bearcatjosh
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(05-13-2012, 03:39 PM)

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What's the deal with the 3DS version of Rayman Origins? #1

So the 3DS version of Rayman Origins was originally slated for a March 2012 release but has since been postponed to a June release.

Are there supposed to be new features for the 3DS version? What else is known about this game? Information seems to be hard to come by.
-PXG-
-dry humper-
(05-13-2012, 03:40 PM)

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#2

Huh. I was under the impression that it was out already. Guess I live under a rock.
jett
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(05-13-2012, 03:44 PM)

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#3

I thought it was out already, too.

Rayman Origins at 400x240 though? Criminal.
NeoGohan
Banned
(05-13-2012, 03:44 PM)
#4

i think it was delayed to june
Hoo-doo
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(05-13-2012, 03:47 PM)

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#5

Originally Posted by jett: View Post
I thought it was out already, too.

Rayman Origins at 400x240 though? Criminal.
I was thinking the same. Wouldn't do the game justice at all.
whatsinaname
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(05-13-2012, 03:48 PM)

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#6

Originally Posted by jett: View Post
I thought it was out already, too.

Rayman Origins at 400x240 though? Criminal.
Loving the game on the Vita screen but I think it could look real nice in 3D. A lot of backgrounds/stages almost look "3D ready".
The Technomancer
card-carrying scientician
(05-13-2012, 03:49 PM)

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#7

Originally Posted by jett: View Post
I thought it was out already, too.

Rayman Origins at 400x240 though? Criminal.
When/if it comes out I'm going to grab it. I've already played through the console version, so I want to see how it looks in comparison on a 3DS screen.
1-D_FTW
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(05-13-2012, 03:57 PM)

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#8

Originally Posted by whatsinaname: View Post
Loving the game on the Vita screen but I think it could look real nice in 3D. A lot of backgrounds/stages almost look "3D ready".
My 3D monitor comes tomorrow. Supposed to look really good with 3D Vision, so I look forward to replaying the demo at 1080P 3D.
Baconsammy
Banned
(05-13-2012, 03:59 PM)
#9

I love the Vita version, although it does suffer from some slowdown. Wouldnt want to play it on a screen smaller than the vita's though. For some reason I thought it was already released too. They must be having a hard time with the port.
Huff
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(05-13-2012, 04:00 PM)

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#10

With so many cheaper and better options out there, not sure why anyone would buy this version.
dark10x
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(05-13-2012, 04:00 PM)

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#11

I suspect the low resolution and small screen are creating issues for the game.

The level design was created around a zoomed out view. In the Vita version you can pinch to zoom at any point, but doing so actually makes the game much harder as you cannot see what is around you. This issue could really hurt the playability of the 3DS version.
Mr. Pointy
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(05-13-2012, 04:01 PM)

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#12

I'm waiting for the 3DS port as well, as I feel like I'd play this on a portable console more than if I had this on a console. And I don't have a Vita yet.

If the 3DS version sucks, I'll just get it off PSN. But I'd like the option.
Baconsammy
Banned
(05-13-2012, 04:06 PM)
#13

Originally Posted by BroHuffman: View Post
With so many cheaper and better options out there, not sure why anyone would buy this version.
If the 360 version was less than the Vita at the time, I would have bought that instead. I think it can be had now on consoles for under 19, whereas they're still charging 39 for the Vita version. Easy choice there if you own a console.
Huff
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(05-13-2012, 04:18 PM)

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#14

Originally Posted by Baconsammy: View Post
If the 360 version was less than the Vita at the time, I would have bought that instead. I think it can be had now on consoles for under 19, whereas they're still charging 39 for the Vita version. Easy choice there if you own a console.
I think the Vita version has been on sale for pretty cheap as well.
AbsoluteZero
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(05-13-2012, 04:20 PM)

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#15

Originally Posted by BroHuffman: View Post
With so many cheaper and better options out there, not sure why anyone would buy this version.
Because it's in 3D.
Mejilan
Running off of Custom Firmware
(05-13-2012, 04:39 PM)

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#16

I think my Amazon preorder is still live.
Though I already have it on Wii, PS3, Vita, and PC.
Played the first few stages in each version (save for PC) and have enjoyed it a lot.
Vita is the one I'm playing for keeps, though. Portable Rayman is just too grand.
Hero of Legend
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(05-13-2012, 04:40 PM)

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#17

Originally Posted by 1-D_FTW: View Post
My 3D monitor comes tomorrow. Supposed to look really good with 3D Vision, so I look forward to replaying the demo at 1080P 3D.
Does the 360 demo support 3D? I'll hopefully be getting a 3D monitor as well so this will be a great freebie to test it with!
jett
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(05-13-2012, 04:41 PM)

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#18

Originally Posted by Hero of Legend: View Post
Does the 360 demo support 3D? I'll hopefully be getting a 3D monitor as well so this will be a great freebie to test it with!
Only the PC version supports 3D.
bearcatjosh
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(05-13-2012, 05:44 PM)

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#19

Morale appears to be low based on this thread.

