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is too reasonable
for this forum (05-12-2012, 02:17 PM)
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#101
This is an argument that has more to it than just "Yeah, but X game was better so obviously X game's developer should listen/shouldn't listen to others without question." Being reductive does not aid anything here. |
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Member
(05-12-2012, 02:17 PM)
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#102
Now, if you want to say Vanquish is the better game, I'll be the first to agree with you, but that's not really what he said. The phrasing is important. EDIT: Or maybe he was on about quality. Never mind. :lol |
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(05-12-2012, 02:18 PM)
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#104
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is too reasonable
for this forum (05-12-2012, 02:20 PM)
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#106
Before I continue further with this, is your mentioning of budget to suggest that Bulletstorm and Vanquish had similar proportional losses?
Otherwise I can't see the point of mentioning it, but I wanted to get clarification first. |
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Member
(05-12-2012, 02:20 PM)
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#107
The other option is increasing the budget accordingly, in which case you have to sell more. These games are being made with the assumption sales won't be high, so the budget is set accordingly.
I don't know how much either game made, I would imagine Vanquish made money and Bulletstorm lost money, but I don't know, or even care. The whole point I was making was I don't care if Cliffy's weaker games make more money, and I hope publishers don't either.
Last edited by StuBurns; 05-12-2012 at 02:24 PM.
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is too reasonable
for this forum (05-12-2012, 02:22 PM)
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#108
Can you provide an example where a budget for a single-player game was lessened or stretched when multiplayer was added? |
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Member
(05-12-2012, 02:25 PM)
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#110
But that is irrelevant. Vanquish would have been a worse game if they had been forced to split what they had to add multiplayer, and would have been required to sell more to make money had they been given a larger budget to add multiplayer. |
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Member
(05-12-2012, 02:26 PM)
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#111
about cliffy's ideas: the guy has some great stuff, really like the RE, fatal frame and uncharted ones. |
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Member
(05-12-2012, 02:26 PM)
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#112
And if Dragon's Dogma is an example of a Japanese publisher trying harder to make a Western-friendly game Which it is, by all accounts, then - more, please. |
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Member
(05-12-2012, 02:27 PM)
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#113
But yeah, I don't really see his point when it comes to multiplayer. He's got some cool ideas and isn't entirely focused on shovelling deathmatch into everything but how many games come out with multiplayer that are ghost towns within months? The majority I'd bet, especially from my experience. So if the plan was to stop people from reselling those games, was the effort put into multiplayer worth it? I don't really think so. I think the decision to trade in a game just comes down to value. If someone thinks a game was worth full price, they'll probably keep it but if not, they'll try to get some money back. So personally, I think lowering game prices would be a far more effective way of combating used sales. But that might just be me. Oh and SH2 > SH1 > SH3, but I loved his opinions on the SH series anyway. He's right. |
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is too reasonable
for this forum (05-12-2012, 02:30 PM)
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#115
They had budgets in the $20 million range. I'm open to being wrong, but can you show me where they both had exactly $22 million budgets?
Quote:
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Member
(05-12-2012, 02:34 PM)
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#117
Good. My point was very simply that CliffyB makes worse games than the people he is attempting to advise, and I find that obnoxious. I'm not saying Gears is crap or anything, I think it's an enjoyable series, just lacking when compared to something like Vanquish. |
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Junior Member
(05-12-2012, 02:35 PM)
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#118
This kind of thinking seems so pretentious to me. The idea that we should dismiss a game because it doesn't aspire to make some sort of social commentary or make us cry is just stupid. The same people wont think twice about exalting Resident Evil or a Mario game and the "stories" in these games are just as laughable, if not more. If a game is fun, then who cares? Not every movie needs to be Schindler's List or Citizen Kane. All of the ideas Cliffy B put forward in this interview are based around gameplay mechanics. I don't see him offering story advice. Give the dude a break. Also, I don't think Cliffy B is suggesting the addition of multiplayer for the heck of it. He would have seen hard numbers that suggests that the addition of multiplayer modes increases retention and boosts sales. What other motive could he have for suggesting it? We may not like it, but I would wager a bet that he has the figures to back it up.
Last edited by johnnysix; 05-12-2012 at 02:38 PM.
Reason: Expand point
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Member
(05-12-2012, 02:37 PM)
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#119
The Bay/Kaufman compares was purely one of quality, not intent. |
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Member
(05-12-2012, 02:37 PM)
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#120
":
And I think the proper way to do that -- if I were to work on an RE game, hypothetically -- would be to alternate between those moments. Maybe do an RE game where there's two kinds of characters -- you know, you've got a Leon-type guy, and then mix in a scared little girl, and so you alternate between the empowerment and the fear" Isn't that what they did in resident evil 4? I remember playing as Ashley at some point. So assuming he didn't say this before they made resident evil 4, he isn't suggesting anything new here lol.... The uncharted idea was a good idea though.
