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Member
(05-12-2012, 05:04 PM)
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#201
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(05-12-2012, 05:05 PM)
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#203
Joking aside, I think both Winback and Kill.Switch are notable enough releases to deserve their place in gaming history. Saying that they exist doesn't take anything away from Gears implementing an excellent cover system.
Last edited by Haunted; 05-12-2012 at 05:08 PM.
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Banned
(05-12-2012, 05:05 PM)
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#204
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Member
(05-12-2012, 05:08 PM)
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#205
Stuburns's Michael Bay comparison is PERFECT. That's exactly what Cliffyb (and Epic) is at this point, the Michael Bay of gaming. Big, loud, dumb, lowest-common-denominator games for the masses. Even Cliffyb himself knows it. No amount of Gears fan denial is going to change that.
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(05-12-2012, 05:09 PM)
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#206
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Member
(05-12-2012, 05:09 PM)
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#207
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Member
(05-12-2012, 05:12 PM)
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#208
Uncharted 2 having multiplayer is what pushed me to buy it, and it's what keeps the game going back into my PS2 from time to time. Long after I've finished the single player.
A good multiplayer mode does absolute wonders for your game. Be it Demon's/Dark Souls style or more traditional. |
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Banned
(05-12-2012, 05:12 PM)
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#209
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Member
(05-12-2012, 05:12 PM)
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#210
I know you probably felt the game had too little meat in it, but the budget would have been better used to add more content rather than attempting to build a multiplayer for 100 people interested in only the first week. |
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Member
(05-12-2012, 05:13 PM)
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#211
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Super Adventure Boxing
(05-12-2012, 05:15 PM)
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#212
I kind of don't get the "No, Japanese console games are fine as they are now," position.
I mean, I can see why someone would be fine with that creatively, but so far it's resulting in a heavily dwindling number of Japanese console games, and a lot more are being canceled by the day. If there wasn't any sales problem, we wouldn't even be having this discussion. These days, we're getting to the point where it's more a question of "How many of these things will continue to exist?" I mean, there's nothing wrong with 95%+ of the Japanese industry switching to handheld and social games, but Cliffy's advise strikes me as more targeted at keeping their console titles profitable enough to stay alive. |
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Banned
(05-12-2012, 05:16 PM)
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#213
This! Cliffy isn't being arrogant. He sounds like someone that sees the landscape and fears that games he loves are going to completely go away. The knee-jerk reaction to bash anything Cliff says is misguided at best. Binary Domain comes out, dies. Bayonetta 2 cancelled. Clearly help is required.
Last edited by Baconsammy; 05-12-2012 at 05:20 PM.
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Member
(05-12-2012, 05:17 PM)
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#214
I've never understood this aversion to multiplayer that's so prevalent here at GAF. Did you never get together and do a Smash Bros tourney with a few friends? Never just sat around one day and played Goldeneye, Perfect Dark Mario Kart, Marty Party or Red Faction nonstop? Do you not have any real life friends which to get over Ventrilo or Xbox Live and just enjoy a game?
I just can't figure out this sudden aversesivenss to multiplayer. It can only enhance the experience when done right and not tacked on. What, exactly, did Multiplayer do that it'll never ever be a reason to buy a game ever? |
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Member
(05-12-2012, 05:19 PM)
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#215
That's fine but from the perspective of a developper you will get more people to buy your game for 60$ if you have a good mp in addition to a good singleplayer campain.
sure, if you make an rpg with 30+ hours content that works as well but short action games will just get rented or traded in immediately. edit: just because it deserves to be quoted again:
Quote:
Last edited by patapuf; 05-12-2012 at 05:24 PM.
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Member
(05-12-2012, 05:20 PM)
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#216
Talk about not seeing the forest from the trees. "I don't care about multi, so therefore I don't want my games to have multiplayer elements" is ludicrously short sighted.
The MAJORITY of people who buy games see value in multiplayer. If you don't care about it, that's great, but it's costing these devs money who don't have the foresight to put it into their games. |
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Member
(05-12-2012, 05:25 PM)
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#217
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Member
(05-12-2012, 05:26 PM)
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#218
He makes good points, but I would not even touch any of those games he described. There's a lot of kinds of mp and I like it in games like Demon's/ Dark Souls because I can actively ignore it and not have it crap up my game, but it's there for people that want it. Having it be integral to the games' dna means I will never play it.
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Member
(05-12-2012, 05:27 PM)
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#219
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Member
(05-12-2012, 05:27 PM)
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#220
The budget should go to beefing up the game. Dead Space 2 has MP and I seriously doubt its had much of any effect in its sales. They could've saved the money and made DLC. |
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Writing a dinosaur space opera symphony
(05-12-2012, 05:32 PM)
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#223
Cliffy's comments are actually original and well thought out, but I agree he's somewhat misguided about Vanquish.