Who knows, maybe Ubi has some interesting new features in store; I plan to pick it up either way, as I love portable platformers.
bearcatjosh
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(05-14-2012, 01:13 AM)

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#20

My last post in this thread: Maybe it will have multiplayer due to the delay!
Yes Boss!
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(05-14-2012, 01:49 PM)

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#21

Been waiting for the 3DS version for a double-dip. Game is so freaking gorgeous on the PS3 I can't really see a reason for a handheld version but having it in 3D would be a good trade-off.
walking fiend
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(05-14-2012, 01:51 PM)

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#22

vapor-ware?
stuminus3
Never buying another games console. Ever.
(05-14-2012, 01:51 PM)

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#23

I'm eager to see how it turns out. I suspect a game that feels somewhat different to play either way, but the port could either turn out to be the most awesome if not most unique version of the game, or it could just be crappy because of the low resolution. Probably the latter, but it would be real nice if they got Origins to "work" with an awesome 3D effect.
cw_sasuke
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(05-14-2012, 01:52 PM)

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#24

PAL eShop is getting a demo this week.
Santiako
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(05-14-2012, 01:52 PM)

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#25

We get a demo this week so we'll see how it went.
Netto-kun
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(05-14-2012, 01:53 PM)

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#26

^Edit: Beaten twice.

From the Nintendo Downloads thread.

http://www.nintendolife.com/news/201...demo_this_week
iKhayal18
Junior Member
(05-14-2012, 01:54 PM)

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#27

Yep! Demo this thursday on Europe's eShop ;D. We'll see if it was worth waiting
The Technomancer
card-carrying scientician
(05-14-2012, 01:54 PM)

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#28

Oh, so it isn't vaporware? Sweet.
Electivirus
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(05-14-2012, 01:54 PM)

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#29

Still waiting on this version so I can finally play the game for the first time. I could've sworn it was already out...
frankie_baby
Member
(05-14-2012, 02:01 PM)
#30

Probably delayed because rayman 2 is still selling pretty well
jufonuk
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(05-14-2012, 02:05 PM)

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#31

will wait for demo then decide, love the 360 version

despite being SD whats the difference between origins wii and 360?
StreetsAhead
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(05-14-2012, 02:08 PM)

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#32

Delayed so they can work on a Wii U version.
frankie_baby
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(05-14-2012, 02:09 PM)
#33

Originally Posted by StreetsAhead: View Post
Delayed so they can work on a Wii U version.
What's the point when the wii u is getting legends
Last edited by frankie_baby; 05-14-2012 at 02:13 PM.
StreetsAhead
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(05-14-2012, 02:23 PM)

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#34

Originally Posted by frankie_baby: View Post
What's the point when the wii u is getting legends
that'sthejoke.gif

People had the same reactions to Bioshock and Tomb Raider's delays.
Haunted
(05-14-2012, 02:27 PM)

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#35

The game looks really busy in 1080p, I can't imagine what it would be like on a small screen.

It's simply not a good fit.
Castef
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(05-14-2012, 02:27 PM)

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#36

Originally Posted by jett: View Post
I thought it was out already, too.

Rayman Origins at 400x240 though? Criminal.
Yep, my very same question. It is like the whole "Machinarium on Wii" thing from 2011.

I think Rayman Origins should be played on a machine which makes him justice. It screams "HD" from every single pixel.
frankie_baby
Member
(05-14-2012, 02:27 PM)
#37

Originally Posted by StreetsAhead: View Post
that'sthejoke.gif

People had the same reactions to Bioshock and Tomb Raider's delays.
Ih cool I hoped you were joking, you never can tell half the time on here though
plagiarize
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(05-14-2012, 02:33 PM)

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#38

Originally Posted by Haunted: View Post
The game looks really busy in 1080p, I can't imagine what it would be like on a small screen.

It's simply not a good fit.
and yet on the flip side, the game looks awesome in 3D.
LiquidMetal14
hide your water-based mammals
(05-14-2012, 02:39 PM)

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#39

Vita, PC, or PS3/360 are the ways to go on this one.

Don't forget that Rayman Origins is on sale this week for PS+ at $15.
PuppetSlave
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(05-14-2012, 02:40 PM)

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#40

They must have some confidence in it if they are releasing a demo.
dark10x
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(05-14-2012, 02:43 PM)

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#41

Originally Posted by Castef: View Post
Yep, my very same question. It is like the whole "Machinarium on Wii" thing from 2011.

I think Rayman Origins should be played on a machine which makes him justice. It screams "HD" from every single pixel.
Machinarium wasn't exactly high resolution, though. The scenes were 800x600 so dropping to 640x480 for the Wii wouldn't be a huge loss.