Last edited by User Name Here; 05-12-2012 at 02:41 PM.
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Junior Member
(05-12-2012, 02:44 PM)
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#124
I guess I've misread you here and lumped your thoughts in with some others I've been hearing on podcasts recently. I don't see how Vanquish is any different to Gears in terms of quality though that's personal taste i guess. |
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Member
(05-12-2012, 02:48 PM)
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#127
As far as pulpy action films go, I think The Rock is quite good, although I fear that may sway us further off topic. Unfortunately I'm out for the afternoon, so I can't reply to any replies, bye gents.
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Banned
(05-12-2012, 02:54 PM)
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#130
It's too bad that that he made one of the greatest third person multiplayer games of this generation with the first gears of war and then went on to royally fuck everything that made multiplayer in the first one great with gears of war 2. At least 3 was a better than 2 but still when the best multiplayer game you've made is the first one of the series than you really shouldn't be giving advice when you've pretty much ruined one of the best multiplayer games of this generation with each new game that's been released.
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Member
(05-12-2012, 03:19 PM)
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#132
Well, Tales is predicated on being very "anime" and does well enough in Japan that Bamco barely feels the need to export them, so I don't see why you'd think anything Cliff said is even remotely applicable. He's not advocating making all Japanese games about muscular dudebros for the hell of it, but sharing his thoughts on games that are already designed with the overseas market in mind, but could do a better job of appealing to American and European sensibilities.
Last edited by Orayn; 05-12-2012 at 03:33 PM.
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Member
(05-12-2012, 03:19 PM)
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#133
All the games do not need multiplayer.
Shadows of the Damn story is about 1 guy saving his girlfriend from hell so multiplayer doesn't really fit. Vanquish by the way it plays it might have been a bit too crazy for it to work with Multiplayer and probably would have to skip the slow motion in order to have all working and still wouldn't be a fun experience. Dislike completely Fatal Frame multiplayer idea. I dont want people trying to scare me to then rate them. I want a story focused game like the other games but with less slower gameplay. Resident Evil I agree things can work divided but I would still prefer a single player horror over multiplayer experience since it takes part of the horror out since being helped doesn't make you feel so helpless. Silent Hill has been dead after the 3rd game completely agree. Overall he seems he wants multiplayer on everything and white it doesn't needs to be social |
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Banned
(05-12-2012, 03:22 PM)
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#134
great read. his vision of uncharted is a completely different sort of game. More like a mmo. Not sure how it would work with no story.
but I think his idea for resident evil sounds fucking terrible. still; he probably flew by the seat of his pants on those questions and they're still interesting to read. cliffy is good people world wide? so. you think we'll get a sequel? /heh |
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Junior Member
(05-12-2012, 03:28 PM)
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#135
I really rate this man. I think Gears is a masterclass in game design. I mean, yeah, it's basically just a linear, monster closet TPS with a Warhammer art style, but the underlying mechanics are just beautiful.
Still the greatest cover system out there (but goddamn they need to add sidle round a corner), perfectly weighted aiming, the ability to choose which side of the cover you blind fire from is a lovely detail, the criminally ignored active reload, vast and varied enemy set, ditto for the weapons (admittedly fairly generic, but each wonderfully designed) and loads of other stuff, brilliant audio cues, skipable comms calls, tac-com, meatshields, plugging emergence holes, I could go on all day. I can see why it's not for everybody, with the art style, the cheesy tone and such, but it's one of my fav franchises this gen. So well put together, and bursting at the seams with wonderful design touches. Anything Cliffy is involved in automatically interests me now. |
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Member
(05-12-2012, 03:34 PM)
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#139
Sounds like his point is exactly what so many people have already said this generation, which is that games like Vanquish are great but when you charge $60 for them and put them on the shelf next to games that have much more breadth with various multiplayer modes, DLC, etc, the value proposition doesn't look so good.
I get that people like the game and don't want it to change but it shouldn't have been full price retail for a 6 hour SP-only title. That kind of game can't survive anymore. |
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Member
(05-12-2012, 03:35 PM)
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#140
I respect dat cliffy.
I could see Vanquish multiplayer working and it wouldn't necessarily need slow-mo. The real question is what mechanics would you put in place to make the game playable in multiplayer. I think Armored Core would be the best place to look for inspiration. I think that game has a better "dodging" system with boosters actually. lol EDIT: Dark Souls did not do any "westernization" (though they've might with the PC).
Last edited by Riposte; 05-12-2012 at 03:37 PM.
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(05-12-2012, 03:36 PM)
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#141
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Member
(05-12-2012, 03:37 PM)
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#142
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Member
(05-12-2012, 03:37 PM)
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#143
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Banned
(05-12-2012, 03:41 PM)
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#147
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Member
(05-12-2012, 03:44 PM)
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#149
And the Gears series is innovative. At least the Uncharted, Vanquish and a ton of other devs seem to think so. |