld with less of the series' established fanbase, and had virtually non-existent marketing, but was highly praised by critics. Despite the latter being the better game, it's unlikely that it will see any "sequel" because it simply didn't sell as well. That's my main grievance with the industry. High production costs lead to the almost inevitable fact that ideas will be sacrificed in order to make a game more marketable to the "casual" audience, or the "CoDience". I don't see the situation ever improving anytime soon either, which is why horror games are pretty much fucked in most cases. For example, the horror-focused version of Resident Evil 4 was scrapped because its high production costs weren't expected to generate a sufficient return in sales, so they ordered Mikami to make it more marketable or the series would end right there. I'm trying to get into the industry myself, but stuff like this is pretty creatively crippling. |
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Member
(05-12-2012, 12:03 PM)
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#54
And if I remember correctly from back then it was even that Nintendo is cosigners on the Copyright for the series now or at least on the FF4 game.
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Member
(05-12-2012, 12:05 PM)
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#56
There are very, VERY few action focused games that can get away with exclusively single player experiences. Uncharted had multi but it really was detached from the campaign's DNA, and his suggestion for the series was fantastic. That's the Uncharted I would play. |
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Member
(05-12-2012, 12:11 PM)
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#59
Maybe a more Journey style horror, where you only see people but cannot communicate in any meaningful way. Venture together in some horrific land, only to watch your friend get brutally murdered by some unseen monster.
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Banned
(05-12-2012, 12:12 PM)
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#60
I don't know, I think the challenge mode with multiple players could have been feasible and fun. It's not like it would have taken away from the single player experience.
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Member
(05-12-2012, 12:19 PM)
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#62
What?! He wants more multiplayer, and make it part of the core of a game?
Dark Souls and Demons Souls are 2 extreme examples here, and its online features will be very hard to balance for most games. If a western game tries to do something similar to Dark/Demons Souls, I wouldn't be surprised if you had to purchase ingame accounts, or that you wouldn't be able to play if the servers were down, or that you wouldn't be able to play the game at all when it's not popular anymore/didn't do as well as they hoped. (Mercenaries 2 has been down for several years. Yes, the single player. Can't even play offline.) And Cliff wants more games to feature this, in addition to integrated multiplayer? I'm pretty sure he does realise that more multiplayer = more online activations/sign in stuff/DLC, more nickle and diming. So why does he suggest it? The log in passports and sign in authenticators, or the overall forced online play scheme is detrimental to the current and future state of gaming. And multiplayer has more or less been the same since Quake -- it's usually a competitive sport, not relaxing whatsoever. Even co-op tends to feel competitive; who gets the most kills, the best/most loot, etc. A single player game doesn't have to worry about all the netcode for online gameplay and mechanics, and, it 'can' tell a fantastic story and take you on a wonderful adventure. Multiplayer games, or gameplay modes, besides some MMO's (Asherons Call.) are all extremely similar; competition, whos the better player, comparing stats, getting better stats, a few select game modes, etc. It's part of gaming yes, but it isn't cheap to develop multiplayer, so it'll take a bite out of the single player aspect. And that shouldn't happen. And in any event, multiplayer has been perfected, more or less, in several Call of Duty Modern Warfare versions/black ops, Battlefield -- yet people will still find a reason to whine when a new game doesn't have multiplayer, and if they could, they'd whine until they forced the developers to cut down on the single player quality just for another chance to play a new multiplayer game for a few days before they return to their favorite multiplayer of choice. Multiplayer doesn't have a lot of room for variation in mechanics; it's about the most efficient playstyle, and the mechanics are already more or less in place for that in most games. I suppose people want new multiplayer games cause of better/different graphics, different models, and different playstyle? There are already several series dedicated to that though. Like, recently, with Dragons Dogma, people complained a lot about the lack of co-op, and many people flat out insulted the brand itself and said they refused to buy it -- some people might think that the difference between an online and offline game is a toggle button or something, but it's not. It'd probably be extremely hard to let people play together (Simultaneously in the same world.) in Dragons Dogma -- I think they'd be forced to cut out a lot of mechanics/gameplay just to make it online. Perhaps the multiplayer people are just so bored with the same gameplay, and want more; this is why they complain about games not featuring Multiplayer. But multiplayer is multiplayer, it won't change a lot -- I think the MP developers are more worried about balancing classes, maps and weapons. And the level up aspect of multiplayer is just far out ridiculous. Like, what? It's actually in many games nowadays. Many BIG games. Also, I thought he was a very reasonable guy cause of this article; http://www.neogaf.com/forum/showthread.php?t=469345 But the idea of wanting more multiplayer 'almost' goes against that other idea. On one hand, he's suggesting much more integrated multiplayer, more multiplayer, make multiplayer a part of the core of the game itself, and on the other he wants more non-linear/less scripted games. His article on non linear/unscripted gameplay doesn't sound very sincere after reading the multiplayer article, it just doesn't fit -- arguing for multiplayer will just push the industry further away from non-linear gameplay/unscripted, I think. (Cause of all the issues with netcode/multiplayer coding/online gameplay component of a game, I doubt they'd ramp up development difficulties by making an entirely different game, which would require, most likely, a different or atleast edited engine, and more; like how people do their jobs, or who does what, or when, or where. On top of that, making a succesfull non linear game would also be a challenge, since it'd be new territory for a single player, scripted events development studio. Non linear games function differently than linear games, and are probably much harder to make.) While the 2 CAN go hand in hand, the recent industry trends have shown that it's unlikely (The developers often focus on linear, scripted games with huge setpieces, large explosions and such to draw in audiences, and hook em with a simple but addictive multiplayer system of 'levelups'.) when well known people speak out like this, developers might have less of an issue with implementing multiplayer to satisfy the 'masses' while losing out on single player quality.