Rayman Origins, however, was designed for 1080p but remains workable in lower resolutions (as low as 480p). However, I do feel that a screen as small and low resolution as that of the 3DS wouldn't be able to handle the level design.

Perhaps they'll simply cancel the game and release something else for 3DS in line with the new Rayman title?

You know what I would love to see? A proper expanded remake of Rayman 1 uses the UbiArt Framework on 3DS. The level design is perfect for a lower resolution screen and the enhanced visuals + 3D would look awesome.
frankie_baby
Member
(05-14-2012, 02:47 PM)
#42

Originally Posted by dark10x: View Post
Machinarium wasn't exactly high resolution, though. The scenes were 800x600 so dropping to 640x480 for the Wii wouldn't be a huge loss.

Rayman Origins, however, was designed for 1080p but remains workable in lower resolutions (as low as 480p). However, I do feel that a screen as small and low resolution as that of the 3DS wouldn't be able to handle the level design.

Perhaps they'll simply cancel the game and release something else for 3DS in line with the new Rayman title?

You know what I would love to see? A proper expanded remake of Rayman 1 uses the UbiArt Framework on 3DS. The level design is perfect for a lower resolution screen and the enhanced visuals + 3D would look awesome.
Seeing as there's a demo this week I doubt it'll be cancelled
rollingstart
Member
(05-14-2012, 02:50 PM)
#43

Originally Posted by Haunted: View Post
The game looks really busy in 1080p, I can't imagine what it would be like on a small screen.

It's simply not a good fit.
yeah, even on the Vita's bigger and higher res screen everything is tiny if you want to see the full picture. You can pinch zoom and lose out on the amount of the level you see. I'm guessing the 3DS game will just be zoomed in. It's still perfectly manageable. It's like Mario Deluxe on the gameboy color.

The real way to play is on PC with a multi-monitor setup at 5760x1080 (if only it worked properly :/ super wide screen 2d games like rastan 3 are so cool.)
http://img.wsgf.org/f/u/contrib/dr/2...game_3x1_0.jpg
http://www.youtube.com/watch?v=n2euf_bckvY
dark10x
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(05-14-2012, 02:52 PM)

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#44

Originally Posted by frankie_baby: View Post
Seeing as there's a demo this week I doubt it'll be cancelled
Really? Meh, that's a shame.

Ah well, I guess it'll be interesting to see what they've done with it. I'm extremely curious to see how if the level design was modified to make it more playable on such a low resolution screen.

Quote:
I'm guessing the 3DS game will just be zoomed in. It's still perfectly manageable. It's like Mario Deluxe on the gameboy color.
I dunno, I've tried playing with the view zoomed in on Vita and it makes many of the levels extremely difficult and frustrating as you can't anticipate what is coming. There are definitely times when everything seems just a bit too tiny on Vita, that's for sure.
frankie_baby
Member
(05-14-2012, 02:57 PM)
#45

Originally Posted by dark10x: View Post
Really? Meh, that's a shame.

Ah well, I guess it'll be interesting to see what they've done with it. I'm extremely curious to see how if the level design was modified to make it more playable on such a low resolution screen.

Er? Its been mentioned on this page
SirIgbyCeaser
Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(05-14-2012, 03:21 PM)

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#46

3DS version might have different enemy placements and cut down levels. Who knows could be the best version gameplay wise if they put the right effort to make it a handheld portable plat-former.

I look forward to seeing the magic that a nintendo handheld does bring to developers. People are critical of the low resolution, but hey, it's not all cons. Resolution isn't everything.

Is there a way to make intercontinental account on 3ds?
M3d10n
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(05-14-2012, 03:52 PM)

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#47

Originally Posted by dark10x: View Post
I suspect the low resolution and small screen are creating issues for the game.

The level design was created around a zoomed out view. In the Vita version you can pinch to zoom at any point, but doing so actually makes the game much harder as you cannot see what is around you. This issue could really hurt the playability of the 3DS version.
They could have the game render in both screens and use a more zoomed-in view in the bottom one.
tkscz
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(05-14-2012, 03:57 PM)

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#48

Has no one ever played a handheld 2D side-scrolling platformer before this? Screen size means jack shit if the devs fits it right. Small screen? Less shit on screen, more scrolling, problem fixed, bitching solved.
FoneBone
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(05-14-2012, 04:12 PM)

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#49

A portable version of this appeals to me immensely - in spite of the compromises that'd have to be made - but the media blackout does not inspire optimism. Very interested to see impressions of the demo.
salpa
Banned
(05-14-2012, 04:22 PM)
#50

A low requirement game like this has me curious.

The GPU in the 3DS is capable of rendering scenes at 4k resolution. It's not like the Wii where the framebuffer is actually capped at a certain resolution.

So I wonder if devs could, theoretically, make the game at a higher resolution on the 3DS than 400x240?