The problem is that he clearly liked the game, but doesn't seem to grasp that it's not 'one half of a great game'. The problem with the American mentality is that the single player part of a game has been relegated to "the campaign". "The campaign" is code for "the warm up to the real game, the other side of the game you'll keep playing". Because competitive or co-op multiplayer has become the only reason a lot of western players bother to play games at all. But games like Vanquish are not incomplete. It's true that some people here even, played it once then put it away or sold it. That's kind of missing the point; Vanquish is a score attack game. It's meant to be played again and again, for years, to experiment with strategy and optimize performance. In point of fact, Vanquish's only design flaw isn't lack of multiplayer... but that its score attack nature wasn't emphasized more! It needed a more obvious and easy to access framework for it, and more social scoring functions to drive home that you're competing against yourself and other people when playing the game. This seems to be a fundamental divide in perspective between east and west, even today. The west is all about live human versus human direct combat or competition. The east still seems to place a lot of value on a player attacking a game or experiencing it by themselves, a "man against nature" philosophy. Cliffy cites the Souls series as being innovative, but I wonder if he's fully figured out why. The "mingle" player, to use his term, is a very eastern solution to the problem of bringing people together to play a game cooperatively, without violating the zen of the traditional eastern game. And guess what? By preserving the eastern philosophy and finding an organic way of incorporating western ideas, the Souls series have become superior games, and have acted as a revelation to many western players. |
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Super Adventure Boxing
(05-12-2012, 05:32 PM)
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#224
I mean, the reason people talk about changes to Vanquish, Shadows, and MadWorld is that they weren't financially successful, and thus we'll never see sequels or possibly even other games like them. |
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Member
(05-12-2012, 05:33 PM)
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#225
Why is it not essential to you? Why are you so aversive to it?
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Member
(05-12-2012, 05:33 PM)
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#226
I agree with this. |
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Member
(05-12-2012, 05:37 PM)
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#227
Gears is a competent game and an elite part of the shooter genre. However, it-s not an original game at all. Is a collection of ideas borrowed mostly from japanese action games with an outstanding execution.
Last edited by Refreshment.01; 05-12-2012 at 05:43 PM.
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Member
(05-12-2012, 05:40 PM)
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#229
Bayonetta 2 being cancelled is nothing more than a rumour. Even if true, it has more to do with Sega's shitty financial situation more than anything else. I don't see Capcom cancelling their DmC game. And what kind of help did BD need?
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Member
(05-12-2012, 05:41 PM)
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#231
Last edited by 2San; 05-12-2012 at 05:46 PM.
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Member
(05-12-2012, 05:43 PM)
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#232
I didn't ask what you prefer, I asked why? You keep constantly dodging or deflecting the question I'm asking. What, exactly, about multiplayer is so off-putting that you prefer the single player experience to such a degree? :P
What about stuff like Demon's Souls and Dark Souls and their multiplayer? What about Spec Ops in Modern Warfare 3? For example I don't like DOTAs or RTSs. Not because I don't like the competitive aspect (I do!), but because the type of community those games tend to gather is rather hateful. I have a very bad feeling that Anarchy Reigns is going to run into the exact same problem MadWorld did. Deep down, MadWorld was ultimately a flawed if good arcade style beat em up at it's core. In trying it's hardest to not be like a Japanese game, it ended up being the most Japanese game to come out at the time. The consumer audience saw right through it, really...
Last edited by Sophia; 05-12-2012 at 05:54 PM.
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Member
(05-12-2012, 05:48 PM)
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#233
In the context of Vanquish no one put it better than the Gametrailers review:
Quote:
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Member
(05-12-2012, 05:49 PM)
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#234
Some good thoughts from Cliff. I agree that alot of games don't need multiplayer but something has to be done to the average Japanese console game. They aren't selling what they used to. Its funny to come in here and watch posters with anime avartars melt down because of multiplayer.
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Member
(05-12-2012, 05:52 PM)
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#237
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Member
(05-12-2012, 05:54 PM)
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#238
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Member
(05-12-2012, 05:55 PM)
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#240
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Member
(05-12-2012, 05:58 PM)
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#241
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Member
(05-12-2012, 06:00 PM)
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#242
Adding MP modes to those JP games won't do anything at all. They will still bomb the same way as they are now. How many games are actually popular for their MP modes? COD, BF, Gears and Halo. Same with MMORPGs, how many can actually be the next WoW? I'm not saying JP devs shouldn't put MP in their games (where it makes sense), but most of them probably think it's not worth it with the added cost (longer dev time, setting up servers, beta testing, continues support to fix bugs etc.) Look at Binary Domain, it has SP campaign, MP, Western appeal and still bombed. It has to do with marketing budget more than anything. Shadows of the Damned, by Suda51 x Mikami!!!! And then no marketing at all by EA, no shit it's going to bomb. Same with all Sega's games that isn't Mario & Sonic, especially outside Japan. Bayonetta sold very well in Japan, almost as much as DMC4, because it was marketed really well and how much did Sega spend in the US/EU?
Last edited by gogogow; 05-12-2012 at 06:03 PM.
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Super Adventure Boxing
(05-12-2012, 06:00 PM)
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#243
Last edited by Nirolak; 05-12-2012 at 06:03 PM.
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Member
(05-12-2012, 06:01 PM)
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#244
By the way, you really missed out on some of the best aspects of Demon's Souls by playing it offline. Not to mention that you probably made it harder for yourself. :p If the demos for Binary Domain are any indication, it bombed because it was a poor man's Gears of War. The demo certainly didn't tell me "GO BUY THIS RIGHT AWAY IT'S AMAZING!" like most good demos do, and I didn't have any interest in the game before trying the demo so... |
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Super Adventure Boxing
(05-12-2012, 06:03 PM)
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#245
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Member
(05-12-2012, 06:04 PM)
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#246
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Member
(05-12-2012, 06:07 PM)
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#247
Your hatred of multiplayer and co-op is really irrational, and this is coming from someone who has an official diagnosis of Social Anxiety Disorder. I could understand if it was because you don't like the atmosphere of such games, or something else. But you provide no reason beyond "I JUST DON'T!!!!!" |
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Member
(05-12-2012, 06:08 PM)
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#248
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Super Adventure Boxing
(05-12-2012, 06:09 PM)
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#250
I mean, going back to your earlier Western franchise example, Dead Space 1 actually had a pretty huge number of unique users, but much of this got drowned by that. |