Last edited by Jac_Solar; 05-12-2012 at 12:42 PM.
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I'm taking it FROM here
(05-12-2012, 12:20 PM)
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#63
Some of the more outspoken "indie" devs could take a page or three out of Bleszinski's book when talking about other developers. He criticizes while still appearing informed and respectful. Parts like his appreciation for the "Souls" games and their innovations in multi-/singleplayer integration show that he actually has some knowledge of what he's talking about.
I still believe that his position is a bit too influenced by his success with Gears, which is primarily multiplayer focused. Skyrim shows that multiplayer -- or even any online features at all -- is not an absolute necessity for reaching a huge audience. |
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Member
(05-12-2012, 12:25 PM)
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#65
Vanquish wouldn't worked as a competitive multiplayer game. A horde mode where players could destroy waves of robots in well designed arenas... that's another history. Just add a few new mechanics like special moves performed with various players, for example.
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Member
(05-12-2012, 12:54 PM)
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#66
Really? The creator of Gears of War, the most negative videogame stereotype this generation, the game that gave birth to the dudebro generation... He feels that he's qualified to give advice to others?
Let japanese developers do their thing. What we need is more diversity in games, not generic shooters coming from the east as well as the west. |
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Member
(05-12-2012, 12:56 PM)
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#69
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is too reasonable
for this forum (05-12-2012, 12:57 PM)
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#70
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-12-2012, 12:57 PM)
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#71
Originally Posted by Cliffy:
They don't need to be "western friendly" they just need to find their voice and difference since the PS2 era isn't cutting it in the PS3 era. I mean, FFS, Cliffy you even admit that with the "Dark Souls was pretty innovative, and it CAME FROM JAPAN!" bit. If Japan can get shit like that together they'd have it. We don't need more Marcus and what'shisface in Lost Planet shooters, dude. |
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Member
(05-12-2012, 01:02 PM)
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#73
My official recommendation is to chillax.
Last edited by Orayn; 05-12-2012 at 01:21 PM.
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Member
(05-12-2012, 01:12 PM)
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#75
I really hope Cliffy stays the hell away from Japan. I don't want every single game to become a co-op or multi player experience. I *like* single player games and I'll likely quit gaming if multiplayer is not just tacked on a game but it's all there is.
I'm not the only one who feels like this. Just look at the complete and utter sales failure that was Ratchet & Clank: All Four One. |
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Member
(05-12-2012, 01:12 PM)
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#76
Hah hah hah. I am 99% sure this is Cliff. Anyway, Unreal Tournament is all I played for about two years, and Gears is another superb multiplayer experience. You shouldn't be so down on yourself.
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Member
(05-12-2012, 01:16 PM)
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#77
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Member
(05-12-2012, 01:19 PM)
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#80
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Member
(05-12-2012, 01:20 PM)
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#81
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Member
(05-12-2012, 01:31 PM)
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#82
In what universe is Gears a "bad" game? Neither the sales nor critical reviews reflect this. The issue isn't that Vanquish is a bad game, it's that it feels like half a game.
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(05-12-2012, 01:39 PM)
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#83
Half a game because the campaign should be longer or because it should have MP? |
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Member
(05-12-2012, 01:40 PM)
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#84
Quote:
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Member
(05-12-2012, 01:46 PM)
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#85
I feel like this guy is wasted at Epic. Not that I'm sure he minds, given that that company has made him crazy money, but it's clear he wants to get out and do something different.
Is FortNite his baby, or someone else's? That seems like a good outlet for him. I still say Cliff needs to make a platformer though, I would be all over that. Also: "mingle-player", now that's a good term. |
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Member
(05-12-2012, 01:51 PM)
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#86
I find it interesting that CliffyB wants RE to go back to its horror roots when RE5 felt like it wanted to try and capture some of Gears' success in the wrong way (steroid Chris, forced Coop, not being horror enough).
Quote:
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Member
(05-12-2012, 01:56 PM)
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#88
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Member
(05-12-2012, 01:57 PM)
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#89
It's like suggesting Michael Bay should be telling Charlie Kaufman how to make films because his films make more money. If it's a weaker product, as a user, why would I want that to happen? |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-12-2012, 01:57 PM)
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#90
Quote:
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Member
(05-12-2012, 02:08 PM)
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#93
Quote:
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is too reasonable
for this forum (05-12-2012, 02:10 PM)
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#94
Gears 3 was a better product than Vanquish.
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is too reasonable
for this forum (05-12-2012, 02:14 PM)
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#98
Nevermind the facts that Bulletstorm was developed by People Can Fly, did not really have significant multiplayer, and is a bad counter-argument in general. |
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Member
(05-12-2012, 02:15 PM)
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#100
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